Searched refs:cellY (Results 1 - 5 of 5) sorted by relevance
/external/deqp/modules/gles3/functional/ |
H A D | es3fFboColorbufferTests.cpp | 869 for (int cellY = 0; cellY < numRowsCols; cellY++) 878 glViewport(cellX*cellSize, cellY*cellSize, cellSize, cellSize); 935 for (int cellY = 0; cellY < numRowsCols; cellY++) 944 glBlitFramebuffer(0, 0, cellSize, cellSize, cellX*cellSize, cellY*cellSize, (cellX+1)*cellSize, (cellY+1)*cellSize, GL_COLOR_BUFFER_BIT, GL_NEAREST); 997 for (int cellY [all...] |
H A D | es3fFragmentOutputTests.cpp | 408 const int cellY = de::clamp(deFloorFloatToInt32((float)y / cellH), 0, gridHeight-2); local 410 const float yf = ((float)y - (float)cellY*cellH + 0.5f) / cellH; 411 const Vec4 v00 = readVec4(vertices + ((cellY+0)*gridWidth + cellX+0)*numComponents, numComponents); 412 const Vec4 v01 = readVec4(vertices + ((cellY+1)*gridWidth + cellX+0)*numComponents, numComponents); 413 const Vec4 v10 = readVec4(vertices + ((cellY+0)*gridWidth + cellX+1)*numComponents, numComponents); 414 const Vec4 v11 = readVec4(vertices + ((cellY+1)*gridWidth + cellX+1)*numComponents, numComponents); 438 int cellY = de::clamp(deFloorFloatToInt32((float)y / cellH), 0, gridHeight-2); local 439 IVec4 c = readIVec4(vertices + (cellY*gridWidth + cellX+1)*numComponents, numComponents);
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/external/deqp/modules/gles31/functional/ |
H A D | es31fPrimitiveBoundingBoxTests.cpp | 1230 const int cellY = cellNdx / m_gridSize; 1231 const tcu::Vec4& cellColor = ((cellX+cellY)%2 == 0) ? (green) : (yellow); 1233 data[(ndx * 6 + 0) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+0) / float(m_gridSize), float(cellY+0) / float(m_gridSize), 0.0f, 1.0f); 1235 data[(ndx * 6 + 1) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+1) / float(m_gridSize), float(cellY+1) / float(m_gridSize), 0.0f, 1.0f); 1237 data[(ndx * 6 + 2) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+0) / float(m_gridSize), float(cellY+1) / float(m_gridSize), 0.0f, 1.0f); 1239 data[(ndx * 6 + 3) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+0) / float(m_gridSize), float(cellY+0) / float(m_gridSize), 0.0f, 1.0f); 1241 data[(ndx * 6 + 4) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+1) / float(m_gridSize), float(cellY+0) / float(m_gridSize), 0.0f, 1.0f); 1243 data[(ndx * 6 + 5) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+1) / float(m_gridSize), float(cellY+1) / float(m_gridSize), 0.0f, 1.0f); 4033 const int cellY = cellNdx / m_gridSize; 4034 const tcu::Vec4& cellColor = ((cellX+cellY) [all...] |
/external/deqp/modules/gles3/performance/ |
H A D | es3pBufferDataUploadTests.cpp | 3890 for (int cellY = 0; cellY < scene.gridHeight; ++cellY) 3894 const tcu::Vec4 color = (((cellX + cellY + cellZ) % 2) == 0) ? (green) : (yellow); 3897 const float cellTop = (float(cellY+1) / (float)scene.gridHeight - 0.5f) * 2.0f; 3898 const float cellBottom = (float(cellY ) / (float)scene.gridHeight - 0.5f) * 2.0f; 3900 vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + 0] = color; 3901 vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + 1] = tcu::Vec4(cellLeft, cellTop, 0.0f, 1.0f); 3903 vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + 2] = color; 3904 vertexData[(cellY * scen [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fFboRenderTest.cpp | 2037 for (int cellY = 0; cellY < numRowsCols; cellY++) 2050 ctx.viewport(cellX*cellSize, cellY*cellSize, cellSize, cellSize);
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