/external/skia/src/opts/ |
H A D | SkBlitMask_opts_arm.cpp | 14 SkBlitMask::BlitLCD16RowProc SkBlitMask::PlatformBlitRowProcs16(bool isOpaque) { argument 15 if (isOpaque) {
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H A D | SkBlitMask_opts_none.cpp | 10 SkBlitMask::BlitLCD16RowProc SkBlitMask::PlatformBlitRowProcs16(bool isOpaque) { argument
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H A D | opts_check_x86.cpp | 98 SkBlitMask::BlitLCD16RowProc SkBlitMask::PlatformBlitRowProcs16(bool isOpaque) { argument 100 if (isOpaque) {
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/external/skia/tests/ |
H A D | ShaderOpacityTest.cpp | 23 REPORTER_ASSERT(reporter, !shader->isOpaque()); 32 REPORTER_ASSERT(reporter, !shader->isOpaque()); 39 REPORTER_ASSERT(reporter, shader->isOpaque()); 46 REPORTER_ASSERT(reporter, !shader->isOpaque()); 63 REPORTER_ASSERT(reporter, grad->isOpaque()); 70 REPORTER_ASSERT(reporter, !grad->isOpaque()); 77 REPORTER_ASSERT(reporter, !grad->isOpaque()); 84 REPORTER_ASSERT(reporter, !grad->isOpaque()); 89 REPORTER_ASSERT(reporter, !colorShader1.isOpaque()); 91 REPORTER_ASSERT(reporter, colorShader2.isOpaque()); [all...] |
/external/skia/src/core/ |
H A D | SkBlitMask.h | 53 static BlitLCD16RowProc BlitLCD16RowFactory(bool isOpaque); 59 static BlitLCD16RowProc PlatformBlitRowProcs16(bool isOpaque);
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H A D | SkPaintPriv.cpp | 33 (!paint->getShader() || paint->getShader()->isOpaque())) 49 return Overwrites(paint, bitmap.isOpaque() ? kOpaque_ShaderOverrideOpacity 54 return Overwrites(paint, image->isOpaque() ? kOpaque_ShaderOverrideOpacity
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H A D | SkBlitter_RGB565.cpp | 96 bool isOpaque = SkToBool(shaderContext->getFlags() & SkShaderBase::kOpaqueAlpha_Flag); local 98 if (paint.getBlendMode() == SkBlendMode::kSrc || isOpaque) { 102 fBlend = isOpaque ? D16_S32X_src : D16_S32A_srcover; 103 fBlendCoverage = isOpaque ? D16_S32X_src_coverage : D16_S32A_srcover_coverage;
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H A D | SkBlitMask_D32.cpp | 13 SkBlitMask::BlitLCD16RowProc SkBlitMask::BlitLCD16RowFactory(bool isOpaque) { argument 14 BlitLCD16RowProc proc = PlatformBlitRowProcs16(isOpaque); 19 if (isOpaque) { 35 bool isOpaque = (0xFF == SkColorGetA(color)); local 36 proc = SkBlitMask::BlitLCD16RowFactory(isOpaque); 39 if (isOpaque) {
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H A D | SkSpriteBlitter_ARGB32.cpp | 28 if (!src.isOpaque()) {
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/external/skia/src/gpu/ |
H A D | GrProcessorAnalysis.cpp | 25 fIsOpaque = fLastKnownOutputColor.isOpaque();
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H A D | GrProcessorAnalysis.h | 42 bool isOpaque() const { return SkToBool(kIsOpaque_Flag & fFlags); } function in class:GrProcessorAnalysisColor 98 fIsOpaque = input.isOpaque(); 116 bool isOpaque() const { return fIsOpaque; } function in class:GrColorFragmentProcessorAnalysis
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H A D | GrPaint.cpp | 64 if (kSrc == fXPFactory || (!fXPFactory && fColor.isOpaque())) {
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/external/skia/bench/ |
H A D | ShaderMaskBench.cpp | 40 ShaderMaskBench(bool isOpaque, FontQuality fq) { argument 46 fPaint.setShader(SkShader::MakeColorShader(isOpaque ? 0xFFFFFFFF : 0x80808080));
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/external/skia/src/images/ |
H A D | SkPngEncoder.cpp | 114 pngColorType = srcInfo.isOpaque() ? PNG_COLOR_TYPE_RGB : PNG_COLOR_TYPE_RGB_ALPHA; 121 SkASSERT(srcInfo.isOpaque()); 129 pngColorType = srcInfo.isOpaque() ? PNG_COLOR_TYPE_RGB : PNG_COLOR_TYPE_RGB_ALPHA; 130 fPngBytesPerPixel = srcInfo.isOpaque() ? 3 : 4; 141 pngColorType = srcInfo.isOpaque() ? PNG_COLOR_TYPE_RGB : PNG_COLOR_TYPE_RGB_ALPHA; 142 fPngBytesPerPixel = srcInfo.isOpaque() ? 3 : 4; 150 SkASSERT(srcInfo.isOpaque());
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H A D | SkWebpEncoder.cpp | 75 if (!info.isOpaque()) { 130 bpp = pixmap.isOpaque() ? 3 : 4; 187 if (pixmap.isOpaque()) {
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/external/skia/src/shaders/ |
H A D | SkColorShader.h | 28 bool isOpaque() const override; 84 bool isOpaque() const override {
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H A D | SkImageShader.h | 21 bool isOpaque() const override;
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H A D | SkLightingShader.cpp | 55 bool isOpaque() const override; 300 bool SkLightingShaderImpl::isOpaque() const { function in class:SkLightingShaderImpl 301 return (fDiffuseShader ? fDiffuseShader->isOpaque() : false); 311 bool isOpaque = shader.isOpaque(); local 315 if (isOpaque && (255 == this->getPaintAlpha())) {
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H A D | SkColorFilterShader.cpp | 48 fFilter->appendStages(pipeline, dstCS, alloc, fShader->isOpaque());
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/external/skia/src/codec/ |
H A D | SkBmpStandardCodec.h | 38 * @param isOpaque indicates if the bmp itself is opaque (before applying 44 uint32_t offset, SkCodec::SkScanlineOrder rowOrder, bool isOpaque,
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/external/skia/src/gpu/effects/ |
H A D | GrConstColorProcessor.h | 51 if (color.isOpaque()) {
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/external/skia/src/shaders/gradients/ |
H A D | SkTwoPointConicalGradient.h | 24 bool isOpaque() const override;
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H A D | SkGradientShaderPriv.h | 180 bool isOpaque() const override; 416 GrGradientEffect(const CreateArgs&, bool isOpaque); 451 static OptimizationFlags OptFlags(bool isOpaque);
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/external/skia/include/core/ |
H A D | SkBitmap.h | 190 bool isOpaque() const { function in class:SkBitmap 218 * this (isOpaque). Only call this if you need to compute this value from 294 bool SK_WARN_UNUSED_RESULT tryAllocN32Pixels(int width, int height, bool isOpaque = false) { 296 isOpaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType); 300 void allocN32Pixels(int width, int height, bool isOpaque = false) { 302 isOpaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType);
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H A D | SkShader.h | 81 virtual bool isOpaque() const { return false; } function in class:SkShader
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