Searched refs:maxNameLength (Results 1 - 2 of 2) sorted by relevance

/frameworks/rs/driver/
H A DrsdShaderCache.cpp194 GLint maxNameLength = 0; local
195 glGetProgramiv(pgm, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxNameLength);
196 if (numUniforms > 0 && maxNameLength > 0) {
201 uniformList[ct] = new UniformQueryData(maxNameLength);
202 glGetActiveUniform(pgm, ct, maxNameLength, &uniformList[ct]->writtenLength,
/frameworks/base/tools/bit/
H A Dmain.cpp948 size_t maxNameLength = 0; local
953 if (len > maxNameLength) {
954 maxNameLength = len;
958 string padding(maxNameLength, ' ');

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