e23bffd65b379aeeb6bb614de81369c130623e92 |
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02-Jun-2017 |
Brian Salomon <bsalomon@google.com> |
Remove support in GPU backend for distance vector field. Also, remvoes SkNormalBevelSource as this was the last use case for the distance vector field. Change-Id: Ib0176c78e500e6b5130310934253a75860245812 Reviewed-on: https://skia-review.googlesource.com/18482 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
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33aa2c7b5c351c17a11ce2bf7d7cd70a3d86cecc |
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05-Apr-2017 |
Brian Osman <brianosman@google.com> |
Allow FPs to elevate default precision for the entire fragment program Currently, GrConfigConversionEffect is able to round-trip on many mobile GPUs because it uses highp for all intermediate variables (including the texture fetch result). Separating the texture sample into a different processor breaks that. This is a blunt instrument, not to be used lightly. This reverts commit dffe9827b18444d1426859d9035f9f0087201f44. Bug: skia: Change-Id: I940af3256c47e6672a008d516db9e55669672ca3 Reviewed-on: https://skia-review.googlesource.com/11345 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
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dffe9827b18444d1426859d9035f9f0087201f44 |
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03-Apr-2017 |
Brian Osman <brianosman@google.com> |
Revert "Revert "Revert "Allow FPs to elevate default precision for the entire fragment program""" This reverts commit ec53c636b781830cb6146bb32106d4ee44651fcc. Reason for revert: Mali GMs look bad. Original change's description: > Revert "Revert "Allow FPs to elevate default precision for the entire fragment program"" > > This reverts commit 903c3f70400462e191ccbca63393b2df3fe2dd11. > > Reason for revert: Vulkan issue fixed in compiler. > > Original change's description: > > Revert "Allow FPs to elevate default precision for the entire fragment program" > > > > This reverts commit 92d7ccafdf896cf19764e025873d13315a76842d. > > > > Reason for revert: Vulkan errors. > > > > Original change's description: > > > Allow FPs to elevate default precision for the entire fragment program > > > > > > Currently, GrConfigConversionEffect is able to round-trip on many mobile > > > GPUs because it uses highp for all intermediate variables (including the > > > texture fetch result). Separating the texture sample into a different > > > processor breaks that. > > > > > > This is a blunt instrument, not to be used lightly. > > > > > > Bug: skia: > > > Change-Id: I2ab365e3da79628069e2eb727c43c2bf45bfd789 > > > Reviewed-on: https://skia-review.googlesource.com/10162 > > > Reviewed-by: Brian Salomon <bsalomon@google.com> > > > Commit-Queue: Brian Osman <brianosman@google.com> > > > > > > > TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com,ethannicholas@google.com,reviews@skia.org > > NOPRESUBMIT=true > > NOTREECHECKS=true > > NOTRY=true > > > > Change-Id: Iee5bb409f86a9cabecc76bd1273a5b3cef6af179 > > Reviewed-on: https://skia-review.googlesource.com/10967 > > Reviewed-by: Brian Osman <brianosman@google.com> > > Commit-Queue: Brian Osman <brianosman@google.com> > > > > TBR=bsalomon@google.com,robertphillips@google.com,reviews@skia.org,brianosman@google.com,ethannicholas@google.com > NOPRESUBMIT=true > NOTREECHECKS=true > NOTRY=true > > Change-Id: I733a0ecc40b58d8727f0259b5498c8e6610cedce > Reviewed-on: https://skia-review.googlesource.com/11010 > Reviewed-by: Brian Osman <brianosman@google.com> > Commit-Queue: Brian Osman <brianosman@google.com> > TBR=bsalomon@google.com,robertphillips@google.com,reviews@skia.org,brianosman@google.com,ethannicholas@google.com # Not skipping CQ checks because original CL landed > 1 day ago. Change-Id: Ic3274a0a8b776e811354c3441391ffdc80678292 Reviewed-on: https://skia-review.googlesource.com/11061 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
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ec53c636b781830cb6146bb32106d4ee44651fcc |
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31-Mar-2017 |
Brian Osman <brianosman@google.com> |
Revert "Revert "Allow FPs to elevate default precision for the entire fragment program"" This reverts commit 903c3f70400462e191ccbca63393b2df3fe2dd11. Reason for revert: Vulkan issue fixed in compiler. Original change's description: > Revert "Allow FPs to elevate default precision for the entire fragment program" > > This reverts commit 92d7ccafdf896cf19764e025873d13315a76842d. > > Reason for revert: Vulkan errors. > > Original change's description: > > Allow FPs to elevate default precision for the entire fragment program > > > > Currently, GrConfigConversionEffect is able to round-trip on many mobile > > GPUs because it uses highp for all intermediate variables (including the > > texture fetch result). Separating the texture sample into a different > > processor breaks that. > > > > This is a blunt instrument, not to be used lightly. > > > > Bug: skia: > > Change-Id: I2ab365e3da79628069e2eb727c43c2bf45bfd789 > > Reviewed-on: https://skia-review.googlesource.com/10162 > > Reviewed-by: Brian Salomon <bsalomon@google.com> > > Commit-Queue: Brian Osman <brianosman@google.com> > > > > TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com,ethannicholas@google.com,reviews@skia.org > NOPRESUBMIT=true > NOTREECHECKS=true > NOTRY=true > > Change-Id: Iee5bb409f86a9cabecc76bd1273a5b3cef6af179 > Reviewed-on: https://skia-review.googlesource.com/10967 > Reviewed-by: Brian Osman <brianosman@google.com> > Commit-Queue: Brian Osman <brianosman@google.com> > TBR=bsalomon@google.com,robertphillips@google.com,reviews@skia.org,brianosman@google.com,ethannicholas@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: I733a0ecc40b58d8727f0259b5498c8e6610cedce Reviewed-on: https://skia-review.googlesource.com/11010 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
