3e9999bd866fac71c72e6b484a9836c87c328a08 |
|
20-Jan-2017 |
sergeyv <sergeyv@google.com> |
Explicitly destroy Layer in DeferredLayerUpdater on destroyHardwareResources() Change-Id: I0987104eabda9a2a302b9e765213aad48f93aea4 Test: refactoring CL. Existing tests still pass bug:33753499
/frameworks/base/libs/hwui/RecordedOp.h
|
8cd3edfa15cc9cdbffa935d19ab894426b08d174 |
|
09-Jan-2017 |
Greg Daniel <egdaniel@google.com> |
Break Layer class into Gl and Vulkan subclasses Test: manual testing Change-Id: Ibd2beed39de3ac6da7448e96496253cfe427dfbb
/frameworks/base/libs/hwui/RecordedOp.h
|
ec4a4b13eae2241d1613890c1c1c096bed891845 |
|
21-Oct-2016 |
sergeyv <sergeyv@google.com> |
Use Bitmap in DisplayList & RecordedOps instead of SkBitmap Test: refactoring cl. bug:32216791 Change-Id: I1d8a9a6e772e2176b6c2409409a910478b45f8db
/frameworks/base/libs/hwui/RecordedOp.h
|
260ab726486317496bc12a57d599ea96dcde3284 |
|
07-Oct-2016 |
Mike Reed <reed@google.com> |
use SkBlendMode instead of SkXfermode use sk_sp versions of paint setters/getters Change-Id: I86591a0a8ec92e6039776cbf00424ea24f585b28
/frameworks/base/libs/hwui/RecordedOp.h
|
253f2c213f6ecda63b6872aee77bd30d5ec07c82 |
|
29-Sep-2016 |
Romain Guy <romainguy@google.com> |
Linear blending, step 1 NOTE: Linear blending is currently disabled in this CL as the feature is still a work in progress Android currently performs all blending (any kind of linear math on colors really) on gamma-encoded colors. Since Android assumes that the default color space is sRGB, all bitmaps and colors are encoded with the sRGB Opto-Electronic Conversion Function (OECF, which can be approximated with a power function). Since the power curve is not linear, our linear math is incorrect. The result is that we generate colors that tend to be too dark; this affects blending but also anti-aliasing, gradients, blurs, etc. The solution is to convert gamma-encoded colors back to linear space before doing any math on them, using the sRGB Electo-Optical Conversion Function (EOCF). This is achieved in different ways in different parts of the pipeline: - Using hardware conversions when sampling from OpenGL textures or writing into OpenGL frame buffers - Using software conversion functions, to translate app-supplied colors to and from sRGB - Using Skia's color spaces Any type of processing on colors must roughly ollow these steps: [sRGB input]->EOCF->[linear data]->[processing]->OECF->[sRGB output] For the sRGB color space, the conversion functions are defined as follows: OECF(linear) := linear <= 0.0031308 ? linear * 12.92 : (pow(linear, 1/2.4) * 1.055) - 0.055 EOCF(srgb) := srgb <= 0.04045 ? srgb / 12.92 : pow((srgb + 0.055) / 1.055, 2.4) The EOCF is simply the reciprocal of the OECF. While it is highly recommended to use the exact sRGB conversion functions everywhere possible, it is sometimes useful or beneficial to rely on approximations: - pow(x,2.2) and pow(x,1/2.2) - x^2 and sqrt(x) The latter is particularly useful in fragment shaders (for instance to apply dithering in sRGB space), especially if the sqrt() can be replaced with an inversesqrt(). Here is a fairly exhaustive list of modifications implemented in this CL: - Set TARGET_ENABLE_LINEAR_BLENDING := false in BoardConfig.mk to disable linear blending. This is only for GLES 2.0 GPUs with no hardware sRGB support. This flag is currently assumed to be false (see note