GrGLSLFragmentShaderBuilder.cpp revision 9b03e7b29d963ea333a66dc5353e94f6391eb899
1/* 2 * Copyright 2014 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#include "GrGLSLFragmentShaderBuilder.h" 9#include "GrRenderTarget.h" 10#include "GrRenderTargetPriv.h" 11#include "gl/GrGLGpu.h" 12#include "glsl/GrGLSL.h" 13#include "glsl/GrGLSLCaps.h" 14#include "glsl/GrGLSLProgramBuilder.h" 15#include "glsl/GrGLSLUniformHandler.h" 16#include "glsl/GrGLSLVarying.h" 17 18const char* GrGLSLFragmentShaderBuilder::kDstTextureColorName = "_dstColor"; 19 20static const char* sample_offset_array_name(GrGLSLFPFragmentBuilder::Coordinates coords) { 21 static const char* kArrayNames[] = { 22 "deviceSpaceSampleOffsets", 23 "windowSpaceSampleOffsets" 24 }; 25 return kArrayNames[coords]; 26 27 GR_STATIC_ASSERT(0 == GrGLSLFPFragmentBuilder::kSkiaDevice_Coordinates); 28 GR_STATIC_ASSERT(1 == GrGLSLFPFragmentBuilder::kGLSLWindow_Coordinates); 29 GR_STATIC_ASSERT(SK_ARRAY_COUNT(kArrayNames) == GrGLSLFPFragmentBuilder::kLast_Coordinates + 1); 30} 31 32static const char* specific_layout_qualifier_name(GrBlendEquation equation) { 33 SkASSERT(GrBlendEquationIsAdvanced(equation)); 34 35 static const char* kLayoutQualifierNames[] = { 36 "blend_support_screen", 37 "blend_support_overlay", 38 "blend_support_darken", 39 "blend_support_lighten", 40 "blend_support_colordodge", 41 "blend_support_colorburn", 42 "blend_support_hardlight", 43 "blend_support_softlight", 44 "blend_support_difference", 45 "blend_support_exclusion", 46 "blend_support_multiply", 47 "blend_support_hsl_hue", 48 "blend_support_hsl_saturation", 49 "blend_support_hsl_color", 50 "blend_support_hsl_luminosity" 51 }; 52 return kLayoutQualifierNames[equation - kFirstAdvancedGrBlendEquation]; 53 54 GR_STATIC_ASSERT(0 == kScreen_GrBlendEquation - kFirstAdvancedGrBlendEquation); 55 GR_STATIC_ASSERT(1 == kOverlay_GrBlendEquation - kFirstAdvancedGrBlendEquation); 56 GR_STATIC_ASSERT(2 == kDarken_GrBlendEquation - kFirstAdvancedGrBlendEquation); 57 GR_STATIC_ASSERT(3 == kLighten_GrBlendEquation - kFirstAdvancedGrBlendEquation); 58 GR_STATIC_ASSERT(4 == kColorDodge_GrBlendEquation - kFirstAdvancedGrBlendEquation); 59 GR_STATIC_ASSERT(5 == kColorBurn_GrBlendEquation - kFirstAdvancedGrBlendEquation); 60 GR_STATIC_ASSERT(6 == kHardLight_GrBlendEquation - kFirstAdvancedGrBlendEquation); 61 GR_STATIC_ASSERT(7 == kSoftLight_GrBlendEquation - kFirstAdvancedGrBlendEquation); 62 GR_STATIC_ASSERT(8 == kDifference_GrBlendEquation - kFirstAdvancedGrBlendEquation); 63 GR_STATIC_ASSERT(9 == kExclusion_GrBlendEquation - kFirstAdvancedGrBlendEquation); 64 GR_STATIC_ASSERT(10 == kMultiply_GrBlendEquation - kFirstAdvancedGrBlendEquation); 65 GR_STATIC_ASSERT(11 == kHSLHue_GrBlendEquation - kFirstAdvancedGrBlendEquation); 66 GR_STATIC_ASSERT(12 == kHSLSaturation_GrBlendEquation - kFirstAdvancedGrBlendEquation); 67 GR_STATIC_ASSERT(13 == kHSLColor_GrBlendEquation - kFirstAdvancedGrBlendEquation); 68 GR_STATIC_ASSERT(14 == kHSLLuminosity_GrBlendEquation - kFirstAdvancedGrBlendEquation); 69 GR_STATIC_ASSERT(SK_ARRAY_COUNT(kLayoutQualifierNames) == 70 kGrBlendEquationCnt - kFirstAdvancedGrBlendEquation); 71} 72 73uint8_t GrGLSLFragmentShaderBuilder::KeyForSurfaceOrigin(GrSurfaceOrigin origin) { 74 SkASSERT(kTopLeft_GrSurfaceOrigin == origin || kBottomLeft_GrSurfaceOrigin == origin); 75 return origin; 76 77 GR_STATIC_ASSERT(1 == kTopLeft_GrSurfaceOrigin); 78 GR_STATIC_ASSERT(2 == kBottomLeft_GrSurfaceOrigin); 79} 80 81GrGLSLFragmentShaderBuilder::GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* program) 82 : GrGLSLFragmentBuilder(program) 83 , fSetupFragPosition(false) 84 , fHasCustomColorOutput(false) 85 , fCustomColorOutputIndex(-1) 86 , fHasSecondaryOutput(false) 87 , fUsedSampleOffsetArrays(0) 88 , fHasInitializedSampleMask(false) { 89 fSubstageIndices.push_back(0); 90#ifdef SK_DEBUG 91 fUsedProcessorFeatures = GrProcessor::kNone_RequiredFeatures; 92 fHasReadDstColor = false; 93#endif 94} 95 96bool GrGLSLFragmentShaderBuilder::enableFeature(GLSLFeature feature) { 97 const GrGLSLCaps& glslCaps = *fProgramBuilder->glslCaps(); 98 switch (feature) { 99 case kStandardDerivatives_GLSLFeature: 100 if (!glslCaps.shaderDerivativeSupport()) { 101 return false; 102 } 103 if (const char* extension = glslCaps.shaderDerivativeExtensionString()) { 104 this->addFeature(1 << kStandardDerivatives_GLSLFeature, extension); 105 } 106 return true; 107 case kPixelLocalStorage_GLSLFeature: 108 if (glslCaps.pixelLocalStorageSize() <= 0) { 109 return false; 110 } 111 this->addFeature(1 << kPixelLocalStorage_GLSLFeature, 112 "GL_EXT_shader_pixel_local_storage"); 113 return true; 114 case kMultisampleInterpolation_GLSLFeature: 115 if (!glslCaps.multisampleInterpolationSupport()) { 116 return false; 117 } 118 if (const char* extension = glslCaps.multisampleInterpolationExtensionString()) { 119 this->addFeature(1 << kMultisampleInterpolation_GLSLFeature, extension); 120 } 121 return true; 122 default: 123 SkFAIL("Unexpected GLSLFeature requested."); 124 return false; 125 } 126} 127 128SkString GrGLSLFragmentShaderBuilder::ensureFSCoords2D(const GrGLSLTransformedCoordsArray& coords, 129 int index) { 130 if (kVec3f_GrSLType != coords[index].getType()) { 131 SkASSERT(kVec2f_GrSLType == coords[index].getType()); 132 return coords[index].getName(); 133 } 134 135 SkString coords2D("coords2D"); 136 if (0 != index) { 137 coords2D.appendf("_%i", index); 138 } 139 this->codeAppendf("\tvec2 %s = %s.xy / %s.z;", 140 coords2D.c_str(), coords[index].c_str(), coords[index].c_str()); 141 return coords2D; 142} 143 144const char* GrGLSLFragmentShaderBuilder::fragmentPosition() { 145 SkDEBUGCODE(fUsedProcessorFeatures |= GrProcessor::kFragmentPosition_RequiredFeature;) 146 147 const GrGLSLCaps* glslCaps = fProgramBuilder->glslCaps(); 148 // We only declare "gl_FragCoord" when we're in the case where we want to use layout qualifiers 149 // to reverse y. Otherwise it isn't necessary and whether the "in" qualifier appears in the 150 // declaration varies in earlier GLSL specs. So it is simpler to omit it. 151 if (kTopLeft_GrSurfaceOrigin == this->getSurfaceOrigin()) { 152 fSetupFragPosition = true; 153 return "gl_FragCoord"; 154 } else if (const char* extension = glslCaps->fragCoordConventionsExtensionString()) { 155 if (!fSetupFragPosition) { 156 if (glslCaps->generation() < k150_GrGLSLGeneration) { 157 this->addFeature(1 << kFragCoordConventions_GLSLPrivateFeature, 158 extension); 159 } 160 fInputs.push_back().set(kVec4f_GrSLType, 161 GrGLSLShaderVar::kIn_TypeModifier, 162 "gl_FragCoord", 163 kDefault_GrSLPrecision, 164 "origin_upper_left"); 165 fSetupFragPosition = true; 166 } 167 return "gl_FragCoord"; 168 } else { 169 static const char* kTempName = "tmpXYFragCoord"; 170 static const char* kCoordName = "fragCoordYDown"; 171 if (!fSetupFragPosition) { 172 const char* rtHeightName; 173 174 fProgramBuilder->addRTHeightUniform("RTHeight", &rtHeightName); 175 176 // The Adreno compiler seems to be very touchy about access to "gl_FragCoord". 