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903c3f70400462e191ccbca63393b2df3fe2dd11 |
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31-Mar-2017 |
Brian Osman <brianosman@google.com> |
Revert "Allow FPs to elevate default precision for the entire fragment program" This reverts commit 92d7ccafdf896cf19764e025873d13315a76842d. Reason for revert: Vulkan errors. Original change's description: > Allow FPs to elevate default precision for the entire fragment program > > Currently, GrConfigConversionEffect is able to round-trip on many mobile > GPUs because it uses highp for all intermediate variables (including the > texture fetch result). Separating the texture sample into a different > processor breaks that. > > This is a blunt instrument, not to be used lightly. > > Bug: skia: > Change-Id: I2ab365e3da79628069e2eb727c43c2bf45bfd789 > Reviewed-on: https://skia-review.googlesource.com/10162 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Brian Osman <brianosman@google.com> > TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com,ethannicholas@google.com,reviews@skia.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: Iee5bb409f86a9cabecc76bd1273a5b3cef6af179 Reviewed-on: https://skia-review.googlesource.com/10967 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
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92d7ccafdf896cf19764e025873d13315a76842d |
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31-Mar-2017 |
Brian Osman <brianosman@google.com> |
Allow FPs to elevate default precision for the entire fragment program Currently, GrConfigConversionEffect is able to round-trip on many mobile GPUs because it uses highp for all intermediate variables (including the texture fetch result). Separating the texture sample into a different processor breaks that. This is a blunt instrument, not to be used lightly. Bug: skia: Change-Id: I2ab365e3da79628069e2eb727c43c2bf45bfd789 Reviewed-on: https://skia-review.googlesource.com/10162 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
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42c456fd20bd45dd02f6d5eb0af7acf04341b1ee |
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06-Mar-2017 |
Brian Salomon <bsalomon@google.com> |
Remove PLS path renderer Change-Id: Ib727b0749a5a7da95832970e79804417e8b6a247 Reviewed-on: https://skia-review.googlesource.com/9300 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
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3865711259e25a90a1d72480f848863ada202067 |
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09-Feb-2017 |
Ethan Nicholas <ethannicholas@google.com> |
Replaced all calls to fragmentPosition() with sk_FragCoord Change-Id: I2ed4558aea74b3ae7ee11dfe4736cdbcb16ae49e Reviewed-on: https://skia-review.googlesource.com/8278 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
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cae3a4c8ab7082df009a1e340f10292350e0c763 |
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02-Feb-2017 |
Ethan Nicholas <ethannicholas@google.com> |
Revert "Replaced all calls to fragmentPosition() with sk_FragCoord" This reverts commit de4d301881e7fd084f1f0b359ec6f9b2bf8bd4c5. Reason for revert: several Chrome rendering bugs on Mac BUG=skia: Change-Id: I492082b0b7e7c902ede4b598c5809f604d210ce1 Reviewed-on: https://skia-review.googlesource.com/7887 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
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de4d301881e7fd084f1f0b359ec6f9b2bf8bd4c5 |
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19-Jan-2017 |
Ethan Nicholas <ethannicholas@google.com> |
Replaced all calls to fragmentPosition() with sk_FragCoord BUG=skia: Change-Id: I179576e148ea6caf6e1c40f0a216421898bcb35d Reviewed-on: https://skia-review.googlesource.com/5941 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
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941e7e2c9567ab1d8a3b2d1b0e3db71ee5eb75c9 |
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12-Dec-2016 |
Ethan Nicholas <ethannicholas@google.com> |
re-land of added sk_FragCoord support to skslc BUG=skia: Change-Id: Ifac1aa39839058787ad1794200c3dbb93c147a69 Reviewed-on: https://skia-review.googlesource.com/5850 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
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e8e4a3e6782586680086a0279eafb89969c29f3d |
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12-Dec-2016 |
Greg Daniel <egdaniel@google.com> |
Revert "added sk_FragCoord support to skslc" This reverts commit ce33f10677630e34187b661a02161378d8304d68. Reason for revert: Breaking many gpu bots Change-Id: I94c813ed6a9311458c872f74bb1b0792f46ff414 Reviewed-on: https://skia-review.googlesource.com/5737 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
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ce33f10677630e34187b661a02161378d8304d68 |
