41282b7629714b397b43c81c8c25e9d15e2bb935 |
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11-Jan-2017 |
John Reck <jreck@google.com> |
Fix dirty Z prop Test: none Change-Id: I886d50e58d6f404c6d19860a3032ca1b2854e073
/frameworks/base/libs/hwui/Animator.cpp
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6725d581eb3c13591a4ff276413dbfa0fc13e739 |
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04-Aug-2016 |
Doris Liu <tianliu@google.com> |
Remove animation value change from push staging This CL ensures that animation values are only updated during animation pulses. This CL also includes the revert of https://googleplex-android-review.git.corp.google.com/#/c/1285913/ BUG: 30659748 Change-Id: Iadc84462dc61157efd3c18a23767bba9faf00f6e
/frameworks/base/libs/hwui/Animator.cpp
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718cd3eb70703c43f29ca37907bbf0e153d8cca0 |
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18-May-2016 |
Doris Liu <tianliu@google.com> |
Handle hidden RT VectorDrawable animators This CL changes the target of VD specific animators to VectorDrawable, instead of RenderNode. The benefit of doing so is that animators can now detect whether the animation is meaningful by checking whether their VD target is in the display list. If not, that means the VD is not drawing for the current frame, in which case we can be smarter and more power efficient by removing the animator from the list and posting a delayed onFinished listener callback. By setting VD as the animation target, when an ImageView decides to update its drawable from one AVD to something else, we'll be able to detect that the previous AVD is no longer in the display list, and stop providing animation pulse to the stale AVD, which is something we couldn't do previously. This change also handles the case where one AVD instance could be drawn in two different views. Bug: 27441375 Change-Id: Iaad1ed09cfd526276b95db0dd695275c28e074e8
/frameworks/base/libs/hwui/Animator.cpp
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952670d9cf533ed3529b7960f6c88399a400a147 |
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13-Apr-2016 |
Doris Liu <tianliu@google.com> |
rm log spam Bug: 27385133 Change-Id: Ia97fbba61da691e2fde91ed1a857e0478046f8c0
/frameworks/base/libs/hwui/Animator.cpp
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148f57fc267b3b0121ff66e4ec4f1798f5b67d52 |
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20-Feb-2016 |
Doris Liu <tianliu@google.com> |
Ensure animator's interpolator is set Animator's play state can go from NotStarted to Finished directly in the case of calling start() and end() within one frame. Previously we only set animator's interpolator when the animator is transitioning to Running state. So when Running state is skipped, the interpolator is left unset. Bug: 27224373 Change-Id: I5a53106fe1aae38ccaf1df8debd553be3bc56133
/frameworks/base/libs/hwui/Animator.cpp
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8b083206aef627b6445a8c6be8bf5bb1d778a7f8 |
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19-Feb-2016 |
Doris Liu <tianliu@google.com> |
Revert "Revert "Check RenderNode's owning view before attaching animators"" This reverts commit eb40178af3b7c8d925eaf6c1aa0bef739c8ea47e. Change-Id: I6838ecb35b50847746ee66ac204f14eb5f579b91
/frameworks/base/libs/hwui/Animator.cpp
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c4bb185d41cfb960ed9a3178a4f8974c351abdb0 |
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19-Feb-2016 |
Doris Liu <tianliu@google.com> |
VectorDrawable native rendering - Step 5 of MANY This is reverting the revert of what reverts the revert of the original implementation. Fourth revert is a charm! This reverts commit df7fdb1e0bdb5c289bbc08047e5c710185503309. Change-Id: I6fc3a5accfd8b79c3da31bbc101ad9e9b4d6e7dd
/frameworks/base/libs/hwui/Animator.cpp
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df7fdb1e0bdb5c289bbc08047e5c710185503309 |
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18-Feb-2016 |
Doris Liu <tianliu@google.com> |
Revert "Revert "Revert "VectorDrawable native rendering - Step 5 of MANY""" This reverts commit 0d20a275a5baf8579c8b9111cf2ce6615874a6b6. Change-Id: I97c782f1164a5d39ab74dc098cca71d9e1b30cd8
/frameworks/base/libs/hwui/Animator.cpp
