Searched refs:createOrUpdateLayer (Results 1 - 7 of 7) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
H A DIRenderPipeline.h79 virtual bool createOrUpdateLayer(RenderNode* node,
H A DOpenGLPipeline.h56 bool createOrUpdateLayer(RenderNode* node,
H A DCanvasContext.h77 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& dmgAccumulator) { function in class:android::uirenderer::renderthread::CanvasContext
78 return mRenderPipeline->createOrUpdateLayer(node, dmgAccumulator, mWideColorGamut);
103 * any state that may have been set during createOrUpdateLayer().
H A DOpenGLPipeline.cpp207 bool OpenGLPipeline::createOrUpdateLayer(RenderNode* node, function in class:android::uirenderer::renderthread::OpenGLPipeline
/frameworks/base/libs/hwui/pipeline/skia/
H A DSkiaPipeline.h45 bool createOrUpdateLayer(RenderNode* node,
H A DSkiaPipeline.cpp133 bool SkiaPipeline::createOrUpdateLayer(RenderNode* node, function in class:android::uirenderer::skiapipeline::SkiaPipeline
/frameworks/base/libs/hwui/
H A DRenderNode.cpp252 if(info.canvasContext.createOrUpdateLayer(this, *info.damageAccumulator)) {

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