177 // Accessing glFragCoord.zw can cause a program to fail to link. Additionally, 178 // depending on the surrounding code, accessing .xy with a uniform involved can 179 // do the same thing. Copying gl_FragCoord.xy into a temp vec2 beforehand 180 // (and only accessing .xy) seems to "fix" things. 181 const char* precision = glslCaps->usesPrecisionModifiers() ? "highp " : ""; 182 this->codePrependf("\t%svec4 %s = vec4(%s.x, %s - %s.y, 1.0, 1.0);\n", 183 precision, kCoordName, kTempName, rtHeightName, kTempName); 184 this->codePrependf("%svec2 %s = gl_FragCoord.xy;", precision, kTempName); 185 fSetupFragPosition = true; 186 } 187 SkASSERT(fProgramBuilder->fUniformHandles.fRTHeightUni.isValid()); 188 return kCoordName; 189 } 190} 191 192const char* GrGLSLFragmentShaderBuilder::distanceVectorName() const { 193 return "fsDistanceVector"; 194} 195 196void GrGLSLFragmentShaderBuilder::appendOffsetToSample(const char* sampleIdx, Coordinates coords) { 197 SkASSERT(fProgramBuilder->header().fSamplePatternKey); 198 SkDEBUGCODE(fUsedProcessorFeatures |= GrProcessor::kSampleLocations_RequiredFeature); 199 if (kTopLeft_GrSurfaceOrigin == this->getSurfaceOrigin()) { 200 // With a top left origin, device and window space are equal, so we only use device coords. 201 coords = kSkiaDevice_Coordinates; 202 } 203 this->codeAppendf("%s[%s]", sample_offset_array_name(coords), sampleIdx); 204 fUsedSampleOffsetArrays |= (1 << coords); 205} 206 207void GrGLSLFragmentShaderBuilder::maskSampleCoverage(const char* mask, bool invert) { 208 const GrGLSLCaps& glslCaps = *fProgramBuilder->glslCaps(); 209 if (!glslCaps.sampleVariablesSupport()) { 210 SkDEBUGFAIL("Attempted to mask sample coverage without support."); 211 return; 212 } 213 if (const char* extension = glslCaps.sampleVariablesExtensionString()) { 214 this->addFeature(1 << kSampleVariables_GLSLPrivateFeature, extension); 215 } 216 if (!fHasInitializedSampleMask) { 217 this->codePrependf("gl_SampleMask[0] = -1;"); 218 fHasInitializedSampleMask = true; 219 } 220 if (invert) { 221 this->codeAppendf("gl_SampleMask[0] &= ~(%s);", mask); 222 } else { 223 this->codeAppendf("gl_SampleMask[0] &= %s;", mask); 224 } 225} 226 227void GrGLSLFragmentShaderBuilder::overrideSampleCoverage(const char* mask) { 228 const GrGLSLCaps& glslCaps = *fProgramBuilder->glslCaps(); 229 if (!glslCaps.sampleMaskOverrideCoverageSupport()) { 230 SkDEBUGFAIL("Attempted to override sample coverage without support."); 231 return; 232 } 233 SkASSERT(glslCaps.sampleVariablesSupport()); 234 if (const char* extension = glslCaps.sampleVariablesExtensionString()) { 235 this->addFeature(1 << kSampleVariables_GLSLPrivateFeature, extension); 236 } 237 if (this->addFeature(1 << kSampleMaskOverrideCoverage_GLSLPrivateFeature, 238 "GL_NV_sample_mask_override_coverage")) { 239 // Redeclare gl_SampleMask with layout(override_coverage) if we haven't already. 