Searched refs:Windowed (Results 1 - 16 of 16) sorted by relevance

/external/swiftshader/src/D3D8/
H A DDirect3DSwapChain8.cpp162 if(presentParameters->Windowed && (presentParameters->BackBufferHeight == 0 || presentParameters->BackBufferWidth == 0))
176 frameBuffer = createFrameBufferWin(windowHandle, presentParameters->BackBufferWidth, presentParameters->BackBufferHeight, presentParameters->Windowed == FALSE, true);
H A DDirect3DDevice8.cpp1912 if(presentParameters->Windowed && (presentParameters->BackBufferHeight == 0 || presentParameters->BackBufferWidth == 0))
/external/mesa3d/src/gallium/state_trackers/nine/
H A Dadapter9.h97 BOOL Windowed,
H A Ddevice9ex.c164 user_assert(!This->base.swapchains[0]->params.Windowed, D3D_OK);
H A Dadapter9.c378 BOOL Windowed,
387 DBG("This=%p DeviceType=%s SurfaceFormat=%s Windowed=%i MultiSampleType=%u "
389 d3dformat_to_string(SurfaceFormat), Windowed, MultiSampleType,
375 NineAdapter9_CheckDeviceMultiSampleType( struct NineAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels ) argument
H A Dswapchain9.c168 "Windowed: %i\n"
178 pParams->SwapEffect, pParams->hDeviceWindow, pParams->Windowed,
591 * We don't use sw cursor for Windowed mode */
935 * to match. However it's not very clear what should get taken in Windowed
H A Ddevice9.c749 if (This->swapchains[0]->params.Windowed) {
860 user_assert(tmplt->params.Windowed && pPresentationParameters->Windowed, D3DERR_INVALIDCALL);
/external/mesa3d/include/d3dadapter/
H A Dd3dadapter9.h43 HRESULT (WINAPI *CheckDeviceMultiSampleType)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels);
78 HRESULT WINAPI CheckDeviceMultiSampleType(D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels);
/external/swiftshader/src/D3D9/
H A DDirect3DSwapChain9.cpp341 if(presentParameters->Windowed && (presentParameters->BackBufferHeight == 0 || presentParameters->BackBufferWidth == 0))
350 frameBuffer = createFrameBufferWin(windowHandle, presentParameters->BackBufferWidth, presentParameters->BackBufferHeight, presentParameters->Windowed == FALSE, true);
H A DDirect3D9Ex.cpp265 return CreateDeviceEx(adapter, deviceType, focusWindow, behaviorFlags, presentParameters, presentParameters->Windowed ? 0 : &fullscreenDisplayMode, (IDirect3DDevice9Ex**)returnedDeviceInterface);
/external/webrtc/webrtc/test/win/
H A Dd3d_renderer.cc95 d3d_params.Windowed = TRUE;
/external/webrtc/webrtc/modules/video_render/windows/
H A Dvideo_render_direct3d9.cc467 _d3dpp.Windowed = TRUE;
475 _d3dpp.Windowed = FALSE;
/external/swiftshader/include/Direct3D/
H A Dd3d8types.h1383 BOOL Windowed; member in struct:_D3DPRESENT_PARAMETERS_
1388 /* Following elements must be zero for Windowed mode */
H A Dd3d8.h179 STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter,D3DDEVTYPE CheckType,D3DFORMAT DisplayFormat,D3DFORMAT BackBufferFormat,BOOL Windowed) PURE;
181 STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType) PURE;
/external/mesa3d/include/D3D9/
H A Dd3d9types.h1688 BOOL Windowed; member in struct:_D3DPRESENT_PARAMETERS_
H A Dd3d9.h93 virtual HRESULT WINAPI CheckDeviceMultiSampleType(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels) = 0;
454 HRESULT (WINAPI *CheckDeviceMultiSampleType)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels);
501 HRESULT (WINAPI *CheckDeviceMultiSampleType)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels);

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