/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
H A D | nv20_context.c | 67 BEGIN_NV04(push, NV20_3D(CLEAR_VALUE), 1); 82 BEGIN_NV04(push, NV20_3D(CLEAR_DEPTH_VALUE), 1); 89 BEGIN_NV04(push, NV20_3D(CLEAR_BUFFERS), 1); 104 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); 106 BEGIN_NV04(push, NV20_3D(DMA_NOTIFY), 1); 108 BEGIN_NV04(push, NV20_3D(DMA_TEXTURE0), 2); 111 BEGIN_NV04(push, NV20_3D(DMA_COLOR), 2); 114 BEGIN_NV04(push, NV20_3D(DMA_VTXBUF0), 2); 118 BEGIN_NV04(push, NV20_3D(DMA_QUERY), 1); 121 BEGIN_NV04(pus [all...] |
H A D | nv20_state_frag.c | 42 BEGIN_NV04(push, NV20_3D(RC_IN_ALPHA(i)), 1); 44 BEGIN_NV04(push, NV20_3D(RC_OUT_ALPHA(i)), 1); 46 BEGIN_NV04(push, NV20_3D(RC_IN_RGB(i)), 1); 48 BEGIN_NV04(push, NV20_3D(RC_OUT_RGB(i)), 1); 50 BEGIN_NV04(push, NV20_3D(RC_CONSTANT_COLOR0(i)), 1); 65 BEGIN_NV04(push, NV20_3D(RC_FINAL0), 2); 69 BEGIN_NV04(push, NV20_3D(RC_ENABLE), 1);
|
H A D | nv10_context.c | 154 BEGIN_NV04(push, NV17_3D(HIERZ_FILL_VALUE), 1); 156 BEGIN_NV04(push, NV17_3D(HIERZ_BUFFER_CLEAR), 1); 208 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); 210 BEGIN_NV04(push, NV10_3D(DMA_NOTIFY), 1); 213 BEGIN_NV04(push, NV10_3D(DMA_TEXTURE0), 3); 217 BEGIN_NV04(push, NV10_3D(DMA_COLOR), 2); 221 BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); 224 BEGIN_NV04(push, NV10_3D(RT_HORIZ), 2); 228 BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(0)), 1); 230 BEGIN_NV04(pus [all...] |
H A D | nv10_state_polygon.c | 40 BEGIN_NV04(push, NV10_3D(CULL_FACE_ENABLE), 1); 43 BEGIN_NV04(push, NV10_3D(CULL_FACE), 1); 54 BEGIN_NV04(push, NV10_3D(FRONT_FACE), 1); 66 BEGIN_NV04(push, NV10_3D(LINE_WIDTH), 1); 69 BEGIN_NV04(push, NV10_3D(LINE_SMOOTH_ENABLE), 1); 83 BEGIN_NV04(push, NV10_3D(POINT_SIZE), 1); 86 BEGIN_NV04(push, NV10_3D(POINT_SMOOTH_ENABLE), 1); 95 BEGIN_NV04(push, NV10_3D(POLYGON_MODE_FRONT), 2); 99 BEGIN_NV04(push, NV10_3D(POLYGON_SMOOTH_ENABLE), 1); 108 BEGIN_NV04(pus [all...] |
H A D | nv10_state_raster.c | 42 BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_ENABLE), 1); 45 BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_FUNC), 2); 55 BEGIN_NV04(push, NV10_3D(BLEND_COLOR), 1); 67 BEGIN_NV04(push, NV10_3D(BLEND_FUNC_ENABLE), 1); 70 BEGIN_NV04(push, NV10_3D(BLEND_EQUATION), 1); 79 BEGIN_NV04(push, NV10_3D(BLEND_FUNC_SRC), 2); 89 BEGIN_NV04(push, NV10_3D(COLOR_MASK), 1); 102 BEGIN_NV04(push, NV10_3D(DEPTH_TEST_ENABLE), 1); 104 BEGIN_NV04(push, NV10_3D(DEPTH_WRITE_ENABLE), 1); 106 BEGIN_NV04(pus [all...] |
H A D | nv20_state_polygon.c | 38 BEGIN_NV04(push, NV20_3D(POINT_SIZE), 1);
|
H A D | nv20_state_raster.c | 39 BEGIN_NV04(push, NV20_3D(COLOR_LOGIC_OP_ENABLE), 2);
|
H A D | nv04_state_fb.c | 72 BEGIN_NV04(push, NV04_SF3D(OFFSET_COLOR), 1); 84 BEGIN_NV04(push, NV04_SF3D(OFFSET_ZETA), 1); 89 BEGIN_NV04(push, NV04_SF3D(FORMAT), 1); 91 BEGIN_NV04(push, NV04_SF3D(PITCH), 1); 107 BEGIN_NV04(push, NV04_SF3D(CLIP_HORIZONTAL), 2);
|