240 fOutputs.push_back().set(kInt_GrSLType, GrShaderVar::kOut_TypeModifier, 241 "gl_SampleMask", 1, kHigh_GrSLPrecision, 242 "override_coverage"); 243 } 244 this->codeAppendf("gl_SampleMask[0] = %s;", mask); 245 fHasInitializedSampleMask = true; 246} 247 248const char* GrGLSLFragmentShaderBuilder::dstColor() { 249 SkDEBUGCODE(fHasReadDstColor = true;) 250 251 const char* override = fProgramBuilder->primitiveProcessor().getDestColorOverride(); 252 if (override != nullptr) { 253 return override; 254 } 255 256 const GrGLSLCaps* glslCaps = fProgramBuilder->glslCaps(); 257 if (glslCaps->fbFetchSupport()) { 258 this->addFeature(1 << kFramebufferFetch_GLSLPrivateFeature, 259 glslCaps->fbFetchExtensionString()); 260 261 // Some versions of this extension string require declaring custom color output on ES 3.0+ 262 const char* fbFetchColorName = glslCaps->fbFetchColorName(); 263 if (glslCaps->fbFetchNeedsCustomOutput()) { 264 this->enableCustomOutput(); 265 fOutputs[fCustomColorOutputIndex].setTypeModifier(GrShaderVar::kInOut_TypeModifier); 266 fbFetchColorName = DeclaredColorOutputName(); 267 } 268 return fbFetchColorName; 269 } else { 270 return kDstTextureColorName; 271 } 272} 273 274void GrGLSLFragmentShaderBuilder::enableAdvancedBlendEquationIfNeeded(GrBlendEquation equation) { 275 SkASSERT(GrBlendEquationIsAdvanced(equation)); 276 277 const GrGLSLCaps& caps = *fProgramBuilder->glslCaps(); 278 if (!caps.mustEnableAdvBlendEqs()) { 279 return; 280 } 281 282 this->addFeature(1 << kBlendEquationAdvanced_GLSLPrivateFeature, 283 "GL_KHR_blend_equation_advanced"); 284 if (caps.mustEnableSpecificAdvBlendEqs()) { 285 this->addLayoutQualifier(specific_layout_qualifier_name(equation), kOut_InterfaceQualifier); 286 } else { 287 this->addLayoutQualifier("blend_support_all_equations", kOut_InterfaceQualifier); 288 } 289} 290 291void GrGLSLFragmentShaderBuilder::enableCustomOutput() { 292 if (!fHasCustomColorOutput) { 293 fHasCustomColorOutput = true; 294 fCustomColorOutputIndex = fOutputs.count(); 295 fOutputs.push_back().set(kVec4f_GrSLType, 296 GrGLSLShaderVar::kOut_TypeModifier, 297 DeclaredColorOutputName()); 298 fProgramBuilder->finalizeFragmentOutputColor(fOutputs.back()); 299 } 300} 301 302void GrGLSLFragmentShaderBuilder::enableSecondaryOutput() { 303 SkASSERT(!fHasSecondaryOutput); 304 fHasSecondaryOutput = true; 305 const GrGLSLCaps& caps = *fProgramBuilder->glslCaps(); 306 if (const char* extension = caps.secondaryOutputExtensionString()) { 307 this->addFeature(1 << kBlendFuncExtended_GLSLPrivateFeature, extension); 308 } 309 310 // If the primary output is declared, we must declare also the secondary output 311 // and vice versa, since it is not allowed to use a built-in gl_FragColor and a custom 312 // output. The condition also co-incides with the condition in whici GLES SL 2.0 313 // requires the built-in gl_SecondaryFragColorEXT, where as 3.0 requires a custom output. 