34781b253083703502a7874df3619196bc7106cd |
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06-Jul-2017 |
John Reck <jreck@google.com> |
Move frame history into jank tracker Test: hwui_unit_tests & manual Change-Id: If761947652750640268217cd8cd97c8382441b44
/frameworks/base/libs/hwui/renderthread/RenderThread.h
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f9e45d1d818ae0956ba77ed598b7040cfecca553 |
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01-Jun-2017 |
Derek Sollenberger <djsollen@google.com> |
Implement CacheManager for the Skia pipelines. The core of the implementation is complete and provides heuristic cache sizing based on the size of the surface being used. This CL will also be used to add the following features in the future... 1) Support Vulkan pipeline reporting on the size of the surface. 2) Complete the VectorDrawableAtlas stub code 3) Automatic purging of stale resources for low memory devices. Test: hwui_unit_tests (new test added) and CtsUiRendering Bug: 62260637 Change-Id: Ib85159cca28b646fe249f2190b07f1b7e0f50d8f
/frameworks/base/libs/hwui/renderthread/RenderThread.h
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7bc3bc6028d0c7b16fec72c3922fc627c8657951 |
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24-May-2017 |
Stan Iliev <stani@google.com> |
Implement HW Bitmap for Skia pipeline Implement HW Bitmap for Skia pipeline. Use new Skia SkImage::MakeFromAHardwareBuffer API, which will enable to record HW Bitmap into a picture. Move logic that uploads SkBitmap into a GraphicBuffer into pipeline specific classes. Test: All CTS and other tests pass for HWUI pipleine. For Skia pipeline graphics CTS tests pass, 2 UIRendering CTS tests which excise HW bitmaps with color spaces fail, bitmapShaderEglImage macrobench fails (to be fixed by a CL in Skia), HWUI unit tests pass, no EGL leaks found. Change-Id: Id5926d7cccd81af8b55400f44fb524a427543d05
/frameworks/base/libs/hwui/renderthread/RenderThread.h
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59069e00a8965cb67350e95f32d62c31d6bf010e |
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17-May-2017 |
John Reck <jreck@google.com> |
Revert "Fix recent apps in system UI for Skia pipeline" This reverts commit b33013fb3c570e0a3ced8729dced9f0d294761a6. Reason for revert: Caused a memory leak, b/38330767 Bug: 38136140 Bug: 38330767 Test: manual, verified memory isn't leaking doing the steps in b/38330767 Change-Id: I98b2dfd750be57a15785808e2d5723616e2ce20a
/frameworks/base/libs/hwui/renderthread/RenderThread.h
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b33013fb3c570e0a3ced8729dced9f0d294761a6 |
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06-May-2017 |
Stan Iliev <stani@google.com> |
Fix recent apps in system UI for Skia pipeline Enable HW Bitmaps for Skia pipeline just enough to make recent apps list working by adding support for BitmapShader. Drawing HW bitmaps in a canvas is also supported. Test: recent apps work, HWUI unit tests pass, CTS tests pass. bug: 38136140 Change-Id: Ibd06c859c86dc213310d5ce5272497e1882d0cc6
/frameworks/base/libs/hwui/renderthread/RenderThread.h
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df1742ed47da1e9b61afeae16fa448d5302a8aa0 |
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20-Jan-2017 |
John Reck <jreck@google.com> |
Overhaul GraphicsStatsService * LRU cache of recently-used is dead, replaced disk storage * ASHMEM size is read from native by the system service, no longer requires keeping a sizeof() in sync with a constant in Java * Supports dumping in proto format by passing --proto * Rotates logs on a daily basis * Keeps a history of the most recent 3 days Bug: 33705836 Test: Manual. Verified log rotating works by setting it up to rotate every minute instead of day. Confirmed /data/system/graphicsstats only has the most recent 3 entries after several minutes Change-Id: Ib84bafb26c58701cc86f123236de4fff01aaa4aa
/frameworks/base/libs/hwui/renderthread/RenderThread.h
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c4fbada76aa840105553b2c2bce2204e673d2983 |
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07-Nov-2016 |
Derek Sollenberger <djsollen@google.com> |
Support Surface and Layer Readback in the SkiaPipelines. Test: CTS TextureViewTests and UIRendering Change-Id: I2969c8f5a975bfd9aebcbb585c64d1fcbb2487c2
/frameworks/base/libs/hwui/renderthread/RenderThread.h
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0e3cba31460e0698def0310003b7d291f1174afa |
