1/* 2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 22 23#include "device9.h" 24#include "stateblock9.h" 25#include "surface9.h" 26#include "swapchain9.h" 27#include "swapchain9ex.h" 28#include "indexbuffer9.h" 29#include "vertexbuffer9.h" 30#include "vertexdeclaration9.h" 31#include "vertexshader9.h" 32#include "pixelshader9.h" 33#include "query9.h" 34#include "texture9.h" 35#include "cubetexture9.h" 36#include "volumetexture9.h" 37#include "nine_buffer_upload.h" 38#include "nine_helpers.h" 39#include "nine_pipe.h" 40#include "nine_ff.h" 41#include "nine_dump.h" 42#include "nine_limits.h" 43 44#include "pipe/p_screen.h" 45#include "pipe/p_context.h" 46#include "pipe/p_config.h" 47#include "util/u_math.h" 48#include "util/u_inlines.h" 49#include "util/u_hash_table.h" 50#include "util/u_format.h" 51#include "util/u_surface.h" 52#include "util/u_upload_mgr.h" 53#include "hud/hud_context.h" 54 55#include "cso_cache/cso_context.h" 56 57#define DBG_CHANNEL DBG_DEVICE 58 59#if defined(PIPE_CC_GCC) && (defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64)) 60 61static void nine_setup_fpu() 62{ 63 uint16_t c; 64 65 __asm__ __volatile__ ("fnstcw %0" : "=m" (*&c)); 66 67 /* clear the control word */ 68 c &= 0xF0C0; 69 /* d3d9 doc/wine tests: mask all exceptions, use single-precision 70 * and round to nearest */ 71 c |= 0x003F; 72 73 __asm__ __volatile__ ("fldcw %0" : : "m" (*&c)); 74} 75 76#else 77 78static void nine_setup_fpu(void) 79{ 80 WARN_ONCE("FPU setup not supported on non-x86 platforms\n"); 81} 82 83#endif 84 85void 86NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset ) 87{ 88 struct NineSurface9 *refSurf = NULL; 89 90 DBG("This=%p is_reset=%d\n", This, (int) is_reset); 91 92 assert(!This->is_recording); 93 94 nine_state_set_defaults(This, &This->caps, is_reset); 95 96 refSurf = This->swapchains[0]->buffers[0]; 97 assert(refSurf); 98 99 This->state.viewport.X = 0; 100 This->state.viewport.Y = 0; 101 This->state.viewport.Width = refSurf->desc.Width; 102 This->state.viewport.Height = refSurf->desc.Height; 103 104 nine_context_set_viewport(This, &This->state.viewport); 105 106 This->state.scissor.minx = 0; 107 This->state.scissor.miny = 0; 108 This->state.scissor.maxx = refSurf->desc.Width; 109 This->state.scissor.maxy = refSurf->desc.Height; 110 111 nine_context_set_scissor(This, &This->state.scissor); 112 113 if (This->nswapchains && This->swapchains[0]->params.EnableAutoDepthStencil) { 114 nine_context_set_render_state(This, D3DRS_ZENABLE, TRUE); 115 This->state.rs_advertised[D3DRS_ZENABLE] = TRUE; 116 } 117 if (This->state.rs_advertised[D3DRS_ZENABLE]) 118 NineDevice9_SetDepthStencilSurface( 119 This, (IDirect3DSurface9 *)This->swapchains[0]->zsbuf); 120} 121 122#define GET_PCAP(n) pScreen->get_param(pScreen, PIPE_CAP_##n) 123HRESULT 124NineDevice9_ctor( struct NineDevice9 *This, 125 struct NineUnknownParams *pParams, 126 struct pipe_screen *pScreen, 127 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters, 128 D3DCAPS9 *pCaps, 129 D3DPRESENT_PARAMETERS *pPresentationParameters, 130 IDirect3D9 *pD3D9, 131 ID3DPresentGroup *pPresentationGroup, 132 struct d3dadapter9_context *pCTX, 133 boolean ex, 134 D3DDISPLAYMODEEX *pFullscreenDisplayMode, 135 int minorVersionNum ) 136{ 137 unsigned i; 138 HRESULT hr = NineUnknown_ctor(&This->base, pParams); 139 140 DBG("This=%p pParams=%p pScreen=%p pCreationParameters=%p pCaps=%p pPresentationParameters=%p " 141 "pD3D9=%p pPresentationGroup=%p pCTX=%p ex=%d pFullscreenDisplayMode=%p\n", 142 This, pParams, pScreen, pCreationParameters, pCaps, pPresentationParameters, pD3D9, 143 pPresentationGroup, pCTX, (int) ex, pFullscreenDisplayMode); 144 145 if (FAILED(hr)) { return hr; } 146 147 list_inithead(&This->update_buffers); 148 list_inithead(&This->update_textures); 149 list_inithead(&This->managed_buffers); 150 list_inithead(&This->managed_textures); 151 152 This->screen = pScreen; 153 This->screen_sw = pCTX->ref; 154 This->caps = *pCaps; 155 This->d3d9 = pD3D9; 156 This->params = *pCreationParameters; 157 This->ex = ex; 158 This->present = pPresentationGroup; 159 This->minor_version_num = minorVersionNum; 160 161 IDirect3D9_AddRef(This->d3d9); 162 ID3DPresentGroup_AddRef(This->present); 163 164 if (!(This->params.BehaviorFlags & D3DCREATE_FPU_PRESERVE)) 165 nine_setup_fpu(); 166 167 if (This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING) { 168 DBG("Application asked full Software Vertex Processing.\n"); 169 This->swvp = true; 170 This->may_swvp = true; 171 } else 172 This->swvp = false; 173 if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) { 174 DBG("Application asked mixed Software Vertex Processing.\n"); 175 This->may_swvp = true; 176 } 177 This->context.swvp = This->swvp; 178 /* TODO: check if swvp is resetted by device Resets */ 179 180 if (This->may_swvp && 181 (This->screen->get_shader_param(This->screen, PIPE_SHADER_VERTEX, 182 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) 183 < (NINE_MAX_CONST_F_SWVP/2) * sizeof(float[4]) || 184 This->screen->get_shader_param(This->screen, PIPE_SHADER_VERTEX, 185 PIPE_SHADER_CAP_MAX_CONST_BUFFERS) < 5)) { 186 /* Note: We just go on, some apps never use the abilities of 187 * swvp, and just set more constants than allowed at init. 188 * Only cards we support that are affected are the r500 */ 189 WARN("Card unable to handle Software Vertex Processing. Game may fail\n"); 190 } 191 192 /* When may_swvp, SetConstant* limits are different */ 193 if (This->may_swvp) 194 This->caps.MaxVertexShaderConst = NINE_MAX_CONST_F_SWVP; 195 196 This->context.pipe = This->screen->context_create(This->screen, NULL, 0); 197 This->pipe_secondary = This->screen->context_create(This->screen, NULL, 0); 198 if (!This->context.pipe || !This->pipe_secondary) { return E_OUTOFMEMORY; } /* guess */ 199 This->pipe_sw = This->screen_sw->context_create(This->screen_sw, NULL, 0); 200 if (!This->pipe_sw) { return E_OUTOFMEMORY; } 201 202 This->context.cso = cso_create_context(This->context.pipe); 203 if (!This->context.cso) { return E_OUTOFMEMORY; } /* also a guess */ 204 This->cso_sw = cso_create_context(This->pipe_sw); 205 if (!This->cso_sw) { return E_OUTOFMEMORY; } 206 207 /* Create first, it messes up our state. */ 208 This->hud = hud_create(This->context.pipe, This->context.cso); /* NULL result is fine */ 209 210 /* Available memory counter. Updated only for allocations with this device 211 * instance. This is the Win 7 behavior. 212 * Win XP shares this counter across multiple devices. */ 213 This->available_texture_mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY); 214 if (This->available_texture_mem < 4096) 215 This->available_texture_mem <<= 20; 216 else 217 This->available_texture_mem = UINT_MAX; 218 /* We cap texture memory usage to 80% of what is reported free initially 219 * This helps get closer Win behaviour. For example VertexBuffer allocation 220 * still succeeds when texture allocation fails. */ 221 This->available_texture_limit = This->available_texture_mem * 20LL / 100LL; 222 223 /* create implicit swapchains */ 224 This->nswapchains = ID3DPresentGroup_GetMultiheadCount(This->present); 225 This->swapchains = CALLOC(This->nswapchains, 226 sizeof(struct NineSwapChain9 *)); 227 if (!This->swapchains) { return E_OUTOFMEMORY; } 228 229 for (i = 0; i < This->nswapchains; ++i) { 230 ID3DPresent *present; 231 232 hr = ID3DPresentGroup_GetPresent(This->present, i, &present); 233 if (FAILED(hr)) 234 return hr; 235 236 if (ex) { 237 D3DDISPLAYMODEEX *mode = NULL; 238 struct NineSwapChain9Ex **ret = 239 (struct NineSwapChain9Ex **)&This->swapchains[i]; 240 241 if (pFullscreenDisplayMode) mode = &(pFullscreenDisplayMode[i]); 242 /* when this is a Device9Ex, it should create SwapChain9Exs */ 243 hr = NineSwapChain9Ex_new(This, TRUE, present, 244 &pPresentationParameters[i], pCTX, 245 This->params.hFocusWindow, mode, ret); 246 } else { 247 hr = NineSwapChain9_new(This, TRUE, present, 248 &pPresentationParameters[i], pCTX, 249 This->params.hFocusWindow, 250 &This->swapchains[i]); 251 } 252 253 ID3DPresent_Release(present); 254 if (FAILED(hr)) 255 return hr; 256 NineUnknown_ConvertRefToBind(NineUnknown(This->swapchains[i])); 257 258 hr = NineSwapChain9_GetBackBuffer(This->swapchains[i], 0, 259 D3DBACKBUFFER_TYPE_MONO, 260 (IDirect3DSurface9 **) 261 &This->state.rt[i]); 262 if (FAILED(hr)) 263 return hr; 264 NineUnknown_ConvertRefToBind(NineUnknown(This->state.rt[i])); 265 nine_bind(&This->context.rt[i], This->state.rt[i]); 266 } 267 268 /* Initialize CSMT */ 269 if (pCTX->csmt_force == 1) 270 This->csmt_active = true; 271 else if (pCTX->csmt_force == 0) 272 This->csmt_active = false; 273 else 274 /* r600 and radeonsi are thread safe. */ 275 This->csmt_active = strstr(pScreen->get_name(pScreen), "AMD") != NULL; 276 277 /* We rely on u_upload_mgr using persistent coherent buffers (which don't 278 * require flush to work in multi-pipe_context scenario) for vertex and 279 * index buffers */ 280 if (!GET_PCAP(BUFFER_MAP_PERSISTENT_COHERENT)) 281 This->csmt_active = false; 282 283 if (This->csmt_active) { 284 This->csmt_ctx = nine_csmt_create(This); 285 if (!This->csmt_ctx) 286 return E_OUTOFMEMORY; 287 } 288 289 if (This->csmt_active) 290 DBG("\033[1;32mCSMT is active\033[0m\n"); 291 292 This->buffer_upload = nine_upload_create(This->pipe_secondary, 4 * 1024 * 1024, 4); 293 294 /* Initialize a dummy VBO to be used when a vertex declaration does not 295 * specify all the inputs needed by vertex shader, on win default behavior 296 * is to pass 0,0,0,0 to the shader */ 297 { 298 struct pipe_transfer *transfer; 299 struct pipe_resource tmpl; 300 struct pipe_box box; 301 unsigned char *data; 302 303 memset(&tmpl, 0, sizeof(tmpl)); 304 tmpl.target = PIPE_BUFFER; 305 tmpl.format = PIPE_FORMAT_R8_UNORM; 306 tmpl.width0 = 16; /* 4 floats */ 307 tmpl.height0 = 1; 308 tmpl.depth0 = 1; 309 tmpl.array_size = 1; 310 tmpl.last_level = 0; 311 tmpl.nr_samples = 0; 312 tmpl.usage = PIPE_USAGE_DEFAULT; 313 tmpl.bind = PIPE_BIND_VERTEX_BUFFER; 314 tmpl.flags = 0; 315 This->dummy_vbo = pScreen->resource_create(pScreen, &tmpl); 316 317 if (!This->dummy_vbo) 318 return D3DERR_OUTOFVIDEOMEMORY; 319 320 u_box_1d(0, 16, &box); 321 data = This->context.pipe->transfer_map(This->context.pipe, This->dummy_vbo, 0, 322 PIPE_TRANSFER_WRITE | 323 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE, 324 &box, &transfer); 325 assert(data); 326 assert(transfer); 327 memset(data, 0, 16); 328 This->context.pipe->transfer_unmap(This->context.pipe, transfer); 329 } 330 331 This->cursor.software = FALSE; 332 This->cursor.hotspot.x = -1; 333 This->cursor.hotspot.y = -1; 334 { 335 struct pipe_resource tmpl; 336 memset(&tmpl, 0, sizeof(tmpl)); 337 tmpl.target = PIPE_TEXTURE_2D; 338 tmpl.format = PIPE_FORMAT_R8G8B8A8_UNORM; 339 tmpl.width0 = 64; 340 tmpl.height0 = 64; 341 tmpl.depth0 = 1; 342 tmpl.array_size = 1; 343 tmpl.last_level = 0; 344 tmpl.nr_samples = 0; 345 tmpl.usage = PIPE_USAGE_DEFAULT; 346 tmpl.bind = PIPE_BIND_CURSOR | PIPE_BIND_SAMPLER_VIEW; 347 tmpl.flags = 0; 348 349 This->cursor.image = pScreen->resource_create(pScreen, &tmpl); 350 if (!This->cursor.image) 351 return D3DERR_OUTOFVIDEOMEMORY; 352 353 /* For uploading 32x32 (argb) cursor */ 354 This->cursor.hw_upload_temp = MALLOC(32 * 4 * 32); 355 if (!This->cursor.hw_upload_temp) 356 return D3DERR_OUTOFVIDEOMEMORY; 357 } 358 359 /* Create constant buffers. */ 360 { 361 unsigned max_const_vs, max_const_ps; 362 363 /* vs 3.0: >= 256 float constants, but for cards with exactly 256 slots, 364 * we have to take in some more slots for int and bool*/ 365 max_const_vs = _min(pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, 366 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) / 367 sizeof(float[4]), 368 NINE_MAX_CONST_ALL); 369 /* ps 3.0: 224 float constants. All cards supported support at least 370 * 256 constants for ps */ 371 max_const_ps = NINE_MAX_CONST_F_PS3 + (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); 372 373 This->max_vs_const_f = max_const_vs - 374 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); 375 This->max_ps_const_f = max_const_ps - 376 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); 377 378 This->vs_const_size = max_const_vs * sizeof(float[4]); 379 This->ps_const_size = max_const_ps * sizeof(float[4]); 380 /* Include space for I,B constants for user constbuf. */ 381 if (This->may_swvp) { 382 This->state.vs_const_f = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1); 383 This->context.vs_const_f_swvp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1); 384 if (!This->context.vs_const_f_swvp) 385 return E_OUTOFMEMORY; 386 This->state.vs_lconstf_temp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1); 387 This->context.vs_lconstf_temp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1); 388 This->state.vs_const_i = CALLOC(NINE_MAX_CONST_I_SWVP * sizeof(int[4]), 1); 389 This->context.vs_const_i = CALLOC(NINE_MAX_CONST_I_SWVP * sizeof(int[4]), 1); 390 This->state.vs_const_b = CALLOC(NINE_MAX_CONST_B_SWVP * sizeof(BOOL), 1); 391 This->context.vs_const_b = CALLOC(NINE_MAX_CONST_B_SWVP * sizeof(BOOL), 1); 392 } else { 393 This->state.vs_const_f = CALLOC(NINE_MAX_CONST_F * sizeof(float[4]), 1); 394 This->context.vs_const_f_swvp = NULL; 395 This->state.vs_lconstf_temp = CALLOC(This->vs_const_size,1); 396 This->context.vs_lconstf_temp = CALLOC(This->vs_const_size,1); 397 This->state.vs_const_i = CALLOC(NINE_MAX_CONST_I * sizeof(int[4]), 1); 398 This->context.vs_const_i = CALLOC(NINE_MAX_CONST_I * sizeof(int[4]), 1); 399 This->state.vs_const_b = CALLOC(NINE_MAX_CONST_B * sizeof(BOOL), 1); 400 This->context.vs_const_b = CALLOC(NINE_MAX_CONST_B * sizeof(BOOL), 1); 401 } 402 This->context.vs_const_f = CALLOC(This->vs_const_size, 1); 403 This->state.ps_const_f = CALLOC(This->ps_const_size, 1); 404 This->context.ps_const_f = CALLOC(This->ps_const_size, 1); 405 This->context.ps_lconstf_temp = CALLOC(This->ps_const_size,1); 406 if (!This->state.vs_const_f || !This->context.vs_const_f || 407 !This->state.ps_const_f || !This->context.ps_const_f || 408 !This->state.vs_lconstf_temp || !This->context.vs_lconstf_temp || 409 !This->context.ps_lconstf_temp || 410 !This->state.vs_const_i || !This->context.vs_const_i || 411 !This->state.vs_const_b || !This->context.vs_const_b) 412 return E_OUTOFMEMORY; 413 414 if (strstr(pScreen->get_name(pScreen), "AMD") || 415 strstr(pScreen->get_name(pScreen), "ATI")) { 416 This->driver_bugs.buggy_barycentrics = TRUE; 417 } 418 } 419 420 /* allocate dummy texture/sampler for when there are missing ones bound */ 421 { 422 struct pipe_resource tmplt; 423 struct pipe_sampler_view templ; 424 struct pipe_sampler_state samp; 425 memset(&tmplt, 0, sizeof(tmplt)); 426 memset(&samp, 0, sizeof(samp)); 427 428 tmplt.target = PIPE_TEXTURE_2D; 429 tmplt.width0 = 1; 430 tmplt.height0 = 1; 431 tmplt.depth0 = 1; 432 tmplt.last_level = 0; 433 tmplt.array_size = 1; 434 tmplt.usage = PIPE_USAGE_DEFAULT; 435 tmplt.flags = 0; 436 tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; 437 tmplt.bind = PIPE_BIND_SAMPLER_VIEW; 438 tmplt.nr_samples = 0; 439 440 This->dummy_texture = This->screen->resource_create(This->screen, &tmplt); 441 if (!This->dummy_texture) 442 return D3DERR_DRIVERINTERNALERROR; 443 444 templ.format = PIPE_FORMAT_B8G8R8A8_UNORM; 445 templ.u.tex.first_layer = 0; 446 templ.u.tex.last_layer = 0; 447 templ.u.tex.first_level = 0; 448 templ.u.tex.last_level = 0; 449 templ.swizzle_r = PIPE_SWIZZLE_0; 450 templ.swizzle_g = PIPE_SWIZZLE_0; 451 templ.swizzle_b = PIPE_SWIZZLE_0; 452 templ.swizzle_a = PIPE_SWIZZLE_1; 453 templ.target = This->dummy_texture->target; 454 455 This->dummy_sampler_view = This->context.pipe->create_sampler_view(This->context.pipe, This->dummy_texture, &templ); 456 if (!This->dummy_sampler_view) 457 return D3DERR_DRIVERINTERNALERROR; 458 459 samp.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; 460 samp.max_lod = 15.0f; 461 samp.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 462 samp.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 463 samp.