1#ifndef _SGLRCONTEXTWRAPPER_HPP
2#define _SGLRCONTEXTWRAPPER_HPP
3/*-------------------------------------------------------------------------
4 * drawElements Quality Program OpenGL ES Utilities
5 * ------------------------------------------------
6 *
7 * Copyright 2014 The Android Open Source Project
8 *
9 * Licensed under the Apache License, Version 2.0 (the "License");
10 * you may not use this file except in compliance with the License.
11 * You may obtain a copy of the License at
12 *
13 *      http://www.apache.org/licenses/LICENSE-2.0
14 *
15 * Unless required by applicable law or agreed to in writing, software
16 * distributed under the License is distributed on an "AS IS" BASIS,
17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18 * See the License for the specific language governing permissions and
19 * limitations under the License.
20 *
21 *//*!
22 * \file
23 * \brief Context wrapper that exposes sglr API as GL-compatible API.
24 *//*--------------------------------------------------------------------*/
25
26#include "tcuDefs.hpp"
27#include "tcuVector.hpp"
28
29namespace sglr
30{
31
32class Shader;
33class Context;
34
35class ContextWrapper
36{
37public:
38					ContextWrapper							(void);
39					~ContextWrapper							(void);
40
41	void			setContext								(Context* context);
42	Context*		getCurrentContext						(void) const;
43
44	int				getWidth								(void) const;
45	int				getHeight								(void) const;
46
47	// GL-compatible API.
48	void			glActiveTexture							(deUint32 texture);
49	void			glAttachShader							(deUint32 program, deUint32 shader);
50	void			glBindAttribLocation					(deUint32 program, deUint32 index, const char* name);
51	void			glBindBuffer							(deUint32 target, deUint32 buffer);
52	void			glBindFramebuffer						(deUint32 target, deUint32 framebuffer);
53	void			glBindRenderbuffer						(deUint32 target, deUint32 renderbuffer);
54	void			glBindTexture							(deUint32 target, deUint32 texture);
55	void			glBlendColor							(float red, float green, float blue, float alpha);
56	void			glBlendEquation							(deUint32 mode);
57	void			glBlendEquationSeparate					(deUint32 modeRGB, deUint32 modeAlpha);
58	void			glBlendFunc								(deUint32 sfactor, deUint32 dfactor);
59	void			glBlendFuncSeparate						(deUint32 srcRGB, deUint32 dstRGB, deUint32 srcAlpha, deUint32 dstAlpha);
60	void			glBufferData							(deUint32 target, deIntptr size, const void* data, deUint32 usage);
61	void			glBufferSubData							(deUint32 target, deIntptr offset, deIntptr size, const void* data);
62	deUint32		glCheckFramebufferStatus				(deUint32 target);
63	void			glClear									(deUint32 mask);
64	void			glClearColor							(float red, float green, float blue, float alpha);
65	void			glClearDepthf							(float depth);
66	void			glClearStencil							(int s);
67	void			glColorMask								(deBool red, deBool green, deBool blue, deBool alpha);
68	void			glCompileShader							(deUint32 shader);
69	void			glCompressedTexImage2D					(deUint32 target, int level, deUint32 internalformat, int width, int height, int border, int imageSize, const void* data);
70	void			glCompressedTexSubImage2D				(deUint32 target, int level, int xoffset, int yoffset, int width, int height, deUint32 format, int imageSize, const void* data);
71	void			glCopyTexImage1D						(deUint32 target, int level, deUint32 internalformat, int x, int y, int width, int border);
72	void			glCopyTexImage2D						(deUint32 target, int level, deUint32 internalformat, int x, int y, int width, int height, int border);
73	void			glCopyTexSubImage1D						(deUint32 target, int level, int xoffset, int x, int y, int width);
74	void			glCopyTexSubImage2D						(deUint32 target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
75	deUint32		glCreateProgram							();
76	deUint32		glCreateShader							(deUint32 type);
77	void			glCullFace								(deUint32 mode);