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0d20a275a5baf8579c8b9111cf2ce6615874a6b6 |
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11-Feb-2016 |
Doris Liu <tianliu@google.com> |
Revert "Revert "VectorDrawable native rendering - Step 5 of MANY"" This reverts commit e03ef25a3e44ef5d495e366c30b9b5b69fc58194. Change-Id: I9c2e1c891667451a3ee668e414bf337ad67279ab
/frameworks/base/libs/hwui/Animator.cpp
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e03ef25a3e44ef5d495e366c30b9b5b69fc58194 |
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11-Feb-2016 |
John Reck <jreck@google.com> |
Revert "VectorDrawable native rendering - Step 5 of MANY" Bug: 27136799 This reverts commit 18bdf443e371e9f293439b4ff92cc79abaa422e5. Change-Id: I825b061eec2a591f2d18119ba64494624b9ad4f2
/frameworks/base/libs/hwui/Animator.cpp
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18bdf443e371e9f293439b4ff92cc79abaa422e5 |
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02-Feb-2016 |
Doris Liu <tianliu@google.com> |
VectorDrawable native rendering - Step 5 of MANY Implemented reset() (public API for AVD) and reverse() (internal API that needs to be supported) Change-Id: Ife1650049f271cad1347943151a5800c40c20aa2
/frameworks/base/libs/hwui/Animator.cpp
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766431aa57c16ece8842287a92b2e7208e3b8ac3 |
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04-Feb-2016 |
Doris Liu <tianliu@google.com> |
Revert "Revert "VectorDrawable native rendering - Step 4 of MANY"" This reverts commit 5a11e8d0ba21624025b89ac63bbd18befa55be0e. Change-Id: I7a48b59c4f930dad65ddc8590c25a12636244ea2
/frameworks/base/libs/hwui/Animator.cpp
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5a11e8d0ba21624025b89ac63bbd18befa55be0e |
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04-Feb-2016 |
Doris Liu <tianliu@google.com> |
Revert "VectorDrawable native rendering - Step 4 of MANY" b/26949340 and b/26975469, b/26975079 as well This reverts commit f276acd98457bcaabc9e79a17a736b3b484f005e. Change-Id: I4b55177daf0d289bc03604c71fd4bf579f65073a
/frameworks/base/libs/hwui/Animator.cpp
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f276acd98457bcaabc9e79a17a736b3b484f005e |
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07-Jan-2016 |
Doris Liu <tianliu@google.com> |
VectorDrawable native rendering - Step 4 of MANY This CL runs VectorDrawable animation on RenderThread. The changes in this CL include: - Convert all the animators in AnimatorSet for AVD into a set of RenderNodeAnimators. - Hook up the new animators with RenderThread - Add drawOp in RecordingCanvas for drawing VD so that during the animation on RenderThread, all the property changes on VD can be reflected on the screen. TODO: - Implement reverse and reset for AVD. Change-Id: I2df1d754f2db0ad098d9c15dde4bb2bdfafc2315
/frameworks/base/libs/hwui/Animator.cpp
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b9ce116dac378b4cf4490f265dcbd5704a1dd43c |
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21-Aug-2015 |
Chris Craik <ccraik@google.com> |
Switch several enums to enum classes Change-Id: I00ecd0b61657196b51704f70ca31a9d1c1ac254e
/frameworks/base/libs/hwui/Animator.cpp
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d41c4d8c732095ae99c955b6b82f7306633004b1 |
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06-Jan-2015 |
Chris Craik <ccraik@google.com> |
Add overrides and switch to nullptr keyword for all files Adds remaining missing overrides and nullptr usages, missed due to an extreme failure in tool usage. Change-Id: I56abd72975a3999ad13330003c348db40f59aebf
/frameworks/base/libs/hwui/Animator.cpp
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51d6a3db97bdd5315f1a17a4b447d10a92217b98 |
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23-Dec-2014 |
Chris Craik <ccraik@google.com> |
Cleanup various clang warnings, use unique_ptrs in several places Change-Id: I347904b25e51fcc7de14b1e72f1acd0f6ba26f3f
/frameworks/base/libs/hwui/Animator.cpp
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64bb413a664001c95c8439cf097dc3033f4ed733 |
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22-Nov-2014 |
Andreas Gampe <agampe@google.com> |
Revert "resolved conflicts for merge of 220c3f4f to master" Reverted as hwui doesn't agree. This reverts commit 8a902d9f24e83c87b054adb5836b4a5b8a257be9. Change-Id: I109e7b02bee2921e2155ded6df36f52e6f574b5a