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 464 samp.min_img_filter = PIPE_TEX_FILTER_NEAREST; 465 samp.mag_img_filter = PIPE_TEX_FILTER_NEAREST; 466 samp.compare_mode = PIPE_TEX_COMPARE_NONE; 467 samp.compare_func = PIPE_FUNC_LEQUAL; 468 samp.normalized_coords = 1; 469 samp.seamless_cube_map = 0; 470 This->dummy_sampler_state = samp; 471 } 472 473 /* Allocate upload helper for drivers that suck (from st pov ;). */ 474 475 This->driver_caps.user_vbufs = GET_PCAP(USER_VERTEX_BUFFERS) && !This->csmt_active; 476 This->driver_caps.user_ibufs = GET_PCAP(USER_INDEX_BUFFERS) && !This->csmt_active; 477 This->driver_caps.user_cbufs = GET_PCAP(USER_CONSTANT_BUFFERS); 478 This->driver_caps.user_sw_vbufs = This->screen_sw->get_param(This->screen_sw, PIPE_CAP_USER_VERTEX_BUFFERS); 479 This->driver_caps.user_sw_cbufs = This->screen_sw->get_param(This->screen_sw, PIPE_CAP_USER_CONSTANT_BUFFERS); 480 481 /* Implicit use of context pipe for vertex and index uploaded when 482 * csmt is not active. Does not need to sync since csmt is unactive, 483 * thus no need to call NineDevice9_GetPipe at each upload. */ 484 if (!This->driver_caps.user_vbufs) 485 This->vertex_uploader = u_upload_create(This->csmt_active ? 486 This->pipe_secondary : This->context.pipe, 487 65536, 488 PIPE_BIND_VERTEX_BUFFER, PIPE_USAGE_STREAM); 489 This->vertex_sw_uploader = u_upload_create(This->pipe_sw, 65536, 490 PIPE_BIND_VERTEX_BUFFER, PIPE_USAGE_STREAM); 491 if (!This->driver_caps.user_ibufs) 492 This->index_uploader = u_upload_create(This->csmt_active ? 493 This->pipe_secondary : This->context.pipe, 494 128 * 1024, 495 PIPE_BIND_INDEX_BUFFER, PIPE_USAGE_STREAM); 496 if (!This->driver_caps.user_cbufs) { 497 This->constbuf_alignment = GET_PCAP(CONSTANT_BUFFER_OFFSET_ALIGNMENT); 498 This->constbuf_uploader = u_upload_create(This->context.pipe, This->vs_const_size, 499 PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM); 500 } 501 502 This->constbuf_sw_uploader = u_upload_create(This->pipe_sw, 128 * 1024, 503 PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM); 504 505 This->driver_caps.window_space_position_support = GET_PCAP(TGSI_VS_WINDOW_SPACE_POSITION); 506 This->driver_caps.vs_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS); 507 This->driver_caps.ps_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS); 508 This->driver_caps.offset_units_unscaled = GET_PCAP(POLYGON_OFFSET_UNITS_UNSCALED); 509 510 nine_ff_init(This); /* initialize fixed function code */ 511 512 NineDevice9_SetDefaultState(This, FALSE); 513 514 { 515 struct pipe_poly_stipple stipple; 516 memset(&stipple, ~0, sizeof(stipple)); 517 This->context.pipe->set_polygon_stipple(This->context.pipe, &stipple); 518 } 519 520 This->update = &This->state; 521 522 nine_state_init_sw(This); 523 524 ID3DPresentGroup_Release(This->present); 525 nine_csmt_process(This); 526 527 return D3D_OK; 528} 529#undef GET_PCAP 530 531void 532NineDevice9_dtor( struct NineDevice9 *This ) 533{ 534 unsigned i; 535 536 DBG("This=%p\n", This); 537 538 /* Flush all pending commands to get refcount right, 539 * and properly release bound objects. It is ok to still 540 * execute commands while we are in device dtor, because 541 * we haven't released anything yet. Note that no pending 542 * command can increase the device refcount. */ 543 if (This->csmt_active && This->csmt_ctx) { 544 nine_csmt_process(This); 545 nine_csmt_destroy(This, This->csmt_ctx); 546 This->csmt_active = FALSE; 547 This->csmt_ctx = NULL; 548 } 549 550 nine_ff_fini(This); 551 nine_state_destroy_sw(This); 552 nine_state_clear(&This->state, TRUE); 553 nine_context_clear(This); 554 555 if (This->vertex_uploader) 556 u_upload_destroy(This->vertex_uploader); 557 if (This->index_uploader) 558 u_upload_destroy(This->index_uploader); 559 if (This->constbuf_uploader) 560 u_upload_destroy(This->constbuf_uploader); 561 if (This->vertex_sw_uploader) 562 u_upload_destroy(This->vertex_sw_uploader); 563 if (This->constbuf_sw_uploader) 564 u_upload_destroy(This->constbuf_sw_uploader); 565 566 nine_bind(&This->record, NULL); 567 568 pipe_sampler_view_reference(&This->dummy_sampler_view, NULL); 569 pipe_resource_reference(&This->dummy_texture, NULL); 570 pipe_resource_reference(&This->dummy_vbo, NULL); 571 FREE(This->state.vs_const_f); 572 FREE(This->context.vs_const_f); 573 FREE(This->state.ps_const_f); 574 FREE(This->context.ps_const_f); 575 FREE(This->state.vs_lconstf_temp); 576 FREE(This->context.vs_lconstf_temp); 577 FREE(This->context.ps_lconstf_temp); 578 FREE(This->state.vs_const_i); 579 FREE(This->context.vs_const_i); 580 FREE(This->state.vs_const_b); 581 FREE(This->context.vs_const_b); 582 FREE(This->context.vs_const_f_swvp); 583 584 pipe_resource_reference(&This->cursor.image, NULL); 585 FREE(This->cursor.hw_upload_temp); 586 587 if (This->swapchains) { 588 for (i = 0; i < This->nswapchains; ++i) 589 if (This->swapchains[i]) 590 NineUnknown_Unbind(NineUnknown(This->swapchains[i])); 591 FREE(This->swapchains); 592 } 593 594 if (This->buffer_upload) 595 nine_upload_destroy(This->buffer_upload); 596 597 /* Destroy cso first */ 598 if (This->context.cso) { cso_destroy_context(This->context.cso); } 599 if (This->cso_sw) { cso_destroy_context(This->cso_sw); } 600 if (This->context.pipe && This->context.pipe->destroy) { This->context.pipe->destroy(This->context.pipe); } 601 if (This->pipe_secondary && This->pipe_secondary->destroy) { This->pipe_secondary->destroy(This->pipe_secondary); } 602 if (This->pipe_sw && This->pipe_sw->destroy) { This->pipe_sw->destroy(This->pipe_sw); } 603 604 if (This->present) { ID3DPresentGroup_Release(This->present); } 605 if (This->d3d9) { IDirect3D9_Release(This->d3d9); } 606 607 NineUnknown_dtor(&This->base); 608} 609 610struct pipe_screen * 611NineDevice9_GetScreen( struct NineDevice9 *This ) 612{ 613 return This->screen; 614} 615 616struct pipe_context * 617NineDevice9_GetPipe( struct NineDevice9 *This ) 618{ 619 return nine_context_get_pipe(This); 620} 621 622const D3DCAPS9 * 623NineDevice9_GetCaps( struct NineDevice9 *This ) 624{ 625 return &This->caps; 626} 627 628static inline void 629NineDevice9_PauseRecording( struct NineDevice9 *This ) 630{ 631 if (This->record) { 632 This->update = &This->state; 633 This->is_recording = FALSE; 634 } 635} 636 637static inline void 638NineDevice9_ResumeRecording( struct NineDevice9 *This ) 639{ 640 if (This->record) { 641 This->update = &This->record->state; 642 This->is_recording = TRUE; 643 } 644} 645 646HRESULT NINE_WINAPI 647NineDevice9_TestCooperativeLevel( struct NineDevice9 *This ) 648{ 649 if (NineSwapChain9_GetOccluded(This->swapchains[0])) { 650 This->device_needs_reset = TRUE; 651 return D3DERR_DEVICELOST; 652 } else if (NineSwapChain9_ResolutionMismatch(This->swapchains[0])) { 653 This->device_needs_reset = TRUE; 654 return D3DERR_DEVICENOTRESET; 655 } else if (This->device_needs_reset) { 656 return D3DERR_DEVICENOTRESET; 657 } 658 659 return D3D_OK; 660} 661 662UINT NINE_WINAPI 663NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This ) 664{ 665 return This->available_texture_mem; 666} 667 668HRESULT NINE_WINAPI 669NineDevice9_EvictManagedResources( struct NineDevice9 *This ) 670{ 671 struct NineBaseTexture9 *tex; 672 struct NineBuffer9 *buf; 673 674 DBG("This=%p\n", This); 675 LIST_FOR_EACH_ENTRY(tex, &This->managed_textures, list2) { 676 NineBaseTexture9_UnLoad(tex); 677 } 678 /* Vertex/index buffers don't take a lot of space and aren't accounted 679 * for d3d memory usage. Instead of actually freeing from memory, 680 * just mark the buffer dirty to trigger a re-upload later. We 681 * could just ignore, but some bad behaving apps could rely on it (if 682 * they write outside the locked regions typically). */ 683 LIST_FOR_EACH_ENTRY(buf, &This->managed_buffers, managed.list2) { 684 NineBuffer9_SetDirty(buf); 685 } 686 687 return D3D_OK; 688} 689 690HRESULT NINE_WINAPI 691NineDevice9_GetDirect3D( struct NineDevice9 *This, 692 IDirect3D9 **ppD3D9 ) 693{ 694 user_assert(ppD3D9 != NULL, E_POINTER); 695 IDirect3D9_AddRef(This->d3d9); 696 *ppD3D9 = This->d3d9; 697 return D3D_OK; 698} 699 700HRESULT NINE_WINAPI 701NineDevice9_GetDeviceCaps( struct NineDevice9 *This, 702 D3DCAPS9 *pCaps ) 703{ 704 user_assert(pCaps != NULL, D3DERR_INVALIDCALL); 705 *pCaps = This->caps; 706 return D3D_OK; 707} 708 709HRESULT NINE_WINAPI 710NineDevice9_GetDisplayMode( struct NineDevice9 *This, 711 UINT iSwapChain, 712 D3DDISPLAYMODE *pMode ) 713{ 714 DBG("This=%p iSwapChain=%u pMode=%p\n", This, iSwapChain, pMode); 715 716 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 717 718 return NineSwapChain9_GetDisplayMode(This->swapchains[iSwapChain], pMode); 719} 720 721HRESULT NINE_WINAPI 722NineDevice9_GetCreationParameters( struct NineDevice9 *This, 723 D3DDEVICE_CREATION_PARAMETERS *pParameters ) 724{ 725 user_assert(pParameters != NULL, D3DERR_INVALIDCALL); 726 *pParameters = This->params; 727 return D3D_OK; 728} 729 730HRESULT NINE_WINAPI 731NineDevice9_SetCursorProperties( struct NineDevice9 *This, 732 UINT XHotSpot, 733 UINT YHotSpot, 734 IDirect3DSurface9 *pCursorBitmap ) 735{ 736 struct NineSurface9 *surf = NineSurface9(pCursorBitmap); 737 struct pipe_context *pipe = NineDevice9_GetPipe(This); 738 struct pipe_box box; 739 struct pipe_transfer *transfer; 740 BOOL hw_cursor; 741 void *ptr; 742 743 DBG_FLAG(DBG_SWAPCHAIN, "This=%p XHotSpot=%u YHotSpot=%u " 744 "pCursorBitmap=%p\n", This, XHotSpot, YHotSpot, pCursorBitmap); 745 746 user_assert(pCursorBitmap, D3DERR_INVALIDCALL); 747 user_assert(surf->desc.Format == D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL); 748 749 if (This->swapchains[0]->params.Windowed) { 750 This->cursor.w = MIN2(surf->desc.Width, 32); 751 This->cursor.h = MIN2(surf->desc.Height, 32); 752 hw_cursor = 1; /* always use hw cursor for windowed mode */ 753 } else { 754 This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0); 755 This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0); 756 hw_cursor = This->cursor.w == 32 && This->cursor.h == 32; 757 } 758 759 u_box_origin_2d(This->cursor.w, This->cursor.h, &box); 760 761 ptr = pipe->transfer_map(pipe, This->cursor.image, 0, 762 PIPE_TRANSFER_WRITE | 763 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE, 764 &box, &transfer); 765 if (!ptr) 766 ret_err("Failed to update cursor image.\n", D3DERR_DRIVERINTERNALERROR); 767 768 This->cursor.hotspot.x = XHotSpot; 769 This->cursor.hotspot.y = YHotSpot; 770 771 /* Copy cursor image to internal storage. */ 772 { 773 D3DLOCKED_RECT lock; 774 HRESULT hr; 775 const struct util_format_description *sfmt = 776 util_format_description(surf->base.info.format); 777 assert(sfmt); 778 779 hr = NineSurface9_LockRect(surf, &lock, NULL, D3DLOCK_READONLY); 780 if (FAILED(hr)) 781 ret_err("Failed to map cursor source image.\n", 782 D3DERR_DRIVERINTERNALERROR); 783 784 sfmt->unpack_rgba_8unorm(ptr, transfer->stride, 785 lock.pBits, lock.Pitch, 786 This->cursor.w, This->cursor.h); 787 788 if (hw_cursor) { 789 void *data = lock.pBits; 790 /* SetCursor assumes 32x32 argb with pitch 128 */ 791 if (lock.Pitch != 128) { 792 sfmt->unpack_rgba_8unorm(This->cursor.hw_upload_temp, 128, 793 lock.pBits, lock.Pitch, 794 32, 32); 795 data = This->cursor.hw_upload_temp; 796 } 797 hw_cursor = ID3DPresent_SetCursor(This->swapchains[0]->present, 798 data, 799 &This->cursor.hotspot, 800 This->cursor.visible) == D3D_OK; 801 } 802 803 NineSurface9_UnlockRect(surf); 804 } 805 pipe->transfer_unmap(pipe, transfer); 806 807 /* hide cursor if we emulate it */ 808 if (!hw_cursor) 809 ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, FALSE); 810 This->cursor.software = !hw_cursor; 811 812 return D3D_OK; 813} 814 815void NINE_WINAPI 816NineDevice9_SetCursorPosition( struct NineDevice9 *This, 817 int X, 818 int Y, 819 DWORD Flags ) 820{ 821 struct NineSwapChain9 *swap = This->swapchains[0]; 822 823 DBG("This=%p X=%d Y=%d Flags=%d\n", This, X, Y, Flags); 824 825 This->cursor.pos.x = X; 826 This->cursor.pos.y = Y; 827 828 if (!This->cursor.software) 829 This->cursor.software = ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos) != D3D_OK; 830} 831 832BOOL NINE_WINAPI 833NineDevice9_ShowCursor( struct NineDevice9 *This, 834 BOOL bShow ) 835{ 836 BOOL old = This->cursor.visible; 837 838 DBG("This=%p bShow=%d\n", This, (int) bShow); 839 840 This->cursor.visible = bShow && (This->cursor.hotspot.x != -1); 841 if (!This->cursor.software) 842 This->cursor.software = ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow) != D3D_OK; 843 844 return old; 845} 846 847HRESULT NINE_WINAPI 848NineDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This, 849 D3DPRESENT_PARAMETERS *pPresentationParameters, 850 IDirect3DSwapChain9 **pSwapChain ) 851{ 852 struct NineSwapChain9 *swapchain, *tmplt = This->swapchains[0]; 853 ID3DPresent *present; 854 HRESULT hr; 855 856 DBG("This=%p pPresentationParameters=%p pSwapChain=%p\n", 857 This, pPresentationParameters, pSwapChain); 858 859 user_assert(pPresentationParameters, D3DERR_INVALIDCALL); 860 user_assert(tmplt->params.Windowed && pPresentationParameters->Windowed, D3DERR_INVALIDCALL); 861 862 /* TODO: this deserves more tests */ 863 if (!pPresentationParameters->hDeviceWindow) 864 pPresentationParameters->hDeviceWindow = This->params.hFocusWindow; 865 866 hr = ID3DPresentGroup_CreateAdditionalPresent(This->present, pPresentationParameters, &present); 867 868 if (FAILED(hr)) 869 return hr; 870 871 hr = NineSwapChain9_new(This, FALSE, present, pPresentationParameters, 872 tmplt->actx, 873 tmplt->params.hDeviceWindow, 874 &swapchain); 875 if (FAILED(hr)) 876 return hr; 877 878 *pSwapChain = (IDirect3DSwapChain9 *)swapchain; 879 return D3D_OK; 880} 881 882HRESULT NINE_WINAPI 883NineDevice9_GetSwapChain( struct NineDevice9 *This, 884 UINT iSwapChain, 885 IDirect3DSwapChain9 **pSwapChain ) 886{ 887 user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL); 888 889 *pSwapChain = NULL; 890 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 891 892 NineUnknown_AddRef(NineUnknown(This->swapchains[iSwapChain])); 893 *pSwapChain = (IDirect3DSwapChain9 *)This->swapchains[iSwapChain]; 894 895 return D3D_OK; 896} 897 898UINT NINE_WINAPI 899NineDevice9_GetNumberOfSwapChains( struct NineDevice9 *This ) 900{ 901 return This->nswapchains; 902} 903 904HRESULT NINE_WINAPI 905NineDevice9_Reset( struct NineDevice9 *This, 906 D3DPRESENT_PARAMETERS *pPresentationParameters ) 907{ 908 HRESULT hr = D3D_OK; 909 unsigned i; 910 911 DBG("This=%p pPresentationParameters=%p\n", This, pPresentationParameters); 912 913 if (NineSwapChain9_GetOccluded(This->swapchains[0])) { 914 This->device_needs_reset = TRUE; 915 return D3DERR_DEVICELOST; 916 } 917 918 for (i = 0; i < This->nswapchains; ++i) { 919 D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i]; 920 hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL); 921 if (hr != D3D_OK) 922 break; 923 } 924 925 nine_csmt_process(This); 926 nine_state_clear(&This->state, TRUE); 927 nine_context_clear(This); 928 929 NineDevice9_SetDefaultState(This, TRUE); 930 NineDevice9_SetRenderTarget( 931 This, 0, (IDirect3DSurface9 *)This->swapchains[0]->buffers[0]); 932 /* XXX: better use GetBackBuffer here ? */ 933 934 This->device_needs_reset = (hr != D3D_OK); 935 return hr; 936} 937 938HRESULT NINE_WINAPI 939NineDevice9_Present( struct NineDevice9 *This, 940 const RECT *pSourceRect, 941 const RECT *pDestRect, 942 HWND hDestWindowOverride, 943 const RGNDATA *pDirtyRegion ) 944{ 945 unsigned i; 946 HRESULT hr; 947 948 DBG("This=%p pSourceRect=%p pDestRect=%p hDestWindowOverride=%p pDirtyRegion=%p\n", 949 This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); 950 951 /* XXX is this right? */ 952 for (i = 0; i < This->nswapchains; ++i) { 953 hr = NineSwapChain9_Present(This->swapchains[i], pSourceRect, pDestRect, 954 hDestWindowOverride, pDirtyRegion, 0); 955 if (FAILED(hr)) { return hr; } 956 } 957 958 return D3D_OK; 959} 960 961HRESULT NINE_WINAPI 962NineDevice9_GetBackBuffer( struct NineDevice9 *This, 963 UINT iSwapChain, 964 UINT iBackBuffer, 965 D3DBACKBUFFER_TYPE Type, 966 IDirect3DSurface9 **ppBackBuffer ) 967{ 968 user_assert(ppBackBuffer != NULL, D3DERR_INVALIDCALL); 969 /* return NULL on error */ 970 *ppBackBuffer = NULL; 971 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 972 973 return NineSwapChain9_GetBackBuffer(This->swapchains[iSwapChain], 974 iBackBuffer, Type, ppBackBuffer); 975} 976 977HRESULT NINE_WINAPI 978NineDevice9_GetRasterStatus( struct NineDevice9 *This, 979 UINT iSwapChain, 980 D3DRASTER_STATUS *pRasterStatus ) 981{ 982 user_assert(pRasterStatus != NULL, D3DERR_INVALIDCALL); 983 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 984 985 return NineSwapChain9_GetRasterStatus(This->swapchains[iSwapChain], 986 pRasterStatus); 987} 988 989HRESULT NINE_WINAPI 990NineDevice9_SetDialogBoxMode( struct NineDevice9 *This, 991 BOOL bEnableDialogs ) 992{ 993 STUB(D3DERR_INVALIDCALL); 994} 995 996void NINE_WINAPI 