History log of /external/swiftshader/src/OpenGL/libGLESv2/Buffer.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
d999309b36cb3dceadd38217b322f0e96a06b202 07-May-2016 Nicolas Capens <capn@google.com> Apply the Apache 2.0 license.

Change-Id: I4a7aeefedcd2d891093520d5a10ebefadcddb5be
Reviewed-on: https://swiftshader-review.googlesource.com/5320
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Buffer.h
b294d1e6dc90a066eb0eba508889d244f5534179 04-Apr-2016 Alexis Hetu <sugoi@google.com> Renaming UniformBufferBinding to BufferBinding

UniformBufferBinding was used for both uniform buffers
and transform feedback buffers, so the uniform buffer
specific name no longer made sense.

Change-Id: I36a5b774e780460fa090c6c611cb8cb475ef2ced
Reviewed-on: https://swiftshader-review.googlesource.com/5042
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Buffer.h
eacb4e5faefa8c5ac6e8f859c86bf87993d285c4 22-Jan-2016 Alexis Hetu <sugoi@google.com> Fixed binding offsets for uniform and transform feedback buffers

There was some confusion between buffer mapping and size and offset
buffer binding arguments, which are distinct, but were represented
by the same Buffer class members. Added OffsetBindingPointer to solve
the issue and removed setOffset/setSize from the Buffer class, which
should not have existed in the first place (only the mapRange/unmap
functions should be allowed to modify these values, for now).

Change-Id: Iacecd17cfb90d0a229d9edf62a463c8acf31f07a
Reviewed-on: https://swiftshader-review.googlesource.com/4590
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Buffer.h
c2632d2522c0ff6c74914a73980319a6b51fe17e 01-May-2015 Alexis Hetu <sugoi@google.com> Uniform Buffers API implementation

Implemented the necessary functions
for the API level implementation of
glBindBufferBase and glBindBufferRange.
Also cleaned up the TransformFeedback
API functions a little for uniformity
with uniform buffers.

Change-Id: Iccc835f175d4e8bc4ee030343936714b7ff224ac
Reviewed-on: https://swiftshader-review.googlesource.com/3030
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Alexis Hétu <sugoi@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Buffer.h
0273322c0bc5c89b5f006334ab7db6a62c922970 29-Apr-2015 Nicolas Capens <capn@google.com> Predefine (E)GL export macros.

Bug 18752589

Change-Id: I2a4fad80b433e62131d66f12bab2f73c6b16a9a0
Reviewed-on: https://swiftshader-review.googlesource.com/2962
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Buffer.h
e826ef020ff7d64878b98cf24e8acbc0e1bc99aa 02-Apr-2015 Nicolas Capens <capn@google.com> Refactor GL objects into named and unnamed ones.

Bug 20045861

Change-Id: Ib6a6625d3eb876a1444ae4dab17c6e25246fbc43
Reviewed-on: https://swiftshader-review.googlesource.com/2794
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Buffer.h
ff7b8867a89e3e5603222f33b721cddb148046ee 01-Apr-2015 Alexis Hetu <sugoi@google.com> Added OpenGL ES 3.0 parameters to buffers and textures

Added parameters to support:
- Mapping a subset of a buffer
- New texture features like swizzling, min/max LOD,
texture comparison modes, etc.

Change-Id: Iffd961a3aeab33cb95892f93d78d3888ce60e401
Reviewed-on: https://swiftshader-review.googlesource.com/2780
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Alexis Hétu <sugoi@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Buffer.h
7cc75e1c3d1e60847e47e19cfbe71051b95e7f9d 29-Jan-2015 Nicolas Capens <capn@google.com> Make the Object class independent of the GL version.

Bug 18962347

Change-Id: Ica99629bf58e799d6552d4a92ce3ae3eff57da27
Reviewed-on: https://swiftshader-review.googlesource.com/1880
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Buffer.h
fa0cc04a0eac3f80f00592cc885f2950f696d473 10-Dec-2014 Nicolas Capens <capn@google.com> Fix an image destruction deadlock.

The EGL image extension allows a texture image to be shared with another
texture. We previously prevented destroying them as long as they are shared
but the parent texture (which owns the resource lock for all its images)
could be destroyed before the EGL image is destroyed, causing a deadlock
when trying to acquire the resource lock. The situation was aggravated by
increasing the parent texture's reference count with the image reference
count (i.e. not the 'owning' texture's reference count). This fix ensures
that the parent texture can only destroy the images it owns.

Bug 18680652

Change-Id: I7fa09d181e695cbc287e77874bdb88f24c22cbd8
Reviewed-on: https://swiftshader-review.googlesource.com/1601
Tested-by: Nicolas Capens <nicolascapens@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Buffer.h
53fae3e9065ab9beae3f1712d75b1638ded9206e 03-Dec-2014 Nicolas Capens <capn@google.com> Eliminate GL buffers.

Bug 18591036

Change-Id: Ieb77935e0afd41c78dff2bb892185bc2d31505b8
Reviewed-on: https://swiftshader-review.googlesource.com/1540
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
Tested-by: Nicolas Capens <nicolascapens@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Buffer.h
e8321394237fa04e1a3f066d5b96025f48c36dfc 03-Nov-2014 Nicolas Capens <capn@google.com> Rename the GLES2 folder to OpenGL.

BUG=18218488

Change-Id: I162a3a80a8e098a2a52b02ea56d746074dfb938d
Reviewed-on: https://swiftshader-review.googlesource.com/1320
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
Tested-by: Nicolas Capens <nicolascapens@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Buffer.h