above) - sRGB writes are disabled when entering a functor (WebView). This will need to be fixed at some point - Skia bitmaps are created with the sRGB color space - Bitmaps using a 565 config are expanded to 888 - Linear blending is disabled when entering a functor - External textures are not properly sampled (see below) - Gradients are interpolated in linear space - Texture-based dithering was replaced with analytical dithering - Dithering is done in the quantization color space, which is why we must do EOCF(OECF(color)+dither) - Text is now gamma corrected differently depending on the luminance of the source pixel. The asumption is that a bright pixel will be blended on a dark background and the other way around. The source alpha is gamma corrected to thicken dark on bright and thin bright on dark to match the intended design of fonts. This also matches the behavior of popular design/drawing applications - Removed the asset atlas. It did not contain anything useful and could not be sampled in sRGB without a yet-to-be-defined GL extension - The last column of color matrices is converted to linear space because its value are added to linear colors Missing features: - Resource qualifier? - Regeneration of goldeng images for automated tests - Handle alpha8/grey8 properly - Disable sRGB write for layers with external textures Test: Manual testing while work in progress Bug: 29940137 Change-Id: I6a07b15ab49b554377cd33a36b6d9971a15e9a0b
/frameworks/base/libs/hwui/RecordedOp.h
|
25c9f6cede5705406294a5043363952c316facb2 |
|
01-Sep-2016 |
Chih-hung Hsieh <chh@google.com> |
Merge "Fix google-explicit-constructor warnings in libs/hwui." am: 7207562ff7 am: d7a69e04eb am: 842f1e48e7 am: 1f50f80aab Change-Id: I713bd07fee150cc684e630045e02872b23062a5a
|
a619ec70cf765d9166f0862e74653711b87307b3 |
|
29-Aug-2016 |
Chih-Hung Hsieh <chh@google.com> |
Fix google-explicit-constructor warnings in libs/hwui. * Add explicit keyword to conversion constructors, or add NOLINT for implicit converters. Bug: 28341362 Test: build with WITH_TIDY=1 Change-Id: Id8ca42433a4fc3652e4cb13787c4cb169f20d9a9
/frameworks/base/libs/hwui/RecordedOp.h
|
5e00c7ce063116c11315639f0035aca8ad73e8cc |
|
07-Jul-2016 |
Chris Craik <ccraik@google.com> |
Delete old rendering pipeline fixes: 30002246 Change-Id: I45df0e924708526cee045b14c291bd23aa1a92db
/frameworks/base/libs/hwui/RecordedOp.h
|
74af6e282f8a8f75928a071e8200039517cf5c12 |
|
05-Apr-2016 |
Chris Craik <ccraik@google.com> |
Fix OffscreenBuffer leak Fixes: 27941148 Make OffscreenBuffer lifecycle an explicit (and tested) contract between FrameBuilder and BakedOpRenderer, entirely separate from dispatch. This makes it safe to reject any rendering work via overdraw content rejection (before it gets to a BakedOpDispatcher). Adds a couple tests around OffscreenBuffer leaks, and switches OffscreenBuffer tests to RENDERTHREAD_TEST macro, as appropriate. Change-Id: Id114b835d042708ae921028fb4b17e5fa485fe64
/frameworks/base/libs/hwui/RecordedOp.h
|
aafb01d8ade0def3f51b74ae3bbc610c4ab33044 |
|
26-Mar-2016 |
Chris Craik <ccraik@google.com> |
Consume TextureView matrix safely Fixes: 27825042 TextureView's matrix may not be set at record time - delay using it until on RenderThread, when deferring the op. Change-Id: Icf8b55d656e304ec049ca803b042dc2359482db2
/frameworks/base/libs/hwui/RecordedOp.h
|
a204848b1dc63877a12e2d24108e9d8e1e691e28 |
|
