2917a8bf2b83c0d17400b1475f01a9a8d9137f62 |
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01-Aug-2017 |
Tony <twickham@google.com> |
Defer some work until after workspace fade-in Defer: - Setting all apps - Setting widgets Also set the launcher-loader thread to THREAD_PRIORITY_BACKGROUND for the duration of the animation. Bug: 37965432 Change-Id: I8364940805b84aecb8353a473ab4d575c27bfec4
/packages/apps/Launcher3/src/com/android/launcher3/util/ViewOnDrawExecutor.java
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b265ba74490d8ded8659db0d63f50c471d793802 |
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15-Feb-2017 |
Sunny Goyal <sunnygoyal@google.com> |
Removing DeferredHandler and using a simple Handler to post callbacks DeferredHandler was added when we were posting each icon separately, to prevent starvation. But since then we have moved to binding batct items during bind. Also fixing waitForIdle not waiting the second time. waitForIdle was using a global variable to maintain state, and was not waiting properly when its called the second time before binding deep shortcuts Original Change-Id: I9c1289cb3bfb74f86e53ec7ac6dd76bb39666b2d Change-Id: I9e6b3ae65fbd3aec3a46092efc5249c4525efedf
/packages/apps/Launcher3/src/com/android/launcher3/util/ViewOnDrawExecutor.java
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b5b9ad68b707154fcc2c3b04b1b6c0b17127e415 |
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02-Apr-2016 |
Sunny Goyal <sunnygoyal@google.com> |
Fading in the first screen, when launcher loads for the first time Bug: 29007436 Bug: 27705838 Change-Id: I95891d0bad19a67985b689bb96d6068dcd85004a
/packages/apps/Launcher3/src/com/android/launcher3/util/ViewOnDrawExecutor.java
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527c7d3460345953e6b3427a74b1dacaddcb1111 |
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29-Aug-2015 |
Sunny Goyal <sunnygoyal@google.com> |
Refactoring deferred bind logic > Using ViewTreeObserver to listen for onDraw instead of overriding onDraw in workspace > Loader passes the list of deferrerd runnables to launcher Change-Id: Ie4877f746c96e9497396de8089f00f70bf867e17
/packages/apps/Launcher3/src/com/android/launcher3/util/ViewOnDrawExecutor.java
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