/frameworks/base/libs/hwui/Animator.cpp
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8a902d9f24e83c87b054adb5836b4a5b8a257be9 |
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22-Nov-2014 |
Andreas Gampe <agampe@google.com> |
resolved conflicts for merge of 220c3f4f to master Change-Id: I37ecce8fddecdff82b0eace16f1ee75152f7171e
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42ddc18d108f789705ad4eb697ce9599ad322507 |
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21-Nov-2014 |
Andreas Gampe <agampe@google.com> |
Frameworks/base: Unused parameters in hwui Remove Clang cutout for unused parameters. Fix warnings. Remove Clang cutout for deprecated Skia function usage. Has been fixed in the L push. Change-Id: I7ea073ff67127cc1e14e798b655e2c50615fe8e7
/frameworks/base/libs/hwui/Animator.cpp
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2dc236b2bae13b9a0ed9b3f7320502aecd7983b3 |
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15-Oct-2014 |
Tom Hudson <tomhudson@google.com> |
Clean up physical coupling Narrow the use of #include directives in hwui, replacing with forward declarations where straightforward. Speeds compiles; doesn't do any restructuring of code. Change-Id: Icac2baffb5896f55d8c6718e9bd9d4bfa02d3ca0
/frameworks/base/libs/hwui/Animator.cpp
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572d9acd598517c20c7bf2feb189357e925fa879 |
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13-Sep-2014 |
Chris Craik <ccraik@google.com> |
Correctly initialize animator asynchronousity bug:17483792 Change-Id: Icb6b6e6318d4c79ee94228806cb60b275424b9c9
/frameworks/base/libs/hwui/Animator.cpp
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e2478d45ccbe5b6abb360ac9d44771b5f4a50bde |
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04-Sep-2014 |
John Reck <jreck@google.com> |
Fix some wrong-thread issues around animator management Bug: 17372309 Fixes a case where UI thread and RT thread both used the same method which wasn't safe for either of them. Adds additional assertions & logging in unusual circumstances to try and track down where the issue is occuring from. Change-Id: I93d31a6fd0c5927259b67bdf96a475944226eee6
/frameworks/base/libs/hwui/Animator.cpp
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4d2c47206a8e1706e5f89ef73c0e50e7321bf862 |
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29-Aug-2014 |
John Reck <jreck@google.com> |
Listener callbacks ordering fixups Bug: 17228458 Bug: 17317816 Ensure that onStart is called prior to onCancel/onFinished if those happen prior to the UI-thread handled start delay. Ensure that onFinished is called if cancel/end is called Change-Id: I23c16ea1c4f925d59d41ec5281d62dfc0c38595b
/frameworks/base/libs/hwui/Animator.cpp
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119907cd2575c56b1ebf66348b52e67aaf6a88d8 |
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14-Aug-2014 |
John Reck <jreck@google.com> |
Animator stuff Bug: 17228458 Change-Id: Id884a429a512f9cd2be0ed16dbd0f10e92b4440d
/frameworks/base/libs/hwui/Animator.cpp
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69e5adffb19135d51bde8e458f4907d7265f3e23 |
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14-Aug-2014 |
Chris Craik <ccraik@google.com> |
Define shadow casting behavior within layers bug:15860114 Savelayers and HW layers both now support shadow casting. For save layers, the light source should always be correct, for HW layers, the light source position is set when the layer is created, and updated when it is resized. Change-Id: Ie85567dd43c2bb0a0b08fd0bd4db41efa793ac2b
/frameworks/base/libs/hwui/Animator.cpp
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a7c2ea20c43ab797bef5801530687e22e83def8f |
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08-Aug-2014 |
John Reck <jreck@google.com> |
Fix damage for layers for projection receivers Bug: 16880228 Change-Id: I59ab760a21f49cc2cac0d8936b173cff292e6114
/frameworks/base/libs/hwui/Animator.cpp
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af4d04cab6d48ae0d6a5e79bd30f679af87abaad |
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29-Jul-2014 |
Chris Craik <ccraik@google.com> |