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09-Nov-2016 |
Derek Sollenberger <djsollen@google.com> |
Handle vulkan windowing directly in SkiaVulkanPipeline Test: manual testing in skiavk mode Change-Id: I2fab80bae2787bfdacbc70d0402e98450e59406d
/frameworks/base/libs/hwui/renderthread/RenderThread.h
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daf7229047c44947b9b02ee187fe5b13f30ebd4b |
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25-Oct-2016 |
Derek Sollenberger <djsollen@google.com> |
Move OpenGL specific details behind renderPipeline interface. Test: new and existing unit tests still pass. Change-Id: I6164f30f45ebe450788ed8d949eca5af9a44e585
/frameworks/base/libs/hwui/renderthread/RenderThread.h
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98f75d53dbe243b1661c616643698e025d4978f6 |
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25-Oct-2016 |
Derek Sollenberger <djsollen@google.com> |
Store GrContext on RenderThread for use by Skia-based renderers. Test: built and booted on device Change-Id: I4c1060ec72bc67e54e6b2d25b1f2c13aaa513f89
/frameworks/base/libs/hwui/renderthread/RenderThread.h
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cba287b9716155183faf21865a6c28ba49ffe486 |
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10-Nov-2015 |
John Reck <jreck@google.com> |
Fix threading issues Bug: 25584167 Change-Id: I413ef9e0c86f7cca1f7d085e0071745ca0192853
/frameworks/base/libs/hwui/renderthread/RenderThread.h
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6b50780363d3bb8db600c770183fa07677509ae8 |
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03-Nov-2015 |
John Reck <jreck@google.com> |
Remove almost-all android::Singleton users Bug: 25426213 Change-Id: I88e6206e8915cce95c3a8a8a82a4bb8fbf668141
/frameworks/base/libs/hwui/renderthread/RenderThread.h
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0a24b146cd3dacf372ce98424044423a5b2fbf2a |
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20-Oct-2015 |
Chris Craik <ccraik@google.com> |
Add initial OpReorderer benchmarks Change-Id: I6ca8ea89be2159331b2ad7031769c65f54161918
/frameworks/base/libs/hwui/renderthread/RenderThread.h
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b36016c65f1d1b5846dba0349aab491dbd3a746a |
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11-Mar-2015 |
John Reck <jreck@google.com> |
Cleanups & simplifications Change-Id: I5ad5e3b8fe55b1528f2e20c63e5abe51d9e40ff1
/frameworks/base/libs/hwui/renderthread/RenderThread.h
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ba6adf66d3c44c0aa2fd8a224862ff1901d64300 |
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19-Feb-2015 |
John Reck <jreck@google.com> |
Initial attempt at jank-tracking stat collection Is a bit naive, perhaps overly aggressive, but sorta works Change-Id: I01a774e00dbe681439c02557d9728ae43c45ce50
/frameworks/base/libs/hwui/renderthread/RenderThread.h
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d41c4d8c732095ae99c955b6b82f7306633004b1 |
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06-Jan-2015 |
Chris Craik <ccraik@google.com> |
Add overrides and switch to nullptr keyword for all files Adds remaining missing overrides and nullptr usages, missed due to an extreme failure in tool usage. Change-Id: I56abd72975a3999ad13330003c348db40f59aebf
/frameworks/base/libs/hwui/renderthread/RenderThread.h
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a733f89c05567c97359169832f41389b939baaad |
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19-Dec-2014 |
John Reck <jreck@google.com> |
Tweak RT-animator scheduling Bug: 18226391 The issue occurs as a result of a dispatchFrame itself taking longer than 12ms, the alloted budget. The result is that a vsync request (which occured at the end) would miss the vsync that occured 1ms prior to the end of the frame. As a result it would end up waiting for the following vsync, essentially dropping to 30fps even though 60 could have been sustained. Fix this with a few tweaks. First, adjust the UI thread's delay bias from (now + 4ms) to (vsync + 4ms), this prevents RT animators from slowly drifting if the vsync occurs mid-task. Second, request a vsync preemptively prior to running callbacks. This way if any callbacks needs the next vsync and it takes "too long", we will catch that vsync. Finally, fix an issue where the display event queue was always drained & rejected at the end of a task loop. Instead, drain and reject all stale vsyncs. This still prevents the issue of both UI thread & RT thread trying to drive 2 frames in a single pulse, but also allows RT to notice that it missed a vsync pulse it needed and that it should speed-up a bit in response Change-Id: I9d6be037737e9283297898cac2e3563453e797cd