997NineDevice9_SetGammaRamp( struct NineDevice9 *This, 998 UINT iSwapChain, 999 DWORD Flags, 1000 const D3DGAMMARAMP *pRamp ) 1001{ 1002 DBG("This=%p iSwapChain=%u Flags=%x pRamp=%p\n", This, 1003 iSwapChain, Flags, pRamp); 1004 1005 user_warn(iSwapChain >= This->nswapchains); 1006 user_warn(!pRamp); 1007 1008 if (pRamp && (iSwapChain < This->nswapchains)) { 1009 struct NineSwapChain9 *swap = This->swapchains[iSwapChain]; 1010 swap->gamma = *pRamp; 1011 ID3DPresent_SetGammaRamp(swap->present, pRamp, swap->params.hDeviceWindow); 1012 } 1013} 1014 1015void NINE_WINAPI 1016NineDevice9_GetGammaRamp( struct NineDevice9 *This, 1017 UINT iSwapChain, 1018 D3DGAMMARAMP *pRamp ) 1019{ 1020 DBG("This=%p iSwapChain=%u pRamp=%p\n", This, iSwapChain, pRamp); 1021 1022 user_warn(iSwapChain >= This->nswapchains); 1023 user_warn(!pRamp); 1024 1025 if (pRamp && (iSwapChain < This->nswapchains)) 1026 *pRamp = This->swapchains[iSwapChain]->gamma; 1027} 1028 1029HRESULT NINE_WINAPI 1030NineDevice9_CreateTexture( struct NineDevice9 *This, 1031 UINT Width, 1032 UINT Height, 1033 UINT Levels, 1034 DWORD Usage, 1035 D3DFORMAT Format, 1036 D3DPOOL Pool, 1037 IDirect3DTexture9 **ppTexture, 1038 HANDLE *pSharedHandle ) 1039{ 1040 struct NineTexture9 *tex; 1041 HRESULT hr; 1042 1043 DBG("This=%p Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s " 1044 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Levels, 1045 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), 1046 nine_D3DPOOL_to_str(Pool), ppTexture, pSharedHandle); 1047 1048 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DMAP | 1049 D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET | 1050 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI; 1051 1052 *ppTexture = NULL; 1053 1054 hr = NineTexture9_new(This, Width, Height, Levels, Usage, Format, Pool, 1055 &tex, pSharedHandle); 1056 if (SUCCEEDED(hr)) 1057 *ppTexture = (IDirect3DTexture9 *)tex; 1058 1059 return hr; 1060} 1061 1062HRESULT NINE_WINAPI 1063NineDevice9_CreateVolumeTexture( struct NineDevice9 *This, 1064 UINT Width, 1065 UINT Height, 1066 UINT Depth, 1067 UINT Levels, 1068 DWORD Usage, 1069 D3DFORMAT Format, 1070 D3DPOOL Pool, 1071 IDirect3DVolumeTexture9 **ppVolumeTexture, 1072 HANDLE *pSharedHandle ) 1073{ 1074 struct NineVolumeTexture9 *tex; 1075 HRESULT hr; 1076 1077 DBG("This=%p Width=%u Height=%u Depth=%u Levels=%u Usage=%s Format=%s Pool=%s " 1078 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Depth, Levels, 1079 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), 1080 nine_D3DPOOL_to_str(Pool), ppVolumeTexture, pSharedHandle); 1081 1082 Usage &= D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | 1083 D3DUSAGE_SOFTWAREPROCESSING; 1084 1085 *ppVolumeTexture = NULL; 1086 1087 hr = NineVolumeTexture9_new(This, Width, Height, Depth, Levels, 1088 Usage, Format, Pool, &tex, pSharedHandle); 1089 if (SUCCEEDED(hr)) 1090 *ppVolumeTexture = (IDirect3DVolumeTexture9 *)tex; 1091 1092 return hr; 1093} 1094 1095HRESULT NINE_WINAPI 1096NineDevice9_CreateCubeTexture( struct NineDevice9 *This, 1097 UINT EdgeLength, 1098 UINT Levels, 1099 DWORD Usage, 1100 D3DFORMAT Format, 1101 D3DPOOL Pool, 1102 IDirect3DCubeTexture9 **ppCubeTexture, 1103 HANDLE *pSharedHandle ) 1104{ 1105 struct NineCubeTexture9 *tex; 1106 HRESULT hr; 1107 1108 DBG("This=%p EdgeLength=%u Levels=%u Usage=%s Format=%s Pool=%s ppOut=%p " 1109 "pSharedHandle=%p\n", This, EdgeLength, Levels, 1110 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), 1111 nine_D3DPOOL_to_str(Pool), ppCubeTexture, pSharedHandle); 1112 1113 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DYNAMIC | 1114 D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET | 1115 D3DUSAGE_SOFTWAREPROCESSING; 1116 1117 *ppCubeTexture = NULL; 1118 1119 hr = NineCubeTexture9_new(This, EdgeLength, Levels, Usage, Format, Pool, 1120 &tex, pSharedHandle); 1121 if (SUCCEEDED(hr)) 1122 *ppCubeTexture = (IDirect3DCubeTexture9 *)tex; 1123 1124 return hr; 1125} 1126 1127HRESULT NINE_WINAPI 1128NineDevice9_CreateVertexBuffer( struct NineDevice9 *This, 1129 UINT Length, 1130 DWORD Usage, 1131 DWORD FVF, 1132 D3DPOOL Pool, 1133 IDirect3DVertexBuffer9 **ppVertexBuffer, 1134 HANDLE *pSharedHandle ) 1135{ 1136 struct NineVertexBuffer9 *buf; 1137 HRESULT hr; 1138 D3DVERTEXBUFFER_DESC desc; 1139 1140 DBG("This=%p Length=%u Usage=%x FVF=%x Pool=%u ppOut=%p pSharedHandle=%p\n", 1141 This, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle); 1142 1143 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE); 1144 1145 desc.Format = D3DFMT_VERTEXDATA; 1146 desc.Type = D3DRTYPE_VERTEXBUFFER; 1147 desc.Usage = Usage & 1148 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | 1149 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | 1150 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI | 1151 D3DUSAGE_WRITEONLY); 1152 desc.Pool = Pool; 1153 desc.Size = Length; 1154 desc.FVF = FVF; 1155 1156 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1157 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL); 1158 1159 hr = NineVertexBuffer9_new(This, &desc, &buf); 1160 if (SUCCEEDED(hr)) 1161 *ppVertexBuffer = (IDirect3DVertexBuffer9 *)buf; 1162 return hr; 1163} 1164 1165HRESULT NINE_WINAPI 1166NineDevice9_CreateIndexBuffer( struct NineDevice9 *This, 1167 UINT Length, 1168 DWORD Usage, 1169 D3DFORMAT Format, 1170 D3DPOOL Pool, 1171 IDirect3DIndexBuffer9 **ppIndexBuffer, 1172 HANDLE *pSharedHandle ) 1173{ 1174 struct NineIndexBuffer9 *buf; 1175 HRESULT hr; 1176 D3DINDEXBUFFER_DESC desc; 1177 1178 DBG("This=%p Length=%u Usage=%x Format=%s Pool=%u ppOut=%p " 1179 "pSharedHandle=%p\n", This, Length, Usage, 1180 d3dformat_to_string(Format), Pool, ppIndexBuffer, pSharedHandle); 1181 1182 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE); 1183 1184 desc.Format = Format; 1185 desc.Type = D3DRTYPE_INDEXBUFFER; 1186 desc.Usage = Usage & 1187 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | 1188 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | 1189 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_WRITEONLY); 1190 desc.Pool = Pool; 1191 desc.Size = Length; 1192 1193 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1194 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL); 1195 1196 hr = NineIndexBuffer9_new(This, &desc, &buf); 1197 if (SUCCEEDED(hr)) 1198 *ppIndexBuffer = (IDirect3DIndexBuffer9 *)buf; 1199 return hr; 1200} 1201 1202static HRESULT 1203create_zs_or_rt_surface(struct NineDevice9 *This, 1204 unsigned type, /* 0 = RT, 1 = ZS, 2 = plain */ 1205 D3DPOOL Pool, 1206 UINT Width, UINT Height, 1207 D3DFORMAT Format, 1208 D3DMULTISAMPLE_TYPE MultiSample, 1209 DWORD MultisampleQuality, 1210 BOOL Discard_or_Lockable, 1211 IDirect3DSurface9 **ppSurface, 1212 HANDLE *pSharedHandle) 1213{ 1214 struct NineSurface9 *surface; 1215 HRESULT hr; 1216 D3DSURFACE_DESC desc; 1217 1218 DBG("This=%p type=%u Pool=%s Width=%u Height=%u Format=%s MS=%u Quality=%u " 1219 "Discard_or_Lockable=%i ppSurface=%p pSharedHandle=%p\n", 1220 This, type, nine_D3DPOOL_to_str(Pool), Width, Height, 1221 d3dformat_to_string(Format), MultiSample, MultisampleQuality, 1222 Discard_or_Lockable, ppSurface, pSharedHandle); 1223 1224 if (pSharedHandle) 1225 DBG("FIXME Used shared handle! This option isn't probably handled correctly!\n"); 1226 1227 user_assert(Width && Height, D3DERR_INVALIDCALL); 1228 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL); 1229 1230 desc.Format = Format; 1231 desc.Type = D3DRTYPE_SURFACE; 1232 desc.Usage = 0; 1233 desc.Pool = Pool; 1234 desc.MultiSampleType = MultiSample; 1235 desc.MultiSampleQuality = MultisampleQuality; 1236 desc.Width = Width; 1237 desc.Height = Height; 1238 switch (type) { 1239 case 0: desc.Usage = D3DUSAGE_RENDERTARGET; break; 1240 case 1: desc.Usage = D3DUSAGE_DEPTHSTENCIL; break; 1241 default: assert(type == 2); break; 1242 } 1243 1244 hr = NineSurface9_new(This, NULL, NULL, NULL, 0, 0, 0, &desc, &surface); 1245 if (SUCCEEDED(hr)) { 1246 *ppSurface = (IDirect3DSurface9 *)surface; 1247 1248 if (surface->base.resource && Discard_or_Lockable && (type != 1)) 1249 surface->base.resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE; 1250 } 1251 1252 return hr; 1253} 1254 1255HRESULT NINE_WINAPI 1256NineDevice9_CreateRenderTarget( struct NineDevice9 *This, 1257 UINT Width, 1258 UINT Height, 1259 D3DFORMAT Format, 1260 D3DMULTISAMPLE_TYPE MultiSample, 1261 DWORD MultisampleQuality, 1262 BOOL Lockable, 1263 IDirect3DSurface9 **ppSurface, 1264 HANDLE *pSharedHandle ) 1265{ 1266 *ppSurface = NULL; 1267 return create_zs_or_rt_surface(This, 0, D3DPOOL_DEFAULT, 1268 Width, Height, Format, 1269 MultiSample, MultisampleQuality, 1270 Lockable, ppSurface, pSharedHandle); 1271} 1272 1273HRESULT NINE_WINAPI 1274NineDevice9_CreateDepthStencilSurface( struct NineDevice9 *This, 1275 UINT Width, 1276 UINT Height, 1277 D3DFORMAT Format, 1278 D3DMULTISAMPLE_TYPE MultiSample, 1279 DWORD MultisampleQuality, 1280 BOOL Discard, 1281 IDirect3DSurface9 **ppSurface, 1282 HANDLE *pSharedHandle ) 1283{ 1284 *ppSurface = NULL; 1285 if (!depth_stencil_format(Format)) 1286 return D3DERR_NOTAVAILABLE; 1287 return create_zs_or_rt_surface(This, 1, D3DPOOL_DEFAULT, 1288 Width, Height, Format, 1289 MultiSample, MultisampleQuality, 1290 Discard, ppSurface, pSharedHandle); 1291} 1292 1293HRESULT NINE_WINAPI 1294NineDevice9_UpdateSurface( struct NineDevice9 *This, 1295 IDirect3DSurface9 *pSourceSurface, 1296 const RECT *pSourceRect, 1297 IDirect3DSurface9 *pDestinationSurface, 1298 const POINT *pDestPoint ) 1299{ 1300 struct NineSurface9 *dst = NineSurface9(pDestinationSurface); 1301 struct NineSurface9 *src = NineSurface9(pSourceSurface); 1302 int copy_width, copy_height; 1303 RECT destRect; 1304 1305 DBG("This=%p pSourceSurface=%p pDestinationSurface=%p " 1306 "pSourceRect=%p pDestPoint=%p\n", This, 1307 pSourceSurface, pDestinationSurface, pSourceRect, pDestPoint); 1308 if (pSourceRect) 1309 DBG("pSourceRect = (%u,%u)-(%u,%u)\n", 1310 pSourceRect->left, pSourceRect->top, 1311 pSourceRect->right, pSourceRect->bottom); 1312 if (pDestPoint) 1313 DBG("pDestPoint = (%u,%u)\n", pDestPoint->x, pDestPoint->y); 1314 1315 user_assert(dst && src, D3DERR_INVALIDCALL); 1316 1317 user_assert(dst->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1318 user_assert(src->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1319 1320 user_assert(dst->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL); 1321 user_assert(src->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL); 1322 1323 user_assert(!src->lock_count, D3DERR_INVALIDCALL); 1324 user_assert(!dst->lock_count, D3DERR_INVALIDCALL); 1325 1326 user_assert(dst->desc.Format == src->desc.Format, D3DERR_INVALIDCALL); 1327 user_assert(!depth_stencil_format(dst->desc.Format), D3DERR_INVALIDCALL); 1328 1329 if (pSourceRect) { 1330 copy_width = pSourceRect->right - pSourceRect->left; 1331 copy_height = pSourceRect->bottom - pSourceRect->top; 1332 1333 user_assert(pSourceRect->left >= 0 && 1334 copy_width > 0 && 1335 pSourceRect->right <= src->desc.Width && 1336 pSourceRect->top >= 0 && 1337 copy_height > 0 && 1338 pSourceRect->bottom <= src->desc.Height, 1339 D3DERR_INVALIDCALL); 1340 } else { 1341 copy_width = src->desc.Width; 1342 copy_height = src->desc.Height; 1343 } 1344 1345 destRect.right = copy_width; 1346 destRect.bottom = copy_height; 1347 1348 if (pDestPoint) { 1349 user_assert(pDestPoint->x >= 0 && pDestPoint->y >= 0, 1350 D3DERR_INVALIDCALL); 1351 destRect.right += pDestPoint->x; 1352 destRect.bottom += pDestPoint->y; 1353 } 1354 1355 user_assert(destRect.right <= dst->desc.Width && 1356 destRect.bottom <= dst->desc.Height, 1357 D3DERR_INVALIDCALL); 1358 1359 if (compressed_format(dst->desc.Format)) { 1360 const unsigned w = util_format_get_blockwidth(dst->base.info.format); 1361 const unsigned h = util_format_get_blockheight(dst->base.info.format); 1362 1363 if (pDestPoint) { 1364 user_assert(!(pDestPoint->x % w) && !(pDestPoint->y % h), 1365 D3DERR_INVALIDCALL); 1366 } 1367 1368 if (pSourceRect) { 1369 user_assert(!(pSourceRect->left % w) && !(pSourceRect->top % h), 1370 D3DERR_INVALIDCALL); 1371 } 1372 if (!(copy_width == src->desc.Width && 1373 copy_width == dst->desc.Width && 1374 copy_height == src->desc.Height && 1375 copy_height == dst->desc.Height)) { 1376 user_assert(!(copy_width % w) && !(copy_height % h), 1377 D3DERR_INVALIDCALL); 1378 } 1379 } 1380 1381 NineSurface9_CopyMemToDefault(dst, src, pDestPoint, pSourceRect); 1382 1383 return D3D_OK; 1384} 1385 1386HRESULT NINE_WINAPI 1387NineDevice9_UpdateTexture( struct NineDevice9 *This, 1388 IDirect3DBaseTexture9 *pSourceTexture, 1389 IDirect3DBaseTexture9 *pDestinationTexture ) 1390{ 1391 struct NineBaseTexture9 *dstb = NineBaseTexture9(pDestinationTexture); 1392 struct NineBaseTexture9 *srcb = NineBaseTexture9(pSourceTexture); 1393 unsigned l, m; 1394 unsigned last_src_level, last_dst_level; 1395 RECT rect; 1396 1397 DBG("This=%p pSourceTexture=%p pDestinationTexture=%p\n", This, 1398 pSourceTexture, pDestinationTexture); 1399 1400 user_assert(pSourceTexture && pDestinationTexture, D3DERR_INVALIDCALL); 1401 user_assert(pSourceTexture != pDestinationTexture, D3DERR_INVALIDCALL); 1402 1403 user_assert(dstb->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1404 user_assert(srcb->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1405 user_assert(dstb->base.type == srcb->base.type, D3DERR_INVALIDCALL); 1406 user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) || 1407 dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP, D3DERR_INVALIDCALL); 1408 1409 /* Spec: Failure if 1410 * . Different formats 1411 * . Fewer src levels than dst levels (if the opposite, only matching levels 1412 * are supposed to be copied) 1413 * . Levels do not match 1414 * DDI: Actually the above should pass because of legacy applications 1415 * Do what you want about these, but you shouldn't crash. 1416 * However driver can expect that the top dimension is greater for src than dst. 1417 * Wine tests: Every combination that passes the initial checks should pass. 1418 * . Different formats => conversion driver and format dependent. 1419 * . 1 level, but size not matching => copy is done (and even crash if src bigger 1420 * than dst. For the case where dst bigger, wine doesn't test if a stretch is applied 1421 * or if a subrect is copied). 1422 * . 8x8 4 sublevels -> 7x7 2 sublevels => driver dependent, On NV seems to be 4x4 subrect 1423 * copied to 7x7. 1424 * 1425 * From these, the proposal is: 1426 * . Different formats -> use util_format_translate to translate if possible for surfaces. 1427 * Accept ARGB/XRGB for Volumes. Do nothing for the other combinations 1428 * . First level copied -> the first level such that src is smaller or equal to dst first level 1429 * . number of levels copied -> as long as it fits and textures have levels 1430 * That should satisfy the constraints (and instead of crashing for some cases we return D3D_OK) 1431 */ 1432 1433 last_src_level = (srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ? 0 : srcb->base.info.last_level; 1434 last_dst_level = (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ? 