Use RoundRect clipping for circle reveal animation bug:16630975 Also, remove inverse clipping feature from reveal animator. Change-Id: I770a4eb48cd123b0ca0f39d16a0f3eefd1be3653
/frameworks/base/libs/hwui/Animator.cpp
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d3de42cae84fadfa1befd082a2cf1bf72f9ad82a |
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15-Jul-2014 |
John Reck <jreck@google.com> |
Add RT-enabled reveal animator Bug: 16161431 Also re-writes RevealAnimator to avoid using any listeners internally, removing the logic around shadowing the update listeners. Change-Id: I6ed8126398eed971a87f20bccb7584c9acafbb6c
/frameworks/base/libs/hwui/Animator.cpp
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32fb6307de7c3ee9399a39dc6734f1c82ffd1dcb |
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07-Jul-2014 |
John Reck <jreck@google.com> |
Fix VPA.cancel() Bug: 15978905 Need to make sure we re-sync the UI properties on animator cancel, also don't animate for 1 frame after cancel() is called Change-Id: Ib660c0fb195b9f02bd795d03d43ea67bffebb499
/frameworks/base/libs/hwui/Animator.cpp
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8d8af3c1b768d590754d657a7d1242dcb462454b |
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02-Jul-2014 |
John Reck <jreck@google.com> |
Fixes to startDelay Bug: 15991758 Don't update the UI thread with final value until after startDelay Change-Id: Ie8bffb5a3ace353ec1d82943a4efcbd01c42c28f
/frameworks/base/libs/hwui/Animator.cpp
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68bfe0a37a0dcef52abd81688d8520c5d16e1a85 |
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25-Jun-2014 |
John Reck <jreck@google.com> |
Animator refactoring & fixes Tweaks animators to have less unnecessary refcounting Pull animator management out into seperate class More control to tweak animator lifecycle, such as doing Java-side handling of start delay by attaching but not starting the animator Change-Id: I4ff8207580ca11fb38f45ef0007b406e0097281c
/frameworks/base/libs/hwui/Animator.cpp
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2218472d23483f09341bf655d55db21dcbabc1b6 |
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20-Jun-2014 |
John Reck <jreck@google.com> |
Re-enable ViewPropAnimRT Change-Id: I2f30547c4e2212747c479760dff4f3f901d1eaf3
/frameworks/base/libs/hwui/Animator.cpp
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c6b3264e16f1d2b72e7f9508559981ce9970157c |
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02-Jun-2014 |
John Reck <jreck@google.com> |
Add setStartValue to RNA Bug: 15198607 Should be good-enough for Ripples to use for pseudo-chaining support. Change-Id: Ia8666928ccb69ae401cb583751632a52bd928b63
/frameworks/base/libs/hwui/Animator.cpp
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ad2f8e334f3ef22d3e412b0660a2e1f996f94116 |
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16-May-2014 |
Alan Viverette <alanv@google.com> |
Update ripple behavior, use render thread animation Change-Id: Ib6bc1e08b05d29606f452961963d58b8fc866746
/frameworks/base/libs/hwui/Animator.cpp
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ff941dcd815021bb20d6504eb486acb1e50592c3 |
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15-May-2014 |
John Reck <jreck@google.com> |
Animator start value... Change-Id: Ifd35ed95a28c625086d7fa97764fe63ab4a997f1
/frameworks/base/libs/hwui/Animator.cpp
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531ee701ddca2d1604fcce8e5d6d8837a3f651ac |
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13-May-2014 |
John Reck <jreck@google.com> |
Clamp to uint8 for alpha Change-Id: Id3e51671297bfb879969ad2fe7a5741dd4cf4c29
/frameworks/base/libs/hwui/Animator.cpp
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52244fff29042926e21fa897ef5ab11148e35299 |
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02-May-2014 |
John Reck <jreck@google.com> |
Add CanvasProperty for drawCircle Change-Id: Icbcc030f5033d2094e567d7c519b9d672f2aac1c
/frameworks/base/libs/hwui/Animator.cpp
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e45b1fd03b524d2b57cc6c222d89076a31a08bea |
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15-Apr-2014 |
John Reck <jreck@google.com> |
RenderThread animator support Change-Id: Icf29098edfdaf7ed550bbe9d49e9eaefb4167084
/frameworks/base/libs/hwui/Animator.cpp
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