Searched defs:loop (Results 1 - 25 of 31) sorted by relevance

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/frameworks/av/media/libstagefright/codecs/on2/h264dec/source/arm_neon_asm/
H A Dh264bsdClearMbLayer.s55 loop label
61 BCS loop
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p2/src/
H A DarmVCM4P2_Clip8_s.s60 loop label
84 BGT loop ;// Continue loop until Count reaches 64
/frameworks/av/media/libstagefright/codecs/on2/h264dec/source/arm_neon_asm_gcc/
H A Dh264bsdClearMbLayer.S55 loop: label
61 BCS loop
/frameworks/av/media/libnbaio/
H A DLibsndfileSource.cpp26 LibsndfileSource::LibsndfileSource(SNDFILE *sndfile, const SF_INFO &sfinfo, bool loop) : argument
30 mLooping(loop && sfinfo.seekable),
62 // We didn't read any frames during the current loop cycle, so disable
/frameworks/native/cmds/surfacereplayer/replayer/
H A DMain.cpp52 std::cout << " -l Indefinitely loop the replayer\n";
61 bool loop = false; local
83 loop = true;
107 } while(loop);
/frameworks/native/services/surfaceflinger/tests/vsync/
H A Dvsync.cpp55 sp<Looper> loop = new Looper(false); local
56 loop->addFd(myDisplayEvent.getFd(), 0, ALOOPER_EVENT_INPUT, receiver,
63 int32_t ret = loop->pollOnce(-1);
/frameworks/native/services/sensorservice/tests/
H A Dsensorservicetest.cpp84 sp<Looper> loop = new Looper(false); local
85 loop->addFd(q->getFd(), 0, ALOOPER_EVENT_INPUT, receiver, q.get());
89 int32_t ret = loop->pollOnce(-1);
/frameworks/base/core/java/android/os/
H A DLooper.java28 * Class used to run a message loop for a thread. Threads by default do
29 * not have a message loop associated with them; to create one, call
30 * {@link #prepare} in the thread that is to run the loop, and then
31 * {@link #loop} to have it process messages until the loop is stopped.
33 * <p>Most interaction with a message loop is through the
37 * using the separation of {@link #prepare} and {@link #loop} to create an
53 * Looper.loop();
61 * This class contains the code required to set up and manage an event loop
85 * this looper, before actually starting the loop
129 public static void loop() { method in class:Looper
[all...]
/frameworks/base/services/core/java/com/android/server/storage/
H A DAppFuseBridge.java165 private native void native_delete(long loop); argument
166 private native void native_start_loop(long loop); argument
167 private native int native_add_bridge(long loop, int mountId, int deviceId); argument
/frameworks/base/services/core/jni/
H A Dcom_android_server_storage_AppFuseBridge.cpp95 fuse::FuseBridgeLoop* const loop = reinterpret_cast<fuse::FuseBridgeLoop*>(java_loop); member in class:android::__anon1304::fuse
96 CHECK(loop);
97 delete loop;
102 fuse::FuseBridgeLoop* const loop = reinterpret_cast<fuse::FuseBridgeLoop*>(java_loop); member in class:android::__anon1304::fuse
103 CHECK(loop);
105 loop->Start(&callback);
111 fuse::FuseBridgeLoop* const loop = reinterpret_cast<fuse::FuseBridgeLoop*>(java_loop); member in class:android::__anon1304::fuse
112 CHECK(loop);
119 if (!loop->AddBridge(mountId, std::move(devFd), std::move(proxyFd[0]))) {
/frameworks/av/media/libstagefright/foundation/
H A DALooper.cpp50 return mLooper->loop();
110 } while (loop());
161 // the loop() function will return and never be called again.
194 bool ALooper::loop() { function in class:android::ALooper
224 // delivering the message). We have made sure, however, that loop()
/frameworks/base/media/jni/soundpool/
H A Dandroid_media_SoundPool.cpp70 jfloat leftVolume, jfloat rightVolume, jint priority, jint loop,
76 return (jint) ap->play(sampleID, leftVolume, rightVolume, priority, loop, rate);
155 int loop)
160 ap->setLoop(channelID, loop);
69 android_media_SoundPool_play(JNIEnv *env, jobject thiz, jint sampleID, jfloat leftVolume, jfloat rightVolume, jint priority, jint loop, jfloat rate) argument
154 android_media_SoundPool_setLoop(JNIEnv *env, jobject thiz, jint channelID, int loop) argument
H A DSoundPool.h92 float rightVolume, int priority, int loop, float rate);
98 int loop() { return mLoop; } function in class:android::SoundEvent
121 int priority, int loop, float rate);
134 void setLoop(int loop);
171 int loop, float rate);
180 void setLoop(int channelID, int loop);
H A DSoundPool.cpp251 int priority, int loop, float rate)
253 ALOGV("play sampleID=%d, leftVolume=%f, rightVolume=%f, priority=%d, loop=%d, rate=%f",
254 sampleID, leftVolume, rightVolume, priority, loop, rate);
284 channel->play(sample, channelID, leftVolume, rightVolume, priority, loop, rate);
426 void SoundPool::setLoop(int channelID, int loop) argument
428 ALOGV("setLoop(%d, %d)", channelID, loop);
432 channel->setLoop(loop);
720 float rightVolume, int priority, int loop, float rate)
730 " priority=%d, loop=%d, rate=%f",
732 priority, loop, rat
250 play(int sampleID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
719 play(const sp<Sample>& sample, int nextChannelID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
846 int loop; local
1072 setLoop(int loop) argument
1102 set(const sp<Sample>& sample, int channelID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
[all...]
