Searched defs:levelColors (Results 1 - 2 of 2) sorted by relevance
/external/deqp/modules/gles31/functional/ |
H A D | es31fShaderFramebufferFetchTests.cpp | 1206 vector<tcu::Vec4> levelColors; local 1208 levelColors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.4f, 0.0f, 0.0f, 1.0f))); 1209 levelColors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.2f, 0.0f, 0.0f, 1.0f))); 1210 levelColors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f))); 1215 create2DTextureArrayMipMaps(levelColors); 1218 for (int level = 0; level < (int)levelColors.size(); ++level) 1226 tcu::TextureLevel reference = genReferenceTexture(level, levelColors, uniformColor);
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/external/ImageMagick/Magick++/lib/ |
H A D | Image.cpp | 3396 void Magick::Image::levelColors(const Color &blackColor_, function in class:Magick::Image
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