25-Mar-2016 |
Chris Craik <ccraik@google.com> |
Create first class unbounded ColorOp bug:27810783 Previous drawColor->drawPaint conversion failed to preserve unbounded nature of drawColor from old pipeline. Change-Id: Ifd7a7b9d645f0887e252e48ca95d3195ee31615f
/frameworks/base/libs/hwui/RecordedOp.h
|
4c3980b6e43cc7c0541f54b8e7e2d9d6108be622 |
|
15-Mar-2016 |
Chris Craik <ccraik@google.com> |
Handle unbounded drawPaint/drawGLFunction operations safely bug:26591194 Also, revert to using current clip bounds as drawColor/drawPaint bounds for simplicity in new pipeline. Change-Id: I1a6b3f9716b564b46df41d57dfe14475fdd24de0
/frameworks/base/libs/hwui/RecordedOp.h
|
91eff22b5d7f8fe551bae01331948858ce932a96 |
|
22-Feb-2016 |
Chris Craik <ccraik@google.com> |
Support op dumping in new pipeline bug:26565102 Change-Id: I266e420a2f18ba9ad62942b8a0de295dfa3a2a88
/frameworks/base/libs/hwui/RecordedOp.h
|
766431aa57c16ece8842287a92b2e7208e3b8ac3 |
|
04-Feb-2016 |
Doris Liu <tianliu@google.com> |
Revert "Revert "VectorDrawable native rendering - Step 4 of MANY"" This reverts commit 5a11e8d0ba21624025b89ac63bbd18befa55be0e. Change-Id: I7a48b59c4f930dad65ddc8590c25a12636244ea2
/frameworks/base/libs/hwui/RecordedOp.h
|
5a11e8d0ba21624025b89ac63bbd18befa55be0e |
|
04-Feb-2016 |
Doris Liu <tianliu@google.com> |
Revert "VectorDrawable native rendering - Step 4 of MANY" b/26949340 and b/26975469, b/26975079 as well This reverts commit f276acd98457bcaabc9e79a17a736b3b484f005e. Change-Id: I4b55177daf0d289bc03604c71fd4bf579f65073a
/frameworks/base/libs/hwui/RecordedOp.h
|
bcda2da5fe9ab9ee1fe765e1e80a49c12c86cdca |
|
03-Feb-2016 |
Chris Craik <ccraik@google.com> |
Merge "Early kickoff of shadow tasks"
|
6e068c0182f6f85bccb855a647510724d1c65a13 |
|
16-Jan-2016 |
Chris Craik <ccraik@google.com> |
Early kickoff of shadow tasks bug:26562703 Change-Id: I7cdf18f2c662380bd31c7ffeefd5c3f569e5c1c6
/frameworks/base/libs/hwui/RecordedOp.h
|
f276acd98457bcaabc9e79a17a736b3b484f005e |
|
07-Jan-2016 |
Doris Liu <tianliu@google.com> |
VectorDrawable native rendering - Step 4 of MANY This CL runs VectorDrawable animation on RenderThread. The changes in this CL include: - Convert all the animators in AnimatorSet for AVD into a set of RenderNodeAnimators. - Hook up the new animators with RenderThread - Add drawOp in RecordingCanvas for drawing VD so that during the animation on RenderThread, all the property changes on VD can be reflected on the screen. TODO: - Implement reverse and reset for AVD. Change-Id: I2df1d754f2db0ad098d9c15dde4bb2bdfafc2315
/frameworks/base/libs/hwui/RecordedOp.h
|
b87eadda1818034ce03d85f30388384d1ac65916 |
|
06-Jan-2016 |
Chris Craik <ccraik@google.com> |
Partial unclipped save layer support Not yet implemented in renderer. Change-Id: I491ec6e7886bfa313d1db71dd5981690d45b78a9
/frameworks/base/libs/hwui/RecordedOp.h
|
7cbf63da4f29e5a6b131796eb3b67fd9ff1521b8 |
|
06-Jan-2016 |
Chris Craik <ccraik@google.com> |
Rework op macros Makes it simpler to add defer-only or render-only opps. Change-Id: I6c8ec64e76d419635429055cff6d96360d21706d
/frameworks/base/libs/hwui/RecordedOp.h
|
e5b50197e870aa6d22c3893f5d25f4279f06e5c3 |
|
05-Jan-2016 |
Chris Craik <ccraik@google.com> |
Support for stencil clipping in layers bug:22480459 Change-Id: Ic9e8652379524ccc46d8722ce49f9190b08a2abc
/frameworks/base/libs/hwui/RecordedOp.h
|
e4db79de127cfe961195f52907af8451026eaa20 |