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09-Dec-2016 |
Ethan Nicholas <ethannicholas@google.com> |
added sk_FragCoord support to skslc BUG=skia: Change-Id: If78a4d08121699f87659f0d2e35f3edbf1867401 Reviewed-on: https://skia-review.googlesource.com/5408 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
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1edc5b92fecefb79f01cf0e302646eacf32b06c7 |
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29-Nov-2016 |
Brian Salomon <bsalomon@google.com> |
Rename vars and functions from 'glslcaps'->'shadercaps' Change-Id: I34d226d866dd4ba8e5f33f95cb8cbf01292f9314 Reviewed-on: https://skia-review.googlesource.com/5312 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
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94efbf51f5a88d9e8aa961d3fbe38c5e335d6108 |
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29-Nov-2016 |
Brian Salomon <bsalomon@google.com> |
Merge GrGLSLCaps into GrShaderCaps GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5121 Change-Id: If8d13638f80f42161cbc766a2666c5789e5772c8 Reviewed-on: https://skia-review.googlesource.com/5121 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
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6762dd6f73ec6a0bea0683175d1cf4568680bee4 |
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22-Nov-2016 |
Ethan Nicholas <ethannicholas@google.com> |
baked in a few more precision modifiers BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5146 Change-Id: If824ddd3551fd50b66e98edc39f10fa60a0560dc Reviewed-on: https://skia-review.googlesource.com/5146 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
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99938a8ef24e2dd5b39f78638742e9b50ab6d9bf |
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21-Nov-2016 |
Brian Salomon <bsalomon@google.com> |
Merge GrGLSLShaderVar and GrShaderVar GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5087 Change-Id: Ib8943a1da1ea495554feaf5b0992b94fbb9539ab Reviewed-on: https://skia-review.googlesource.com/5087 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
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c633abbb342e3af0e56382e8cb7e7d9fed71e237 |
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01-Nov-2016 |
csmartdalton <csmartdalton@google.com> |
Remove GrStencilSettings from GrPipeline Updates the GrPipeline to have user stencil settings instead of actual settings. This allows us to further defer creating and attaching a stencil buffer. This change is a partial step. The ultimate goal is to attach the stencil buffer and create the stencil settings during render target flush, but for the sake of keeping this CL smaller, we create the stencil settings right before use for now. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2468653002 Review-Url: https://codereview.chromium.org/2468653002
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
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ddb37d67ba4db42fa5c6012b58d0f4985b454dc0 |
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20-Oct-2016 |
ethannicholas <ethannicholas@google.com> |
re-re-land of skslc now automatically turns on derivatives support Only change from last attempt is putting the call to shaderDerivativeExtensionString behind a check for shaderDerivativeSupport to avoid a spurious assertion failure. TBR=benjaminwagner@google.com BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2437063002 Review-Url: https://chromiumcodereview.appspot.com/2437063002
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
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ac66ae63eade5347864c5d0bd025756c5ea23fda |
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18-Oct-2016 |
Mike Klein <mtklein@google.com> |
Revert "re-land of skslc now automatically turns on derivatives support" This reverts commit d7d1997643db3b9b5caaaac235c0e2cd0fa23ec2. This breaks the Chromium roll (it did last time it landed too). https://codereview.chromium.org/2429853002 Please gate your next attempt on at least one of linux_android_rel_ng, linux_chromium_rel_ng, or mac_chromium_rel_ng. TBR=benjaminwagner@google.com,ethannicholas@google.com,reviews@skia.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: I999d4af70a5704b8990f3cd7d145eabff57646f5 Reviewed-on: https://skia-review.googlesource.com/3590 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Mike Klein <mtklein@google.com>
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
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d7d1997643db3b9b5caaaac235c0e2cd0fa23ec2 |
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18-Oct-2016 |
Ethan Nicholas <ethannicholas@google.com> |
re-land of skslc now automatically turns on derivatives support BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3602 Change-Id: I822fc23f7d4eac76d5059412706117818f3738f0 Reviewed-on: https://skia-review.googlesource.com/3602 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
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37269ff2592dfb3abff987a3507b18e8073e96d8 |
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18-Oct-2016 |
Ethan Nicholas <ethannicholas@google.com> |
Revert "skslc now automatically turns on derivatives support" This reverts commit 311742bd0eac6fad150bf8f0a4e2809679464e47. Reason for revert: Android try failure Change-Id: I6e92b49df1c8f692da947b277067b9003a9367d0 Reviewed-on: https://skia-review.googlesource.com/3600 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