0 : dstb->base.info.last_level; 1435 1436 for (m = 0; m <= last_src_level; ++m) { 1437 unsigned w = u_minify(srcb->base.info.width0, m); 1438 unsigned h = u_minify(srcb->base.info.height0, m); 1439 unsigned d = u_minify(srcb->base.info.depth0, m); 1440 1441 if (w <= dstb->base.info.width0 && 1442 h <= dstb->base.info.height0 && 1443 d <= dstb->base.info.depth0) 1444 break; 1445 } 1446 user_assert(m <= last_src_level, D3D_OK); 1447 1448 last_dst_level = MIN2(srcb->base.info.last_level - m, last_dst_level); 1449 1450 if (dstb->base.type == D3DRTYPE_TEXTURE) { 1451 struct NineTexture9 *dst = NineTexture9(dstb); 1452 struct NineTexture9 *src = NineTexture9(srcb); 1453 1454 if (src->dirty_rect.width == 0) 1455 return D3D_OK; 1456 1457 pipe_box_to_rect(&rect, &src->dirty_rect); 1458 for (l = 0; l < m; ++l) 1459 rect_minify_inclusive(&rect); 1460 1461 for (l = 0; l <= last_dst_level; ++l, ++m) { 1462 fit_rect_format_inclusive(dst->base.base.info.format, 1463 &rect, 1464 dst->surfaces[l]->desc.Width, 1465 dst->surfaces[l]->desc.Height); 1466 NineSurface9_CopyMemToDefault(dst->surfaces[l], 1467 src->surfaces[m], 1468 (POINT *)&rect, 1469 &rect); 1470 rect_minify_inclusive(&rect); 1471 } 1472 u_box_origin_2d(0, 0, &src->dirty_rect); 1473 } else 1474 if (dstb->base.type == D3DRTYPE_CUBETEXTURE) { 1475 struct NineCubeTexture9 *dst = NineCubeTexture9(dstb); 1476 struct NineCubeTexture9 *src = NineCubeTexture9(srcb); 1477 unsigned z; 1478 1479 /* GPUs usually have them stored as arrays of mip-mapped 2D textures. */ 1480 for (z = 0; z < 6; ++z) { 1481 if (src->dirty_rect[z].width == 0) 1482 continue; 1483 1484 pipe_box_to_rect(&rect, &src->dirty_rect[z]); 1485 for (l = 0; l < m; ++l) 1486 rect_minify_inclusive(&rect); 1487 1488 for (l = 0; l <= last_dst_level; ++l, ++m) { 1489 fit_rect_format_inclusive(dst->base.base.info.format, 1490 &rect, 1491 dst->surfaces[l * 6 + z]->desc.Width, 1492 dst->surfaces[l * 6 + z]->desc.Height); 1493 NineSurface9_CopyMemToDefault(dst->surfaces[l * 6 + z], 1494 src->surfaces[m * 6 + z], 1495 (POINT *)&rect, 1496 &rect); 1497 rect_minify_inclusive(&rect); 1498 } 1499 u_box_origin_2d(0, 0, &src->dirty_rect[z]); 1500 m -= l; 1501 } 1502 } else 1503 if (dstb->base.type == D3DRTYPE_VOLUMETEXTURE) { 1504 struct NineVolumeTexture9 *dst = NineVolumeTexture9(dstb); 1505 struct NineVolumeTexture9 *src = NineVolumeTexture9(srcb); 1506 1507 if (src->dirty_box.width == 0) 1508 return D3D_OK; 1509 for (l = 0; l <= last_dst_level; ++l, ++m) 1510 NineVolume9_CopyMemToDefault(dst->volumes[l], 1511 src->volumes[m], 0, 0, 0, NULL); 1512 u_box_3d(0, 0, 0, 0, 0, 0, &src->dirty_box); 1513 } else{ 1514 assert(!"invalid texture type"); 1515 } 1516 1517 if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) { 1518 dstb->dirty_mip = TRUE; 1519 NineBaseTexture9_GenerateMipSubLevels(dstb); 1520 } 1521 1522 return D3D_OK; 1523} 1524 1525HRESULT NINE_WINAPI 1526NineDevice9_GetRenderTargetData( struct NineDevice9 *This, 1527 IDirect3DSurface9 *pRenderTarget, 1528 IDirect3DSurface9 *pDestSurface ) 1529{ 1530 struct NineSurface9 *dst = NineSurface9(pDestSurface); 1531 struct NineSurface9 *src = NineSurface9(pRenderTarget); 1532 1533 DBG("This=%p pRenderTarget=%p pDestSurface=%p\n", 1534 This, pRenderTarget, pDestSurface); 1535 1536 user_assert(pRenderTarget && pDestSurface, D3DERR_INVALIDCALL); 1537 1538 user_assert(dst->desc.Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1539 user_assert(src->desc.Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1540 1541 user_assert(dst->desc.MultiSampleType < 2, D3DERR_INVALIDCALL); 1542 user_assert(src->desc.MultiSampleType < 2, D3DERR_INVALIDCALL); 1543 1544 user_assert(src->desc.Width == dst->desc.Width, D3DERR_INVALIDCALL); 1545 user_assert(src->desc.Height == dst->desc.Height, D3DERR_INVALIDCALL); 1546 1547 user_assert(src->desc.Format != D3DFMT_NULL, D3DERR_INVALIDCALL); 1548 1549 NineSurface9_CopyDefaultToMem(dst, src); 1550 1551 return D3D_OK; 1552} 1553 1554HRESULT NINE_WINAPI 1555NineDevice9_GetFrontBufferData( struct NineDevice9 *This, 1556 UINT iSwapChain, 1557 IDirect3DSurface9 *pDestSurface ) 1558{ 1559 DBG("This=%p iSwapChain=%u pDestSurface=%p\n", This, 1560 iSwapChain, pDestSurface); 1561 1562 user_assert(pDestSurface != NULL, D3DERR_INVALIDCALL); 1563 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); 1564 1565 return NineSwapChain9_GetFrontBufferData(This->swapchains[iSwapChain], 1566 pDestSurface); 1567} 1568 1569HRESULT NINE_WINAPI 1570NineDevice9_StretchRect( struct NineDevice9 *This, 1571 IDirect3DSurface9 *pSourceSurface, 1572 const RECT *pSourceRect, 1573 IDirect3DSurface9 *pDestSurface, 1574 const RECT *pDestRect, 1575 D3DTEXTUREFILTERTYPE Filter ) 1576{ 1577 struct pipe_screen *screen = This->screen; 1578 struct NineSurface9 *dst = NineSurface9(pDestSurface); 1579 struct NineSurface9 *src = NineSurface9(pSourceSurface); 1580 struct pipe_resource *dst_res = NineSurface9_GetResource(dst); 1581 struct pipe_resource *src_res = NineSurface9_GetResource(src); 1582 boolean zs; 1583 struct pipe_blit_info blit; 1584 boolean scaled, clamped, ms, flip_x = FALSE, flip_y = FALSE; 1585 1586 DBG("This=%p pSourceSurface=%p pSourceRect=%p pDestSurface=%p " 1587 "pDestRect=%p Filter=%u\n", 1588 This, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter); 1589 if (pSourceRect) 1590 DBG("pSourceRect=(%u,%u)-(%u,%u)\n", 1591 pSourceRect->left, pSourceRect->top, 1592 pSourceRect->right, pSourceRect->bottom); 1593 if (pDestRect) 1594 DBG("pDestRect=(%u,%u)-(%u,%u)\n", pDestRect->left, pDestRect->top, 1595 pDestRect->right, pDestRect->bottom); 1596 1597 user_assert(dst->base.pool == D3DPOOL_DEFAULT && 1598 src->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1599 zs = util_format_is_depth_or_stencil(dst_res->format); 1600 user_assert(!zs || !This->in_scene, D3DERR_INVALIDCALL); 1601 user_assert(!zs || !pSourceRect || 1602 (pSourceRect->left == 0 && 1603 pSourceRect->top == 0 && 1604 pSourceRect->right == src->desc.Width && 1605 pSourceRect->bottom == src->desc.Height), D3DERR_INVALIDCALL); 1606 user_assert(!zs || !pDestRect || 1607 (pDestRect->left == 0 && 1608 pDestRect->top == 0 && 1609 pDestRect->right == dst->desc.Width && 1610 pDestRect->bottom == dst->desc.Height), D3DERR_INVALIDCALL); 1611 user_assert(!zs || 1612 (dst->desc.Width == src->desc.Width && 1613 dst->desc.Height == src->desc.Height), D3DERR_INVALIDCALL); 1614 user_assert(zs || !util_format_is_depth_or_stencil(src_res->format), 1615 D3DERR_INVALIDCALL); 1616 user_assert(!zs || dst->desc.Format == src->desc.Format, 1617 D3DERR_INVALIDCALL); 1618 user_assert(screen->is_format_supported(screen, src_res->format, 1619 src_res->target, 1620 src_res->nr_samples, 1621 PIPE_BIND_SAMPLER_VIEW), 1622 D3DERR_INVALIDCALL); 1623 1624 /* We might want to permit these, but wine thinks we shouldn't. */ 1625 user_assert(!pDestRect || 1626 (pDestRect->left <= pDestRect->right && 1627 pDestRect->top <= pDestRect->bottom), D3DERR_INVALIDCALL); 1628 user_assert(!pSourceRect || 1629 (pSourceRect->left <= pSourceRect->right && 1630 pSourceRect->top <= pSourceRect->bottom), D3DERR_INVALIDCALL); 1631 1632 memset(&blit, 0, sizeof(blit)); 1633 blit.dst.resource = dst_res; 1634 blit.dst.level = dst->level; 1635 blit.dst.box.z = dst->layer; 1636 blit.dst.box.depth = 1; 1637 blit.dst.format = dst_res->format; 1638 if (pDestRect) { 1639 flip_x = pDestRect->left > pDestRect->right; 1640 if (flip_x) { 1641 blit.dst.box.x = pDestRect->right; 1642 blit.dst.box.width = pDestRect->left - pDestRect->right; 1643 } else { 1644 blit.dst.box.x = pDestRect->left; 1645 blit.dst.box.width = pDestRect->right - pDestRect->left; 1646 } 1647 flip_y = pDestRect->top > pDestRect->bottom; 1648 if (flip_y) { 1649 blit.dst.box.y = pDestRect->bottom; 1650 blit.dst.box.height = pDestRect->top - pDestRect->bottom; 1651 } else { 1652 blit.dst.box.y = pDestRect->top; 1653 blit.dst.box.height = pDestRect->bottom - pDestRect->top; 1654 } 1655 } else { 1656 blit.dst.box.x = 0; 1657 blit.dst.box.y = 0; 1658 blit.dst.box.width = dst->desc.Width; 1659 blit.dst.box.height = dst->desc.Height; 1660 } 1661 blit.src.resource = src_res; 1662 blit.src.level = src->level; 1663 blit.src.box.z = src->layer; 1664 blit.src.box.depth = 1; 1665 blit.src.format = src_res->format; 1666 if (pSourceRect) { 1667 if (flip_x ^ (pSourceRect->left > pSourceRect->right)) { 1668 blit.src.box.x = pSourceRect->right; 1669 blit.src.box.width = pSourceRect->left - pSourceRect->right; 1670 } else { 1671 blit.src.box.x = pSourceRect->left; 1672 blit.src.box.width = pSourceRect->right - pSourceRect->left; 1673 } 1674 if (flip_y ^ (pSourceRect->top > pSourceRect->bottom)) { 1675 blit.src.box.y = pSourceRect->bottom; 1676 blit.src.box.height = pSourceRect->top - pSourceRect->bottom; 1677 } else { 1678 blit.src.box.y = pSourceRect->top; 1679 blit.src.box.height = pSourceRect->bottom - pSourceRect->top; 1680 } 1681 } else { 1682 blit.src.box.x = flip_x ? src->desc.Width : 0; 1683 blit.src.box.y = flip_y ? src->desc.Height : 0; 1684 blit.src.box.width = flip_x ? -src->desc.Width : src->desc.Width; 1685 blit.src.box.height = flip_y ? -src->desc.Height : src->desc.Height; 1686 } 1687 blit.mask = zs ? PIPE_MASK_ZS : PIPE_MASK_RGBA; 1688 blit.filter = Filter == D3DTEXF_LINEAR ? 1689 PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST; 1690 blit.scissor_enable = FALSE; 1691 blit.alpha_blend = FALSE; 1692 1693 /* If both of a src and dst dimension are negative, flip them. */ 1694 if (blit.dst.box.width < 0 && blit.src.box.width < 0) { 1695 blit.dst.box.width = -blit.dst.box.width; 1696 blit.src.box.width = -blit.src.box.width; 1697 } 1698 if (blit.dst.box.height < 0 && blit.src.box.height < 0) { 1699 blit.dst.box.height = -blit.dst.box.height; 1700 blit.src.box.height = -blit.src.box.height; 1701 } 1702 scaled = 1703 blit.dst.box.width != blit.src.box.width || 1704 blit.dst.box.height != blit.src.box.height; 1705 1706 user_assert(!scaled || dst != src, D3DERR_INVALIDCALL); 1707 user_assert(!scaled || 1708 !NineSurface9_IsOffscreenPlain(dst), D3DERR_INVALIDCALL); 1709 user_assert(!NineSurface9_IsOffscreenPlain(dst) || 1710 NineSurface9_IsOffscreenPlain(src), D3DERR_INVALIDCALL); 1711 user_assert(NineSurface9_IsOffscreenPlain(dst) || 1712 dst->desc.Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL), 1713 D3DERR_INVALIDCALL); 1714 user_assert(!scaled || 1715 (!util_format_is_compressed(dst->base.info.format) && 1716 !util_format_is_compressed(src->base.info.format)), 1717 D3DERR_INVALIDCALL); 1718 1719 user_warn(src == dst && 1720 u_box_test_intersection_2d(&blit.src.box, &blit.dst.box)); 1721 1722 /* Check for clipping/clamping: */ 1723 { 1724 struct pipe_box box; 1725 int xy; 1726 1727 xy = u_box_clip_2d(&box, &blit.dst.box, 1728 dst->desc.Width, dst->desc.Height); 1729 if (xy < 0) 1730 return D3D_OK; 1731 if (xy == 0) 1732 xy = u_box_clip_2d(&box, &blit.src.box, 1733 src->desc.Width, src->desc.Height); 1734 clamped = !!xy; 1735 } 1736 1737 ms = (dst->desc.MultiSampleType != src->desc.MultiSampleType) || 1738 (dst->desc.MultiSampleQuality != src->desc.MultiSampleQuality); 1739 1740 if (clamped || scaled || (blit.dst.format != blit.src.format) || ms) { 1741 DBG("using pipe->blit()\n"); 1742 /* TODO: software scaling */ 1743 user_assert(screen->is_format_supported(screen, dst_res->format, 1744 dst_res->target, 1745 dst_res->nr_samples, 1746 zs ? PIPE_BIND_DEPTH_STENCIL : 1747 PIPE_BIND_RENDER_TARGET), 1748 D3DERR_INVALIDCALL); 1749 1750 nine_context_blit(This, (struct NineUnknown *)dst, 1751 (struct NineUnknown *)src, &blit); 1752 } else { 1753 assert(blit.dst.box.x >= 0 && blit.dst.box.y >= 0 && 1754 blit.src.box.x >= 0 && blit.src.box.y >= 0 && 1755 blit.dst.box.x + blit.dst.box.width <= dst->desc.Width && 1756 blit.src.box.x + blit.src.box.width <= src->desc.Width && 1757 blit.dst.box.y + blit.dst.box.height <= dst->desc.Height && 1758 blit.src.box.y + blit.src.box.height <= src->desc.Height); 1759 /* Or drivers might crash ... */ 1760 DBG("Using resource_copy_region.\n"); 1761 nine_context_resource_copy_region(This, (struct NineUnknown *)dst, 1762 (struct NineUnknown *)src, 1763 blit.dst.resource, blit.dst.level, 1764 &blit.dst.box, 1765 blit.src.resource, blit.src.level, 1766 &blit.src.box); 1767 } 1768 1769 /* Communicate the container it needs to update sublevels - if apply */ 1770 NineSurface9_MarkContainerDirty(dst); 1771 1772 return D3D_OK; 1773} 1774 1775HRESULT NINE_WINAPI 1776NineDevice9_ColorFill( struct NineDevice9 *This, 1777 IDirect3DSurface9 *pSurface, 1778 const RECT *pRect, 1779 D3DCOLOR color ) 1780{ 1781 struct NineSurface9 *surf = NineSurface9(pSurface); 1782 unsigned x, y, w, h; 1783 1784 DBG("This=%p pSurface=%p pRect=%p color=%08x\n", This, 1785 pSurface, pRect, color); 1786 if (pRect) 1787 DBG("pRect=(%u,%u)-(%u,%u)\n", pRect->left, pRect->top, 1788 pRect->right, pRect->bottom); 1789 1790 user_assert(surf->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 1791 1792 user_assert((surf->base.usage & D3DUSAGE_RENDERTARGET) || 1793 NineSurface9_IsOffscreenPlain(surf), D3DERR_INVALIDCALL); 1794 1795 user_assert(surf->desc.Format != D3DFMT_NULL, D3D_OK); 1796 1797 if (pRect) { 1798 x = pRect->left; 1799 y = pRect->top; 1800 w = pRect->right - pRect->left; 1801 h = pRect->bottom - pRect->top; 1802 /* Wine tests: */ 1803 if (compressed_format(surf->desc.Format)) { 1804 const unsigned bw = util_format_get_blockwidth(surf->base.info.format); 1805 const unsigned bh = util_format_get_blockheight(surf->base.info.format); 1806 1807 user_assert(!(x % bw) && !(y % bh) && !(w % bw) && !(h % bh), 1808 D3DERR_INVALIDCALL); 1809 } 1810 } else{ 1811 x = 0; 1812 y = 0; 1813 w = surf->desc.Width; 1814 h = surf->desc.Height; 1815 } 1816 1817 if (surf->base.info.bind & PIPE_BIND_RENDER_TARGET) { 1818 nine_context_clear_render_target(This, surf, color, x, y, w, h); 1819 } else { 1820 D3DLOCKED_RECT lock; 1821 union util_color uc; 1822 HRESULT hr; 1823 /* XXX: lock pRect and fix util_fill_rect */ 1824 hr = NineSurface9_LockRect(surf, &lock, NULL, pRect ? 0 : D3DLOCK_DISCARD); 1825 if (FAILED(hr)) 1826 return hr; 1827 util_pack_color_ub(color >> 16, color >> 8, color >> 0, color >> 24, 1828 surf->base.info.format, &uc); 1829 util_fill_rect(lock.pBits, surf->base.info.format,lock.Pitch, 1830 x, y, w, h, &uc); 1831 NineSurface9_UnlockRect(surf); 1832 } 1833 1834 return D3D_OK; 1835} 1836 1837HRESULT NINE_WINAPI 1838NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This, 1839 UINT Width, 1840 UINT Height, 1841 D3DFORMAT Format, 1842 D3DPOOL Pool, 1843 IDirect3DSurface9 **ppSurface, 1844 HANDLE *pSharedHandle ) 1845{ 1846 HRESULT hr; 1847 1848 DBG("This=%p Width=%u Height=%u Format=%s(0x%x) Pool=%u " 1849 "ppSurface=%p pSharedHandle=%p\n", This, 1850 Width, Height, d3dformat_to_string(Format), Format, Pool, 1851 ppSurface, pSharedHandle); 1852 1853 *ppSurface = NULL; 1854 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT 1855 || Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); 1856 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL); 1857 1858 /* Can be used with StretchRect and ColorFill. It's also always lockable. 1859 */ 1860 hr = create_zs_or_rt_surface(This, 2, Pool, Width, Height, 1861 Format, 1862 D3DMULTISAMPLE_NONE, 0, 1863 TRUE, 1864 ppSurface, pSharedHandle); 1865 if (FAILED(hr)) 1866 DBG("Failed to create surface.\n"); 1867 return hr; 1868} 1869 1870HRESULT NINE_WINAPI 1871NineDevice9_SetRenderTarget( struct NineDevice9 *This, 1872 DWORD RenderTargetIndex, 1873 IDirect3DSurface9 *pRenderTarget ) 1874{ 1875 struct NineSurface9 *rt = NineSurface9(pRenderTarget); 1876 const unsigned i = RenderTargetIndex; 1877 1878 DBG("This=%p RenderTargetIndex=%u pRenderTarget=%p\n", This, 1879 RenderTargetIndex, pRenderTarget); 1880 1881 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL); 1882 user_assert(i != 0 || pRenderTarget, D3DERR_INVALIDCALL); 1883 user_assert(!pRenderTarget || 1884 rt->desc.Usage & D3DUSAGE_RENDERTARGET, D3DERR_INVALIDCALL); 1885 1886 if (i == 0) { 1887 This->state.viewport.X = 0; 1888 This->state.viewport.Y = 0; 1889 This->state.viewport.Width = rt->desc.Width; 1890 This->state.viewport.Height = rt->desc.Height; 1891 This->state.viewport.MinZ = 0.0f; 1892 This->state.viewport.MaxZ = 1.0f; 1893 1894 This->state.scissor.minx = 0; 1895 This->state.scissor.miny = 0; 1896 This->state.scissor.maxx = rt->desc.Width; 1897 This->state.scissor.maxy = rt->desc.Height; 1898 } 1899 1900 if (This->state.rt[i] != NineSurface9(pRenderTarget)) 1901 nine_bind(&This->state.rt[i], pRenderTarget); 1902 1903 nine_context_set_render_target(This, i, rt); 1904 return D3D_OK; 1905} 1906 1907HRESULT NINE_WINAPI 1908NineDevice9_GetRenderTarget( struct NineDevice9 *This, 1909 DWORD RenderTargetIndex, 1910 IDirect3DSurface9 **ppRenderTarget ) 1911{ 1912 const unsigned i = RenderTargetIndex; 1913 1914 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL); 1915 user_assert(ppRenderTarget, D3DERR_INVALIDCALL); 1916 1917 *ppRenderTarget = (IDirect3DSurface9 *)This->state.rt[i]; 1918 if (!This->state.rt[i]) 1919 return D3DERR_NOTFOUND; 1920 1921 NineUnknown_AddRef(NineUnknown(This->state.rt[i])); 1922 return D3D_OK; 1923} 1924 1925HRESULT NINE_WINAPI 1926NineDevice9_SetDepthStencilSurface( struct NineDevice9 *This, 1927 IDirect3DSurface9 *pNewZStencil ) 1928{ 1929 struct NineSurface9 *ds = NineSurface9(pNewZStencil); 1930 DBG("This=%p pNewZStencil=%p\n", This, pNewZStencil); 1931 1932 if (This->state.ds != ds) { 1933 nine_bind(&This->state.ds, ds); 1934 nine_context_set_depth_stencil(This, ds); 1935 } 1936 return D3D_OK; 1937} 1938 1939HRESULT NINE_WINAPI 1940NineDevice9_GetDepthStencilSurface( struct NineDevice9 *This, 1941 IDirect3DSurface9 **ppZStencilSurface ) 1942{ 1943 user_assert(ppZStencilSurface, D3DERR_INVALIDCALL); 1944 1945 *ppZStencilSurface = (IDirect3DSurface9 *)This->state.ds; 1946 if (!This->state.ds) 1947 return D3DERR_NOTFOUND; 1948 1949 NineUnknown_AddRef(NineUnknown(This->state.ds)); 1950 return D3D_OK; 1951} 1952 1953HRESULT NINE_WINAPI 1954NineDevice9_BeginScene( struct NineDevice9 *This ) 1955{ 1956 DBG("This=%p\n", This); 1957 user_assert(!This->in_scene, D3DERR_INVALIDCALL); 1958 This->in_scene = TRUE; 1959 /* Do we want to do anything else here ? */ 1960 return D3D_OK; 1961} 1962 1963HRESULT NINE_WINAPI 1964NineDevice9_EndScene( struct NineDevice9 *This ) 1965{ 1966 DBG("This=%p\n", This); 1967 user_assert(This->in_scene, D3DERR_INVALIDCALL); 1968 This->in_scene = FALSE; 1969 return D3D_OK; 1970} 1971 1972HRESULT NINE_WINAPI 1973NineDevice9_Clear( struct NineDevice9 *This, 1974 DWORD Count, 1975 const D3DRECT *pRects, 1976 DWORD Flags, 1977 D3DCOLOR Color, 1978 float Z, 1979 DWORD Stencil ) 1980{ 1981 struct NineSurface9 *zsbuf_surf = This->state.ds; 1982 1983 DBG("This=%p Count=%u pRects=%p Flags=%x Color=%08x Z=%f Stencil=%x\n", 1984 This, Count, pRects, Flags, Color, Z, Stencil); 1985 1986 user_assert(This->state.ds || !