/external/deqp/modules/gles2/functional/ |
H A D | es2fTextureSpecificationTests.cpp | 488 int levelW = de::max(1, m_width >> levelNdx); local 493 if (levelW <= 2 || levelH <= 2) 498 renderTex2D(result, levelW, levelH); 502 renderTex2D(reference, levelW, levelH); 526 int levelW = de::max(1, m_width >> levelNdx); local 535 if (levelW <= 2 || levelH <= 2) 540 renderTexCube(result, levelW, levelH, (tcu::CubeFace)face); 544 renderTexCube(reference, levelW, levelH, (tcu::CubeFace)face); 638 int levelW = de::max(1, m_width >> ndx); local 643 levelData.setSize(levelW, level 682 int levelW = de::max(1, m_width >> ndx); local 736 int levelW = de::max(1, m_width >> levelNdx); local 791 int levelW = de::max(1, m_width >> levelNdx); local 839 int levelW = de::max(1, m_width >> ndx); local 886 int levelW = de::max(1, m_width >> ndx); local 933 int levelW = de::max(1, m_width >> ndx); local 947 int levelW = de::max(1, m_width >> ndx); local 998 int levelW = de::max(1, m_width >> ndx); local 1017 int levelW = de::max(1, m_width >> ndx); local 1070 int levelW = de::max(1, m_width >> ndx); local 1079 int levelW = de::max(1, m_width >> ndx); local 1124 int levelW = de::max(1, m_width >> ndx); local 1134 int levelW = de::max(1, m_width >> ndx); local 1299 int levelW = de::max(1, m_width >> ndx); local 1349 int levelW = de::max(1, m_width >> ndx); local 1404 int levelW = de::max(1, m_width >> ndx); local 1423 int levelW = de::max(1, m_width >> ndx); local 1480 int levelW = de::max(1, m_width >> ndx); local 1502 int levelW = de::max(1, m_width >> ndx); local [all...] |
H A D | es2fTextureCompletenessTests.cpp | 286 int levelW = (levelNdx == m_invalidLevelNdx) ? m_invalidLevelSize.x() : de::max(1, m_size.x() >> levelNdx); local 292 glTexImage2D(GL_TEXTURE_2D, levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); 355 int levelW = de::max(1, m_size.x() >> levelNdx); local 363 glTexImage2D(GL_TEXTURE_2D, levelNdx, format, levelW, levelH, 0, format, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); 411 int levelW = de::max(1, m_size.x() >> levelNdx); local 416 glTexImage2D(GL_TEXTURE_2D, levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); 514 int levelW = de::max(1, m_size.x() >> levelNdx); local 520 glTexImage2D(GL_TEXTURE_2D, levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); 623 int levelW = de::max(1, m_size.x() >> levelNdx); local 627 levelW 693 int levelW = de::max(1, m_size.x() >> levelNdx); local 762 int levelW = (levelNdx == m_invalidLevelNdx) ? m_size.x() : de::max(1, m_size.x() >> levelNdx); local 875 int levelW = de::max(1, m_size.x() >> levelNdx); local [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fTextureSpecificationTests.cpp | 339 int levelW = de::max(1, m_size >> ndx); local 343 levelData.setSize(levelW, levelW, m_depth); 346 glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, m_internalFormat, levelW, levelW, m_depth, 0, transferFmt.format, transferFmt.dataType, levelData.getAccess().getDataPtr()); 379 int levelW = de::max(1, m_size >> ndx); local 383 levelData.setSize(levelW, levelW, m_depth); 386 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, 0, 0, 0, levelW, levelW, m_dept 617 const int levelW = de::max(1, m_size >> ndx); local 664 const int levelW = de::max(1, m_size >> ndx); local 677 const int levelW = de::max(1, m_size >> ndx); local [all...] |
H A D | es31fShaderFramebufferFetchTests.cpp | 1168 int levelW = de::max(1, VIEWPORT_WIDTH >> level); local 1171 levelData.setSize(levelW, levelH, 1); 1174 m_gl.texImage3D(GL_TEXTURE_2D_ARRAY, level, m_format, levelW, levelH, 1, 0, m_transferFmt.format, m_transferFmt.dataType, levelData.getAccess().getDataPtr());
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/external/deqp/modules/gles3/functional/ |
H A D | es3fTextureSpecificationTests.cpp | 303 int levelW = de::max(1, m_width >> levelNdx); local 316 renderTex(dst, shaderID, levelW, levelH); 494 int levelW = de::max(1, m_width >> levelNdx); local 507 renderTex(dst, shaderID, levelW, levelH); 588 int levelW = de::max(1, m_width >> levelNdx); local 608 renderTex(dst, shaderID, levelW, levelH); 670 int levelW = de::max(1, m_width >> ndx); local 675 levelData.setSize(levelW, levelH); 678 glTexImage2D(GL_TEXTURE_2D, ndx, m_internalFormat, levelW, levelH, 0, m_format, m_dataType, levelData.getAccess().getDataPtr()); 770 int levelW local 809 int levelW = de::max(1, m_width >> ndx); local 868 int levelW = de::max(1, m_width >> levelNdx); local 985 int levelW = de::max(1, m_width >> ndx); local 1227 int levelW = de::max(1, m_width >> ndx); local 1241 int levelW = de::max(1, m_width >> ndx); local 1451 int levelW = de::max(1, m_width >> ndx); local 1466 int levelW = de::max(1, m_width >> ndx); local 1528 int levelW = de::max(1, m_width >> ndx); local 1537 int levelW = de::max(1, m_width >> ndx); local 1898 int levelW = de::max(1, m_width >> ndx); local 1997 int levelW = de::max(1, m_width >> ndx); local 2017 int levelW = de::max(1, m_width >> ndx); local 2141 int levelW = de::max(1, m_width >> ndx); local 2228 int levelW = de::max(1, m_width >> ndx); local 2269 int levelW = de::max(1, m_width >> ndx); local 3043 const int levelW = de::max(1, m_width >> ndx); local 3090 const int levelW = de::max(1, m_width >> ndx); local 3138 const int levelW = de::max(1, m_width >> ndx); local 3152 const int levelW = de::max(1, m_width >> ndx); local 3208 const int levelW = de::max(1, m_width >> ndx); local 3222 const int levelW = de::max(1, m_width >> ndx); local [all...] |
/external/deqp/framework/opengl/simplereference/ |
H A D | sglrReferenceContext.cpp | 1682 int levelW = de::max(1, width >> level); 1685 texture.allocLevel(level, storageFmt, levelW, levelH); 1700 int levelW = de::max(1, width >> level); 1704 texture.allocFace(level, (tcu::CubeFace)face, storageFmt, levelW, levelH); 1738 int levelW = de::max(1, width >> level); 1741 texture.allocLevel(level, storageFmt, levelW, levelH, depth); 1758 int levelW = de::max(1, width >> level); 1762 texture.allocLevel(level, storageFmt, levelW, levelH, levelD); 1780 int levelW = de::max(1, width >> level); 1783 texture.allocLevel(level, storageFmt, levelW, level [all...] |