1// Copyright (c) 2010 The Chromium OS Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include <gflags/gflags.h>
6#include <png.h>
7#include <stdio.h>
8#include <unistd.h>
9
10#include <memory>
11
12#include <base/files/file_util.h>
13
14#include "glinterface.h"
15#include "md5.h"
16#include "png_helper.h"
17#include "testbase.h"
18#include "utils.h"
19
20extern bool g_hasty;
21extern bool g_notemp;
22
23DEFINE_bool(save, false, "save images after each test case");
24DEFINE_string(outdir, "", "directory to save images");
25
26namespace glbench {
27
28uint64_t TimeTest(TestBase* test, uint64_t iterations) {
29    g_main_gl_interface->SwapBuffers();
30    glFinish();
31    uint64_t time1 = GetUTime();
32    if (!test->TestFunc(iterations))
33        return ~0;
34    glFinish();
35    uint64_t time2 = GetUTime();
36    return time2 - time1;
37}
38
39// Target minimum iteration duration of 1s. This means the final/longest
40// iteration is between 1s and 2s and the machine is active for 2s to 4s.
41// Notice as of March 2014 the BVT suite has a hard limit per job of 20 minutes.
42#define MIN_ITERATION_DURATION_US 1000000
43
44#define MAX_TESTNAME 45
45
46// Benchmark some draw commands, by running it many times. We want to measure
47// the marginal cost, so we try more and more iterations until we reach the
48// minimum specified iteration time.
49double Bench(TestBase* test) {
50  // Try to wait a bit to let machine cool down for next test. We allow for a
51  // bit of hysteresis as it might take too long to do a perfect job, which is
52  // probably not required. But these parameters could be tuned.
53  double initial_temperature = GetInitialMachineTemperature();
54  double cooldown_temperature = std::max(45.0, initial_temperature + 6.0);
55  double temperature = 0;
56  double wait = 0;
57
58  // By default we try to cool to initial + 6'C (don't bother below 45'C), but
59  // don't wait longer than 30s. In hasty mode we really don't want to spend
60  // too much time to get the numbers right, so we don't wait at all.
61  if (!::g_notemp) {
62    wait = WaitForCoolMachine(cooldown_temperature, 30.0, &temperature);
63    printf("Bench: Cooled down to %.1f'C (initial=%.1f'C) after waiting %.1fs.\n",
64           temperature, initial_temperature, wait);
65    if (temperature > cooldown_temperature + 5.0)
66      printf("Warning: Machine did not cool down enough for next test!");
67  }
68
69  // Do two iterations because initial timings can vary wildly.
70  TimeTest(test, 2);
71
72  // We average the times for the last two runs to reduce noise. We could
73  // sum up all runs but the initial measurements have high CPU overhead,
74  // while the last two runs are both on the order of MIN_ITERATION_DURATION_US.
75  uint64_t iterations = 1;
76  uint64_t iterations_prev = 0;
77  uint64_t time = 0;
78  uint64_t time_prev = 0;
79  do {
80    time = TimeTest(test, iterations);
81    dbg_printf("iterations: %llu: time: %llu time/iter: %llu\n",
82           iterations, time, time / iterations);
83
84    // If we are running in hasty mode we will stop after a fraction of the
85    // testing time and return much more noisy performance numbers. The MD5s
86    // of the images should stay the same though.
87    if (time > MIN_ITERATION_DURATION_US / (::g_hasty ? 20.0 : 1.0))
88      return (static_cast<double>(time + time_prev) /
89              (iterations + iterations_prev));
90
91    time_prev = time;
92    iterations_prev = iterations;
93    iterations *= 2;
94  } while (iterations < (1ULL<<40));
95
96  return 0.0;
97}
98
99void SaveImage(const char* name, const int width, const int height) {
100  const int size = width * height * 4;
101  std::unique_ptr<char[]> pixels(new char[size]);
102  glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.get());
103  // I really think we want to use outdir as a straight argument
104  base::FilePath dirname = base::FilePath(FLAGS_outdir);
105  base::CreateDirectory(dirname);
106  base::FilePath filename = dirname.Append(name);
107  write_png_file(filename.value().c_str(),
108                 pixels.get(), width, height);
109}
110
111void ComputeMD5(unsigned char digest[16], const int width, const int height) {
112  MD5Context ctx;
113  MD5Init(&ctx);
114  const int size = width * height * 4;
115  std::unique_ptr<char[]> pixels(new char[size]);
116  glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.get());
117  MD5Update(&ctx, (unsigned char *)pixels.get(), size);
118  MD5Final(digest, &ctx);
119}
120
121void RunTest(TestBase* test, const char* testname, const double coefficient,
122             const int width, const int height, bool inverse) {
123  double value;
124  char name_png[512] = "";
125  GLenum error = glGetError();
126
127  if (error != GL_NO_ERROR) {
128    value = -1.0;
129    printf("# Error: %s aborted, glGetError returned 0x%02x.\n",
130           testname, error);
131    sprintf(name_png, "glGetError=0x%02x", error);
132  } else {
133    value = Bench(test);
134
135    // Bench returns 0.0 if it ran max iterations in less than a min test time.