/frameworks/base/tests/AccessoryDisplay/common/src/com/android/accessorydisplay/common/
H A DTransport.java286 loop();
290 private void loop() { method in class:Transport.ReaderThread
/frameworks/wilhelm/src/android/
H A Dandroid_GenericMediaPlayer.cpp432 int32_t loop = 0; local
433 if (msg->findInt32(WHATPARAM_LOOP_LOOPING, &loop)) {
434 if (loop) {
441 (void) mPlayer->setLooping(loop);
H A Dandroid_AudioSfDecoder.cpp158 // it is strictly verboten to call those methods outside of the event loop
399 int32_t loop; local
400 CHECK(msg->findInt32(WHATPARAM_LOOP_LOOPING, &loop));
402 if (loop) {
H A Dandroid_GenericPlayer.cpp180 void GenericPlayer::loop(bool loop) { argument
181 SL_LOGV("GenericPlayer::loop %s", loop ? "true" : "false");
183 msg->setInt32(WHATPARAM_LOOP_LOOPING, (int32_t)loop);
395 // it is strictly verboten to call those methods outside of the event loop
/frameworks/wilhelm/tests/examples/
H A DslesTestSendToPresetReverb.cpp73 SLmillibel sendLevel, bool alwaysOn, bool useFd, bool loop)
272 if (loop) {
343 bool loop = false; local
353 } else if (!strcmp(arg, "--loop")) {
354 loop = true;
361 fprintf(stdout, "Usage: \t%s [--always-on] [--fd] [--loop] path preset directLevel "
380 (SLmillibel)atoi(argv[i+3]), alwaysOn, useFd, loop);
72 TestSendToPresetReverb( SLObjectItf sl, const char* path, int preset, SLmillibel directLevel, SLmillibel sendLevel, bool alwaysOn, bool useFd, bool loop) argument
/frameworks/base/media/java/android/media/
H A DSoundPool.java62 * <p>Sounds can be looped by setting a non-zero loop value. A value of -1
63 * causes the sound to loop forever. In this case, the application must
295 * streams is exceeded. A loop value of -1 means loop forever,
296 * a value of 0 means don't loop, other values indicate the
307 * @param loop loop mode (0 = no loop, -1 = loop forever)
312 int priority, int loop, floa
311 play(int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
463 setLoop(int streamID, int loop) argument
517 _play(int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
[all...]
/frameworks/wilhelm/tests/sandbox/
H A Dreverb.c225 bool loop = false; local
271 } else if (!strcmp(arg, "--loop")) {
272 loop = true;
282 "--player-name=I3DL2 --loop filename\n", prog);
422 if (loop) {
633 if (loop) {
/frameworks/av/media/libmedia/
H A DIMediaPlayer.cpp338 status_t setLooping(int loop) argument
342 data.writeInt32(loop);
H A Dmediaplayer.cpp680 status_t MediaPlayer::setLooping(int loop) argument
684 mLoop = (loop != 0);
686 return mPlayer->setLooping(loop);
/frameworks/av/media/libmediaplayerservice/nuplayer/
H A DNuPlayerDriver.cpp663 status_t NuPlayerDriver::setLooping(int loop) { argument
664 mLooping = loop != 0;
913 ALOGD("notifyListener_l(%p), (%d, %d, %d, %d), loop setting(%d, %d)",
925 ALOGW("disabling auto-loop for notification");
1015 int32_t loop; local
1017 && meta->findInt32(kKeyAutoLoop, &loop) && loop != 0) {
/frameworks/av/media/libstagefright/omx/
H A DOMXNodeInstance.cpp243 bool loop();
289 // is released within the CallbackDispatcherThread loop
315 bool OMXNodeInstance::CallbackDispatcher::loop() { function in class:android::OMXNodeInstance::CallbackDispatcher
341 return mDispatcher->loop();

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