Searched defs:createOrUpdateLayer (Results 1 - 3 of 3) sorted by relevance
/frameworks/base/libs/hwui/renderthread/ | ||
H A D | CanvasContext.h | 77 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& dmgAccumulator) { function in class:android::uirenderer::renderthread::CanvasContext 78 return mRenderPipeline->createOrUpdateLayer(node, dmgAccumulator, mWideColorGamut); 103 * any state that may have been set during createOrUpdateLayer(). |
H A D | OpenGLPipeline.cpp | 207 bool OpenGLPipeline::createOrUpdateLayer(RenderNode* node, function in class:android::uirenderer::renderthread::OpenGLPipeline |
/frameworks/base/libs/hwui/pipeline/skia/ | ||
H A D | SkiaPipeline.cpp | 133 bool SkiaPipeline::createOrUpdateLayer(RenderNode* node, function in class:android::uirenderer::skiapipeline::SkiaPipeline |
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