History log of /frameworks/base/libs/hwui/tests/unit/BakedOpDispatcherTests.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
07ae505d4045e2b1ae501e87560984dae06f9dd8 14-Jun-2017 Romain Guy <romainguy@google.com> Use RGBA16F layers when wide color gamut rendering is on

Layers created using View.setLayerType() or Canvas.saveLayer() need
to be RGBA16F/scRGB-nl when within a window that requested wide color
gamut rendering.

Bug: 29940137
Test: CtsUiRenderingTestCases, CtsGraphicsTestCases, hwui_unit_tests
Change-Id: I42fd6355448c92041491a7109e3ac8a153d38bf9
/frameworks/base/libs/hwui/tests/unit/BakedOpDispatcherTests.cpp
d71a90353918fcbb78dc1684b398e938390a9653 09-May-2017 Yi Kong <yikong@google.com> Merge "Remove unused lambda captures" am: 1101f45613 am: c7ce115073
am: ca9988f0f9

Change-Id: Id1259cbbf1bbe9032d66315a346fa4d5d27ce2b3
b2233821e1a7d34af816c85e00ab110935175c0f 08-May-2017 Yi Kong <yikong@google.com> Remove unused lambda captures

Test: build
Bug: 37752547
Change-Id: Id102e93fef06e9c818b27fa8a5c6218c319bdd30
/frameworks/base/libs/hwui/tests/unit/BakedOpDispatcherTests.cpp
98c78dad1969e2321cfee2085faa55d95bba7e29 04-Jan-2017 Greg Daniel <egdaniel@google.com> Update hwui_unit_tests to support running with Vulkan backend.

Added Macros for RENDERTHREAD_TESTS which run these tests using specific backends.
RENDERTHREAD_TESTS - Runs OpenGL, SkiaGL, and SkiaVulkan
RENDERTHREAD_SKIA_TESTS - Runs SkiaGL and SkiaVulkan
RENDERTHREAD_OPENGL_TESTS - Runs OpenGL

Test: manual running of hwui_unit_tests

Change-Id: Ia7420ee7a38803a15e2d58394d14b38cae8208d3
/frameworks/base/libs/hwui/tests/unit/BakedOpDispatcherTests.cpp
260ab726486317496bc12a57d599ea96dcde3284 07-Oct-2016 Mike Reed <reed@google.com> use SkBlendMode instead of SkXfermode
use sk_sp versions of paint setters/getters

Change-Id: I86591a0a8ec92e6039776cbf00424ea24f585b28
/frameworks/base/libs/hwui/tests/unit/BakedOpDispatcherTests.cpp
89561e6e4201aebc78a76ac055071ad2149db704 05-Aug-2016 sergeyv <sergeyv@google.com> HWUI: Fix snapping in path rendering

bug:30444274
Change-Id: Ib10058659af47625b366c26e0b872fa3f1854cd0
/frameworks/base/libs/hwui/tests/unit/BakedOpDispatcherTests.cpp
06152cdd06da50762716cd455dcf7ab0117f25b0 27-Jul-2016 Stan Iliev <stani@google.com> Use Canvas::create_recording_canvas instead of RecordingCanvas ctor

Modify HWUI tests to support different recording canvases. Delete
TestCanvas class and use base Canvas class instead. Use
Canvas::create_recording_canvas to create recording canvas instances
instead of RecordingCanvas constructor.

Change-Id: I651fb9bb4add0874d7110bac467a2eb1012357fc
/frameworks/base/libs/hwui/tests/unit/BakedOpDispatcherTests.cpp
aebbbef5658fea13b06586d39adca351135d9edb 31-May-2016 sergeyv <sergeyv@google.com> HWUI: do nothing in case of empty layer

bug:28862058
Change-Id: I8e09a5c33d0eb00a829be4df706dab49cad48b1e
/frameworks/base/libs/hwui/tests/unit/BakedOpDispatcherTests.cpp
37413289478a965336239c731ebfea37ac4dde28 13-May-2016 Chris Craik <ccraik@google.com> Fix hw layer overdraw/update visualization

Fixes: 28748255

Change-Id: I83b531cdf5e4407fd17edd72d96e6189924926fa
/frameworks/base/libs/hwui/tests/unit/BakedOpDispatcherTests.cpp
284b765e3c1647859d4dac772744e8859c033216 10-May-2016 sergeyv <sergeyv@google.com> Draw textShadow always first.

Interleaving text and shadow rendering resulted in issuing draw commands from FontRenderer::renderDropShadow.

bug: 28528923
Change-Id: Ife2677f58180aaf10ec74d7c6efe5c44fe248daa
/frameworks/base/libs/hwui/tests/unit/BakedOpDispatcherTests.cpp
8438a7297c16c1ee73f4e67efef18ad9062e15f1 27-Apr-2016 Chris Craik <ccraik@google.com> Merge "Fix oval positioning when drawn with patheffect" into nyc-dev
e98a046d3110eb2ff11a17f4ff27764b803a1379 27-Apr-2016 Chris Craik <ccraik@google.com> Fix oval positioning when drawn with patheffect

Fixes: 28396277

Change-Id: I9e21696d81d7cd219f3eaa081bf3d9ba988fe051
/frameworks/base/libs/hwui/tests/unit/BakedOpDispatcherTests.cpp
92a5d4b99a5554adca0e94627d44d2bd7f4f0bc0 20-Apr-2016 sergeyv <sergeyv@google.com> Stop always set OffsetByFudgeFactor in renderVertexBuffer

bug:27857128
Change-Id: Id92e0a5790b14f76cfa8bb38e8b11ce649775da0
/frameworks/base/libs/hwui/tests/unit/BakedOpDispatcherTests.cpp
70969ccde405ea410fc7ccfe869999a03f056686 31-Mar-2016 Chris Craik <ccraik@google.com> Fix layer damage and clipping for Text shadows

Fixes: 27787426

Change-Id: I4c65cca0cfcd343a9cfbaedd3a32b83f90df2ecf
/frameworks/base/libs/hwui/tests/unit/BakedOpDispatcherTests.cpp
419a1e7ef53468e494d21c66ea7f63c0c522d208 09-Mar-2016 Chris Craik <ccraik@google.com> Add initial BakedOpDispatcher tests

bug:26571145
bug:26923968
bug:27389290

Change-Id: If8ba33732d09b335171f87d5efc419641bafa126
/frameworks/base/libs/hwui/tests/unit/BakedOpDispatcherTests.cpp