e6d4b6ad85f9b4c342a19ee5ccea4b77d2853378 |
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15-Oct-2016 |
Mikhail Naganov <mnaganov@google.com> |
Split audio effects headers There can be different use cases with the code that imports headers from audio_effects (each subsequent case is a more specialized version of the previous one): 1. The code only needs access to general structures like effect_descriptor_t: ==> include system/audio_effect.h Example: AudioSystem in libmedia 2. The code that needs access to effect UUID and parameter enums: ==> include system/audio_effects/effect_foo.h Examples: media framework effects interfaces, libwilhelm 3. The code that needs to call into HAL: ==> include hardware/audio_effect.h Examples: libaudiohal (implementation part) and libeffects 4. The code that implements a particular effect: ==> include audio_effects/effect_foo.h Examples: cts/.../CTSTestEffect.cpp stuff in hardware/, vendor/ Change-Id: Iee601a7a4d485ea35ff5c16ed595b219911585f7 Test: make
/system/media/audio/include/system/audio_effects/effect_visualizer.h
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