/external/swiftshader/src/D3D8/ |
H A D | Direct3DSwapChain8.cpp | 162 if(presentParameters->Windowed && (presentParameters->BackBufferHeight == 0 || presentParameters->BackBufferWidth == 0)) 176 frameBuffer = createFrameBufferWin(windowHandle, presentParameters->BackBufferWidth, presentParameters->BackBufferHeight, presentParameters->Windowed == FALSE, true);
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H A D | Direct3DDevice8.cpp | 1912 if(presentParameters->Windowed && (presentParameters->BackBufferHeight == 0 || presentParameters->BackBufferWidth == 0))
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/external/mesa3d/src/gallium/state_trackers/nine/ |
H A D | adapter9.h | 97 BOOL Windowed,
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H A D | device9ex.c | 164 user_assert(!This->base.swapchains[0]->params.Windowed, D3D_OK);
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H A D | adapter9.c | 378 BOOL Windowed, 387 DBG("This=%p DeviceType=%s SurfaceFormat=%s Windowed=%i MultiSampleType=%u " 389 d3dformat_to_string(SurfaceFormat), Windowed, MultiSampleType, 375 NineAdapter9_CheckDeviceMultiSampleType( struct NineAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels ) argument
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H A D | swapchain9.c | 168 "Windowed: %i\n" 178 pParams->SwapEffect, pParams->hDeviceWindow, pParams->Windowed, 591 * We don't use sw cursor for Windowed mode */ 935 * to match. However it's not very clear what should get taken in Windowed
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H A D | device9.c | 749 if (This->swapchains[0]->params.Windowed) { 860 user_assert(tmplt->params.Windowed && pPresentationParameters->Windowed, D3DERR_INVALIDCALL);
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/external/mesa3d/include/d3dadapter/ |
H A D | d3dadapter9.h | 43 HRESULT (WINAPI *CheckDeviceMultiSampleType)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels); 78 HRESULT WINAPI CheckDeviceMultiSampleType(D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels);
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/external/swiftshader/src/D3D9/ |
H A D | Direct3DSwapChain9.cpp | 341 if(presentParameters->Windowed && (presentParameters->BackBufferHeight == 0 || presentParameters->BackBufferWidth == 0)) 350 frameBuffer = createFrameBufferWin(windowHandle, presentParameters->BackBufferWidth, presentParameters->BackBufferHeight, presentParameters->Windowed == FALSE, true);
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H A D | Direct3D9Ex.cpp | 265 return CreateDeviceEx(adapter, deviceType, focusWindow, behaviorFlags, presentParameters, presentParameters->Windowed ? 0 : &fullscreenDisplayMode, (IDirect3DDevice9Ex**)returnedDeviceInterface);
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/external/webrtc/webrtc/test/win/ |
H A D | d3d_renderer.cc | 95 d3d_params.Windowed = TRUE;
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/external/webrtc/webrtc/modules/video_render/windows/ |
H A D | video_render_direct3d9.cc | 467 _d3dpp.Windowed = TRUE; 475 _d3dpp.Windowed = FALSE;
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/external/swiftshader/include/Direct3D/ |
H A D | d3d8types.h | 1383 BOOL Windowed;
member in struct:_D3DPRESENT_PARAMETERS_ 1388 /* Following elements must be zero for Windowed mode */
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H A D | d3d8.h | 179 STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter,D3DDEVTYPE CheckType,D3DFORMAT DisplayFormat,D3DFORMAT BackBufferFormat,BOOL Windowed) PURE;
181 STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType) PURE;
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/external/mesa3d/include/D3D9/ |
H A D | d3d9types.h | 1688 BOOL Windowed; member in struct:_D3DPRESENT_PARAMETERS_
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H A D | d3d9.h | 93 virtual HRESULT WINAPI CheckDeviceMultiSampleType(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels) = 0; 454 HRESULT (WINAPI *CheckDeviceMultiSampleType)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels); 501 HRESULT (WINAPI *CheckDeviceMultiSampleType)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels);
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