6ebdc114e0d72137394f02bc8ffe9d7a782a65c4 |
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01-Sep-2012 |
Chris Craik <ccraik@google.com> |
Varying-based AA rect drawing Instead of calculating opacity from relative position in the shader, use a shader varying to do this computation for us. bug:5045101 Also adds a test to HwAccelerationTest to show incorrect antialiasing in scaled drawAARect / boundarySize calculation. Change-Id: Icdc41acb01dc10ce354834f8389a5aed2f439162
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ColoredRectsActivity.java
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