|
23-Dec-2015 |
Chris Craik <ccraik@google.com> |
Stencil support in new recorder/reorderer bug:22480459 bug:26358504 Adds complex (non-rectangular) clipping support, and overdraw visualization. Doesn't support stencil clipping in layers. Change-Id: I8d10c7f1d2769ab5756774ca672344cc09901f87
/frameworks/base/libs/hwui/RecordedOp.h
|
d2dfd8f128b632ed99418ab2b32949c939a9a369 |
|
16-Dec-2015 |
Chris Craik <ccraik@google.com> |
Add TextureView support to new renderer/reorderer bug:22480459 Change-Id: I2e4c0bc6b904706132f3f5087ededc9cac9b40fb
/frameworks/base/libs/hwui/RecordedOp.h
|
d7448e65e243754f31890baef29dff187dc2e5e5 |
|
15-Dec-2015 |
Chris Craik <ccraik@google.com> |
Add TextOnPath support to new reorderer/renderer bug:22480459 Change-Id: I302048ec09901420c15003e21e44a551cc59c7ad
/frameworks/base/libs/hwui/RecordedOp.h
|
e29ce6f51d681af7649c0a7cddee97c471e43eb5 |
|
11-Dec-2015 |
Chris Craik <ccraik@google.com> |
Add functor support to new reorderer/renderer bug:22480459 Change-Id: I95df7e0504f62d254e8ffbd8d65ed5d763080b9c
/frameworks/base/libs/hwui/RecordedOp.h
|
4c1b495f4f9b05e34a2583eb4537cebdda981d4f |
|
15-Dec-2015 |
Chris Craik <ccraik@google.com> |
Merge "Avoid unneeded rect params"
|
5430ab220b231a96b71c3e030d0303d9ce008b05 |
|
11-Dec-2015 |
Chris Craik <ccraik@google.com> |
Avoid unneeded rect params Change-Id: I2d8dcf6b09fdc554a403ac74763bf856b5f5d9fa
/frameworks/base/libs/hwui/RecordedOp.h
|
268a9c0f29c16a64d5819c7dbe8b0633baedab83 |
|
10-Dec-2015 |
Chris Craik <ccraik@google.com> |
Add property animations to new reorderer/renderer bug:22480459 Change-Id: Id8091038004245a56deb48bf3625edfd08ab8681
/frameworks/base/libs/hwui/RecordedOp.h
|
f09ff5aa57bff01cb17595fb7ca8e48d238a6acd |
|
09-Dec-2015 |
Chris Craik <ccraik@google.com> |
Add bitmapmesh, rect, and patch rendering bug:22480459 Change-Id: Id9e9146997dd018b3e4e785c2bc13689e3cf7c3c
/frameworks/base/libs/hwui/RecordedOp.h
|
386aa031793bb037ec43b6cdbd8908c343cc86cb |
|
08-Dec-2015 |
Chris Craik <ccraik@google.com> |
Add more shape drawing to new reorderer/renderer bug:22480459 Add support for outsetting final bounds based on stroke. Change-Id: I659318ccec51882bba1906ce3c7042288ce35c30
/frameworks/base/libs/hwui/RecordedOp.h
|
15c3f19a445b8df575911a16e8a6dba755a084b5 |
|
03-Dec-2015 |
Chris Craik <ccraik@google.com> |
Merged op dispatch in OpReorderer bug:22480459 Also switches std::functions to function pointers on OpReorderer, and switches AssetAtlas' entry getter methods to using pixelRef pointers, so it's clear they're the keys. Change-Id: I3040ce5ff4e178a8364e0fd7ab0876ada7d4de05
/frameworks/base/libs/hwui/RecordedOp.h
|
8d1f2120fe80b23ab03c7168e3b6b2d13bafe2e7 |
|
25-Nov-2015 |
Chris Craik <ccraik@google.com> |
Support projection in OpReorderer bug:22480459 Change-Id: Iceb71732dc50957cfb47fa1ba9b8e18e6fc51132
/frameworks/base/libs/hwui/RecordedOp.h
|
a1717271caac5e8ea3808c331d4141ac01a42134 |
|
19-Nov-2015 |
Chris Craik <ccraik@google.com> |
Initial text support in new reorderer/renderer Removes obsolete drawPosText codepath, and unifies text decoration behavior. Change-Id: I9c563249ab688a3394445a0e7fe1b9d0661f6f7c
/frameworks/base/libs/hwui/RecordedOp.h
|
98787e6c9b2c10b1ab7820bdac168686025b924a |
|
13-Nov-2015 |
Chris Craik <ccraik@google.com> |