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311742bd0eac6fad150bf8f0a4e2809679464e47 |
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18-Oct-2016 |
Ethan Nicholas <ethannicholas@google.com> |
skslc now automatically turns on derivatives support BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3569 Change-Id: I211f4a80ced951a0d2f29763f85fe75a5daccff7 Reviewed-on: https://skia-review.googlesource.com/3569 Reviewed-by: Ben Wagner <benjaminwagner@google.com>
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
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5961bc9278a00e56dacdd9408d0744b5a0a3b493 |
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12-Oct-2016 |
ethannicholas <ethannicholas@google.com> |
Turned on SkSL->GLSL compiler GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003 Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3 Committed: https://skia.googlesource.com/skia/+/b12b3c6908c62c908b3680be01e3b5bfd30de310 Committed: https://skia.googlesource.com/skia/+/f008b0a59f45c0d4bea3e66faf3b01805009ec89 Committed: https://skia.googlesource.com/skia/+/08b2ccf398e2b81bc05d2c105837e5419899469b Committed: https://skia.googlesource.com/skia/+/dcfe6dba4a335e50e86ff68e3252065d4197432c Committed: https://skia.googlesource.com/skia/+/ccb1dd8f267f9d7fe7c9d0ce222ebc81b41853b3 Review-Url: https://codereview.chromium.org/2288033003
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
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9df16b5e85ef37c44e02257e49eb996efca0e173 |
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11-Oct-2016 |
jvanverth <jvanverth@google.com> |
Revert of Turned on SkSL->GLSL compiler (patchset #49 id:1240001 of https://codereview.chromium.org/2288033003/ ) Reason for revert: Pre-emptive revert. Sorry, but we're getting back up on our roll and Chrome reverted our last one for apparently no reason. Original issue's description: > Turned on SkSL->GLSL compiler > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003 > > Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3 > Committed: https://skia.googlesource.com/skia/+/b12b3c6908c62c908b3680be01e3b5bfd30de310 > Committed: https://skia.googlesource.com/skia/+/f008b0a59f45c0d4bea3e66faf3b01805009ec89 > Committed: https://skia.googlesource.com/skia/+/08b2ccf398e2b81bc05d2c105837e5419899469b > Committed: https://skia.googlesource.com/skia/+/dcfe6dba4a335e50e86ff68e3252065d4197432c > Committed: https://skia.googlesource.com/skia/+/ccb1dd8f267f9d7fe7c9d0ce222ebc81b41853b3 TBR=benjaminwagner@google.com,bsalomon@google.com,egdaniel@google.com,ethannicholas@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review-Url: https://codereview.chromium.org/2408193002
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
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ccb1dd8f267f9d7fe7c9d0ce222ebc81b41853b3 |
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11-Oct-2016 |
ethannicholas <ethannicholas@google.com> |
Turned on SkSL->GLSL compiler GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003 Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3 Committed: https://skia.googlesource.com/skia/+/b12b3c6908c62c908b3680be01e3b5bfd30de310 Committed: https://skia.googlesource.com/skia/+/f008b0a59f45c0d4bea3e66faf3b01805009ec89 Committed: https://skia.googlesource.com/skia/+/08b2ccf398e2b81bc05d2c105837e5419899469b Committed: https://skia.googlesource.com/skia/+/dcfe6dba4a335e50e86ff68e3252065d4197432c Review-Url: https://codereview.chromium.org/2288033003
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
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4824cf4c1ef991fe9b0dcd1536e83b37907d3fcf |
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11-Oct-2016 |
mtklein <mtklein@google.com> |
Revert of Turned on SkSL->GLSL compiler (patchset #48 id:1220001 of https://codereview.chromium.org/2288033003/ ) Reason for revert: https://build.chromium.org/p/chromium/builders/Linux%20x64/builds/26798 Original issue's description: > Turned on SkSL->GLSL compiler > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003 > > Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3 > Committed: https://skia.googlesource.com/skia/+/b12b3c6908c62c908b3680be01e3b5bfd30de310 > Committed: https://skia.googlesource.com/skia/+/f008b0a59f45c0d4bea3e66faf3b01805009ec89 > Committed: https://skia.googlesource.com/skia/+/08b2ccf398e2b81bc05d2c105837e5419899469b > Committed: https://skia.googlesource.com/skia/+/dcfe6dba4a335e50e86ff68e3252065d4197432c TBR=benjaminwagner@google.com,bsalomon@google.com,egdaniel@google.com,ethannicholas@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review-Url: https://codereview.chromium.org/2408053002
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
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dcfe6dba4a335e50e86ff68e3252065d4197432c |
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10-Oct-2016 |
ethannicholas <ethannicholas@google.com> |
Turned on SkSL->GLSL compiler GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003 Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3 Committed: https://skia.googlesource.com/skia/+/b12b3c6908c62c908b3680be01e3b5bfd30de310 Committed: https://skia.googlesource.com/skia/+/f008b0a59f45c0d4bea3e66faf3b01805009ec89 Committed: https://skia.googlesource.com/skia/+/08b2ccf398e2b81bc05d2c105837e5419899469b Review-Url: https://codereview.chromium.org/2288033003
