Searched refs:GL_RGB10_A2UI (Results 1 - 25 of 56) sorted by relevance
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/external/deqp/modules/gles3/performance/ |
H A D | es3pTextureFormatTests.cpp | 67 { "rgb10_a2ui", GL_RGB10_A2UI, },
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/external/deqp/modules/gles3/functional/ |
H A D | es3fInternalFormatQueryTests.cpp | 193 { "rgb10_a2ui", GL_RGB10_A2UI, true },
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H A D | es3fFboTestCase.cpp | 165 case GL_RGB10_A2UI: 286 case GL_RGB10_A2UI:
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H A D | es3fRboStateQueryTests.cpp | 183 GL_RGB10_A2UI, GL_SRGB8_ALPHA8, GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, 232 { GL_RGB10_A2UI, 10, 10, 10, 2 },
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H A D | es3fFboCompletenessTests.cpp | 50 GL_RGB10_A2, GL_RGB10_A2UI, GL_SRGB8_ALPHA8,
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H A D | es3fPixelBufferObjectTests.cpp | 644 GL_RGB10_A2UI,
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H A D | es3fFragmentOutputTests.cpp | 1029 GL_RGB10_A2UI, 1134 GL_RGB10_A2UI,
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H A D | es3fFboStateQueryTests.cpp | 513 { GL_RGB10_A2UI, GL_UNSIGNED_INT },
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/external/deqp/modules/gles31/functional/ |
H A D | es31fFboTestCase.cpp | 170 case GL_RGB10_A2UI: 293 case GL_RGB10_A2UI:
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H A D | es31fFboColorbufferTests.cpp | 282 GL_RGB10_A2UI,
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H A D | es31fInternalFormatQueryTests.cpp | 388 { "rgb10_a2ui", GL_RGB10_A2UI, FormatSamplesCase::FORMAT_INT },
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H A D | es31fTextureFormatTests.cpp | 453 { "rgb10_a2ui", GL_RGB10_A2UI, },
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H A D | es31fShaderFramebufferFetchTests.cpp | 88 case GL_RGB10_A2UI: 1379 GL_RGB10_A2UI, GL_RGBA4, GL_RGB5_A1,
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H A D | es31fFboTestUtil.cpp | 499 case GL_RGB10_A2UI: return "rgb10_a2ui";
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/external/mesa3d/src/mesa/main/ |
H A D | shaderimage.c | 92 case GL_RGB10_A2UI: 410 case GL_RGB10_A2UI:
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H A D | glformats.c | 768 case GL_RGB10_A2UI: 1231 case GL_RGB10_A2UI: 2535 case GL_RGB10_A2UI: 2946 if (internalFormat != GL_RGB10_A2UI) 3651 case GL_RGB10_A2UI:
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H A D | texformat.c | 761 case GL_RGB10_A2UI:
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H A D | textureview.c | 145 {GL_VIEW_CLASS_32_BITS, GL_RGB10_A2UI},
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H A D | readpix.c | 923 if (internalFormat == GL_RGB10_A2UI && type == GL_UNSIGNED_BYTE)
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | utilities.cpp | 68 InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB10_A2UI); 851 case GL_RGB10_A2UI: 916 case GL_UNSIGNED_INT_2_10_10_10_REV: VALIDATE_INTERNALFORMAT(GL_RGB10_A2UI) 1085 case GL_RGB10_A2UI: 1138 case GL_RGB10_A2UI: 1196 case GL_RGB10_A2UI: 1558 case GL_RGB10_A2UI:
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/external/deqp/framework/opengl/ |
H A D | gluTextureUtil.cpp | 169 case FMT_CASE(RGBA, UNSIGNED_INT_1010102_REV): return GL_RGB10_A2UI; 493 case GL_RGB10_A2UI: return TextureFormat(TextureFormat::RGBA, TextureFormat::UNSIGNED_INT_1010102_REV); 580 case GL_RGB10_A2UI: 1121 case GL_RGB10_A2UI:
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H A D | gluStrUtil.inl | 839 case GL_RGB10_A2UI: return "GL_RGB10_A2UI"; 1689 case GL_RGB10_A2UI: return "GL_RGB10_A2UI";
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/external/swiftshader/src/OpenGL/common/ |
H A D | Image.cpp | 890 if(format == GL_RGB10_A2UI) 1454 case GL_RGB10_A2UI:
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | brw_fs_surface_builder.cpp | 190 case GL_RGB10_A2UI: return ISL_FORMAT_R10G10B10A2_UINT;
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
H A D | PVRTTextureAPI.cpp | 615 glInternalFormat=GL_RGB10_A2UI;
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