/frameworks/base/libs/hwui/renderthread/RenderThread.h
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01a5ea35fbba4c5bb1d7790ae1677a2fa752e042 |
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03-Dec-2014 |
John Reck <jreck@google.com> |
Resume RT-animations after a pauseSurface Bug: 18203577 The issue occurs as a result of performTraversals() both doing a window relayout call *and* early-returning because it's not dirty. To fix this pauseSurface() returns whether or not the RT-side is "dirty" to force ViewRootImpl to do a draw even if mDirty is otherwise empty. Change-Id: I534f367e75d18d273ebf14df3927f5c464ef6bef
/frameworks/base/libs/hwui/renderthread/RenderThread.h
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443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44 |
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05-Sep-2014 |
John Reck <jreck@google.com> |
Yet more layer tracking logging Bug: 17208461 Change-Id: I55e7d0921eb565867e966d68b798b7b92c391b55
/frameworks/base/libs/hwui/renderthread/RenderThread.h
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738ec3aace180018560998d1c2cdeb9ddde5fbfa |
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25-Jul-2014 |
Chris Craik <ccraik@google.com> |
Revert "Dump RenderThread stack on unresponsive" bug:16563871 bug:16565900 bug:16555847 bug:16551643 This reverts commit ca66e06b9db6e6c921662886e4b7ddd02ac92280. Change-Id: I23e8d4eaf828b1b298126ba5f36e4e8e7451706a
/frameworks/base/libs/hwui/renderthread/RenderThread.h
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73b7a4db4116774156fda3a510cc3afa14be9ffd |
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23-Jul-2014 |
John Reck <jreck@google.com> |
Dump RenderThread stack on unresponsive Bug: 16408405 Change-Id: I4ba4836fd1451fb8ba77c34cdb843d3cb4217bb8
/frameworks/base/libs/hwui/renderthread/RenderThread.h
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3b20251a355c88193c439f928a84ae69483fb488 |
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23-Jun-2014 |
John Reck <jreck@google.com> |
No-fail invokeFunctor Bug: 15513308 Bug: 15449247 Change-Id: I13a29f9c8d4975cdda6dcb33b6332c2555ff0f7c
/frameworks/base/libs/hwui/renderthread/RenderThread.h
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a5dda645da738da7b4ae15e28fa7d93d3b04b94f |
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23-May-2014 |
John Reck <jreck@google.com> |
Bag of scheduling tweaks Bug: 15118640 * Prevent over-stuffing the queue by dropping frames * Prevent double-drawing in one pulse by RT by deferring vsync registration until post-draw so that it catches the next vsync pulse instead of the current one * Bias vsync race condition towards the UI thread * Fix queueDelay to actually work Change-Id: Ibf584258bd93ebcbba058bd976dc8b307f1c6155
/frameworks/base/libs/hwui/renderthread/RenderThread.h
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18f16e6fba74eda173e1e7c869e6e2e2acc073ff |
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03-May-2014 |
John Reck <jreck@google.com> |
TIME LORD! Bug: 14444180 Change-Id: I68bec3807c4d1c88d5af1aec2fe6907d60b5f2f3
/frameworks/base/libs/hwui/renderthread/RenderThread.h
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e45b1fd03b524d2b57cc6c222d89076a31a08bea |
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15-Apr-2014 |
John Reck <jreck@google.com> |
RenderThread animator support Change-Id: Icf29098edfdaf7ed550bbe9d49e9eaefb4167084
/frameworks/base/libs/hwui/renderthread/RenderThread.h
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4f02bf4eef6af47f35c70c4dda5b7b9523d89ca0 |
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04-Jan-2014 |
John Reck <jreck@google.com> |
Native-side proxy Remove RemoteGLRenderer Remove reflection-based control Change-Id: If17c2bbb61c7141986d88c4763def77ed1074985
/frameworks/base/libs/hwui/renderthread/RenderThread.h
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cec24ae16e9a0a7c3075f1a8d9149bb7fb3813fc |
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05-Nov-2013 |
John Reck <jreck@google.com> |
RenderThread work Hacky prototype needs a private API to enable Change-Id: I21e0ddf3cdbd38a4036354b5d6012449e1a34849
/frameworks/base/libs/hwui/renderthread/RenderThread.h
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