/external/mesa3d/src/mesa/main/ |
H A D | light.c | 116 if (TEST_EQ_4V(light->Diffuse, params)) 119 COPY_4V( light->Diffuse, params ); 337 COPY_4V( params, ctx->Light.Light[l].Diffuse ); 389 params[0] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[0]); 390 params[1] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[1]); 391 params[2] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[2]); 392 params[3] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[3]); 663 SCALE_3V( light->_MatDiffuse[0], light->Diffuse, 673 SCALE_3V( light->_MatDiffuse[1], light->Diffuse, 1127 ASSIGN_4V( l->Diffuse, 1. [all...] |
H A D | attrib.c | 1156 _mesa_light(ctx, i, GL_DIFFUSE, l->Diffuse);
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H A D | mtypes.h | 341 GLfloat Diffuse[4]; /**< diffuse color */ member in struct:gl_light
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/external/mesa3d/src/gallium/state_trackers/nine/ |
H A D | nine_dump.c | 291 "Diffuse: (%f %f %f %f)\n" 302 lit->Diffuse.r,lit->Diffuse.r,lit->Diffuse.g,lit->Diffuse.a, 316 "Diffuse: (%f %f %f %f)\n" 321 mat->Diffuse.r,mat->Diffuse.r,mat->Diffuse.g,mat->Diffuse [all...] |
H A D | nine_ff.c | 211 * CONST[20] MATERIAL.Diffuse 233 * CONST[33] LIGHT[0].Diffuse 1908 memcpy(&dst[20], &mtl->Diffuse, 4 * sizeof(float)); 1929 memcpy(&dst[33 + l * 8].x, &light->Diffuse, sizeof(light->Diffuse));
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H A D | device9.c | 2178 light.Diffuse.r = 1.0f; 2179 light.Diffuse.g = 1.0f; 2180 light.Diffuse.b = 1.0f;
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/external/swiftshader/src/D3D8/ |
H A D | Direct3DDevice8.hpp | 195 Diffuse = light.Diffuse;
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H A D | Direct3DDevice8.cpp | 98 material.Diffuse.r = 1.0f; 99 material.Diffuse.g = 1.0f; 100 material.Diffuse.b = 1.0f; 101 material.Diffuse.a = 0.0f; 1723 light.Diffuse.r = 1; 1724 light.Diffuse.g = 1; 1725 light.Diffuse.b = 1; 1726 light.Diffuse.a = 0; 2218 renderer->setMaterialDiffuse(sw::Color<float>(material->Diffuse.r, material->Diffuse [all...] |
/external/mesa3d/src/mesa/x86/ |
H A D | gen_matypes.c | 213 OFFSET( "LIGHT_DIFFUSE ", struct gl_light, Diffuse );
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/external/swiftshader/src/D3D9/ |
H A D | Direct3DDevice9.hpp | 229 Diffuse = light.Diffuse;
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H A D | Direct3DDevice9.cpp | 110 material.Diffuse.r = 1.0f; 111 material.Diffuse.g = 1.0f; 112 material.Diffuse.b = 1.0f; 113 material.Diffuse.a = 0.0f; 2171 light.Diffuse.r = 1; 2172 light.Diffuse.g = 1; 2173 light.Diffuse.b = 1; 2174 light.Diffuse.a = 0; 2845 renderer->setMaterialDiffuse(sw::Color<float>(material->Diffuse.r, material->Diffuse [all...] |
/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
H A D | nv10_state_tnl.c | 377 l->Diffuse :
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H A D | nv20_state_tnl.c | 295 l->Diffuse :
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/external/mesa3d/src/mesa/program/ |
H A D | prog_statevars.c | 109 COPY_4V(value, ctx->Light.Light[ln].Diffuse); 192 value[i] = ctx->Light.Light[ln].Diffuse[i] *
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/external/swiftshader/include/Direct3D/ |
H A D | d3d8types.h | 153 D3DCOLORVALUE Diffuse; /* Diffuse color RGBA */
member in struct:_D3DMATERIAL8 169 D3DCOLORVALUE Diffuse; /* Diffuse color of light */
member in struct:_D3DLIGHT8 410 D3DMCS_COLOR1 = 1, // Diffuse vertex color is used
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/external/mesa3d/include/D3D9/ |
H A D | d3d9types.h | 1620 D3DCOLORVALUE Diffuse; member in struct:_D3DLIGHT9 1646 D3DCOLORVALUE Diffuse; member in struct:_D3DMATERIAL9
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
H A D | radeon_state_init.c | 879 ctx->Driver.Lightfv( ctx, p, GL_DIFFUSE, l->Diffuse );
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H A D | radeon_state.c | 694 COPY_4V( &fcmd[LIT_DIFFUSE_RED], l->Diffuse );
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
H A D | r200_state_init.c | 1224 ctx->Driver.Lightfv( ctx, p, GL_DIFFUSE, l->Diffuse );
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H A D | r200_state.c | 878 COPY_4V( &fcmd[LIT_DIFFUSE_RED], l->Diffuse );
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