78	void			glDeleteBuffers							(int n, const deUint32* buffers);
79	void			glDeleteFramebuffers					(int n, const deUint32* framebuffers);
80	void			glDeleteProgram							(deUint32 program);
81	void			glDeleteRenderbuffers					(int n, const deUint32* renderbuffers);
82	void			glDeleteShader							(deUint32 shader);
83	void			glDeleteTextures						(int n, const deUint32* textures);
84	void			glDepthFunc								(deUint32 func);
85	void			glDepthMask								(deBool flag);
86	void			glDepthRangef							(float n, float f);
87	void			glDetachShader							(deUint32 program, deUint32 shader);
88	void			glDisable								(deUint32 cap);
89	void			glDisableVertexAttribArray				(deUint32 index);
90	void			glDrawArrays							(deUint32 mode, int first, int count);
91	void			glDrawElements							(deUint32 mode, int count, deUint32 type, const void* indices);
92	void			glEnable								(deUint32 cap);
93	void			glEnableVertexAttribArray				(deUint32 index);
94	void			glFinish								();
95	void			glFlush									();
96	void			glFramebufferRenderbuffer				(deUint32 target, deUint32 attachment, deUint32 renderbuffertarget, deUint32 renderbuffer);
97	void			glFramebufferTexture2D					(deUint32 target, deUint32 attachment, deUint32 textarget, deUint32 texture, int level);
98	void			glFrontFace								(deUint32 mode);
99	void			glGenBuffers							(int n, deUint32* buffers);
100	void			glGenerateMipmap						(deUint32 target);
101	void			glGenFramebuffers						(int n, deUint32* framebuffers);
102	void			glGenRenderbuffers						(int n, deUint32* renderbuffers);
103	void			glGenTextures							(int n, deUint32* textures);
104	void			glGetActiveAttrib						(deUint32 program, deUint32 index, int bufsize, int* length, int* size, deUint32* type, char* name);
105	void			glGetActiveUniform						(deUint32 program, deUint32 index, int bufsize, int* length, int* size, deUint32* type, char* name);
106	void			glGetAttachedShaders					(deUint32 program, int maxcount, int* count, deUint32* shaders);
107	int				glGetAttribLocation						(deUint32 program, const char* name);
108	void			glGetBooleanv							(deUint32 pname, deBool* params);
109	void			glGetBufferParameteriv					(deUint32 target, deUint32 pname, int* params);
110	deUint32		glGetError								();
111	void			glGetFloatv								(deUint32 pname, float* params);
112	void			glGetFramebufferAttachmentParameteriv	(deUint32 target, deUint32 attachment, deUint32 pname, int* params);
113	void			glGetIntegerv							(deUint32 pname, int* params);
114	void			glGetProgramiv							(deUint32 program, deUint32 pname, int* params);
115	void			glGetProgramInfoLog						(deUint32 program, int bufsize, int* length, char* infolog);
116	void			glGetRenderbufferParameteriv			(deUint32 target, deUint32 pname, int* params);
117	void			glGetShaderiv							(deUint32 shader, deUint32 pname, int* params);
118	void			glGetShaderInfoLog						(deUint32 shader, int bufsize, int* length, char* infolog);
119	void			glGetShaderPrecisionFormat				(deUint32 shadertype, deUint32 precisiontype, int* range, int* precision);
120	void			glGetShaderSource						(deUint32 shader, int bufsize, int* length, char* source);
121	const deUint8*	glGetString								(deUint32 name);
122	void			glGetTexParameterfv						(deUint32 target, deUint32 pname, float* params);
123	void			glGetTexParameteriv						(deUint32 target, deUint32 pname, int* params);
124	void			glGetUniformfv							(deUint32 program, int location, float* params);
125	void			glGetUniformiv							(deUint32 program, int location, int* params);
126	int				glGetUniformLocation					(deUint32 program, const char* name);
127	void			glGetVertexAttribfv						(deUint32 index, deUint32 pname, float* params);
128	void			glGetVertexAttribiv						(deUint32 index, deUint32 pname, int* params);
129	void			glGetVertexAttribPointerv				(deUint32 index, deUint32 pname, void** pointer);
130	void			glHint									(deUint32 target, deUint32 mode);
