Searched refs:Diffuse (Results 1 - 20 of 20) sorted by relevance

/external/mesa3d/src/mesa/main/
H A Dlight.c116 if (TEST_EQ_4V(light->Diffuse, params))
119 COPY_4V( light->Diffuse, params );
337 COPY_4V( params, ctx->Light.Light[l].Diffuse );
389 params[0] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[0]);
390 params[1] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[1]);
391 params[2] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[2]);
392 params[3] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[3]);
663 SCALE_3V( light->_MatDiffuse[0], light->Diffuse,
673 SCALE_3V( light->_MatDiffuse[1], light->Diffuse,
1127 ASSIGN_4V( l->Diffuse, 1.
[all...]
H A Dattrib.c1156 _mesa_light(ctx, i, GL_DIFFUSE, l->Diffuse);
H A Dmtypes.h341 GLfloat Diffuse[4]; /**< diffuse color */ member in struct:gl_light
/external/mesa3d/src/gallium/state_trackers/nine/
H A Dnine_dump.c291 "Diffuse: (%f %f %f %f)\n"
302 lit->Diffuse.r,lit->Diffuse.r,lit->Diffuse.g,lit->Diffuse.a,
316 "Diffuse: (%f %f %f %f)\n"
321 mat->Diffuse.r,mat->Diffuse.r,mat->Diffuse.g,mat->Diffuse
[all...]
H A Dnine_ff.c211 * CONST[20] MATERIAL.Diffuse
233 * CONST[33] LIGHT[0].Diffuse
1908 memcpy(&dst[20], &mtl->Diffuse, 4 * sizeof(float));
1929 memcpy(&dst[33 + l * 8].x, &light->Diffuse, sizeof(light->Diffuse));
H A Ddevice9.c2178 light.Diffuse.r = 1.0f;
2179 light.Diffuse.g = 1.0f;
2180 light.Diffuse.b = 1.0f;
/external/swiftshader/src/D3D8/
H A DDirect3DDevice8.hpp195 Diffuse = light.Diffuse;
H A DDirect3DDevice8.cpp98 material.Diffuse.r = 1.0f;
99 material.Diffuse.g = 1.0f;
100 material.Diffuse.b = 1.0f;
101 material.Diffuse.a = 0.0f;
1723 light.Diffuse.r = 1;
1724 light.Diffuse.g = 1;
1725 light.Diffuse.b = 1;
1726 light.Diffuse.a = 0;
2218 renderer->setMaterialDiffuse(sw::Color<float>(material->Diffuse.r, material->Diffuse
[all...]
/external/mesa3d/src/mesa/x86/
H A Dgen_matypes.c213 OFFSET( "LIGHT_DIFFUSE ", struct gl_light, Diffuse );
/external/swiftshader/src/D3D9/
H A DDirect3DDevice9.hpp229 Diffuse = light.Diffuse;
H A DDirect3DDevice9.cpp110 material.Diffuse.r = 1.0f;
111 material.Diffuse.g = 1.0f;
112 material.Diffuse.b = 1.0f;
113 material.Diffuse.a = 0.0f;
2171 light.Diffuse.r = 1;
2172 light.Diffuse.g = 1;
2173 light.Diffuse.b = 1;
2174 light.Diffuse.a = 0;
2845 renderer->setMaterialDiffuse(sw::Color<float>(material->Diffuse.r, material->Diffuse
[all...]
/external/mesa3d/src/mesa/drivers/dri/nouveau/
H A Dnv10_state_tnl.c377 l->Diffuse :
H A Dnv20_state_tnl.c295 l->Diffuse :
/external/mesa3d/src/mesa/program/
H A Dprog_statevars.c109 COPY_4V(value, ctx->Light.Light[ln].Diffuse);
192 value[i] = ctx->Light.Light[ln].Diffuse[i] *
/external/swiftshader/include/Direct3D/
H A Dd3d8types.h153 D3DCOLORVALUE Diffuse; /* Diffuse color RGBA */ member in struct:_D3DMATERIAL8
169 D3DCOLORVALUE Diffuse; /* Diffuse color of light */ member in struct:_D3DLIGHT8
410 D3DMCS_COLOR1 = 1, // Diffuse vertex color is used
/external/mesa3d/include/D3D9/
H A Dd3d9types.h1620 D3DCOLORVALUE Diffuse; member in struct:_D3DLIGHT9
1646 D3DCOLORVALUE Diffuse; member in struct:_D3DMATERIAL9
/external/mesa3d/src/mesa/drivers/dri/radeon/
H A Dradeon_state_init.c879 ctx->Driver.Lightfv( ctx, p, GL_DIFFUSE, l->Diffuse );
H A Dradeon_state.c694 COPY_4V( &fcmd[LIT_DIFFUSE_RED], l->Diffuse );
/external/mesa3d/src/mesa/drivers/dri/r200/
H A Dr200_state_init.c1224 ctx->Driver.Lightfv( ctx, p, GL_DIFFUSE, l->Diffuse );
H A Dr200_state.c878 COPY_4V( &fcmd[LIT_DIFFUSE_RED], l->Diffuse );

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