Searched refs:texShader (Results 1 - 6 of 6) sorted by relevance
/external/deqp/modules/gles3/functional/ |
H A D | es3fFboInvalidateTests.cpp | 218 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); 222 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); 288 texShader.setUniforms(*getCurrentContext(), texShaderID); 366 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); 370 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); 380 texShader.setUniforms (*getCurrentContext(), texShaderID); 640 Texture2DShader texShader(DataTypes() << glu::getSampler2DType(colorFmt), glu::TYPE_FLOAT_VEC4); 641 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); 643 texShader.setTexScaleBias(0, colorFmtInfo.lookupScale, colorFmtInfo.lookupBias); 644 texShader [all...] |
H A D | es3fFboDepthbufferTests.cpp | 73 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); 75 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); 80 texShader.setUniforms (*getCurrentContext(), texShaderID);
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H A D | es3fFramebufferBlitTests.cpp | 76 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); 78 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); 85 texShader.setUniforms(*getCurrentContext(), texShaderID); 483 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); 487 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); 499 texShader.setUniforms(*getCurrentContext(), texShaderID); 633 Texture2DShader texShader (DataTypes() << glu::getSampler2DType(colorFormat), glu::TYPE_FLOAT_VEC4); 635 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); 643 texShader.setUniforms(*getCurrentContext(), texShaderID); 795 Texture2DShader texShader (DataType [all...] |
H A D | es3fFboRenderTest.cpp | 620 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); 622 deUint32 texShaderID = context.createProgram(&texShader); 682 texShader.setUniforms(context, texShaderID); 722 texShader.setUniforms(context, texShaderID); 859 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); 861 deUint32 texShaderID = context.createProgram(&texShader); 907 texShader.setUniforms(context, texShaderID);
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H A D | es3fFboColorbufferTests.cpp | 747 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); 749 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); 755 texShader.setUniforms (*getCurrentContext(), texShaderID);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fFboRenderTest.cpp | 762 SingleTex2DShader texShader; local 763 deUint32 texShaderID = ctx.createProgram(&texShader); 777 texShader.setUnit(ctx, texShaderID, 0); 1108 SingleTex2DShader texShader; local 1110 deUint32 texShaderID = ctx.createProgram(&texShader); 1141 texShader.setUnit(ctx, texShaderID, 0); 1427 SingleTex2DShader texShader; local 1429 deUint32 texShaderID = context.createProgram(&texShader); 1436 texShader.setUnit(context, texShaderID, 0); 1684 SingleTex2DShader texShader; local 1854 SingleTex2DShader texShader; local [all...] |
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