314 if (caps.mustDeclareFragmentShaderOutput()) { 315 fOutputs.push_back().set(kVec4f_GrSLType, GrGLSLShaderVar::kOut_TypeModifier, 316 DeclaredSecondaryColorOutputName()); 317 fProgramBuilder->finalizeFragmentSecondaryColor(fOutputs.back()); 318 } 319} 320 321const char* GrGLSLFragmentShaderBuilder::getPrimaryColorOutputName() const { 322 return fHasCustomColorOutput ? DeclaredColorOutputName() : "gl_FragColor"; 323} 324 325void GrGLSLFragmentBuilder::declAppendf(const char* fmt, ...) { 326 va_list argp; 327 va_start(argp, fmt); 328 inputs().appendVAList(fmt, argp); 329 va_end(argp); 330} 331 332const char* GrGLSLFragmentShaderBuilder::getSecondaryColorOutputName() const { 333 const GrGLSLCaps& caps = *fProgramBuilder->glslCaps(); 334 return caps.mustDeclareFragmentShaderOutput() ? DeclaredSecondaryColorOutputName() 335 : "gl_SecondaryFragColorEXT"; 336} 337 338GrSurfaceOrigin GrGLSLFragmentShaderBuilder::getSurfaceOrigin() const { 339 SkASSERT(fProgramBuilder->header().fSurfaceOriginKey); 340 return static_cast<GrSurfaceOrigin>(fProgramBuilder->header().fSurfaceOriginKey); 341 342 GR_STATIC_ASSERT(1 == kTopLeft_GrSurfaceOrigin); 343 GR_STATIC_ASSERT(2 == kBottomLeft_GrSurfaceOrigin); 344} 345 346void GrGLSLFragmentShaderBuilder::onFinalize() { 347 fProgramBuilder->varyingHandler()->getFragDecls(&this->inputs(), &this->outputs()); 348 GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, 349 *fProgramBuilder->glslCaps(), 350 &this->precisionQualifier()); 351 if (fUsedSampleOffsetArrays & (1 << kSkiaDevice_Coordinates)) { 352 this->defineSampleOffsetArray(sample_offset_array_name(kSkiaDevice_Coordinates), 353 SkMatrix::MakeTrans(-0.5f, -0.5f)); 354 } 355 if (fUsedSampleOffsetArrays & (1 << kGLSLWindow_Coordinates)) { 356 // With a top left origin, device and window space are equal, so we only use device coords. 357 SkASSERT(kBottomLeft_GrSurfaceOrigin == this->getSurfaceOrigin()); 358 SkMatrix m; 359 m.setScale(1, -1); 360 m.preTranslate(-0.5f, -0.5f); 361 this->defineSampleOffsetArray(sample_offset_array_name(kGLSLWindow_Coordinates), m); 362 } 363} 364 365void GrGLSLFragmentShaderBuilder::defineSampleOffsetArray(const char* name, const SkMatrix& m) { 366 SkASSERT(fProgramBuilder->caps()->sampleLocationsSupport()); 367 const GrPipeline& pipeline = fProgramBuilder->pipeline(); 368 const GrRenderTargetPriv& rtp = pipeline.getRenderTarget()->renderTargetPriv(); 369 const GrGpu::MultisampleSpecs& specs = rtp.getMultisampleSpecs(pipeline.getStencil()); 370 SkSTArray<16, SkPoint, true> offsets; 371 offsets.push_back_n(specs.fEffectiveSampleCnt); 372 m.mapPoints(offsets.begin(), specs.fSampleLocations, specs.fEffectiveSampleCnt); 373 this->definitions().append("const "); 374 if (fProgramBuilder->glslCaps()->usesPrecisionModifiers()) { 375 this->definitions().append("highp "); 376 } 377 this->definitions().appendf("vec2 %s[] = vec2[](", name); 378 for (int i = 0; i < specs.fEffectiveSampleCnt; ++i) { 379 this->definitions().appendf("vec2(%f, %f)", offsets[i].x(), offsets[i].y()); 380 this->definitions().append(i + 1 != specs.fEffectiveSampleCnt ? ", " : ");\n"); 381 } 382} 383 384void GrGLSLFragmentShaderBuilder::onBeforeChildProcEmitCode() { 385 SkASSERT(fSubstageIndices.count() >= 1); 386 fSubstageIndices.push_back(0); 387 // second-to-last value in the fSubstageIndices stack is the index of the child proc 388 // at that level which is currently emitting code. 389 fMangleString.appendf("_c%d", fSubstageIndices[fSubstageIndices.count() - 2]); 390} 391 392void GrGLSLFragmentShaderBuilder::onAfterChildProcEmitCode() { 393 SkASSERT(fSubstageIndices.count() >= 2); 394 fSubstageIndices.pop_back(); 395 fSubstageIndices.back()++; 396 int removeAt = fMangleString.findLastOf('_'); 397 fMangleString.remove(removeAt, fMangleString.size() - removeAt); 398} 399