H A D | nv20_state_tex.c | 51 BEGIN_NV04(push, NV20_3D(TEX_GEN_COEFF(i, j)), 4); 55 BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1); 59 BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1); 74 BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1); 77 BEGIN_NV04(push, NV20_3D(TEX_MATRIX(i,0)), 16); 81 BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1); 173 BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1); 208 BEGIN_NV04(push, NV20_3D(TEX_NPOT_PITCH(i)), 1); 210 BEGIN_NV04(push, NV20_3D(TEX_NPOT_SIZE(i)), 1); 236 BEGIN_NV04(pus [all...] |
H A D | nv04_surface.c | 219 BEGIN_NV04(push, NV01_SUBC(SURF, OBJECT), 1); 233 BEGIN_NV04(push, NV04_SSWZ(DMA_IMAGE), 1); 235 BEGIN_NV04(push, NV04_SSWZ(FORMAT), 2); 241 BEGIN_NV04(push, NV03_SIFM(DMA_IMAGE), 1); 243 BEGIN_NV04(push, NV05_SIFM(SURFACE), 1); 246 BEGIN_NV04(push, NV03_SIFM(COLOR_FORMAT), 8); 256 BEGIN_NV04(push, NV03_SIFM(SIZE), 4); 268 BEGIN_NV04(push, NV01_SUBC(SURF, OBJECT), 1); 297 BEGIN_NV04(push, NV03_M2MF(DMA_BUFFER_IN), 2); 300 BEGIN_NV04(pus [all...] |
H A D | nv10_state_fb.c | 76 BEGIN_NV04(push, NV17_3D(HIERZ_OFFSET), 1); 79 BEGIN_NV04(push, NV17_3D(HIERZ_WINDOW_X), 4); 85 BEGIN_NV04(push, NV17_3D(HIERZ_PITCH), 1); 88 BEGIN_NV04(push, NV17_3D(HIERZ_ENABLE), 1); 113 BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); 126 BEGIN_NV04(push, NV10_3D(COLOR_OFFSET), 1); 139 BEGIN_NV04(push, NV10_3D(ZETA_OFFSET), 1); 149 BEGIN_NV04(push, NV10_3D(RT_FORMAT), 2); 171 BEGIN_NV04(push, NV10_3D(RT_HORIZ), 2); 190 BEGIN_NV04(pus [all...] |
H A D | nv10_state_tnl.c | 63 BEGIN_NV04(push, NV10_3D(COLOR_MATERIAL), 1); 144 BEGIN_NV04(push, NV10_3D(FOG_MODE), 4); 150 BEGIN_NV04(push, NV10_3D(FOG_COEFF(0)), 3); 180 BEGIN_NV04(push, NV10_3D(LIGHTING_ENABLE), 1); 188 BEGIN_NV04(push, NV10_3D(ENABLED_LIGHTS), 1); 190 BEGIN_NV04(push, NV10_3D(LIGHTING_ENABLE), 1); 192 BEGIN_NV04(push, NV10_3D(NORMALIZE_ENABLE), 1); 202 BEGIN_NV04(push, NV10_3D(SEPARATE_SPECULAR_ENABLE), 1); 205 BEGIN_NV04(push, NV10_3D(LIGHT_MODEL), 1); 289 BEGIN_NV04(pus [all...] |
H A D | nv10_state_tex.c | 51 BEGIN_NV04(push, NV10_3D(TEX_GEN_COEFF(i, j)), 4); 55 BEGIN_NV04(push, NV10_3D(TEX_GEN_MODE(i,j)), 1); 59 BEGIN_NV04(push, NV10_3D(TEX_GEN_MODE(i,j)), 1); 77 BEGIN_NV04(push, NV10_3D(TEX_MATRIX_ENABLE(i)), 1); 80 BEGIN_NV04(push, NV10_3D(TEX_MATRIX(i, 0)), 16); 84 BEGIN_NV04(push, NV10_3D(TEX_MATRIX_ENABLE(i)), 1); 169 BEGIN_NV04(push, NV10_3D(TEX_ENABLE(i)), 1); 196 BEGIN_NV04(push, NV10_3D(TEX_NPOT_PITCH(i)), 1); 198 BEGIN_NV04(push, NV10_3D(TEX_NPOT_SIZE(i)), 1); 224 BEGIN_NV04(pus [all...] |
H A D | nv20_state_fb.c | 70 BEGIN_NV04(push, NV25_3D(HIERZ_PITCH), 1); 72 BEGIN_NV04(push, NV25_3D(HIERZ_OFFSET), 1); 100 BEGIN_NV04(push, NV20_3D(COLOR_OFFSET), 1); 113 BEGIN_NV04(push, NV20_3D(ZETA_OFFSET), 1); 124 BEGIN_NV04(push, NV20_3D(RT_FORMAT), 2); 143 BEGIN_NV04(push, NV20_3D(VIEWPORT_TRANSLATE_X), 4); 146 BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(0)), 1); 148 BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_VERT(0)), 1);
