Searched refs:shader_log (Results 1 - 5 of 5) sorted by relevance

/external/drm_hwcomposer/
H A Dglworker.cpp152 std::ostringstream *shader_log) {
156 if (shader_log)
157 *shader_log << "Failed glCreateShader call";
165 if (shader_log) {
170 *shader_log << "Failed to compile shader:\n" << info_log.c_str()
173 *shader_log << sources[i];
175 *shader_log << "\n";
248 std::ostringstream *shader_log) {
252 GL_VERTEX_SHADER, 1, &vertex_shader_source, shader_log);
259 GL_FRAGMENT_SHADER, 1, &fragment_shader_source, shader_log);
150 CompileAndCheckShader(GLenum type, unsigned source_count, const GLchar **sources, std::ostringstream *shader_log) argument
247 GenerateProgram(unsigned num_textures, std::ostringstream *shader_log) argument
536 std::ostringstream shader_log; local
[all...]
/external/mesa3d/src/gallium/drivers/radeonsi/
H A Dsi_shader.h529 char *shader_log; member in struct:si_shader
H A Dsi_debug.c45 if (current->shader_log)
46 fwrite(current->shader_log, current->shader_log_size, 1, f);
H A Dsi_state_shaders.c1113 FILE *f = open_memstream(&shader->shader_log,
H A Dsi_shader.c8708 free(shader->shader_log);

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