Searched refs:GL_DEBUG_SOURCE_WINDOW_SYSTEM (Results 1 - 10 of 10) sorted by relevance

/external/deqp/framework/opengl/
H A DgluStrUtil.inl1587 case GL_DEBUG_SOURCE_WINDOW_SYSTEM: return "GL_DEBUG_SOURCE_WINDOW_SYSTEM";
/external/mesa3d/src/mesa/main/
H A Ddebug_output.c116 GL_DEBUG_SOURCE_WINDOW_SYSTEM,
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
H A Dgl2ext.h192 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 macro
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl404 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
/external/deqp/modules/gles31/functional/
H A Des31fDebugTests.cpp443 const bool canIgnore = id.source == GL_DEBUG_SOURCE_WINDOW_SYSTEM || id.source == GL_DEBUG_SOURCE_OTHER;
/external/mesa3d/include/GLES3/
H A Dgl32.h1539 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 macro
/external/swiftshader/include/GL/
H A Dglcorearb.h2273 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 macro
H A Dglext.h2220 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 macro
/external/mesa3d/include/GL/
H A Dglcorearb.h2297 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 macro
H A Dglext.h2244 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 macro

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