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
15341a284e78651d2b47b89753044f8d6e7eda0a |
|
10-Oct-2016 |
jvanverth <jvanverth@google.com> |
Revert of Turned on SkSL->GLSL compiler (patchset #47 id:1200001 of https://codereview.chromium.org/2288033003/ ) Reason for revert: Looks like it introduces new static initializers, and it's failing the Chrome roll. Original issue's description: > Turned on SkSL->GLSL compiler > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003 > > Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3 > Committed: https://skia.googlesource.com/skia/+/b12b3c6908c62c908b3680be01e3b5bfd30de310 > Committed: https://skia.googlesource.com/skia/+/f008b0a59f45c0d4bea3e66faf3b01805009ec89 > Committed: https://skia.googlesource.com/skia/+/08b2ccf398e2b81bc05d2c105837e5419899469b TBR=benjaminwagner@google.com,bsalomon@google.com,egdaniel@google.com,ethannicholas@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review-Url: https://codereview.chromium.org/2403083002
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
08b2ccf398e2b81bc05d2c105837e5419899469b |
|
10-Oct-2016 |
ethannicholas <ethannicholas@google.com> |
Turned on SkSL->GLSL compiler GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003 Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3 Committed: https://skia.googlesource.com/skia/+/b12b3c6908c62c908b3680be01e3b5bfd30de310 Committed: https://skia.googlesource.com/skia/+/f008b0a59f45c0d4bea3e66faf3b01805009ec89 Review-Url: https://codereview.chromium.org/2288033003
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
d214d6ae69c1dd9ef49fdce8fac699d00bffcdcd |
|
30-Sep-2016 |
fmalita <fmalita@google.com> |
Revert of Turned on SkSL->GLSL compiler (patchset #41 id:880001 of https://codereview.chromium.org/2288033003/ ) Reason for revert: 1) Chromium roll failures: https://build.chromium.org/p/tryserver.chromium.linux/builders/linux_chromium_rel_ng/builds/307297/steps/screenshot_sync_tests%20on%20NVIDIA%20GPU%20on%20Linux%20%28with%20patch%29%20on%20Linux/logs/stdio 2) G3 roll failures 3) iOS failures: https://uberchromegw.corp.google.com/i/client.skia/builders/Perf-iOS-Clang-iPad4-GPU-SGX554-Arm7-Release/builds/7177/steps/perf_skia%20on%20iOS-9.2/logs/stdio Original issue's description: > Turned on SkSL->GLSL compiler > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003 > > Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3 > Committed: https://skia.googlesource.com/skia/+/b12b3c6908c62c908b3680be01e3b5bfd30de310 > Committed: https://skia.googlesource.com/skia/+/f008b0a59f45c0d4bea3e66faf3b01805009ec89 TBR=benjaminwagner@google.com,bsalomon@google.com,egdaniel@google.com,ethannicholas@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review-Url: https://codereview.chromium.org/2387643003
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
f008b0a59f45c0d4bea3e66faf3b01805009ec89 |
|
30-Sep-2016 |
ethannicholas <ethannicholas@google.com> |
Turned on SkSL->GLSL compiler GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003 Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3 Committed: https://skia.googlesource.com/skia/+/b12b3c6908c62c908b3680be01e3b5bfd30de310 Review-Url: https://codereview.chromium.org/2288033003
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
29111a3e71f59b26c1feebf6b30db5c68a27d5a9 |
|
26-Sep-2016 |
ethannicholas <ethannicholas@google.com> |
Revert of Turned on SkSL->GLSL compiler (patchset #37 id:800001 of https://codereview.chromium.org/2288033003/ ) Reason for revert: Gold image breakage Original issue's description: > Turned on SkSL->GLSL compiler > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003 > > Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3 > Committed: https://skia.googlesource.com/skia/+/b12b3c6908c62c908b3680be01e3b5bfd30de310 TBR=benjaminwagner@google.com,bsalomon@google.com,egdaniel@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review-Url: https://codereview.chromium.org/2372773002
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
b12b3c6908c62c908b3680be01e3b5bfd30de310 |
|
26-Sep-2016 |
ethannicholas <ethannicholas@google.com> |
Turned on SkSL->GLSL compiler GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003 Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3 Review-Url: https://codereview.chromium.org/2288033003
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
1a1aa9303484106a955e5549bf8ae24950f54e7a |
|
12-Sep-2016 |
bsalomon <bsalomon@google.com> |
Remove unneeded GrGLSLTransformedCoordsArray type Rename GrGLSLFragmentBuilder::ensureFSCoords2D to ensureCoords2D and make it take an arbitrary GrShaderVar. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2324663004 Review-Url: https://codereview.chromium.org/2324663004
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
a316395e66095aa1bf495525e34c991688467a45 |
|
12-Sep-2016 |
ethannicholas <ethannicholas@google.com> |
Revert of Turned on SkSL->GLSL compiler (patchset #12 id:220001 of https://codereview.chromium.org/2288033003/ ) Reason for revert: Compilation errors on some bots. Original issue's description: > Turned on SkSL->GLSL compiler > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003 > > Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3 TBR=benjaminwagner@google.com,bsalomon@google.com,egdaniel@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review-Url: https://codereview.chromium.org/2337553002