136    if (value == 0.0) {
137      strcpy(name_png, "no_score");
138    } else {
139      value = coefficient * (inverse ? 1.0 / value : value);
140
141      if (!test->IsDrawTest()) {
142        strcpy(name_png, "none");
143      } else {
144        // save as png with MD5 as hex string attached
145        char          pixmd5[33];
146        unsigned char d[16];
147        ComputeMD5(d, width, height);
148        // translate to hexadecimal ASCII of MD5
149        sprintf(pixmd5,
150          "%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x",
151          d[ 0],d[ 1],d[ 2],d[ 3],d[ 4],d[ 5],d[ 6],d[ 7],
152          d[ 8],d[ 9],d[10],d[11],d[12],d[13],d[14],d[15]);
153        sprintf(name_png, "%s.pixmd5-%s.png", testname, pixmd5);
154
155        if (FLAGS_save)
156          SaveImage(name_png, width, height);
157      }
158    }
159  }
160
161  // TODO(ihf) adjust string length based on longest test name
162  int name_length = strlen(testname);
163  if (name_length > MAX_TESTNAME)
164    printf("# Warning: adjust string formatting to length = %d\n",
165           name_length);
166  // Results are marked using a leading '@RESULT: ' to allow parsing.
167  printf("@RESULT: %-*s = %10.2f %-15s [%s]\n",
168         MAX_TESTNAME, testname, value, test->Unit(), name_png);
169}
170
171bool DrawArraysTestFunc::TestFunc(uint64_t iterations) {
172  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
173  glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
174  glFlush();
175  for (uint64_t i = 0; i < iterations - 1; ++i) {
176    glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
177  }
178  return true;
179}
180
181
182void DrawArraysTestFunc::FillRateTestNormal(const char* name) {
183  FillRateTestNormalSubWindow(name, g_width, g_height);
184}
185
186
187void DrawArraysTestFunc::FillRateTestNormalSubWindow(const char* name,
188                                                     const int width,
189                                                     const int height)
190{
191  RunTest(this, name, width * height, width, height, true);
192}
193
194
195void DrawArraysTestFunc::FillRateTestBlendDepth(const char *name) {
196  const int buffer_len = 64;
197  char buffer[buffer_len];
198
199  glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
200  glEnable(GL_BLEND);
201  snprintf(buffer, buffer_len, "%s_blended", name);
202  RunTest(this, buffer, g_width * g_height, g_width, g_height, true);
203  glDisable(GL_BLEND);
204
205  // We are relying on the default depth clear value of 1 here.
206  // Fragments should have depth 0.
207  glEnable(GL_DEPTH_TEST);
208  glDepthFunc(GL_NOTEQUAL);
209  snprintf(buffer, buffer_len, "%s_depth_neq", name);
210  RunTest(this, buffer, g_width * g_height, g_width, g_height, true);
211
212  // The DrawArrays call invoked by this test shouldn't render anything
213  // because every fragment will fail the depth test.  Therefore we
214  // should see the clear color.
215  glDepthFunc(GL_NEVER);
216  snprintf(buffer, buffer_len, "%s_depth_never", name);
217  RunTest(this, buffer, g_width * g_height, g_width, g_height, true);
218  glDisable(GL_DEPTH_TEST);
219}
220
221
222bool DrawElementsTestFunc::TestFunc(uint64_t iterations) {
223  glClearColor(0, 1.f, 0, 1.f);
224  glClear(GL_COLOR_BUFFER_BIT);
225  glDrawElements(GL_TRIANGLES, count_, GL_UNSIGNED_SHORT, 0);
226  glFlush();
227  for (uint64_t i = 0 ; i < iterations - 1; ++i) {
228    glDrawElements(GL_TRIANGLES, count_, GL_UNSIGNED_SHORT, 0);
229  }
230  return true;
231}
232
233} // namespace glbench
234