|
H A D | nv20_state_tnl.c | 95 BEGIN_NV04(push, NV20_3D(COLOR_MATERIAL), 1); 163 BEGIN_NV04(push, NV20_3D(FOG_MODE), 4); 172 BEGIN_NV04(push, NV20_3D(FOG_COEFF(0)), 3); 182 BEGIN_NV04(push, NV20_3D(SEPARATE_SPECULAR_ENABLE), 1); 185 BEGIN_NV04(push, NV20_3D(LIGHT_MODEL), 1); 193 BEGIN_NV04(push, NV20_3D(LIGHT_MODEL_TWO_SIDE_ENABLE), 1); 205 BEGIN_NV04(push, NV20_3D(LIGHT_POSITION_X(i)), 3); 208 BEGIN_NV04(push, NV20_3D(LIGHT_ATTENUATION_CONSTANT(i)), 3); 214 BEGIN_NV04(push, NV20_3D(LIGHT_DIRECTION_X(i)), 3); 217 BEGIN_NV04(pus [all...] |
/external/mesa3d/src/gallium/drivers/nouveau/nv50/ |
H A D | nv50_compute.c | 70 BEGIN_NV04(push, SUBC_CP(NV01_SUBCHAN_OBJECT), 1); 73 BEGIN_NV04(push, NV50_CP(UNK02A0), 1); 75 BEGIN_NV04(push, NV50_CP(DMA_STACK), 1); 77 BEGIN_NV04(push, NV50_CP(STACK_ADDRESS_HIGH), 2); 80 BEGIN_NV04(push, NV50_CP(STACK_SIZE_LOG), 1); 83 BEGIN_NV04(push, NV50_CP(UNK0290), 1); 85 BEGIN_NV04(push, NV50_CP(LANES32_ENABLE), 1); 87 BEGIN_NV04(push, NV50_CP(REG_MODE), 1); 89 BEGIN_NV04(push, NV50_CP(UNK0384), 1); 91 BEGIN_NV04(pus [all...] |
H A D | nv50_screen.c | 528 BEGIN_NV04(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1); 530 BEGIN_NV04(push, SUBC_M2MF(NV03_M2MF_DMA_NOTIFY), 3); 535 BEGIN_NV04(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1); 537 BEGIN_NV04(push, NV50_2D(DMA_NOTIFY), 4); 542 BEGIN_NV04(push, NV50_2D(OPERATION), 1); 544 BEGIN_NV04(push, NV50_2D(CLIP_ENABLE), 1); 546 BEGIN_NV04(push, NV50_2D(COLOR_KEY_ENABLE), 1); 548 BEGIN_NV04(push, SUBC_2D(0x0888), 1); 550 BEGIN_NV04(push, NV50_2D(COND_MODE), 1); 553 BEGIN_NV04(pus [all...] |
H A D | nv50_shader_state.c | 67 BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1); 74 BEGIN_NV04(push, NV50_3D(CB_ADDR), 1); 91 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3); 96 BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1); 104 BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1); 159 BEGIN_NV04(push, NV50_3D(VP_ATTR_EN(0)), 2); 162 BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_RESULT), 1); 164 BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_TEMP), 1); 166 BEGIN_NV04(push, NV50_3D(VP_START_ID), 1); 230 BEGIN_NV04(pus [all...] |
H A D | nv50_vbo.c | 164 BEGIN_NV04(push, NV50_3D(VTX_ATTR_4F_X(attr)), 4); 171 BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(attr)), 3); 177 BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(attr)), 2); 183 BEGIN_NV04(push, NV50_3D(EDGEFLAG), 1); 186 BEGIN_NV04(push, NV50_3D(VTX_ATTR_1F(attr)), 1); 275 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2); 278 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_START_HIGH(i)), 2); 329 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_ATTRIB(0)), n); 337 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1); 362 BEGIN_NV04(pus [all...] |
