Searched defs:basicUniforms (Results 1 - 3 of 3) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fUniformApiTests.cpp869 bool getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL);
871 bool checkUniformDefaultValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms);
872 // Assign the basicUniforms[].finalValue values for uniforms. \note rnd parameter is for booleans (true can be any nonzero value).
873 void assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd);
875 bool compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms);
877 bool renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd);
879 virtual bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0;
899 void writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* variableName) const;
901 string generateVertexSource (const vector<BasicUniform>& basicUniforms) const;
902 string generateFragmentSource (const vector<BasicUniform>& basicUniforms) cons
1128 writeUniformComparisons(std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* const variableName) const argument
1347 getUniforms(vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, const deUint32 programGL) argument
1415 checkUniformDefaultValues(const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms) argument
1469 assignUniforms(const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd) argument
1628 compareUniformValues(const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms) argument
1653 renderTest(const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd) argument
1734 vector<BasicUniform> basicUniforms; local
1776 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument
1920 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument
1992 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument
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/external/deqp/modules/gles31/functional/
H A Des31fProgramUniformTests.cpp898 bool getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL);
899 // Assign the basicUniforms[].finalValue values for uniforms. \note rnd parameter is for booleans (true can be any nonzero value).
900 void assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd);
902 bool compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms);
904 bool renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd);
906 virtual bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0;
924 void writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* variableName) const;
926 string generateVertexSource (const vector<BasicUniform>& basicUniforms) const;
927 string generateFragmentSource (const vector<BasicUniform>& basicUniforms) const;
1134 void UniformCase::writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, cons argument
1263 getUniforms(vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, const deUint32 programGL) argument
1340 assignUniforms(const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd) argument
1543 compareUniformValues(const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms) argument
1568 renderTest(const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd) argument
1647 vector<BasicUniform> basicUniforms; local
1789 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument
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/external/deqp/modules/gles3/functional/
H A Des3fUniformApiTests.cpp1038 bool getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL);
1040 bool checkUniformDefaultValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms);
1041 // Assign the basicUniforms[].finalValue values for uniforms. \note rnd parameter is for booleans (true can be any nonzero value).
1042 void assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd);
1044 bool compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms);
1046 bool renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd);
1048 virtual bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0;
1068 void writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* variableName) const;
1070 string generateVertexSource (const vector<BasicUniform>& basicUniforms) const;
1071 string generateFragmentSource (const vector<BasicUniform>& basicUniforms) cons
1318 writeUniformComparisons(std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* const variableName) const argument
1704 getUniforms(vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, const deUint32 programGL) argument
1781 checkUniformDefaultValues(const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms) argument
1837 assignUniforms(const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd) argument
2040 compareUniformValues(const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms) argument
2065 renderTest(const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd) argument
2144 vector<BasicUniform> basicUniforms; local
2228 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument
2422 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument
2495 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument
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