23c38a9ed9c28a9fda438e7d30532aad7a3844f7 |
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23-Mar-2017 |
Stan Iliev <stani@google.com> |
Update VectorDrawables cache at frame start Draw VectorDrawables in GPU backed surface. Render VD cache at the beginning of the frame to avoid context switching. Test: CTS graphics tests pass. Change-Id: Ia14e0ec4049c3fa87f03547fbda44043bf8dd793
/frameworks/base/libs/hwui/pipeline/skia/SkiaDisplayList.cpp
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ea1fe9b9d6ff9f0a543489979a0a909acc9ea564 |
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01-Mar-2017 |
Derek Sollenberger <djsollen@google.com> |
Update SkiaDisplayList to use the modified SkLiteDL SkLiteDL is no longer refcounted or a subclass of SkDrawable. Test: on device testing in SkiaGL mode Change-Id: I9ad53d764a26ab382d80d54908325962f2075802
/frameworks/base/libs/hwui/pipeline/skia/SkiaDisplayList.cpp
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d21723704571dba7e69947d92856f22989d53dbf |
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09-Feb-2017 |
Stan Iliev <stani@google.com> |
Implement "dump displaylist" button for skia pipelines Implement "dump displaylist" button in hierarchyviewer for skia pipelines. Test: ran hierarchyviewer for all pipelines. bug: 34819877 Change-Id: Ifeb578260f636cb67268f9f9259e7318bf7de453
/frameworks/base/libs/hwui/pipeline/skia/SkiaDisplayList.cpp
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2de950d5a8b47c7b4648ada1b1260ce4b7342798 |
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25-Jan-2017 |
John Reck <jreck@google.com> |
Overhaul RenderNode's DisplayList management * Move mValid to native * Have destroyHardwareResources destroy everything * Remove flaky mParentCount checks in setStaging * All tree updates have an internal observer to ensure onRemovedFromTree() is a reliable signal * onRemovedFromTree() immediately releases resources to avoid displaylist "leaks" Test: Unit tests for validity added & pass, manually verified that b/34072929 doesn't repro Bug: 34072929 Change-Id: I856534b4ed1b7f009fc4b7cd13209b97fa42a71c
/frameworks/base/libs/hwui/pipeline/skia/SkiaDisplayList.cpp
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db45a4bfaff1120a9b23073e46a0cc6d39f56023 |
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08-Nov-2016 |
Stan Iliev <stani@google.com> |
Fix Skia render node projection to match HWUI Fix Skia render node projection to match HWUI. Port FrameBuilderTests_projectionReorder test for Skia pipeline. Add new tests in both HWUI and Skia to cover more projection use cases. Test: built and run on angler-eng Change-Id: Ibf27af211452ae95d595aca7723ea63f48b0b282
/frameworks/base/libs/hwui/pipeline/skia/SkiaDisplayList.cpp
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189e87498f666e94dc8c8201e7bac56bb09b9251 |
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16-Nov-2016 |
Derek Sollenberger <djsollen@google.com> |
Update pinImages to report when GPU resource limits are exceeded. Bug: 32691999 Test: proposed CTS test (ag/1500396) and existing UiRendering tests Change-Id: I190f888ae5499ac048569af8256fdd31d19d1285
/frameworks/base/libs/hwui/pipeline/skia/SkiaDisplayList.cpp
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b7d34b64dd32e3d84bd43344c9c3d9ad098129af |
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04-Nov-2016 |
Derek Sollenberger <djsollen@google.com> |
Refactor pin/unpinImages to work across pipelines. Test: existing CTS tests still pass Change-Id: Ib2607e9853396bad42f298829b5c5da0d210af32
/frameworks/base/libs/hwui/pipeline/skia/SkiaDisplayList.cpp
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021693b967a2c5556dddd183eb0247df4079e1ad |
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17-Oct-2016 |
Stan Iliev <stani@google.com> |
Implement SkiaRecordingCanvas, RenderNodeDrawable and other drawables. Implement SkiaRecordingCanvas, RenderNodeDrawable, GLFunctorDrawable, LayerDrawable, StartReorderBarrierDrawable, EndReorderBarrierDrawable. Move AnimatedRoundRect and AnimatedCircle in a separate file. All Skia pipeline files are moved in hwui/pipeline/skia folder. Add unit tests for RenderNodeDrawable, StartReorderBarrierDrawable, EndReorderBarrierDrawable and SkiaRecordingCanvas. Test: I tested manually on 6P devices and did run the unit tests. Change-Id: If2a347bd1fc4689953822294ce5bf98c7f3f57c7
/frameworks/base/libs/hwui/pipeline/skia/SkiaDisplayList.cpp
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