(Flags & NINED3DCLEAR_DEPTHSTENCIL), 1987 D3DERR_INVALIDCALL); 1988 user_assert(!(Flags & D3DCLEAR_STENCIL) || 1989 (zsbuf_surf && 1990 util_format_is_depth_and_stencil(zsbuf_surf->base.info.format)), 1991 D3DERR_INVALIDCALL); 1992#ifdef NINE_STRICT 1993 user_assert((Count && pRects) || (!Count && !pRects), D3DERR_INVALIDCALL); 1994#else 1995 user_warn((pRects && !Count) || (!pRects && Count)); 1996 if (pRects && !Count) 1997 return D3D_OK; 1998 if (!pRects) 1999 Count = 0; 2000#endif 2001 2002 nine_context_clear_fb(This, Count, pRects, Flags, Color, Z, Stencil); 2003 return D3D_OK; 2004} 2005 2006HRESULT NINE_WINAPI 2007NineDevice9_SetTransform( struct NineDevice9 *This, 2008 D3DTRANSFORMSTATETYPE State, 2009 const D3DMATRIX *pMatrix ) 2010{ 2011 struct nine_state *state = This->update; 2012 D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE); 2013 2014 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix); 2015 2016 user_assert(M, D3DERR_INVALIDCALL); 2017 2018 *M = *pMatrix; 2019 if (unlikely(This->is_recording)) { 2020 state->ff.changed.transform[State / 32] |= 1 << (State % 32); 2021 state->changed.group |= NINE_STATE_FF; 2022 } else 2023 nine_context_set_transform(This, State, pMatrix); 2024 2025 return D3D_OK; 2026} 2027 2028HRESULT NINE_WINAPI 2029NineDevice9_GetTransform( struct NineDevice9 *This, 2030 D3DTRANSFORMSTATETYPE State, 2031 D3DMATRIX *pMatrix ) 2032{ 2033 D3DMATRIX *M = nine_state_access_transform(&This->state.ff, State, FALSE); 2034 user_assert(M, D3DERR_INVALIDCALL); 2035 *pMatrix = *M; 2036 return D3D_OK; 2037} 2038 2039HRESULT NINE_WINAPI 2040NineDevice9_MultiplyTransform( struct NineDevice9 *This, 2041 D3DTRANSFORMSTATETYPE State, 2042 const D3DMATRIX *pMatrix ) 2043{ 2044 struct nine_state *state = This->update; 2045 D3DMATRIX T; 2046 D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE); 2047 2048 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix); 2049 2050 user_assert(M, D3DERR_INVALIDCALL); 2051 2052 nine_d3d_matrix_matrix_mul(&T, pMatrix, M); 2053 return NineDevice9_SetTransform(This, State, &T); 2054} 2055 2056HRESULT NINE_WINAPI 2057NineDevice9_SetViewport( struct NineDevice9 *This, 2058 const D3DVIEWPORT9 *pViewport ) 2059{ 2060 struct nine_state *state = This->update; 2061 2062 DBG("X=%u Y=%u W=%u H=%u MinZ=%f MaxZ=%f\n", 2063 pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height, 2064 pViewport->MinZ, pViewport->MaxZ); 2065 2066 state->viewport = *pViewport; 2067 nine_context_set_viewport(This, pViewport); 2068 2069 return D3D_OK; 2070} 2071 2072HRESULT NINE_WINAPI 2073NineDevice9_GetViewport( struct NineDevice9 *This, 2074 D3DVIEWPORT9 *pViewport ) 2075{ 2076 *pViewport = This->state.viewport; 2077 return D3D_OK; 2078} 2079 2080HRESULT NINE_WINAPI 2081NineDevice9_SetMaterial( struct NineDevice9 *This, 2082 const D3DMATERIAL9 *pMaterial ) 2083{ 2084 struct nine_state *state = This->update; 2085 2086 DBG("This=%p pMaterial=%p\n", This, pMaterial); 2087 if (pMaterial) 2088 nine_dump_D3DMATERIAL9(DBG_FF, pMaterial); 2089 2090 user_assert(pMaterial, E_POINTER); 2091 2092 state->ff.material = *pMaterial; 2093 if (unlikely(This->is_recording)) 2094 state->changed.group |= NINE_STATE_FF_MATERIAL; 2095 else 2096 nine_context_set_material(This, pMaterial); 2097 2098 return D3D_OK; 2099} 2100 2101HRESULT NINE_WINAPI 2102NineDevice9_GetMaterial( struct NineDevice9 *This, 2103 D3DMATERIAL9 *pMaterial ) 2104{ 2105 user_assert(pMaterial, E_POINTER); 2106 *pMaterial = This->state.ff.material; 2107 return D3D_OK; 2108} 2109 2110HRESULT NINE_WINAPI 2111NineDevice9_SetLight( struct NineDevice9 *This, 2112 DWORD Index, 2113 const D3DLIGHT9 *pLight ) 2114{ 2115 struct nine_state *state = This->update; 2116 HRESULT hr; 2117 2118 DBG("This=%p Index=%u pLight=%p\n", This, Index, pLight); 2119 if (pLight) 2120 nine_dump_D3DLIGHT9(DBG_FF, pLight); 2121 2122 user_assert(pLight, D3DERR_INVALIDCALL); 2123 user_assert(pLight->Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL); 2124 2125 user_assert(Index < NINE_MAX_LIGHTS, D3DERR_INVALIDCALL); /* sanity */ 2126 2127 hr = nine_state_set_light(&state->ff, Index, pLight); 2128 if (hr != D3D_OK) 2129 return hr; 2130 2131 if (pLight->Type != D3DLIGHT_DIRECTIONAL && 2132 pLight->Attenuation0 == 0.0f && 2133 pLight->Attenuation1 == 0.0f && 2134 pLight->Attenuation2 == 0.0f) { 2135 DBG("Warning: all D3DLIGHT9.Attenuation[i] are 0\n"); 2136 } 2137 2138 if (unlikely(This->is_recording)) 2139 state->changed.group |= NINE_STATE_FF_LIGHTING; 2140 else 2141 nine_context_set_light(This, Index, pLight); 2142 2143 return D3D_OK; 2144} 2145 2146HRESULT NINE_WINAPI 2147NineDevice9_GetLight( struct NineDevice9 *This, 2148 DWORD Index, 2149 D3DLIGHT9 *pLight ) 2150{ 2151 const struct nine_state *state = &This->state; 2152 2153 user_assert(pLight, D3DERR_INVALIDCALL); 2154 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); 2155 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID, 2156 D3DERR_INVALIDCALL); 2157 2158 *pLight = state->ff.light[Index]; 2159 2160 return D3D_OK; 2161} 2162 2163HRESULT NINE_WINAPI 2164NineDevice9_LightEnable( struct NineDevice9 *This, 2165 DWORD Index, 2166 BOOL Enable ) 2167{ 2168 struct nine_state *state = This->update; 2169 2170 DBG("This=%p Index=%u Enable=%i\n", This, Index, Enable); 2171 2172 if (Index >= state->ff.num_lights || 2173 state->ff.light[Index].Type == NINED3DLIGHT_INVALID) { 2174 /* This should create a default light. */ 2175 D3DLIGHT9 light; 2176 memset(&light, 0, sizeof(light)); 2177 light.Type = D3DLIGHT_DIRECTIONAL; 2178 light.Diffuse.r = 1.0f; 2179 light.Diffuse.g = 1.0f; 2180 light.Diffuse.b = 1.0f; 2181 light.Direction.z = 1.0f; 2182 NineDevice9_SetLight(This, Index, &light); 2183 } 2184 2185 nine_state_light_enable(&state->ff, &state->changed.group, Index, Enable); 2186 if (likely(!This->is_recording)) 2187 nine_context_light_enable(This, Index, Enable); 2188 2189 return D3D_OK; 2190} 2191 2192HRESULT NINE_WINAPI 2193NineDevice9_GetLightEnable( struct NineDevice9 *This, 2194 DWORD Index, 2195 BOOL *pEnable ) 2196{ 2197 const struct nine_state *state = &This->state; 2198 unsigned i; 2199 2200 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); 2201 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID, 2202 D3DERR_INVALIDCALL); 2203 2204 for (i = 0; i < state->ff.num_lights_active; ++i) 2205 if (state->ff.active_light[i] == Index) 2206 break; 2207 2208 *pEnable = i != state->ff.num_lights_active ? 128 : 0; // Taken from wine 2209 2210 return D3D_OK; 2211} 2212 2213HRESULT NINE_WINAPI 2214NineDevice9_SetClipPlane( struct NineDevice9 *This, 2215 DWORD Index, 2216 const float *pPlane ) 2217{ 2218 struct nine_state *state = This->update; 2219 2220 user_assert(pPlane, D3DERR_INVALIDCALL); 2221 2222 DBG("This=%p Index=%u pPlane=%f %f %f %f\n", This, Index, 2223 pPlane[0], pPlane[1], 2224 pPlane[2], pPlane[3]); 2225 2226 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL); 2227 2228 memcpy(&state->clip.ucp[Index][0], pPlane, sizeof(state->clip.ucp[0])); 2229 if (unlikely(This->is_recording)) 2230 state->changed.ucp |= 1 << Index; 2231 else 2232 nine_context_set_clip_plane(This, Index, (struct nine_clipplane *)pPlane); 2233 2234 return D3D_OK; 2235} 2236 2237HRESULT NINE_WINAPI 2238NineDevice9_GetClipPlane( struct NineDevice9 *This, 2239 DWORD Index, 2240 float *pPlane ) 2241{ 2242 const struct nine_state *state = &This->state; 2243 2244 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL); 2245 2246 memcpy(pPlane, &state->clip.ucp[Index][0], sizeof(state->clip.ucp[0])); 2247 return D3D_OK; 2248} 2249 2250HRESULT NINE_WINAPI 2251NineDevice9_SetRenderState( struct NineDevice9 *This, 2252 D3DRENDERSTATETYPE State, 2253 DWORD Value ) 2254{ 2255 struct nine_state *state = This->update; 2256 2257 DBG("This=%p State=%u(%s) Value=%08x\n", This, 2258 State, nine_d3drs_to_string(State), Value); 2259 2260 user_assert(State < D3DRS_COUNT, D3DERR_INVALIDCALL); 2261 2262 if (unlikely(This->is_recording)) { 2263 state->rs_advertised[State] = Value; 2264 /* only need to record changed render states for stateblocks */ 2265 state->changed.rs[State / 32] |= 1 << (State % 32); 2266 state->changed.group |= nine_render_state_group[State]; 2267 return D3D_OK; 2268 } 2269 2270 if (state->rs_advertised[State] == Value) 2271 return D3D_OK; 2272 2273 state->rs_advertised[State] = Value; 2274 nine_context_set_render_state(This, State, Value); 2275 2276 return D3D_OK; 2277} 2278 2279HRESULT NINE_WINAPI 2280NineDevice9_GetRenderState( struct NineDevice9 *This, 2281 D3DRENDERSTATETYPE State, 2282 DWORD *pValue ) 2283{ 2284 user_assert(State < D3DRS_COUNT, D3DERR_INVALIDCALL); 2285 2286 *pValue = This->state.rs_advertised[State]; 2287 return D3D_OK; 2288} 2289 2290HRESULT NINE_WINAPI 2291NineDevice9_CreateStateBlock( struct NineDevice9 *This, 2292 D3DSTATEBLOCKTYPE Type, 2293 IDirect3DStateBlock9 **ppSB ) 2294{ 2295 struct NineStateBlock9 *nsb; 2296 struct nine_state *dst; 2297 HRESULT hr; 2298 enum nine_stateblock_type type; 2299 unsigned s; 2300 2301 DBG("This=%p Type=%u ppSB=%p\n", This, Type, ppSB); 2302 2303 user_assert(Type == D3DSBT_ALL || 2304 Type == D3DSBT_VERTEXSTATE || 2305 Type == D3DSBT_PIXELSTATE, D3DERR_INVALIDCALL); 2306 2307 switch (Type) { 2308 case D3DSBT_VERTEXSTATE: type = NINESBT_VERTEXSTATE; break; 2309 case D3DSBT_PIXELSTATE: type = NINESBT_PIXELSTATE; break; 2310 default: 2311 type = NINESBT_ALL; 2312 break; 2313 } 2314 2315 hr = NineStateBlock9_new(This, &nsb, type); 2316 if (FAILED(hr)) 2317 return hr; 2318 *ppSB = (IDirect3DStateBlock9 *)nsb; 2319 dst = &nsb->state; 2320 2321 dst->changed.group = 2322 NINE_STATE_TEXTURE | 2323 NINE_STATE_SAMPLER; 2324 2325 if (Type == D3DSBT_ALL || Type == D3DSBT_VERTEXSTATE) { 2326 dst->changed.group |= 2327 NINE_STATE_FF_LIGHTING | 2328 NINE_STATE_VS | NINE_STATE_VS_CONST | 2329 NINE_STATE_VDECL; 2330 /* TODO: texture/sampler state */ 2331 memcpy(dst->changed.rs, 2332 nine_render_states_vertex, sizeof(dst->changed.rs)); 2333 nine_ranges_insert(&dst->changed.vs_const_f, 0, This->may_swvp ? NINE_MAX_CONST_F_SWVP : This->max_vs_const_f, 2334 &This->range_pool); 2335 nine_ranges_insert(&dst->changed.vs_const_i, 0, This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I, 2336 &This->range_pool); 2337 nine_ranges_insert(&dst->changed.vs_const_b, 0, This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B, 2338 &This->range_pool); 2339 for (s = 0; s < NINE_MAX_SAMPLERS; ++s) 2340 dst->changed.sampler[s] |= 1 << D3DSAMP_DMAPOFFSET; 2341 if (This->state.ff.num_lights) { 2342 dst->ff.num_lights = This->state.ff.num_lights; 2343 /* zero'd -> light type won't be NINED3DLIGHT_INVALID, so 2344 * all currently existing lights will be captured 2345 */ 2346 dst->ff.light = CALLOC(This->state.ff.num_lights, 2347 sizeof(D3DLIGHT9)); 2348 if (!dst->ff.light) { 2349 nine_bind(ppSB, NULL); 2350 return E_OUTOFMEMORY; 2351 } 2352 } 2353 } 2354 if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) { 2355 dst->changed.group |= 2356 NINE_STATE_PS | NINE_STATE_PS_CONST | NINE_STATE_BLEND | 2357 NINE_STATE_FF_OTHER | NINE_STATE_FF_PSSTAGES | NINE_STATE_PS_CONST | 2358 NINE_STATE_FB | NINE_STATE_DSA | NINE_STATE_MULTISAMPLE | 2359 NINE_STATE_RASTERIZER | NINE_STATE_STENCIL_REF; 2360 memcpy(dst->changed.rs, 2361 nine_render_states_pixel, sizeof(dst->changed.rs)); 2362 nine_ranges_insert(&dst->changed.ps_const_f, 0, This->max_ps_const_f, 2363 &This->range_pool); 2364 dst->changed.ps_const_i = 0xffff; 2365 dst->changed.ps_const_b = 0xffff; 2366 for (s = 0; s < NINE_MAX_SAMPLERS; ++s) 2367 dst->changed.sampler[s] |= 0x1ffe; 2368 for (s = 0; s < NINE_MAX_TEXTURE_STAGES; ++s) { 2369 dst->ff.changed.tex_stage[s][0] |= 0xffffffff; 2370 dst->ff.changed.tex_stage[s][1] |= 0xffffffff; 2371 } 2372 } 2373 if (Type == D3DSBT_ALL) { 2374 dst->changed.group |= 2375 NINE_STATE_VIEWPORT | 2376 NINE_STATE_SCISSOR | 2377 NINE_STATE_RASTERIZER | 2378 NINE_STATE_BLEND | 2379 NINE_STATE_DSA | 2380 NINE_STATE_IDXBUF | 2381 NINE_STATE_MATERIAL | 2382 NINE_STATE_BLEND_COLOR | 2383 NINE_STATE_SAMPLE_MASK; 2384 memset(dst->changed.rs, ~0, (D3DRS_COUNT / 32) * sizeof(uint32_t)); 2385 dst->changed.rs[D3DRS_LAST / 32] |= (1 << (D3DRS_COUNT % 32)) - 1; 2386 dst->changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1; 2387 dst->changed.stream_freq = dst->changed.vtxbuf; 2388 dst->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1; 2389 dst->changed.texture = (1 << NINE_MAX_SAMPLERS) - 1; 2390 } 2391 NineStateBlock9_Capture(NineStateBlock9(*ppSB)); 2392 2393 /* TODO: fixed function state */ 2394 2395 return D3D_OK; 2396} 2397 2398HRESULT NINE_WINAPI 2399NineDevice9_BeginStateBlock( struct NineDevice9 *This ) 2400{ 2401 HRESULT hr; 2402 2403 DBG("This=%p\n", This); 2404 2405 user_assert(!This->record, D3DERR_INVALIDCALL); 2406 2407 hr = NineStateBlock9_new(This, &This->record, NINESBT_CUSTOM); 2408 if (FAILED(hr)) 2409 return hr; 2410 NineUnknown_ConvertRefToBind(NineUnknown(This->record)); 2411 2412 This->update = &This->record->state; 2413 This->is_recording = TRUE; 2414 2415 return D3D_OK; 2416} 2417 2418HRESULT NINE_WINAPI 2419NineDevice9_EndStateBlock( struct NineDevice9 *This, 2420 IDirect3DStateBlock9 **ppSB ) 2421{ 2422 DBG("This=%p ppSB=%p\n", This, ppSB); 2423 2424 user_assert(This->record, D3DERR_INVALIDCALL); 2425 2426 This->update = &This->state; 2427 This->is_recording = FALSE; 2428 2429 NineUnknown_AddRef(NineUnknown(This->record)); 2430 *ppSB = (IDirect3DStateBlock9 *)This->record; 2431 NineUnknown_Unbind(NineUnknown(This->record)); 2432 This->record = NULL; 2433 2434 return D3D_OK; 2435} 2436 2437HRESULT NINE_WINAPI 2438NineDevice9_SetClipStatus( struct NineDevice9 *This, 2439 const D3DCLIPSTATUS9 *pClipStatus ) 2440{ 2441 STUB(D3DERR_INVALIDCALL); 2442} 2443 2444HRESULT NINE_WINAPI 2445NineDevice9_GetClipStatus( struct NineDevice9 *This, 2446 D3DCLIPSTATUS9 *pClipStatus ) 2447{ 2448 STUB(D3DERR_INVALIDCALL); 2449} 2450 2451HRESULT NINE_WINAPI 2452NineDevice9_GetTexture( struct NineDevice9 *This, 2453 DWORD Stage, 2454 IDirect3DBaseTexture9 **ppTexture ) 2455{ 2456 user_assert(Stage < This->caps.MaxSimultaneousTextures || 2457 Stage == D3DDMAPSAMPLER || 2458 (Stage >= D3DVERTEXTEXTURESAMPLER0 && 2459 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2460 user_assert(ppTexture, D3DERR_INVALIDCALL); 2461 2462 if (Stage >= D3DDMAPSAMPLER) 2463 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2464 2465 *ppTexture = (IDirect3DBaseTexture9 *)This->state.texture[Stage]; 2466 2467 if (This->state.texture[Stage]) 2468 NineUnknown_AddRef(NineUnknown(This->state.texture[Stage])); 2469 return D3D_OK; 2470} 2471 2472HRESULT NINE_WINAPI 2473NineDevice9_SetTexture( struct NineDevice9 *This, 2474 DWORD Stage, 2475 IDirect3DBaseTexture9 *pTexture ) 2476{ 2477 struct nine_state *state = This->update; 2478 struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture); 2479 struct NineBaseTexture9 *old; 2480 2481 DBG("This=%p Stage=%u pTexture=%p\n", This, Stage, pTexture); 2482 2483 user_assert(Stage < This->caps.MaxSimultaneousTextures || 2484 Stage == D3DDMAPSAMPLER || 2485 (Stage >= D3DVERTEXTEXTURESAMPLER0 && 2486 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2487 user_assert(!tex || (tex->base.pool != D3DPOOL_SCRATCH && 2488 tex->base.pool != D3DPOOL_SYSTEMMEM), D3DERR_INVALIDCALL); 2489 2490 if (Stage >= D3DDMAPSAMPLER) 2491 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2492 2493 