131	deBool			glIsBuffer								(deUint32 buffer);
132	deBool			glIsEnabled								(deUint32 cap);
133	deBool			glIsFramebuffer							(deUint32 framebuffer);
134	deBool			glIsProgram								(deUint32 program);
135	deBool			glIsRenderbuffer						(deUint32 renderbuffer);
136	deBool			glIsShader								(deUint32 shader);
137	deBool			glIsTexture								(deUint32 texture);
138	void			glLineWidth								(float width);
139	void			glLinkProgram							(deUint32 program);
140	void			glPixelStorei							(deUint32 pname, int param);
141	void			glPolygonOffset							(float factor, float units);
142	void			glReadPixels							(int x, int y, int width, int height, deUint32 format, deUint32 type, void* pixels);
143	void			glReleaseShaderCompiler					();
144	void			glRenderbufferStorage					(deUint32 target, deUint32 internalformat, int width, int height);
145	void			glSampleCoverage						(float value, deBool invert);
146	void			glScissor								(int x, int y, int width, int height);
147	void			glShaderBinary							(int n, const deUint32* shaders, deUint32 binaryformat, const void* binary, int length);
148	void			glShaderSource							(deUint32 shader, int count, const char* const* string, const int* length);
149	void			glStencilFunc							(deUint32 func, int ref, deUint32 mask);
150	void			glStencilFuncSeparate					(deUint32 face, deUint32 func, int ref, deUint32 mask);
151	void			glStencilMask							(deUint32 mask);
152	void			glStencilMaskSeparate					(deUint32 face, deUint32 mask);
153	void			glStencilOp								(deUint32 fail, deUint32 zfail, deUint32 zpass);
154	void			glStencilOpSeparate						(deUint32 face, deUint32 fail, deUint32 zfail, deUint32 zpass);
155	void			glTexImage1D							(deUint32 target, int level, int internalformat, int width, int border, deUint32 format, deUint32 type, const void* pixels);
156	void			glTexImage2D							(deUint32 target, int level, int internalformat, int width, int height, int border, deUint32 format, deUint32 type, const void* pixels);
157	void			glTexParameterf							(deUint32 target, deUint32 pname, float param);
158	void			glTexParameterfv						(deUint32 target, deUint32 pname, const float* params);
159	void			glTexParameteri							(deUint32 target, deUint32 pname, int param);
160	void			glTexParameteriv						(deUint32 target, deUint32 pname, const int* params);
161	void			glTexSubImage1D							(deUint32 target, int level, int xoffset, int width, deUint32 format, deUint32 type, const void* pixels);
162	void			glTexSubImage2D							(deUint32 target, int level, int xoffset, int yoffset, int width, int height, deUint32 format, deUint32 type, const void* pixels);
163	void			glUniform1f								(int location, float x);
164	void			glUniform1fv							(int location, int count, const float* v);
165	void			glUniform1i								(int location, int x);
166	void			glUniform1iv							(int location, int count, const int* v);
167	void			glUniform2f								(int location, float x, float y);
168	void			glUniform2fv							(int location, int count, const float* v);
169	void			glUniform2i								(int location, int x, int y);
170	void			glUniform2iv							(int location, int count, const int* v);
171	void			glUniform3f								(int location, float x, float y, float z);
172	void			glUniform3fv							(int location, int count, const float* v);
173	void			glUniform3i								(int location, int x, int y, int z);
174	void			glUniform3iv							(int location, int count, const int* v);
175	void			glUniform4f								(int location, float x, float y, float z, float w);
176	void			glUniform4fv							(int location, int count, const float* v);
177	void			glUniform4i								(int location, int x, int y, int z, int w);
178	void			glUniform4iv							(int location, int count, const int* v);
179	void			glUniformMatrix2fv						(int location, int count, deBool transpose, const float* value);
