Searched refs:fMangleString (Results 1 - 2 of 2) sorted by relevance

/external/skia/src/gpu/glsl/
H A DGrGLSLFragmentShaderBuilder.h173 const SkString& getMangleString() const override { return fMangleString; }
213 * used to update the fMangleString, which is used to mangle the names of uniforms and functions
229 SkString fMangleString; member in class:GrGLSLFragmentShaderBuilder
H A DGrGLSLFragmentShaderBuilder.cpp320 fMangleString.appendf("_c%d", fSubstageIndices[fSubstageIndices.count() - 2]);
327 int removeAt = fMangleString.findLastOf('_');
328 fMangleString.remove(removeAt, fMangleString.size() - removeAt);

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