H A D | nv50_surface.c | 115 BEGIN_NV04(push, SUBC_2D(mthd), 2); 118 BEGIN_NV04(push, SUBC_2D(mthd + 0x14), 5); 125 BEGIN_NV04(push, SUBC_2D(mthd), 5); 131 BEGIN_NV04(push, SUBC_2D(mthd + 0x18), 4); 140 BEGIN_NV04(push, SUBC_2D(NV50_2D_CLIP_X), 4); 174 BEGIN_NV04(push, NV50_2D(BLIT_CONTROL), 1); 176 BEGIN_NV04(push, NV50_2D(BLIT_DST_X), 4); 181 BEGIN_NV04(push, NV50_2D(BLIT_DU_DX_FRACT), 4); 186 BEGIN_NV04(push, NV50_2D(BLIT_SRC_X_FRACT), 4); 292 BEGIN_NV04(pus [all...] |
H A D | nv98_video_ppp.c | 53 BEGIN_NV04(push, SUBC_PPP(0x700), 10); 84 BEGIN_NV04(push, SUBC_PPP(0x400), 1); 110 BEGIN_NV04(push, SUBC_PPP(0x734), 2); 115 BEGIN_NV04(push, SUBC_PPP(0x240), 3); 120 BEGIN_NV04(push, SUBC_PPP(0x300), 1); 134 BEGIN_NV04(push, SUBC_PPP(0x300), 1);
|
/external/mesa3d/src/gallium/drivers/nouveau/nv30/ |
H A D | nv30_clear.c | 78 BEGIN_NV04(push, NV30_3D(STENCIL_ENABLE(0)), 2); 87 BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3); 93 BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3); 135 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1); 137 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3); 141 BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 2); 147 BEGIN_NV04(push, NV30_3D(SCISSOR_HORIZ), 2); 151 BEGIN_NV04(push, NV30_3D(CLEAR_COLOR_VALUE), 2); 200 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1); 202 BEGIN_NV04(pus [all...] |
H A D | nv30_transfer.c | 92 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1); 94 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4); 99 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4); 198 BEGIN_NV04(push, NV30_3D(VIEWPORT_HORIZ), 2); 201 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 5); 207 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1); 213 BEGIN_NV04(push, NV30_3D(VIEWPORT_TRANSLATE_X), 8); 222 BEGIN_NV04(push, NV30_3D(DEPTH_RANGE_NEAR), 2); 229 BEGIN_NV04(push, NV30_3D(COLOR_LOGIC_OP_ENABLE), 1); 231 BEGIN_NV04(pus [all...] |
H A D | nv30_state_validate.c | 104 BEGIN_NV04(push, SUBC_3D(0x1da4), 1); 106 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3); 110 BEGIN_NV04(push, NV30_3D(VIEWPORT_TX_ORIGIN), 4); 127 BEGIN_NV04(push, NV40_3D(ZETA_PITCH), 1); 129 BEGIN_NV04(push, NV40_3D(COLOR0_PITCH), 3); 132 BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 3); 145 BEGIN_NV04(push, NV30_3D(COLOR1_OFFSET), 2); 155 BEGIN_NV04(push, NV40_3D(COLOR2_OFFSET), 1); 158 BEGIN_NV04(push, NV40_3D(COLOR2_PITCH), 1); 166 BEGIN_NV04(pus [all...] |
H A D | nv30_screen.c | 617 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); 619 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13); 634 BEGIN_NV04(push, SUBC_3D(0x03b0), 1); 636 BEGIN_NV04(push, SUBC_3D(0x1d80), 1); 639 BEGIN_NV04(push, SUBC_3D(0x1e98), 1); 641 BEGIN_NV04(push, SUBC_3D(0x17e0), 3); 645 BEGIN_NV04(push, SUBC_3D(0x1f80), 16); 649 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1); 652 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2); 656 BEGIN_NV04(pus [all...] |