07ae505d4045e2b1ae501e87560984dae06f9dd8 |
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14-Jun-2017 |
Romain Guy <romainguy@google.com> |
Use RGBA16F layers when wide color gamut rendering is on Layers created using View.setLayerType() or Canvas.saveLayer() need to be RGBA16F/scRGB-nl when within a window that requested wide color gamut rendering. Bug: 29940137 Test: CtsUiRenderingTestCases, CtsGraphicsTestCases, hwui_unit_tests Change-Id: I42fd6355448c92041491a7109e3ac8a153d38bf9
/frameworks/base/libs/hwui/pipeline/skia/SkiaVulkanPipeline.h
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aeb22da1bd57b0ae280d9492fab75f56a95cbe85 |
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03-Jun-2017 |
TreeHugger Robot <treehugger-gerrit@google.com> |
Merge "Implement HW Bitmap for Skia pipeline"
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7bc3bc6028d0c7b16fec72c3922fc627c8657951 |
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24-May-2017 |
Stan Iliev <stani@google.com> |
Implement HW Bitmap for Skia pipeline Implement HW Bitmap for Skia pipeline. Use new Skia SkImage::MakeFromAHardwareBuffer API, which will enable to record HW Bitmap into a picture. Move logic that uploads SkBitmap into a GraphicBuffer into pipeline specific classes. Test: All CTS and other tests pass for HWUI pipleine. For Skia pipeline graphics CTS tests pass, 2 UIRendering CTS tests which excise HW bitmaps with color spaces fail, bitmapShaderEglImage macrobench fails (to be fixed by a CL in Skia), HWUI unit tests pass, no EGL leaks found. Change-Id: Id5926d7cccd81af8b55400f44fb524a427543d05
/frameworks/base/libs/hwui/pipeline/skia/SkiaVulkanPipeline.h
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26a2b97dbe48ee45e9ae70110714048f2f360f97 |
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17-Apr-2017 |
Romain Guy <romainguy@google.com> |
Enable wide color gamut rendering When wide color gamut rendering is requested, hwui will now use an rgba16f scRGB-nl surface for rendering. This change also fixes the way screenshots are handled in the platform to behave properly with wide gamut rendering. This change does not affect hardware layers. They also need to use rgba16f scRGB-nl; this will be addressed in another CL. Bug: 29940137 Test: CtsUiRenderingTestCases, CtsGraphicsTestCases Change-Id: I68fd96c451652136c566ec48fb0e97c2a7a257c5
/frameworks/base/libs/hwui/pipeline/skia/SkiaVulkanPipeline.h
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0e3cba31460e0698def0310003b7d291f1174afa |
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09-Nov-2016 |
Derek Sollenberger <djsollen@google.com> |
Handle vulkan windowing directly in SkiaVulkanPipeline Test: manual testing in skiavk mode Change-Id: I2fab80bae2787bfdacbc70d0402e98450e59406d
/frameworks/base/libs/hwui/pipeline/skia/SkiaVulkanPipeline.h
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500a0c30d4dcd012218c3e44a62926a1c34a259f |
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26-Oct-2016 |
Stan Iliev <stani@google.com> |
Implement Skia pipelines for OpenGL and Vulkan. Implement Skia pipelines for OpenGL and Vulkan: base SkiaPipeline, SkiaOpenGLPipeline and SkiaVulkanPipeline. Write unit tests for SkiaPipeline. Test: Built and run manually on angler-eng. Change-Id: Ie02583426cb3547541ad9bf91700602a6163ff58
/frameworks/base/libs/hwui/pipeline/skia/SkiaVulkanPipeline.h
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