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
9b0fe3d125f237d9884732a48414fa85fc71b4e3 |
|
12-Sep-2016 |
ethannicholas <ethannicholas@google.com> |
Turned on SkSL->GLSL compiler GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003 Review-Url: https://codereview.chromium.org/2288033003
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
bd4121ab24f16f0ddaef4701e3636eae94d2c301 |
|
17-Aug-2016 |
egdaniel <egdaniel@google.com> |
Fix fb variable name in GLSL BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2252143002 NOTREECHECKS=True Review-Url: https://codereview.chromium.org/2252143002
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
138c26300f2686175f68b5a3528133f5c9edb596 |
|
17-Aug-2016 |
egdaniel <egdaniel@google.com> |
Fix various issues with framebuffer fetch This CL does two things. First it fixes a bug of ours where when using a custom fbFetch variable (es 3.0 and higher), we sometimes overwrite the out color and then attempt to use it as the dst color later. This is fixed here by using an intermediate variable. Secondly I've added a workaround to an andreno fbFetch where reading from the outColor always returns the original dstColor even if we've overwritten the value. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2248403003 Review-Url: https://codereview.chromium.org/2248403003
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
9b03e7b29d963ea333a66dc5353e94f6391eb899 |
|
01-Aug-2016 |
dvonbeck <dvonbeck@google.com> |
GrFP can express distance vector field req., program builder declares variable for it This update allows fragment processors to require a field of vectors to the nearest edge. This requirement propagates: - from child FPs to their parent - from parent FPs to the GrPaint - from GrPaint through the PipelineBuilder into GrPipeline - acessed from GrPipeline by GrGLSLProgramBuilder GrGLSL generates a variable for the distance vector and passes it down to the GeometryProcessor->emitCode() method. This CL's base is the CL for adding the BevelNormalSource API: https://codereview.chromium.org/2080993002 BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2114993002 Committed: https://skia.googlesource.com/skia/+/4ef6dfa7089c092c67b0d5ec34e89c1e319af196 Review-Url: https://codereview.chromium.org/2114993002
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
02aed95f9c7c6745c02e9aa8604d27d7a3ae93db |
|
30-Jul-2016 |
mtklein <mtklein@google.com> |
Revert of GrFP can express distance vector field req., program builder declares variable for it (patchset #20 id:370001 of https://codereview.chromium.org/2114993002/ ) Reason for revert: UBSAN says we're reading a bad bool here: bool usesDistanceVectorField() const { return fUsesDistanceVectorField; } ../../../include/gpu/GrPaint.h:83:51: runtime error: load of value 239, which is not a valid value for type 'bool' SUMMARY: AddressSanitizer: undefined-behavior ../../../include/gpu/GrPaint.h:83:51 in Seems likely also the root of Valgrind failure: https://luci-milo.appspot.com/swarming/task/30522e4f2241cb10 Original issue's description: > GrFP can express distance vector field req., program builder declares variable for it > > This update allows fragment processors to require a field of vectors to the nearest edge. This requirement propagates: > > - from child FPs to their parent > - from parent FPs to the GrPaint > - from GrPaint through the PipelineBuilder into GrPipeline > - acessed from GrPipeline by GrGLSLProgramBuilder > > GrGLSL generates a variable for the distance vector and passes it down to the GeometryProcessor->emitCode() method. > > This CL's base is the CL for adding the BevelNormalSource API: https://codereview.chromium.org/2080993002 > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2114993002 > > Committed: https://skia.googlesource.com/skia/+/4ef6dfa7089c092c67b0d5ec34e89c1e319af196 TBR=egdaniel@google.com,robertphillips@google.com,bsalomon@google.com,dvonbeck@google.com # Not skipping CQ checks because original CL landed more than 1 days ago. BUG=skia: Review-Url: https://codereview.chromium.org/2201613002
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
4ef6dfa7089c092c67b0d5ec34e89c1e319af196 |
|
29-Jul-2016 |
dvonbeck <dvonbeck@google.com> |
GrFP can express distance vector field req., program builder declares variable for it This update allows fragment processors to require a field of vectors to the nearest edge. This requirement propagates: - from child FPs to their parent - from parent FPs to the GrPaint - from GrPaint through the PipelineBuilder into GrPipeline - acessed from GrPipeline by GrGLSLProgramBuilder GrGLSL generates a variable for the distance vector and passes it down to the GeometryProcessor->emitCode() method. This CL's base is the CL for adding the BevelNormalSource API: https://codereview.chromium.org/2080993002 BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2114993002 Review-Url: https://codereview.chromium.org/2114993002
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
0d28e574ac73fef8bf75cab083ffe23f2d8860a1 |
|
06-Jul-2016 |
csmartdalton <csmartdalton@google.com> |
