/external/deqp/modules/gles3/performance/ |
H A D | es3pTextureFormatTests.cpp | 93 { "rg8ui", GL_RG8UI, },
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/external/deqp/modules/gles3/functional/ |
H A D | es3fInternalFormatQueryTests.cpp | 202 { "rg8ui", GL_RG8UI, true },
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H A D | es3fFboTestCase.cpp | 176 case GL_RG8UI: 297 case GL_RG8UI:
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H A D | es3fRboStateQueryTests.cpp | 184 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RGBA8I, GL_RGBA8UI, 241 { GL_RG8UI, 8, 8, 0, 0 },
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H A D | es3fFboCompletenessTests.cpp | 52 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI,
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H A D | es3fPixelBufferObjectTests.cpp | 655 GL_RG8UI,
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H A D | es3fFragmentOutputTests.cpp | 1032 GL_RG8UI, 1137 GL_RG8UI,
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H A D | es3fFboStateQueryTests.cpp | 522 { GL_RG8UI, GL_UNSIGNED_INT },
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/external/deqp/modules/gles31/functional/ |
H A D | es31fFboTestCase.cpp | 181 case GL_RG8UI: 304 case GL_RG8UI:
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H A D | es31fTextureFormatTests.cpp | 479 { "rg8ui", GL_RG8UI, }, 549 { "rg8ui", GL_RG8UI, },
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H A D | es31fFboColorbufferTests.cpp | 297 GL_RG8UI,
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H A D | es31fInternalFormatQueryTests.cpp | 397 { "rg8ui", GL_RG8UI, FormatSamplesCase::FORMAT_INT },
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H A D | es31fTextureLevelStateQueryTests.cpp | 291 internalFormat == GL_RG8UI || 334 internalFormat == GL_RG8UI || 596 GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI,
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H A D | es31fShaderFramebufferFetchTests.cpp | 99 case GL_RG8UI: 1392 GL_RG8UI,
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H A D | es31fFboTestUtil.cpp | 522 case GL_RG8UI: return "rg8ui";
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/external/mesa3d/src/mesa/main/ |
H A D | shaderimage.c | 104 case GL_RG8UI: 413 case GL_RG8UI:
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H A D | glformats.c | 762 case GL_RG8UI: 1174 case GL_RG8UI: 2603 case GL_RG8UI: 3126 if (internalFormat != GL_RG8UI) 3667 case GL_RG8UI:
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H A D | texformat.c | 727 case GL_RG8UI:
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H A D | textureview.c | 165 {GL_VIEW_CLASS_16_BITS, GL_RG8UI},
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | utilities.cpp | 92 InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_RG8UI); 833 case GL_RG8UI: 960 case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_RG8UI) 1075 case GL_RG8UI: 1128 case GL_RG8UI: 1186 case GL_RG8UI: 1548 case GL_RG8UI: return sw::FORMAT_G8R8UI;
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/external/deqp/framework/opengl/ |
H A D | gluTextureUtil.cpp | 199 case FMT_CASE(RG, UNSIGNED_INT8): return GL_RG8UI; 523 case GL_RG8UI: return TextureFormat(TextureFormat::RG, TextureFormat::UNSIGNED_INT8); 592 case GL_RG8UI: 1132 case GL_RG8UI:
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H A D | gluStrUtil.inl | 866 case GL_RG8UI: return "GL_RG8UI"; 1716 case GL_RG8UI: return "GL_RG8UI";
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/external/swiftshader/src/OpenGL/common/ |
H A D | Image.cpp | 757 case GL_RG8UI: 953 case GL_RG8UI: 1368 case GL_RG8UI:
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | brw_fs_surface_builder.cpp | 182 case GL_RG8UI: return ISL_FORMAT_R8G8_UINT;
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
H A D | PVRTTextureAPI.cpp | 435 glInternalFormat=GL_RG8UI;
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