/external/deqp/modules/gles2/functional/ |
H A D | es2fUniformApiTests.cpp | 869 bool getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL); 871 bool checkUniformDefaultValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms); 872 // Assign the basicUniforms[].finalValue values for uniforms. \note rnd parameter is for booleans (true can be any nonzero value). 873 void assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd); 875 bool compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms); 877 bool renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd); 879 virtual bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0; 899 void writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* variableName) const; 901 string generateVertexSource (const vector<BasicUniform>& basicUniforms) const; 902 string generateFragmentSource (const vector<BasicUniform>& basicUniforms) cons 1128 writeUniformComparisons(std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* const variableName) const argument 1347 getUniforms(vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, const deUint32 programGL) argument 1415 checkUniformDefaultValues(const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms) argument 1469 assignUniforms(const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd) argument 1628 compareUniformValues(const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms) argument 1653 renderTest(const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd) argument 1734 vector<BasicUniform> basicUniforms; local 1776 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument 1920 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument 1992 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fProgramUniformTests.cpp | 898 bool getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL); 899 // Assign the basicUniforms[].finalValue values for uniforms. \note rnd parameter is for booleans (true can be any nonzero value). 900 void assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd); 902 bool compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms); 904 bool renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd); 906 virtual bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0; 924 void writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* variableName) const; 926 string generateVertexSource (const vector<BasicUniform>& basicUniforms) const; 927 string generateFragmentSource (const vector<BasicUniform>& basicUniforms) const; 1134 void UniformCase::writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, cons argument 1263 getUniforms(vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, const deUint32 programGL) argument 1340 assignUniforms(const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd) argument 1543 compareUniformValues(const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms) argument 1568 renderTest(const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd) argument 1647 vector<BasicUniform> basicUniforms; local 1789 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fUniformApiTests.cpp | 1038 bool getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL); 1040 bool checkUniformDefaultValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms); 1041 // Assign the basicUniforms[].finalValue values for uniforms. \note rnd parameter is for booleans (true can be any nonzero value). 1042 void assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd); 1044 bool compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms); 1046 bool renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd); 1048 virtual bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0; 1068 void writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* variableName) const; 1070 string generateVertexSource (const vector<BasicUniform>& basicUniforms) const; 1071 string generateFragmentSource (const vector<BasicUniform>& basicUniforms) cons 1318 writeUniformComparisons(std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* const variableName) const argument 1704 getUniforms(vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, const deUint32 programGL) argument 1781 checkUniformDefaultValues(const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms) argument 1837 assignUniforms(const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd) argument 2040 compareUniformValues(const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms) argument 2065 renderTest(const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd) argument 2144 vector<BasicUniform> basicUniforms; local 2228 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument 2422 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument 2495 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument [all...] |