Searched refs:GL_DRAW_FRAMEBUFFER_BINDING_ANGLE (Results 1 - 4 of 4) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
H A Dgl2ext.h313 #define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 macro
/external/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp1890 // case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1891 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; return true;
2427 case GL_FRAMEBUFFER_BINDING: // Same as GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
/external/swiftshader/include/GLES2/
H A Dgl2ext.h820 #define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 macro
/external/mesa3d/include/GLES2/
H A Dgl2ext.h852 #define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 macro

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