if (This->is_recording) { 2494 state->changed.texture |= 1 << Stage; 2495 state->changed.group |= NINE_STATE_TEXTURE; 2496 nine_bind(&state->texture[Stage], pTexture); 2497 return D3D_OK; 2498 } 2499 2500 old = state->texture[Stage]; 2501 if (old == tex) 2502 return D3D_OK; 2503 2504 NineBindTextureToDevice(This, &state->texture[Stage], tex); 2505 2506 nine_context_set_texture(This, Stage, tex); 2507 2508 return D3D_OK; 2509} 2510 2511HRESULT NINE_WINAPI 2512NineDevice9_GetTextureStageState( struct NineDevice9 *This, 2513 DWORD Stage, 2514 D3DTEXTURESTAGESTATETYPE Type, 2515 DWORD *pValue ) 2516{ 2517 const struct nine_state *state = &This->state; 2518 2519 user_assert(Stage < ARRAY_SIZE(state->ff.tex_stage), D3DERR_INVALIDCALL); 2520 user_assert(Type < ARRAY_SIZE(state->ff.tex_stage[0]), D3DERR_INVALIDCALL); 2521 2522 *pValue = state->ff.tex_stage[Stage][Type]; 2523 2524 return D3D_OK; 2525} 2526 2527HRESULT NINE_WINAPI 2528NineDevice9_SetTextureStageState( struct NineDevice9 *This, 2529 DWORD Stage, 2530 D3DTEXTURESTAGESTATETYPE Type, 2531 DWORD Value ) 2532{ 2533 struct nine_state *state = This->update; 2534 2535 DBG("Stage=%u Type=%u Value=%08x\n", Stage, Type, Value); 2536 nine_dump_D3DTSS_value(DBG_FF, Type, Value); 2537 2538 user_assert(Stage < ARRAY_SIZE(state->ff.tex_stage), D3DERR_INVALIDCALL); 2539 user_assert(Type < ARRAY_SIZE(state->ff.tex_stage[0]), D3DERR_INVALIDCALL); 2540 2541 state->ff.tex_stage[Stage][Type] = Value; 2542 2543 if (unlikely(This->is_recording)) { 2544 if (Type == D3DTSS_TEXTURETRANSFORMFLAGS) 2545 state->changed.group |= NINE_STATE_PS1X_SHADER; 2546 state->changed.group |= NINE_STATE_FF_PSSTAGES; 2547 state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32); 2548 } else 2549 nine_context_set_texture_stage_state(This, Stage, Type, Value); 2550 2551 return D3D_OK; 2552} 2553 2554HRESULT NINE_WINAPI 2555NineDevice9_GetSamplerState( struct NineDevice9 *This, 2556 DWORD Sampler, 2557 D3DSAMPLERSTATETYPE Type, 2558 DWORD *pValue ) 2559{ 2560 user_assert(Sampler < This->caps.MaxSimultaneousTextures || 2561 Sampler == D3DDMAPSAMPLER || 2562 (Sampler >= D3DVERTEXTEXTURESAMPLER0 && 2563 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2564 2565 if (Sampler >= D3DDMAPSAMPLER) 2566 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2567 2568 *pValue = This->state.samp_advertised[Sampler][Type]; 2569 return D3D_OK; 2570} 2571 2572HRESULT NINE_WINAPI 2573NineDevice9_SetSamplerState( struct NineDevice9 *This, 2574 DWORD Sampler, 2575 D3DSAMPLERSTATETYPE Type, 2576 DWORD Value ) 2577{ 2578 struct nine_state *state = This->update; 2579 2580 DBG("This=%p Sampler=%u Type=%s Value=%08x\n", This, 2581 Sampler, nine_D3DSAMP_to_str(Type), Value); 2582 2583 user_assert(Sampler < This->caps.MaxSimultaneousTextures || 2584 Sampler == D3DDMAPSAMPLER || 2585 (Sampler >= D3DVERTEXTEXTURESAMPLER0 && 2586 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); 2587 2588 if (Sampler >= D3DDMAPSAMPLER) 2589 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; 2590 2591 if (unlikely(This->is_recording)) { 2592 state->samp_advertised[Sampler][Type] = Value; 2593 state->changed.group |= NINE_STATE_SAMPLER; 2594 state->changed.sampler[Sampler] |= 1 << Type; 2595 return D3D_OK; 2596 } 2597 2598 if (state->samp_advertised[Sampler][Type] == Value) 2599 return D3D_OK; 2600 2601 state->samp_advertised[Sampler][Type] = Value; 2602 nine_context_set_sampler_state(This, Sampler, Type, Value); 2603 2604 return D3D_OK; 2605} 2606 2607HRESULT NINE_WINAPI 2608NineDevice9_ValidateDevice( struct NineDevice9 *This, 2609 DWORD *pNumPasses ) 2610{ 2611 const struct nine_state *state = &This->state; 2612 unsigned i; 2613 unsigned w = 0, h = 0; 2614 2615 DBG("This=%p pNumPasses=%p\n", This, pNumPasses); 2616 2617 for (i = 0; i < ARRAY_SIZE(state->samp_advertised); ++i) { 2618 if (state->samp_advertised[i][D3DSAMP_MINFILTER] == D3DTEXF_NONE || 2619 state->samp_advertised[i][D3DSAMP_MAGFILTER] == D3DTEXF_NONE) 2620 return D3DERR_UNSUPPORTEDTEXTUREFILTER; 2621 } 2622 2623 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) { 2624 if (!state->rt[i]) 2625 continue; 2626 if (w == 0) { 2627 w = state->rt[i]->desc.Width; 2628 h = state->rt[i]->desc.Height; 2629 } else 2630 if (state->rt[i]->desc.Width != w || state->rt[i]->desc.Height != h) { 2631 return D3DERR_CONFLICTINGRENDERSTATE; 2632 } 2633 } 2634 if (state->ds && 2635 (state->rs_advertised[D3DRS_ZENABLE] || state->rs_advertised[D3DRS_STENCILENABLE])) { 2636 if (w != 0 && 2637 (state->ds->desc.Width != w || state->ds->desc.Height != h)) 2638 return D3DERR_CONFLICTINGRENDERSTATE; 2639 } 2640 2641 if (pNumPasses) 2642 *pNumPasses = 1; 2643 2644 return D3D_OK; 2645} 2646 2647HRESULT NINE_WINAPI 2648NineDevice9_SetPaletteEntries( struct NineDevice9 *This, 2649 UINT PaletteNumber, 2650 const PALETTEENTRY *pEntries ) 2651{ 2652 STUB(D3D_OK); /* like wine */ 2653} 2654 2655HRESULT NINE_WINAPI 2656NineDevice9_GetPaletteEntries( struct NineDevice9 *This, 2657 UINT PaletteNumber, 2658 PALETTEENTRY *pEntries ) 2659{ 2660 STUB(D3DERR_INVALIDCALL); 2661} 2662 2663HRESULT NINE_WINAPI 2664NineDevice9_SetCurrentTexturePalette( struct NineDevice9 *This, 2665 UINT PaletteNumber ) 2666{ 2667 STUB(D3D_OK); /* like wine */ 2668} 2669 2670HRESULT NINE_WINAPI 2671NineDevice9_GetCurrentTexturePalette( struct NineDevice9 *This, 2672 UINT *PaletteNumber ) 2673{ 2674 STUB(D3DERR_INVALIDCALL); 2675} 2676 2677HRESULT NINE_WINAPI 2678NineDevice9_SetScissorRect( struct NineDevice9 *This, 2679 const RECT *pRect ) 2680{ 2681 struct nine_state *state = This->update; 2682 2683 DBG("x=(%u..%u) y=(%u..%u)\n", 2684 pRect->left, pRect->top, pRect->right, pRect->bottom); 2685 2686 state->scissor.minx = pRect->left; 2687 state->scissor.miny = pRect->top; 2688 state->scissor.maxx = pRect->right; 2689 state->scissor.maxy = pRect->bottom; 2690 2691 if (unlikely(This->is_recording)) 2692 state->changed.group |= NINE_STATE_SCISSOR; 2693 else 2694 nine_context_set_scissor(This, &state->scissor); 2695 2696 return D3D_OK; 2697} 2698 2699HRESULT NINE_WINAPI 2700NineDevice9_GetScissorRect( struct NineDevice9 *This, 2701 RECT *pRect ) 2702{ 2703 pRect->left = This->state.scissor.minx; 2704 pRect->top = This->state.scissor.miny; 2705 pRect->right = This->state.scissor.maxx; 2706 pRect->bottom = This->state.scissor.maxy; 2707 2708 return D3D_OK; 2709} 2710 2711HRESULT NINE_WINAPI 2712NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This, 2713 BOOL bSoftware ) 2714{ 2715 if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) { 2716 This->swvp = bSoftware; 2717 nine_context_set_swvp(This, bSoftware); 2718 return D3D_OK; 2719 } else 2720 return D3DERR_INVALIDCALL; /* msdn. TODO: check in practice */ 2721} 2722 2723BOOL NINE_WINAPI 2724NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9 *This ) 2725{ 2726 return This->swvp; 2727} 2728 2729HRESULT NINE_WINAPI 2730NineDevice9_SetNPatchMode( struct NineDevice9 *This, 2731 float nSegments ) 2732{ 2733 return D3D_OK; /* Nothing to do because we don't advertise NPatch support */ 2734} 2735 2736float NINE_WINAPI 2737NineDevice9_GetNPatchMode( struct NineDevice9 *This ) 2738{ 2739 STUB(0); 2740} 2741 2742/* TODO: only go through dirty textures */ 2743static void 2744validate_textures(struct NineDevice9 *device) 2745{ 2746 struct NineBaseTexture9 *tex, *ptr; 2747 LIST_FOR_EACH_ENTRY_SAFE(tex, ptr, &device->update_textures, list) { 2748 list_delinit(&tex->list); 2749 NineBaseTexture9_Validate(tex); 2750 } 2751} 2752 2753static void 2754update_managed_buffers(struct NineDevice9 *device) 2755{ 2756 struct NineBuffer9 *buf, *ptr; 2757 LIST_FOR_EACH_ENTRY_SAFE(buf, ptr, &device->update_buffers, managed.list) { 2758 list_delinit(&buf->managed.list); 2759 NineBuffer9_Upload(buf); 2760 } 2761} 2762 2763static void 2764NineBeforeDraw( struct NineDevice9 *This ) 2765{ 2766 /* Upload Managed dirty content */ 2767 validate_textures(This); /* may clobber state */ 2768 update_managed_buffers(This); 2769} 2770 2771static void 2772NineAfterDraw( struct NineDevice9 *This ) 2773{ 2774 unsigned i; 2775 struct nine_state *state = &This->state; 2776 unsigned ps_mask = state->ps ? state->ps->rt_mask : 1; 2777 2778 /* Flag render-targets with autogenmipmap for mipmap regeneration */ 2779 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) { 2780 struct NineSurface9 *rt = state->rt[i]; 2781 2782 if (rt && rt->desc.Format != D3DFMT_NULL && (ps_mask & (1 << i)) && 2783 rt->desc.Usage & D3DUSAGE_AUTOGENMIPMAP) { 2784 assert(rt->texture == D3DRTYPE_TEXTURE || 2785 rt->texture == D3DRTYPE_CUBETEXTURE); 2786 NineBaseTexture9(rt->base.base.container)->dirty_mip = TRUE; 2787 } 2788 } 2789} 2790 2791HRESULT NINE_WINAPI 2792NineDevice9_DrawPrimitive( struct NineDevice9 *This, 2793 D3DPRIMITIVETYPE PrimitiveType, 2794 UINT StartVertex, 2795 UINT PrimitiveCount ) 2796{ 2797 DBG("iface %p, PrimitiveType %u, StartVertex %u, PrimitiveCount %u\n", 2798 This, PrimitiveType, StartVertex, PrimitiveCount); 2799 2800 NineBeforeDraw(This); 2801 nine_context_draw_primitive(This, PrimitiveType, StartVertex, PrimitiveCount); 2802 NineAfterDraw(This); 2803 2804 return D3D_OK; 2805} 2806 2807HRESULT NINE_WINAPI 2808NineDevice9_DrawIndexedPrimitive( struct NineDevice9 *This, 2809 D3DPRIMITIVETYPE PrimitiveType, 2810 INT BaseVertexIndex, 2811 UINT MinVertexIndex, 2812 UINT NumVertices, 2813 UINT StartIndex, 2814 UINT PrimitiveCount ) 2815{ 2816 DBG("iface %p, PrimitiveType %u, BaseVertexIndex %u, MinVertexIndex %u " 2817 "NumVertices %u, StartIndex %u, PrimitiveCount %u\n", 2818 This, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, 2819 StartIndex, PrimitiveCount); 2820 2821 user_assert(This->state.idxbuf, D3DERR_INVALIDCALL); 2822 user_assert(This->state.vdecl, D3DERR_INVALIDCALL); 2823 2824 NineBeforeDraw(This); 2825 nine_context_draw_indexed_primitive(This, PrimitiveType, BaseVertexIndex, 2826 MinVertexIndex, NumVertices, StartIndex, 2827 PrimitiveCount); 2828 NineAfterDraw(This); 2829 2830 return D3D_OK; 2831} 2832 2833HRESULT NINE_WINAPI 2834NineDevice9_DrawPrimitiveUP( struct NineDevice9 *This, 2835 D3DPRIMITIVETYPE PrimitiveType, 2836 UINT PrimitiveCount, 2837 const void *pVertexStreamZeroData, 2838 UINT VertexStreamZeroStride ) 2839{ 2840 struct pipe_vertex_buffer vtxbuf; 2841 2842 DBG("iface %p, PrimitiveType %u, PrimitiveCount %u, data %p, stride %u\n", 2843 This, PrimitiveType, PrimitiveCount, 2844 pVertexStreamZeroData, VertexStreamZeroStride); 2845 2846 user_assert(pVertexStreamZeroData && VertexStreamZeroStride, 2847 D3DERR_INVALIDCALL); 2848 user_assert(PrimitiveCount, D3D_OK); 2849 2850 vtxbuf.stride = VertexStreamZeroStride; 2851 vtxbuf.buffer_offset = 0; 2852 vtxbuf.buffer = NULL; 2853 vtxbuf.user_buffer = pVertexStreamZeroData; 2854 2855 if (!This->driver_caps.user_vbufs) { 2856 u_upload_data(This->vertex_uploader, 2857 0, 2858 (prim_count_to_vertex_count(PrimitiveType, PrimitiveCount)) * VertexStreamZeroStride, /* XXX */ 2859 4, 2860 vtxbuf.user_buffer, 2861 &vtxbuf.buffer_offset, 2862 &vtxbuf.buffer); 2863 u_upload_unmap(This->vertex_uploader); 2864 vtxbuf.user_buffer = NULL; 2865 } 2866 2867 NineBeforeDraw(This); 2868 nine_context_draw_primitive_from_vtxbuf(This, PrimitiveType, PrimitiveCount, &vtxbuf); 2869 NineAfterDraw(This); 2870 2871 pipe_resource_reference(&vtxbuf.buffer, NULL); 2872 2873 NineDevice9_PauseRecording(This); 2874 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0); 2875 NineDevice9_ResumeRecording(This); 2876 2877 return D3D_OK; 2878} 2879 2880HRESULT NINE_WINAPI 2881NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This, 2882 D3DPRIMITIVETYPE PrimitiveType, 2883 UINT MinVertexIndex, 2884 UINT NumVertices, 2885 UINT PrimitiveCount, 2886 const void *pIndexData, 2887 D3DFORMAT IndexDataFormat, 2888 const void *pVertexStreamZeroData, 2889 UINT VertexStreamZeroStride ) 2890{ 2891 struct pipe_vertex_buffer vbuf; 2892 struct pipe_index_buffer ibuf; 2893 2894 DBG("iface %p, PrimitiveType %u, MinVertexIndex %u, NumVertices %u " 2895 "PrimitiveCount %u, pIndexData %p, IndexDataFormat %u " 2896 "pVertexStreamZeroData %p, VertexStreamZeroStride %u\n", 2897 This, PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount, 2898 pIndexData, IndexDataFormat, 2899 pVertexStreamZeroData, VertexStreamZeroStride); 2900 2901 user_assert(pIndexData && pVertexStreamZeroData, D3DERR_INVALIDCALL); 2902 user_assert(VertexStreamZeroStride, D3DERR_INVALIDCALL); 2903 user_assert(IndexDataFormat == D3DFMT_INDEX16 || 2904 IndexDataFormat == D3DFMT_INDEX32, D3DERR_INVALIDCALL); 2905 user_assert(PrimitiveCount, D3D_OK); 2906 2907 vbuf.stride = VertexStreamZeroStride; 2908 vbuf.buffer_offset = 0; 2909 vbuf.buffer = NULL; 2910 vbuf.user_buffer = pVertexStreamZeroData; 2911 2912 ibuf.index_size = (IndexDataFormat == D3DFMT_INDEX16) ? 2 : 4; 2913 ibuf.offset = 0; 2914 ibuf.buffer = NULL; 2915 ibuf.user_buffer = pIndexData; 2916 2917 if (!This->driver_caps.user_vbufs) { 2918 const unsigned base = MinVertexIndex * VertexStreamZeroStride; 2919 u_upload_data(This->vertex_uploader, 2920 base, 2921 NumVertices * VertexStreamZeroStride, /* XXX */ 2922 4, 2923 (const uint8_t *)vbuf.user_buffer + base, 2924 &vbuf.buffer_offset, 2925 &vbuf.buffer); 2926 u_upload_unmap(This->vertex_uploader); 2927 /* Won't be used: */ 2928 vbuf.buffer_offset -= base; 2929 vbuf.user_buffer = NULL; 2930 } 2931 if (!This->driver_caps.user_ibufs) { 2932 u_upload_data(This->index_uploader, 2933 0, 2934 (prim_count_to_vertex_count(PrimitiveType, PrimitiveCount)) * ibuf.index_size, 2935 4, 2936 ibuf.user_buffer, 2937 &ibuf.offset, 2938 &ibuf.buffer); 2939 u_upload_unmap(This->index_uploader); 2940 ibuf.user_buffer = NULL; 2941 } 2942 2943 NineBeforeDraw(This); 2944 nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf(This, PrimitiveType, 2945 MinVertexIndex, 2946 NumVertices, 2947 PrimitiveCount, 2948 &vbuf, 2949 &ibuf); 2950 NineAfterDraw(This); 2951 2952 pipe_resource_reference(&vbuf.buffer, NULL); 2953 pipe_resource_reference(&ibuf.buffer, NULL); 2954 2955 NineDevice9_PauseRecording(This); 2956 NineDevice9_SetIndices(This, NULL); 2957 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0); 2958 NineDevice9_ResumeRecording(This); 2959 2960 return D3D_OK; 2961} 2962 2963HRESULT NINE_WINAPI 2964NineDevice9_ProcessVertices( struct NineDevice9 *This, 2965 UINT SrcStartIndex, 2966 UINT DestIndex, 2967 UINT VertexCount, 2968 IDirect3DVertexBuffer9 *pDestBuffer, 2969 IDirect3DVertexDeclaration9 *pVertexDecl, 2970 DWORD Flags ) 2971{ 2972 struct pipe_screen *screen_sw = This->screen_sw; 2973 struct pipe_context *pipe_sw = This->pipe_sw; 2974 struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pVertexDecl); 2975 struct NineVertexBuffer9 *dst = NineVertexBuffer9(pDestBuffer); 2976 struct NineVertexShader9 *vs; 2977 struct pipe_resource *resource; 2978 struct pipe_transfer *transfer = NULL; 2979 struct pipe_stream_output_info so; 2980 struct pipe_stream_output_target *target; 2981 struct pipe_draw_info draw; 2982 struct pipe_box box; 2983 bool programmable_vs = This->state.vs && !(This->state.vdecl && This->state.vdecl->position_t); 2984 unsigned offsets[1] = {0}; 2985 HRESULT hr; 2986 unsigned buffer_size; 2987 void *map; 2988 2989 DBG("This=%p SrcStartIndex=%u DestIndex=%u VertexCount=%u " 2990 "pDestBuffer=%p pVertexDecl=%p Flags=%d\n", 2991 This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, 2992 pVertexDecl, Flags); 2993 2994 if (!screen_sw->get_param(screen_sw, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS)) { 2995 DBG("ProcessVertices not supported\n"); 2996 return D3DERR_INVALIDCALL; 2997 } 2998 2999 3000 vs = programmable_vs ? This->state.vs : This->ff.vs; 3001 /* Note: version is 0 for ff */ 3002 user_assert(vdecl || (vs->byte_code.version < 0x30 && dst->desc.FVF), 3003 D3DERR_INVALIDCALL); 3004 if (!vdecl) { 3005 DWORD FVF = dst->desc.FVF; 3006 vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF); 3007 if (!vdecl) { 3008 hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl); 3009 if (FAILED(hr)) 3010 return hr; 3011 vdecl->fvf = FVF; 3012 util_hash_table_set(This->ff.ht_fvf, &vdecl->fvf, vdecl); 3013 NineUnknown_ConvertRefToBind(NineUnknown(vdecl)); 3014 } 3015 } 3016 3017 /* Flags: Can be 0 or D3DPV_DONOTCOPYDATA, and/or lock flags 3018 * D3DPV_DONOTCOPYDATA -> Has effect only for ff. In particular 3019 * if not set, everything from src will be used, and dst 3020 * must match exactly the ff vs outputs. 