Searched refs:shader_log (Results 1 - 5 of 5) sorted by relevance
/external/drm_hwcomposer/ |
H A D | glworker.cpp | 152 std::ostringstream *shader_log) { 156 if (shader_log) 157 *shader_log << "Failed glCreateShader call"; 165 if (shader_log) { 170 *shader_log << "Failed to compile shader:\n" << info_log.c_str() 173 *shader_log << sources[i]; 175 *shader_log << "\n"; 248 std::ostringstream *shader_log) { 252 GL_VERTEX_SHADER, 1, &vertex_shader_source, shader_log); 259 GL_FRAGMENT_SHADER, 1, &fragment_shader_source, shader_log); 150 CompileAndCheckShader(GLenum type, unsigned source_count, const GLchar **sources, std::ostringstream *shader_log) argument 247 GenerateProgram(unsigned num_textures, std::ostringstream *shader_log) argument 536 std::ostringstream shader_log; local [all...] |
/external/mesa3d/src/gallium/drivers/radeonsi/ |
H A D | si_shader.h | 529 char *shader_log; member in struct:si_shader
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H A D | si_debug.c | 45 if (current->shader_log) 46 fwrite(current->shader_log, current->shader_log_size, 1, f);
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H A D | si_state_shaders.c | 1113 FILE *f = open_memstream(&shader->shader_log,
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H A D | si_shader.c | 8708 free(shader->shader_log);
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