Searched refs:glRenderbufferStorageMultisampleANGLE (Results 1 - 9 of 9) sorted by relevance
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
H A D | PVRTgles2Ext.cpp | 54 glRenderbufferStorageMultisampleANGLE = 0; 106 glRenderbufferStorageMultisampleANGLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC)PVRGetProcAddress(glRenderbufferStorageMultisampleANGLE);
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H A D | PVRTgles2Ext.h | 175 PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC glRenderbufferStorageMultisampleANGLE; member in class:CPVRTgles2Ext
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | libGLESv2.hpp | 163 void (*glRenderbufferStorageMultisampleANGLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); member in class:LibGLESv2exports
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H A D | main.cpp | 1016 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) function 1466 this->glRenderbufferStorageMultisampleANGLE = es2::RenderbufferStorageMultisampleANGLE;
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H A D | libGLESv2.cpp | 6874 EXTENSION(glRenderbufferStorageMultisampleANGLE),
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
H A D | gl2ext.h | 1248 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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/external/swiftshader/src/OpenGL/libGL/ |
H A D | libGL.cpp | 3837 void APIENTRY glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) function 3909 glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height);
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/external/swiftshader/include/GLES2/ |
H A D | gl2ext.h | 835 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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/external/mesa3d/include/GLES2/ |
H A D | gl2ext.h | 867 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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