Fix caching of sample locations The original caching logic for sample locations wishfully assumed that the GPU would always use the same sample pattern for render targets that had the same number of samples. It turns out we can't rely on that. This change improves the caching logic to handle mismatched simple patterns with the same count, and adds a unit test that emulates different sample patterns observed on real hardware. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2111423002 Committed: https://skia.googlesource.com/skia/+/09d49a3bfe2d1e652a648ce1ea0962b38d10d166 Review-Url: https://codereview.chromium.org/2111423002
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
42e6798696ac3a93a2b7ba7a9d6a84b77eba0116 |
|
05-Jul-2016 |
rmistry <rmistry@google.com> |
Revert of Fix caching of sample locations (patchset #3 id:40001 of https://codereview.chromium.org/2111423002/ ) Reason for revert: Seems to be causing Chromium roll failures: * https://codereview.chromium.org/2120373003 * https://codereview.chromium.org/2117193002 * https://codereview.chromium.org/2124653002 Original issue's description: > Fix caching of sample locations > > The original caching logic for sample locations wishfully assumed that > the GPU would always use the same sample pattern for render targets > that had the same number of samples. It turns out we can't rely on > that. This change improves the caching logic to handle mismatched > simple patterns with the same count, and adds a unit test that > emulates different sample patterns observed on real hardware. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2111423002 > > Committed: https://skia.googlesource.com/skia/+/09d49a3bfe2d1e652a648ce1ea0962b38d10d166 TBR=bsalomon@google.com,csmartdalton@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review-Url: https://codereview.chromium.org/2120403002
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
09d49a3bfe2d1e652a648ce1ea0962b38d10d166 |
|
05-Jul-2016 |
csmartdalton <csmartdalton@google.com> |
Fix caching of sample locations The original caching logic for sample locations wishfully assumed that the GPU would always use the same sample pattern for render targets that had the same number of samples. It turns out we can't rely on that. This change improves the caching logic to handle mismatched simple patterns with the same count, and adds a unit test that emulates different sample patterns observed on real hardware. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2111423002 Review-Url: https://codereview.chromium.org/2111423002
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
9d524f22bfde5dc3dc8f48e1be39bdebd3bb0304 |
|
29-Mar-2016 |
halcanary <halcanary@google.com> |
Style bikeshed - remove extraneous whitespace GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1842753002 Review URL: https://codereview.chromium.org/1842753002
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
28f45b949acc746849100fbe112ee5280f0594c9 |
|
07-Mar-2016 |
cdalton <cdalton@nvidia.com> |
Add "sample locations" feature to GrProcessor Adds a "sample locations" feature to GrProcessor. When enabled, this allows a processor to know inside the shader where all the samples are located. Also adds various infastructure to query, cache, and identify multisample data. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1717393002 Review URL: https://codereview.chromium.org/1717393002
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
4a98cdb7612493a062358cebd1141c9bcaa37ab1 |
|
01-Mar-2016 |
cdalton <cdalton@nvidia.com> |
Add cap and builder feature for multisample interpolation BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1722363002 Review URL: https://codereview.chromium.org/1722363002
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
87332103c605dc3e0f76c0d1250a76c4ff71fddc |
|
26-Feb-2016 |
cdalton <cdalton@nvidia.com> |
Replace fWillReadFragmentPosition with a bitfield Replaces fWillReadFragmentPosition on GrProcessor with a "RequiredFeatures" bitfield. This will allow us to add additional built-in features. Completely removes information about reading the fragment position from GrPipeline and GrProcOptInfo. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1734163002 Review URL: https://codereview.chromium.org/1734163002
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
33ad701bc30387127c427fb1e38c781d5de33491 |
|
22-Feb-2016 |
cdalton <cdalton@nvidia.com> |
Add gl_SampleMask functionality to fragment builders Adds methods for overriding and masking a fragment's sample mask. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1690963003 Committed: https://skia.googlesource.com/skia/+/533cefe5b9c7cec2592fc7ca00ee4cf69a26c094 Review URL: https://codereview.chromium.org/1690963003
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
8528541dd7f09f5bd76f3f1ce5f45d08ac7347c7 |
|
18-Feb-2016 |
cdalton <cdalton@nvidia.com> |
Add more specialized fragment builders Adds specialized fragment builders for primitive and fragment processors. Removes fragment-specific functionality from the Xfer fragment builder. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1709153002 Review URL: https://codereview.chromium.org/1709153002
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
1751dc74f95a409fdb8cdc5c4efae20b1c39509a |
|
13-Feb-2016 |
benjaminwagner <benjaminwagner@google.com> |
Revert of Add infastructure for gl_SampleMask (patchset #6 id:100001 of https://codereview.chromium.org/1690963003/ ) Reason for revert: Several bots failing with error 'invalid profile "es" for version 320'. Original issue's description: > Add infastructure for gl_SampleMask > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1690963003 > > Committed: https://skia.googlesource.com/skia/+/533cefe5b9c7cec2592fc7ca00ee4cf69a26c094 TBR=egdaniel@google.com,bsalomon@google.com,cdalton@nvidia.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1693113002
