History log of /frameworks/base/libs/hwui/tests/unit/TextDropShadowCacheTests.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
915883b9f0c88371f416894366536d120d9cf7ad 03-May-2017 John Reck <jreck@google.com> Switch to protobuf lite

Fixes: 36272398

Protobuf lite isn't just smaller, it also doesn't
have the problematic DescriptorPool at all. So no
need to switch this to a shared library.

Test: hwui_unit_test passes and doesn't crash. CTS incident tests pass
as well

Change-Id: I2693ba2c47af89a5c561c4f63cc7e1f509ebbbec
/frameworks/base/libs/hwui/tests/unit/TextDropShadowCacheTests.cpp
c84824942db6c37343a3580c23308e2f07037267 17-Apr-2017 Chris Craik <ccraik@google.com> Disable crashing drop shadow tests

Bug: 36272398
Test: HWUI unit tests now run without crashing

Change-Id: I2877ed184640e5043d33b10605db71dde501fd2a
/frameworks/base/libs/hwui/tests/unit/TextDropShadowCacheTests.cpp
98c78dad1969e2321cfee2085faa55d95bba7e29 04-Jan-2017 Greg Daniel <egdaniel@google.com> Update hwui_unit_tests to support running with Vulkan backend.

Added Macros for RENDERTHREAD_TESTS which run these tests using specific backends.
RENDERTHREAD_TESTS - Runs OpenGL, SkiaGL, and SkiaVulkan
RENDERTHREAD_SKIA_TESTS - Runs SkiaGL and SkiaVulkan
RENDERTHREAD_OPENGL_TESTS - Runs OpenGL

Test: manual running of hwui_unit_tests

Change-Id: Ia7420ee7a38803a15e2d58394d14b38cae8208d3
/frameworks/base/libs/hwui/tests/unit/TextDropShadowCacheTests.cpp
e8c3c813b0e3ac98304b17a751ce6e436e252bd9 06-Feb-2016 Chris Craik <ccraik@google.com> Fix TextDropShadowCacheTests and glyph_t everywhere

Change-Id: I943eae4e9408c77bdfba6304ba7ee3e862351a41
/frameworks/base/libs/hwui/tests/unit/TextDropShadowCacheTests.cpp
c3127a78b996a540cd002e5a87861e8a2adeb336 30-Jan-2016 John Reck <jreck@google.com> Fix TextDropShadowCache infinite loop

Bug: 26862239

Switch TextDropCacheShadow to use the tracked objectSize()
instead of the optional bitmapSize. A mismatch here
results in ::get() infinite looping trying to free space in
the cache since the LRU removal callback would always
decrement mSize by 0 since bitmapSize was not being set.

Also prevent the infinite loop in the future by crashing if
this scenario happens again.

Change-Id: Ib4e9fbe1c8327af2335ad650fd694a1627d9824f
/frameworks/base/libs/hwui/tests/unit/TextDropShadowCacheTests.cpp