3021 * TODO: Handle all the checks, etc for ff */ 3022 user_assert(vdecl->position_t || programmable_vs, 3023 D3DERR_INVALIDCALL); 3024 3025 /* TODO: Support vs < 3 and ff */ 3026 user_assert(vs->byte_code.version == 0x30, 3027 D3DERR_INVALIDCALL); 3028 /* TODO: Not hardcode the constant buffers for swvp */ 3029 user_assert(This->may_swvp, 3030 D3DERR_INVALIDCALL); 3031 3032 nine_state_prepare_draw_sw(This, vdecl, SrcStartIndex, VertexCount, &so); 3033 3034 buffer_size = VertexCount * so.stride[0] * 4; 3035 { 3036 struct pipe_resource templ; 3037 3038 memset(&templ, 0, sizeof(templ)); 3039 templ.target = PIPE_BUFFER; 3040 templ.format = PIPE_FORMAT_R8_UNORM; 3041 templ.width0 = buffer_size; 3042 templ.flags = 0; 3043 templ.bind = PIPE_BIND_STREAM_OUTPUT; 3044 templ.usage = PIPE_USAGE_STREAM; 3045 templ.height0 = templ.depth0 = templ.array_size = 1; 3046 templ.last_level = templ.nr_samples = 0; 3047 3048 resource = screen_sw->resource_create(screen_sw, &templ); 3049 if (!resource) 3050 return E_OUTOFMEMORY; 3051 } 3052 target = pipe_sw->create_stream_output_target(pipe_sw, resource, 3053 0, buffer_size); 3054 if (!target) { 3055 pipe_resource_reference(&resource, NULL); 3056 return D3DERR_DRIVERINTERNALERROR; 3057 } 3058 3059 draw.mode = PIPE_PRIM_POINTS; 3060 draw.count = VertexCount; 3061 draw.start_instance = 0; 3062 draw.primitive_restart = FALSE; 3063 draw.restart_index = 0; 3064 draw.count_from_stream_output = NULL; 3065 draw.indirect = NULL; 3066 draw.indirect_params = NULL; 3067 draw.instance_count = 1; 3068 draw.indexed = FALSE; 3069 draw.start = 0; 3070 draw.index_bias = 0; 3071 draw.min_index = 0; 3072 draw.max_index = VertexCount - 1; 3073 3074 3075 pipe_sw->set_stream_output_targets(pipe_sw, 1, &target, offsets); 3076 3077 pipe_sw->draw_vbo(pipe_sw, &draw); 3078 3079 pipe_sw->set_stream_output_targets(pipe_sw, 0, NULL, 0); 3080 pipe_sw->stream_output_target_destroy(pipe_sw, target); 3081 3082 u_box_1d(0, VertexCount * so.stride[0] * 4, &box); 3083 map = pipe_sw->transfer_map(pipe_sw, resource, 0, PIPE_TRANSFER_READ, &box, 3084 &transfer); 3085 if (!map) { 3086 hr = D3DERR_DRIVERINTERNALERROR; 3087 goto out; 3088 } 3089 3090 hr = NineVertexDeclaration9_ConvertStreamOutput(vdecl, 3091 dst, DestIndex, VertexCount, 3092 map, &so); 3093 if (transfer) 3094 pipe_sw->transfer_unmap(pipe_sw, transfer); 3095 3096out: 3097 nine_state_after_draw_sw(This); 3098 pipe_resource_reference(&resource, NULL); 3099 return hr; 3100} 3101 3102HRESULT NINE_WINAPI 3103NineDevice9_CreateVertexDeclaration( struct NineDevice9 *This, 3104 const D3DVERTEXELEMENT9 *pVertexElements, 3105 IDirect3DVertexDeclaration9 **ppDecl ) 3106{ 3107 struct NineVertexDeclaration9 *vdecl; 3108 3109 DBG("This=%p pVertexElements=%p ppDecl=%p\n", 3110 This, pVertexElements, ppDecl); 3111 3112 HRESULT hr = NineVertexDeclaration9_new(This, pVertexElements, &vdecl); 3113 if (SUCCEEDED(hr)) 3114 *ppDecl = (IDirect3DVertexDeclaration9 *)vdecl; 3115 3116 return hr; 3117} 3118 3119HRESULT NINE_WINAPI 3120NineDevice9_SetVertexDeclaration( struct NineDevice9 *This, 3121 IDirect3DVertexDeclaration9 *pDecl ) 3122{ 3123 struct nine_state *state = This->update; 3124 struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pDecl); 3125 3126 DBG("This=%p pDecl=%p\n", This, pDecl); 3127 3128 if (unlikely(This->is_recording)) { 3129 nine_bind(&state->vdecl, vdecl); 3130 state->changed.group |= NINE_STATE_VDECL; 3131 return D3D_OK; 3132 } 3133 3134 if (state->vdecl == vdecl) 3135 return D3D_OK; 3136 3137 nine_bind(&state->vdecl, vdecl); 3138 3139 nine_context_set_vertex_declaration(This, vdecl); 3140 3141 return D3D_OK; 3142} 3143 3144HRESULT NINE_WINAPI 3145NineDevice9_GetVertexDeclaration( struct NineDevice9 *This, 3146 IDirect3DVertexDeclaration9 **ppDecl ) 3147{ 3148 user_assert(ppDecl, D3DERR_INVALIDCALL); 3149 3150 *ppDecl = (IDirect3DVertexDeclaration9 *)This->state.vdecl; 3151 if (*ppDecl) 3152 NineUnknown_AddRef(NineUnknown(*ppDecl)); 3153 return D3D_OK; 3154} 3155 3156HRESULT NINE_WINAPI 3157NineDevice9_SetFVF( struct NineDevice9 *This, 3158 DWORD FVF ) 3159{ 3160 struct NineVertexDeclaration9 *vdecl; 3161 HRESULT hr; 3162 3163 DBG("FVF = %08x\n", FVF); 3164 if (!FVF) 3165 return D3D_OK; /* like wine */ 3166 3167 vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF); 3168 if (!vdecl) { 3169 hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl); 3170 if (FAILED(hr)) 3171 return hr; 3172 vdecl->fvf = FVF; 3173 util_hash_table_set(This->ff.ht_fvf, &vdecl->fvf, vdecl); 3174 NineUnknown_ConvertRefToBind(NineUnknown(vdecl)); 3175 } 3176 return NineDevice9_SetVertexDeclaration( 3177 This, (IDirect3DVertexDeclaration9 *)vdecl); 3178} 3179 3180HRESULT NINE_WINAPI 3181NineDevice9_GetFVF( struct NineDevice9 *This, 3182 DWORD *pFVF ) 3183{ 3184 *pFVF = This->state.vdecl ? This->state.vdecl->fvf : 0; 3185 return D3D_OK; 3186} 3187 3188HRESULT NINE_WINAPI 3189NineDevice9_CreateVertexShader( struct NineDevice9 *This, 3190 const DWORD *pFunction, 3191 IDirect3DVertexShader9 **ppShader ) 3192{ 3193 struct NineVertexShader9 *vs; 3194 HRESULT hr; 3195 3196 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader); 3197 3198 hr = NineVertexShader9_new(This, &vs, pFunction, NULL); 3199 if (FAILED(hr)) 3200 return hr; 3201 *ppShader = (IDirect3DVertexShader9 *)vs; 3202 return D3D_OK; 3203} 3204 3205HRESULT NINE_WINAPI 3206NineDevice9_SetVertexShader( struct NineDevice9 *This, 3207 IDirect3DVertexShader9 *pShader ) 3208{ 3209 struct nine_state *state = This->update; 3210 struct NineVertexShader9 *vs_shader = (struct NineVertexShader9*)pShader; 3211 3212 DBG("This=%p pShader=%p\n", This, pShader); 3213 3214 if (unlikely(This->is_recording)) { 3215 nine_bind(&state->vs, vs_shader); 3216 state->changed.group |= NINE_STATE_VS; 3217 return D3D_OK; 3218 } 3219 3220 if (state->vs == vs_shader) 3221 return D3D_OK; 3222 3223 nine_bind(&state->vs, vs_shader); 3224 3225 nine_context_set_vertex_shader(This, vs_shader); 3226 3227 return D3D_OK; 3228} 3229 3230HRESULT NINE_WINAPI 3231NineDevice9_GetVertexShader( struct NineDevice9 *This, 3232 IDirect3DVertexShader9 **ppShader ) 3233{ 3234 user_assert(ppShader, D3DERR_INVALIDCALL); 3235 nine_reference_set(ppShader, This->state.vs); 3236 return D3D_OK; 3237} 3238 3239HRESULT NINE_WINAPI 3240NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This, 3241 UINT StartRegister, 3242 const float *pConstantData, 3243 UINT Vector4fCount ) 3244{ 3245 struct nine_state *state = This->update; 3246 float *vs_const_f = state->vs_const_f; 3247 3248 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n", 3249 This, StartRegister, pConstantData, Vector4fCount); 3250 3251 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3252 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3253 3254 if (!Vector4fCount) 3255 return D3D_OK; 3256 user_assert(pConstantData, D3DERR_INVALIDCALL); 3257 3258 if (unlikely(This->is_recording)) { 3259 memcpy(&vs_const_f[StartRegister * 4], 3260 pConstantData, 3261 Vector4fCount * 4 * sizeof(state->vs_const_f[0])); 3262 3263 nine_ranges_insert(&state->changed.vs_const_f, 3264 StartRegister, StartRegister + Vector4fCount, 3265 &This->range_pool); 3266 3267 state->changed.group |= NINE_STATE_VS_CONST; 3268 3269 return D3D_OK; 3270 } 3271 3272 if (!memcmp(&vs_const_f[StartRegister * 4], pConstantData, 3273 Vector4fCount * 4 * sizeof(state->vs_const_f[0]))) 3274 return D3D_OK; 3275 3276 memcpy(&vs_const_f[StartRegister * 4], 3277 pConstantData, 3278 Vector4fCount * 4 * sizeof(state->vs_const_f[0])); 3279 3280 nine_context_set_vertex_shader_constant_f(This, StartRegister, pConstantData, 3281 Vector4fCount * 4 * sizeof(state->vs_const_f[0]), 3282 Vector4fCount); 3283 3284 return D3D_OK; 3285} 3286 3287HRESULT NINE_WINAPI 3288NineDevice9_GetVertexShaderConstantF( struct NineDevice9 *This, 3289 UINT StartRegister, 3290 float *pConstantData, 3291 UINT Vector4fCount ) 3292{ 3293 const struct nine_state *state = &This->state; 3294 3295 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3296 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); 3297 user_assert(pConstantData, D3DERR_INVALIDCALL); 3298 3299 memcpy(pConstantData, 3300 &state->vs_const_f[StartRegister * 4], 3301 Vector4fCount * 4 * sizeof(state->vs_const_f[0])); 3302 3303 return D3D_OK; 3304} 3305 3306HRESULT NINE_WINAPI 3307NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This, 3308 UINT StartRegister, 3309 const int *pConstantData, 3310 UINT Vector4iCount ) 3311{ 3312 struct nine_state *state = This->update; 3313 int i; 3314 3315 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n", 3316 This, StartRegister, pConstantData, Vector4iCount); 3317 3318 user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I), 3319 D3DERR_INVALIDCALL); 3320 user_assert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I), 3321 D3DERR_INVALIDCALL); 3322 user_assert(pConstantData, D3DERR_INVALIDCALL); 3323 3324 if (This->driver_caps.vs_integer) { 3325 if (!This->is_recording) { 3326 if (!memcmp(&state->vs_const_i[4 * StartRegister], pConstantData, 3327 Vector4iCount * sizeof(int[4]))) 3328 return D3D_OK; 3329 } 3330 memcpy(&state->vs_const_i[4 * StartRegister], 3331 pConstantData, 3332 Vector4iCount * sizeof(int[4])); 3333 } else { 3334 for (i = 0; i < Vector4iCount; i++) { 3335 state->vs_const_i[4 * (StartRegister + i)] = fui((float)(pConstantData[4 * i])); 3336 state->vs_const_i[4 * (StartRegister + i) + 1] = fui((float)(pConstantData[4 * i + 1])); 3337 state->vs_const_i[4 * (StartRegister + i) + 2] = fui((float)(pConstantData[4 * i + 2])); 3338 state->vs_const_i[4 * (StartRegister + i) + 3] = fui((float)(pConstantData[4 * i + 3])); 3339 } 3340 } 3341 3342 if (unlikely(This->is_recording)) { 3343 nine_ranges_insert(&state->changed.vs_const_i, 3344 StartRegister, StartRegister + Vector4iCount, 3345 &This->range_pool); 3346 state->changed.group |= NINE_STATE_VS_CONST; 3347 } else 3348 nine_context_set_vertex_shader_constant_i(This, StartRegister, pConstantData, 3349 Vector4iCount * sizeof(int[4]), Vector4iCount); 3350 3351 return D3D_OK; 3352} 3353 3354HRESULT NINE_WINAPI 3355NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This, 3356 UINT StartRegister, 3357 int *pConstantData, 3358 UINT Vector4iCount ) 3359{ 3360 const struct nine_state *state = &This->state; 3361 int i; 3362 3363 user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I), 3364 D3DERR_INVALIDCALL); 3365 user_assert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I), 3366 D3DERR_INVALIDCALL); 3367 user_assert(pConstantData, D3DERR_INVALIDCALL); 3368 3369 if (This->driver_caps.vs_integer) { 3370 memcpy(pConstantData, 3371 &state->vs_const_i[4 * StartRegister], 3372 Vector4iCount * sizeof(int[4])); 3373 } else { 3374 for (i = 0; i < Vector4iCount; i++) { 3375 pConstantData[4 * i] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i)]); 3376 pConstantData[4 * i + 1] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 1]); 3377 pConstantData[4 * i + 2] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 2]); 3378 pConstantData[4 * i + 3] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 3]); 3379 } 3380 } 3381 3382 return D3D_OK; 3383} 3384 3385HRESULT NINE_WINAPI 3386NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This, 3387 UINT StartRegister, 3388 const BOOL *pConstantData, 3389 UINT BoolCount ) 3390{ 3391 struct nine_state *state = This->update; 3392 int i; 3393 uint32_t bool_true = This->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f); 3394 3395 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n", 3396 This, StartRegister, pConstantData, BoolCount); 3397 3398 user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B), 3399 D3DERR_INVALIDCALL); 3400 user_assert(StartRegister + BoolCount <= (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B), 3401 D3DERR_INVALIDCALL); 3402 user_assert(pConstantData, D3DERR_INVALIDCALL); 3403 3404 if (!This->is_recording) { 3405 bool noChange = true; 3406 for (i = 0; i < BoolCount; i++) { 3407 if (!!state->vs_const_b[StartRegister + i] != !!pConstantData[i]) 3408 noChange = false; 3409 } 3410 if (noChange) 3411 return D3D_OK; 3412 } 3413 3414 for (i = 0; i < BoolCount; i++) 3415 state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; 3416 3417 if (unlikely(This->is_recording)) { 3418 nine_ranges_insert(&state->changed.vs_const_b, 3419 StartRegister, StartRegister + BoolCount, 3420 &This->range_pool); 3421 state->changed.group |= NINE_STATE_VS_CONST; 3422 } else 3423 nine_context_set_vertex_shader_constant_b(This, StartRegister, pConstantData, 3424 sizeof(BOOL) * BoolCount, BoolCount); 3425 3426 return D3D_OK; 3427} 3428 3429HRESULT NINE_WINAPI 3430NineDevice9_GetVertexShaderConstantB( struct NineDevice9 *This, 3431 UINT StartRegister, 3432 BOOL *pConstantData, 3433 UINT BoolCount ) 3434{ 3435 const struct nine_state *state = &This->state; 3436 int i; 3437 3438 user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B), 3439 D3DERR_INVALIDCALL); 3440 user_assert(StartRegister + BoolCount <= (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B), 3441 D3DERR_INVALIDCALL); 3442 user_assert(pConstantData, D3DERR_INVALIDCALL); 3443 3444 for (i = 0; i < BoolCount; i++) 3445 pConstantData[i] = state->vs_const_b[StartRegister + i] != 0 ? TRUE : FALSE; 3446 3447 return D3D_OK; 3448} 3449 3450HRESULT NINE_WINAPI 3451NineDevice9_SetStreamSource( struct NineDevice9 *This, 3452 UINT StreamNumber, 3453 IDirect3DVertexBuffer9 *pStreamData, 3454 UINT OffsetInBytes, 3455 UINT Stride ) 3456{ 3457 struct nine_state *state = This->update; 3458 struct NineVertexBuffer9 *pVBuf9 = NineVertexBuffer9(pStreamData); 3459 const unsigned i = StreamNumber; 3460 3461 DBG("This=%p StreamNumber=%u pStreamData=%p OffsetInBytes=%u Stride=%u\n", 3462 This, StreamNumber, pStreamData, OffsetInBytes, Stride); 3463 3464 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3465 user_assert(Stride <= This->caps.MaxStreamStride, D3DERR_INVALIDCALL); 3466 3467 if (unlikely(This->is_recording)) { 3468 nine_bind(&state->stream[i], pStreamData); 3469 state->changed.vtxbuf |= 1 << StreamNumber; 3470 state->vtxbuf[i].stride = Stride; 3471 state->vtxbuf[i].buffer_offset = OffsetInBytes; 3472 return D3D_OK; 3473 } 3474 3475 if (state->stream[i] == NineVertexBuffer9(pStreamData) && 3476 state->vtxbuf[i].stride == Stride && 3477 state->vtxbuf[i].buffer_offset == OffsetInBytes) 3478 return D3D_OK; 3479 3480 state->vtxbuf[i].stride = Stride; 3481 state->vtxbuf[i].buffer_offset = OffsetInBytes; 3482 3483 NineBindBufferToDevice(This, 3484 (struct NineBuffer9 **)&state->stream[i], 3485 (struct NineBuffer9 *)pVBuf9); 3486 3487 nine_context_set_stream_source(This, 3488 StreamNumber, 3489 pVBuf9, 3490 OffsetInBytes, 3491 Stride); 3492 3493 return D3D_OK; 3494} 3495 3496HRESULT NINE_WINAPI 3497NineDevice9_GetStreamSource( struct NineDevice9 *This, 3498 UINT StreamNumber, 3499 IDirect3DVertexBuffer9 **ppStreamData, 3500 UINT *pOffsetInBytes, 3501 UINT *pStride ) 3502{ 3503 const struct nine_state *state = &This->state; 3504 const unsigned i = StreamNumber; 3505 3506 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3507 user_assert(ppStreamData, D3DERR_INVALIDCALL); 3508 3509 nine_reference_set(ppStreamData, state->stream[i]); 3510 *pStride = state->vtxbuf[i].stride; 3511 *pOffsetInBytes = state->vtxbuf[i].buffer_offset; 3512 3513 return D3D_OK; 3514} 3515 3516HRESULT NINE_WINAPI 3517NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This, 3518 UINT StreamNumber, 3519 UINT Setting ) 3520{ 3521 struct nine_state *state = This->update; 3522 /* const UINT freq = Setting & 0x7FFFFF; */ 3523 3524 DBG("This=%p StreamNumber=%u FrequencyParameter=0x%x\n", This, 3525 StreamNumber, Setting); 3526 3527 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3528 user_assert(StreamNumber != 0 || !(Setting & D3DSTREAMSOURCE_INSTANCEDATA), 3529 D3DERR_INVALIDCALL); 3530 user_assert(!