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
533cefe5b9c7cec2592fc7ca00ee4cf69a26c094 |
|
12-Feb-2016 |
cdalton <cdalton@nvidia.com> |
Add infastructure for gl_SampleMask BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1690963003 Review URL: https://codereview.chromium.org/1690963003
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
c08f196648463d44eb85e17c5815dbf8f709a42a |
|
12-Feb-2016 |
cdalton <cdalton@nvidia.com> |
Use noperspective interpolation for 2D draws Adds a mechanism to notify GrGLSLVaryingHandler that a shader will not emit geometry in perspective. This gives it a chance to use the noperspective keyword if it is supported. Updates the existing processors to notify the varying handler when there is no perspective. Begins using the noperspective keyword in GrGLGpu internal shaders. Web scenes with observable benefit (Pixel C, gpu config): tabl_nofolo.skp 4.62 -> 3.33 ms 28% desk_tigersvg.skp 26.5 -> 24 ms 9% desk_pokemonwiki.skp 16.1 -> 14.9 ms 7% tabl_deviantart.skp 3.97 -> 3.7 ms 7% desk_gws.skp 3.85 -> 3.65 ms 5% Also adds new methods for creating varyings with flat interpolation. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1673093002 Review URL: https://codereview.chromium.org/1673093002
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
b80ec8b79c0a60a5a300870de838aa31bbc18cdd |
|
09-Feb-2016 |
egdaniel <egdaniel@google.com> |
Add some backend flexibility for shader declarations in ProgramBuilding. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1682703003 Review URL: https://codereview.chromium.org/1682703003
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
2279325d539700ee3da29d6e874b3b3ce1dcf49c |
|
30-Jan-2016 |
ethannicholas <ethannicholas@google.com> |
added support for PLS path rendering BUG=skia:3555 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1541903002 Committed: https://skia.googlesource.com/skia/+/7df3f5e127f8016d17b637cc48a6a4718f1a6822 Review URL: https://codereview.chromium.org/1541903002
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
5366a09ed07e886dd5fd1b94828241c53df3726d |
|
22-Jan-2016 |
ethannicholas <ethannicholas@google.com> |
Revert of added support for PLS path rendering (patchset #16 id:360001 of https://codereview.chromium.org/1541903002/ ) Reason for revert: ASAN failure at src/gpu/GrXferProcessor.cpp:224 Original issue's description: > added support for PLS path rendering > > BUG=skia:3555 > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1541903002 > > Committed: https://skia.googlesource.com/skia/+/7df3f5e127f8016d17b637cc48a6a4718f1a6822 TBR=bsalomon@google.com,egdaniel@google.com,joshualitt@chromium.org # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia:3555 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1626553002 Review URL: https://codereview.chromium.org/1626553002
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
7df3f5e127f8016d17b637cc48a6a4718f1a6822 |
|
22-Jan-2016 |
ethannicholas <ethannicholas@google.com> |
added support for PLS path rendering BUG=skia:3555 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1541903002 Review URL: https://codereview.chromium.org/1541903002
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
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ae47418936933c9dd7f4be93fab7c3a42d7a7bd9 |
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21-Jan-2016 |
egdaniel <egdaniel@google.com> |
Add ability to add general layout qualifiers GrGLSLShaderVar BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1610853002 Review URL: https://codereview.chromium.org/1610853002
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
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1cbb5ea0a07255bcc0b8351ddf1fc84f50887aef |
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14-Dec-2015 |
ethannicholas <ethannicholas@google.com> |
Switch fragment coordinate to 'highp' to fix various broken GMs. BUG=skia:4693 Review URL: https://codereview.chromium.org/1523793002
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
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7ea439b2203855db97330b25945b87dd4b170b8b |
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03-Dec-2015 |
egdaniel <egdaniel@google.com> |
Create GLSLUniformHandler class for gpu backend BUG=skia: Review URL: https://codereview.chromium.org/1490283004
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
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0eafe79f42e3c675f3c504aed4a41abf511df2b7 |
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20-Nov-2015 |
egdaniel <egdaniel@google.com> |
Create GrGLSLVaryingHandler class for program building BUG=skia: Review URL: https://codereview.chromium.org/1462123003
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
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2d721d33aad192cc8a7a1321504b39bdca2a57ce |
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11-Nov-2015 |
egdaniel <egdaniel@google.com> |
Move all ShaderBuilder files to GLSL BUG=skia: Review URL: https://codereview.chromium.org/1438003003
/external/skia/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
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