Finish shadow support in new reorderer/renderer Now passes alphas and light radius, and correctly transforms light center for layers. Also fixes begin-frame/layer clears to be damage rect aware. Change-Id: I3b1415cd7bf1518c510145ebebdb745f494a2542
/frameworks/base/libs/hwui/RecordedOp.h
|
d3daa3198e2212c985c634821682d5819346b653 |
|
06-Nov-2015 |
Chris Craik <ccraik@google.com> |
Add shadow support to new reorderer/renderer Doesn't yet use correct lighting info (esp. in layers), or tessellate shadows asynchronously Change-Id: I9ccec24b28869be42138a9bb234b1af874291a44
/frameworks/base/libs/hwui/RecordedOp.h
|
161f54b2d4160b8d3f3da9eba5746da5162e4821 |
|
05-Nov-2015 |
Chris Craik <ccraik@google.com> |
Add z-reordering support to OpReorderer Change-Id: I3fa969fe53cf648d145810f69fa7dada376c0b9a
/frameworks/base/libs/hwui/RecordedOp.h
|
0b7e8245db728d127ada698be63d78b33fc6e4da |
|
29-Oct-2015 |
Chris Craik <ccraik@google.com> |
Initial HW layer support in new reorderer/renderer Shares vast majority of clipped savelayer code, with only minor differences in lifecycle. Doesn't yet handle fill region, resize, or window transform. Change-Id: Iabdd71811590d2b937eb11e1b01ce556ade54a5a
/frameworks/base/libs/hwui/RecordedOp.h
|
5854b34881b1a747ac80b5077869ef270a92b1f4 |
|
26-Oct-2015 |
Chris Craik <ccraik@google.com> |
Rework receiver/dispatcher design slightly, and replace Layer usage. Switched from 'renderer/info' to 'dispatcher/renderer' to make their interaction more natural. The new BakedOpRenderer is more similar in responsibilities to the OpenGLRenderer, as it manages layer and frame lifecycles, and performs the actual rendering. However, it's still simpler because the BakedOpDispatcher handles mapping Canvas drawing ops to Glops, and the OpReorderer handles almost all canvas state operations. Also switch BakedOpRenderer to use the new OffscreenBuffer, which serves as a lightweight Layer replacement, with a much simpler lifecycle. Change-Id: Ie0e2e248503400041d49729d813d485d28c76eb3
/frameworks/base/libs/hwui/RecordedOp.h
|
818c9fbf1d76d5df19253ba4eb964efa939ec9ec |
|
23-Oct-2015 |
Chris Craik <ccraik@google.com> |
Initial version of clipped saveLayer in new pipeline Additionally disables usage of FBO cache, so FBO destruction safely interacts with renderstate caching. Change-Id: I25c277cb7afec2ca33bf226445d6c8867a15a915
/frameworks/base/libs/hwui/RecordedOp.h
|
6fe991e5e76f9af9dab960100d5768d96d5f4daa |
|
20-Oct-2015 |
Chris Craik <ccraik@google.com> |
Work to support saveLayer in new pipeline clipped SaveLayers will now be pulled to the beginning of the frame, prior to drawing FBO 0. This will remove the need for switching FBOs mid-frame. Change-Id: I4d8dc1f845e84e9b49d5acdf4f4703eef4a9cb06
/frameworks/base/libs/hwui/RecordedOp.h
|
b565df13a9e5c7b1d7d93bdfa4a793752d66d3cc |
|
05-Oct-2015 |
Chris Craik <ccraik@google.com> |
Initial commit of new Canvas operation recording / replay Done: - drawRect, drawBitmap, drawColor, drawPaint, drawRenderNode, drawRegion - Recording with new DisplayList format - batching & reordering - Stateless op reorder - Stateless op rendering - Frame lifecycle (clear, geterror, cleanup) Not done: - SaveLayer (clipped and unclipped) - HW layers - Complex clipping - Ripple projection - Z reordering - Z shadows - onDefer prefetching (text + task kickoff) - round rect clip - linear allocation for std collections - AssetAtlas support Change-Id: Iaf98c1a3aeab5fa47cc8f9c6d964420abc0e7691
/frameworks/base/libs/hwui/RecordedOp.h
|