((Setting & D3DSTREAMSOURCE_INSTANCEDATA) && 3531 (Setting & D3DSTREAMSOURCE_INDEXEDDATA)), D3DERR_INVALIDCALL); 3532 user_assert(Setting, D3DERR_INVALIDCALL); 3533 3534 if (unlikely(This->is_recording)) { 3535 state->stream_freq[StreamNumber] = Setting; 3536 state->changed.stream_freq |= 1 << StreamNumber; 3537 if (StreamNumber != 0) 3538 state->changed.group |= NINE_STATE_STREAMFREQ; 3539 return D3D_OK; 3540 } 3541 3542 if (state->stream_freq[StreamNumber] == Setting) 3543 return D3D_OK; 3544 3545 state->stream_freq[StreamNumber] = Setting; 3546 3547 nine_context_set_stream_source_freq(This, StreamNumber, Setting); 3548 return D3D_OK; 3549} 3550 3551HRESULT NINE_WINAPI 3552NineDevice9_GetStreamSourceFreq( struct NineDevice9 *This, 3553 UINT StreamNumber, 3554 UINT *pSetting ) 3555{ 3556 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); 3557 *pSetting = This->state.stream_freq[StreamNumber]; 3558 return D3D_OK; 3559} 3560 3561HRESULT NINE_WINAPI 3562NineDevice9_SetIndices( struct NineDevice9 *This, 3563 IDirect3DIndexBuffer9 *pIndexData ) 3564{ 3565 struct nine_state *state = This->update; 3566 struct NineIndexBuffer9 *idxbuf = NineIndexBuffer9(pIndexData); 3567 3568 DBG("This=%p pIndexData=%p\n", This, pIndexData); 3569 3570 if (unlikely(This->is_recording)) { 3571 nine_bind(&state->idxbuf, idxbuf); 3572 state->changed.group |= NINE_STATE_IDXBUF; 3573 return D3D_OK; 3574 } 3575 3576 if (state->idxbuf == idxbuf) 3577 return D3D_OK; 3578 3579 NineBindBufferToDevice(This, 3580 (struct NineBuffer9 **)&state->idxbuf, 3581 (struct NineBuffer9 *)idxbuf); 3582 3583 nine_context_set_indices(This, idxbuf); 3584 3585 return D3D_OK; 3586} 3587 3588/* XXX: wine/d3d9 doesn't have pBaseVertexIndex, and it doesn't make sense 3589 * here because it's an argument passed to the Draw calls. 3590 */ 3591HRESULT NINE_WINAPI 3592NineDevice9_GetIndices( struct NineDevice9 *This, 3593 IDirect3DIndexBuffer9 **ppIndexData) 3594{ 3595 user_assert(ppIndexData, D3DERR_INVALIDCALL); 3596 nine_reference_set(ppIndexData, This->state.idxbuf); 3597 return D3D_OK; 3598} 3599 3600HRESULT NINE_WINAPI 3601NineDevice9_CreatePixelShader( struct NineDevice9 *This, 3602 const DWORD *pFunction, 3603 IDirect3DPixelShader9 **ppShader ) 3604{ 3605 struct NinePixelShader9 *ps; 3606 HRESULT hr; 3607 3608 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader); 3609 3610 hr = NinePixelShader9_new(This, &ps, pFunction, NULL); 3611 if (FAILED(hr)) 3612 return hr; 3613 *ppShader = (IDirect3DPixelShader9 *)ps; 3614 return D3D_OK; 3615} 3616 3617HRESULT NINE_WINAPI 3618NineDevice9_SetPixelShader( struct NineDevice9 *This, 3619 IDirect3DPixelShader9 *pShader ) 3620{ 3621 struct nine_state *state = This->update; 3622 struct NinePixelShader9 *ps = (struct NinePixelShader9*)pShader; 3623 3624 DBG("This=%p pShader=%p\n", This, pShader); 3625 3626 if (unlikely(This->is_recording)) { 3627 /* Technically we need NINE_STATE_FB only 3628 * if the ps mask changes, but put it always 3629 * to be safe */ 3630 nine_bind(&state->ps, pShader); 3631 state->changed.group |= NINE_STATE_PS | NINE_STATE_FB; 3632 return D3D_OK; 3633 } 3634 3635 if (state->ps == ps) 3636 return D3D_OK; 3637 3638 nine_bind(&state->ps, ps); 3639 3640 nine_context_set_pixel_shader(This, ps); 3641 3642 return D3D_OK; 3643} 3644 3645HRESULT NINE_WINAPI 3646NineDevice9_GetPixelShader( struct NineDevice9 *This, 3647 IDirect3DPixelShader9 **ppShader ) 3648{ 3649 user_assert(ppShader, D3DERR_INVALIDCALL); 3650 nine_reference_set(ppShader, This->state.ps); 3651 return D3D_OK; 3652} 3653 3654HRESULT NINE_WINAPI 3655NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This, 3656 UINT StartRegister, 3657 const float *pConstantData, 3658 UINT Vector4fCount ) 3659{ 3660 struct nine_state *state = This->update; 3661 3662 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n", 3663 This, StartRegister, pConstantData, Vector4fCount); 3664 3665 user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3666 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3667 3668 if (!Vector4fCount) 3669 return D3D_OK; 3670 user_assert(pConstantData, D3DERR_INVALIDCALL); 3671 3672 if (unlikely(This->is_recording)) { 3673 memcpy(&state->ps_const_f[StartRegister * 4], 3674 pConstantData, 3675 Vector4fCount * 4 * sizeof(state->ps_const_f[0])); 3676 3677 nine_ranges_insert(&state->changed.ps_const_f, 3678 StartRegister, StartRegister + Vector4fCount, 3679 &This->range_pool); 3680 3681 state->changed.group |= NINE_STATE_PS_CONST; 3682 return D3D_OK; 3683 } 3684 3685 if (!memcmp(&state->ps_const_f[StartRegister * 4], pConstantData, 3686 Vector4fCount * 4 * sizeof(state->ps_const_f[0]))) 3687 return D3D_OK; 3688 3689 memcpy(&state->ps_const_f[StartRegister * 4], 3690 pConstantData, 3691 Vector4fCount * 4 * sizeof(state->ps_const_f[0])); 3692 3693 nine_context_set_pixel_shader_constant_f(This, StartRegister, pConstantData, 3694 Vector4fCount * 4 * sizeof(state->ps_const_f[0]), 3695 Vector4fCount); 3696 3697 return D3D_OK; 3698} 3699 3700HRESULT NINE_WINAPI 3701NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This, 3702 UINT StartRegister, 3703 float *pConstantData, 3704 UINT Vector4fCount ) 3705{ 3706 const struct nine_state *state = &This->state; 3707 3708 user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3709 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL); 3710 user_assert(pConstantData, D3DERR_INVALIDCALL); 3711 3712 memcpy(pConstantData, 3713 &state->ps_const_f[StartRegister * 4], 3714 Vector4fCount * 4 * sizeof(state->ps_const_f[0])); 3715 3716 return D3D_OK; 3717} 3718 3719HRESULT NINE_WINAPI 3720NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This, 3721 UINT StartRegister, 3722 const int *pConstantData, 3723 UINT Vector4iCount ) 3724{ 3725 struct nine_state *state = This->update; 3726 int i; 3727 3728 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n", 3729 This, StartRegister, pConstantData, Vector4iCount); 3730 3731 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3732 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3733 user_assert(pConstantData, D3DERR_INVALIDCALL); 3734 3735 if (This->driver_caps.ps_integer) { 3736 if (!This->is_recording) { 3737 if (!memcmp(&state->ps_const_i[StartRegister][0], pConstantData, 3738 Vector4iCount * sizeof(state->ps_const_i[0]))) 3739 return D3D_OK; 3740 } 3741 memcpy(&state->ps_const_i[StartRegister][0], 3742 pConstantData, 3743 Vector4iCount * sizeof(state->ps_const_i[0])); 3744 } else { 3745 for (i = 0; i < Vector4iCount; i++) { 3746 state->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i])); 3747 state->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1])); 3748 state->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2])); 3749 state->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3])); 3750 } 3751 } 3752 3753 if (unlikely(This->is_recording)) { 3754 state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister; 3755 state->changed.group |= NINE_STATE_PS_CONST; 3756 } else 3757 nine_context_set_pixel_shader_constant_i(This, StartRegister, pConstantData, 3758 sizeof(state->ps_const_i[0]) * Vector4iCount, Vector4iCount); 3759 3760 return D3D_OK; 3761} 3762 3763HRESULT NINE_WINAPI 3764NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This, 3765 UINT StartRegister, 3766 int *pConstantData, 3767 UINT Vector4iCount ) 3768{ 3769 const struct nine_state *state = &This->state; 3770 int i; 3771 3772 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3773 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); 3774 user_assert(pConstantData, D3DERR_INVALIDCALL); 3775 3776 if (This->driver_caps.ps_integer) { 3777 memcpy(pConstantData, 3778 &state->ps_const_i[StartRegister][0], 3779 Vector4iCount * sizeof(state->ps_const_i[0])); 3780 } else { 3781 for (i = 0; i < Vector4iCount; i++) { 3782 pConstantData[4*i] = (int32_t) uif(state->ps_const_i[StartRegister+i][0]); 3783 pConstantData[4*i+1] = (int32_t) uif(state->ps_const_i[StartRegister+i][1]); 3784 pConstantData[4*i+2] = (int32_t) uif(state->ps_const_i[StartRegister+i][2]); 3785 pConstantData[4*i+3] = (int32_t) uif(state->ps_const_i[StartRegister+i][3]); 3786 } 3787 } 3788 3789 return D3D_OK; 3790} 3791 3792HRESULT NINE_WINAPI 3793NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This, 3794 UINT StartRegister, 3795 const BOOL *pConstantData, 3796 UINT BoolCount ) 3797{ 3798 struct nine_state *state = This->update; 3799 int i; 3800 uint32_t bool_true = This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f); 3801 3802 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n", 3803 This, StartRegister, pConstantData, BoolCount); 3804 3805 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3806 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3807 user_assert(pConstantData, D3DERR_INVALIDCALL); 3808 3809 if (!This->is_recording) { 3810 bool noChange = true; 3811 for (i = 0; i < BoolCount; i++) { 3812 if (!!state->ps_const_b[StartRegister + i] != !!pConstantData[i]) 3813 noChange = false; 3814 } 3815 if (noChange) 3816 return D3D_OK; 3817 } 3818 3819 for (i = 0; i < BoolCount; i++) 3820 state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; 3821 3822 if (unlikely(This->is_recording)) { 3823 state->changed.ps_const_b |= ((1 << BoolCount) - 1) << StartRegister; 3824 state->changed.group |= NINE_STATE_PS_CONST; 3825 } else 3826 nine_context_set_pixel_shader_constant_b(This, StartRegister, pConstantData, 3827 sizeof(BOOL) * BoolCount, BoolCount); 3828 3829 return D3D_OK; 3830} 3831 3832HRESULT NINE_WINAPI 3833NineDevice9_GetPixelShaderConstantB( struct NineDevice9 *This, 3834 UINT StartRegister, 3835 BOOL *pConstantData, 3836 UINT BoolCount ) 3837{ 3838 const struct nine_state *state = &This->state; 3839 int i; 3840 3841 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3842 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); 3843 user_assert(pConstantData, D3DERR_INVALIDCALL); 3844 3845 for (i = 0; i < BoolCount; i++) 3846 pConstantData[i] = state->ps_const_b[StartRegister + i] ? TRUE : FALSE; 3847 3848 return D3D_OK; 3849} 3850 3851HRESULT NINE_WINAPI 3852NineDevice9_DrawRectPatch( struct NineDevice9 *This, 3853 UINT Handle, 3854 const float *pNumSegs, 3855 const D3DRECTPATCH_INFO *pRectPatchInfo ) 3856{ 3857 STUB(D3DERR_INVALIDCALL); 3858} 3859 3860HRESULT NINE_WINAPI 3861NineDevice9_DrawTriPatch( struct NineDevice9 *This, 3862 UINT Handle, 3863 const float *pNumSegs, 3864 const D3DTRIPATCH_INFO *pTriPatchInfo ) 3865{ 3866 STUB(D3DERR_INVALIDCALL); 3867} 3868 3869HRESULT NINE_WINAPI 3870NineDevice9_DeletePatch( struct NineDevice9 *This, 3871 UINT Handle ) 3872{ 3873 STUB(D3DERR_INVALIDCALL); 3874} 3875 3876HRESULT NINE_WINAPI 3877NineDevice9_CreateQuery( struct NineDevice9 *This, 3878 D3DQUERYTYPE Type, 3879 IDirect3DQuery9 **ppQuery ) 3880{ 3881 struct NineQuery9 *query; 3882 HRESULT hr; 3883 3884 DBG("This=%p Type=%d ppQuery=%p\n", This, Type, ppQuery); 3885 3886 hr = nine_is_query_supported(This->screen, Type); 3887 if (!ppQuery || hr != D3D_OK) 3888 return hr; 3889 3890 hr = NineQuery9_new(This, &query, Type); 3891 if (FAILED(hr)) 3892 return hr; 3893 *ppQuery = (IDirect3DQuery9 *)query; 3894 return D3D_OK; 3895} 3896 3897IDirect3DDevice9Vtbl NineDevice9_vtable = { 3898 (void *)NineUnknown_QueryInterface, 3899 (void *)NineUnknown_AddRef, 3900 (void *)NineUnknown_Release, 3901 (void *)NineDevice9_TestCooperativeLevel, 3902 (void *)NineDevice9_GetAvailableTextureMem, 3903 (void *)NineDevice9_EvictManagedResources, 3904 (void *)NineDevice9_GetDirect3D, 3905 (void *)NineDevice9_GetDeviceCaps, 3906 (void *)NineDevice9_GetDisplayMode, 3907 (void *)NineDevice9_GetCreationParameters, 3908 (void *)NineDevice9_SetCursorProperties, 3909 (void *)NineDevice9_SetCursorPosition, 3910 (void *)NineDevice9_ShowCursor, 3911 (void *)NineDevice9_CreateAdditionalSwapChain, 3912 (void *)NineDevice9_GetSwapChain, 3913 (void *)NineDevice9_GetNumberOfSwapChains, 3914 (void *)NineDevice9_Reset, 3915 (void *)NineDevice9_Present, 3916 (void *)NineDevice9_GetBackBuffer, 3917 (void *)NineDevice9_GetRasterStatus, 3918 (void *)NineDevice9_SetDialogBoxMode, 3919 (void *)NineDevice9_SetGammaRamp, 3920 (void *)NineDevice9_GetGammaRamp, 3921 (void *)NineDevice9_CreateTexture, 3922 (void *)NineDevice9_CreateVolumeTexture, 3923 (void *)NineDevice9_CreateCubeTexture, 3924 (void *)NineDevice9_CreateVertexBuffer, 3925 (void *)NineDevice9_CreateIndexBuffer, 3926 (void *)NineDevice9_CreateRenderTarget, 3927 (void *)NineDevice9_CreateDepthStencilSurface, 3928 (void *)NineDevice9_UpdateSurface, 3929 (void *)NineDevice9_UpdateTexture, 3930 (void *)NineDevice9_GetRenderTargetData, 3931 (void *)NineDevice9_GetFrontBufferData, 3932 (void *)NineDevice9_StretchRect, 3933 (void *)NineDevice9_ColorFill, 3934 (void *)NineDevice9_CreateOffscreenPlainSurface, 3935 (void *)NineDevice9_SetRenderTarget, 3936 (void *)NineDevice9_GetRenderTarget, 3937 (void *)NineDevice9_SetDepthStencilSurface, 3938 (void *)NineDevice9_GetDepthStencilSurface, 3939 (void *)NineDevice9_BeginScene, 3940 (void *)NineDevice9_EndScene, 3941 (void *)NineDevice9_Clear, 3942 (void *)NineDevice9_SetTransform, 3943 (void *)NineDevice9_GetTransform, 3944 (void *)NineDevice9_MultiplyTransform, 3945 (void *)NineDevice9_SetViewport, 3946 (void *)NineDevice9_GetViewport, 3947 (void *)NineDevice9_SetMaterial, 3948 (void *)NineDevice9_GetMaterial, 3949 (void *)NineDevice9_SetLight, 3950 (void *)NineDevice9_GetLight, 3951 (void *)NineDevice9_LightEnable, 3952 (void *)NineDevice9_GetLightEnable, 3953 (void *)NineDevice9_SetClipPlane, 3954 (void *)NineDevice9_GetClipPlane, 3955 (void *)NineDevice9_SetRenderState, 3956 (void *)NineDevice9_GetRenderState, 3957 (void *)NineDevice9_CreateStateBlock, 3958 (void *)NineDevice9_BeginStateBlock, 3959 (void *)NineDevice9_EndStateBlock, 3960 (void *)NineDevice9_SetClipStatus, 3961 (void *)NineDevice9_GetClipStatus, 3962 (void *)NineDevice9_GetTexture, 3963 (void *)NineDevice9_SetTexture, 3964 (void *)NineDevice9_GetTextureStageState, 3965 (void *)NineDevice9_SetTextureStageState, 3966 (void *)NineDevice9_GetSamplerState, 3967 (void *)NineDevice9_SetSamplerState, 3968 (void *)NineDevice9_ValidateDevice, 3969 (void *)NineDevice9_SetPaletteEntries, 3970 (void *)NineDevice9_GetPaletteEntries, 3971 (void *)NineDevice9_SetCurrentTexturePalette, 3972 (void *)NineDevice9_GetCurrentTexturePalette, 3973 (void *)NineDevice9_SetScissorRect, 3974 (void *)NineDevice9_GetScissorRect, 3975 (void *)NineDevice9_SetSoftwareVertexProcessing, 3976 (void *)NineDevice9_GetSoftwareVertexProcessing, 3977 (void *)NineDevice9_SetNPatchMode, 3978 (void *)NineDevice9_GetNPatchMode, 3979 (void *)NineDevice9_DrawPrimitive, 3980 (void *)NineDevice9_DrawIndexedPrimitive, 3981 (void *)NineDevice9_DrawPrimitiveUP, 3982 (void *)NineDevice9_DrawIndexedPrimitiveUP, 3983 (void *)NineDevice9_ProcessVertices, 3984 (void *)NineDevice9_CreateVertexDeclaration, 3985 (void *)NineDevice9_SetVertexDeclaration, 3986 (void *)NineDevice9_GetVertexDeclaration, 3987 (void *)NineDevice9_SetFVF, 3988 (void *)NineDevice9_GetFVF, 3989 (void *)NineDevice9_CreateVertexShader, 3990 (void *)NineDevice9_SetVertexShader, 3991 (void *)NineDevice9_GetVertexShader, 3992 (void *)NineDevice9_SetVertexShaderConstantF, 3993 (void *)NineDevice9_GetVertexShaderConstantF, 3994 (void *)NineDevice9_SetVertexShaderConstantI, 3995 (void *)NineDevice9_GetVertexShaderConstantI, 3996 (void *)NineDevice9_SetVertexShaderConstantB, 3997 (void *)NineDevice9_GetVertexShaderConstantB, 3998 (void *)NineDevice9_SetStreamSource, 3999 (void *)NineDevice9_GetStreamSource, 4000 (void *)NineDevice9_SetStreamSourceFreq, 4001 (void *)NineDevice9_GetStreamSourceFreq, 4002 (void *)NineDevice9_SetIndices, 4003 (void *)NineDevice9_GetIndices, 4004 (void *)NineDevice9_CreatePixelShader, 4005 (void *)NineDevice9_SetPixelShader, 4006 (void *)NineDevice9_GetPixelShader, 4007 (void *)NineDevice9_SetPixelShaderConstantF, 4008 (void *)NineDevice9_GetPixelShaderConstantF, 4009 (void *)NineDevice9_SetPixelShaderConstantI, 4010 (void *)NineDevice9_GetPixelShaderConstantI, 4011 (void *)NineDevice9_SetPixelShaderConstantB, 4012 (void *)NineDevice9_GetPixelShaderConstantB, 4013 (void *)NineDevice9_DrawRectPatch, 4014 (void *)NineDevice9_DrawTriPatch, 4015 (void *)NineDevice9_DeletePatch, 4016 (void *)NineDevice9_CreateQuery 4017}; 4018 4019static const GUID *NineDevice9_IIDs[] = { 4020 &IID_IDirect3DDevice9, 4021 &IID_IUnknown, 4022 NULL 4023}; 4024 4025HRESULT 4026NineDevice9_new( struct pipe_screen *pScreen, 4027 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters, 4028 D3DCAPS9 *pCaps, 4029 D3DPRESENT_PARAMETERS *pPresentationParameters, 4030 IDirect3D9 *pD3D9, 4031 ID3DPresentGroup *pPresentationGroup, 4032 struct d3dadapter9_context *pCTX, 4033 boolean ex, 4034 D3DDISPLAYMODEEX *pFullscreenDisplayMode, 4035 struct NineDevice9 **ppOut, 4036 int minorVersionNum ) 4037{ 4038 BOOL lock; 4039 lock = !!(pCreationParameters->BehaviorFlags & D3DCREATE_MULTITHREADED); 4040 4041 NINE_NEW(Device9, ppOut, lock, /* args */ 4042 pScreen, pCreationParameters, pCaps, 4043 pPresentationParameters, pD3D9, pPresentationGroup, pCTX, 4044 ex, pFullscreenDisplayMode, minorVersionNum ); 4045} 4046