180	void			glUniformMatrix3fv						(int location, int count, deBool transpose, const float* value);
181	void			glUniformMatrix4fv						(int location, int count, deBool transpose, const float* value);
182	void			glUseProgram							(deUint32 program);
183	void			glValidateProgram						(deUint32 program);
184	void			glVertexAttrib1f						(deUint32 indx, float x);
185	void			glVertexAttrib1fv						(deUint32 indx, const float* values);
186	void			glVertexAttrib2f						(deUint32 indx, float x, float y);
187	void			glVertexAttrib2fv						(deUint32 indx, const float* values);
188	void			glVertexAttrib3f						(deUint32 indx, float x, float y, float z);
189	void			glVertexAttrib3fv						(deUint32 indx, const float* values);
190	void			glVertexAttrib4f						(deUint32 indx, float x, float y, float z, float w);
191	void			glVertexAttrib4fv						(deUint32 indx, const float* values);
192	void			glVertexAttribPointer					(deUint32 indx, int size, deUint32 type, deBool normalized, int stride, const void* ptr);
193	void			glViewport								(int x, int y, int width, int height);
194	void			glReadBuffer							(deUint32 mode);
195	void			glDrawRangeElements						(deUint32 mode, deUint32 start, deUint32 end, int count, deUint32 type, const void* indices);
196	void			glTexImage3D							(deUint32 target, int level, int internalformat, int width, int height, int depth, int border, deUint32 format, deUint32 type, const void* pixels);
197	void			glTexSubImage3D							(deUint32 target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, deUint32 format, deUint32 type, const void* pixels);
198	void			glCopyTexSubImage3D						(deUint32 target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
199	void			glCompressedTexImage3D					(deUint32 target, int level, deUint32 internalformat, int width, int height, int depth, int border, int imageSize, const void* data);
200	void			glCompressedTexSubImage3D				(deUint32 target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, deUint32 format, int imageSize, const void* data);
201	void			glGenQueries							(int n, deUint32* ids);
202	void			glDeleteQueries							(int n, const deUint32* ids);
203	deBool			glIsQuery								(deUint32 id);
204	void			glBeginQuery							(deUint32 target, deUint32 id);
205	void			glEndQuery								(deUint32 target);
206	void			glGetQueryiv							(deUint32 target, deUint32 pname, int* params);
207	void			glGetQueryObjectuiv						(deUint32 id, deUint32 pname, deUint32* params);
208	deBool			glUnmapBuffer							(deUint32 target);
209	void			glGetBufferPointerv						(deUint32 target, deUint32 pname, void** params);
210	void			glDrawBuffers							(int n, const deUint32* bufs);
211	void			glUniformMatrix2x3fv					(int location, int count, deBool transpose, const float* value);
212	void			glUniformMatrix3x2fv					(int location, int count, deBool transpose, const float* value);
213	void			glUniformMatrix2x4fv					(int location, int count, deBool transpose, const float* value);
214	void			glUniformMatrix4x2fv					(int location, int count, deBool transpose, const float* value);
215	void			glUniformMatrix3x4fv					(int location, int count, deBool transpose, const float* value);
216	void			glUniformMatrix4x3fv					(int location, int count, deBool transpose, const float* value);
217	void			glBlitFramebuffer						(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, deUint32 mask, deUint32 filter);
218	void			glRenderbufferStorageMultisample		(deUint32 target, int samples, deUint32 internalformat, int width, int height);
219	void			glFramebufferTextureLayer				(deUint32 target, deUint32 attachment, deUint32 texture, int level, int layer);
220	void*			glMapBufferRange						(deUint32 target, deIntptr offset, deIntptr length, deUint32 access);
221	void			glFlushMappedBufferRange				(deUint32 target, deIntptr offset, deIntptr length);
222	void			glBindVertexArray						(deUint32 array);
223	void			glDeleteVertexArrays					(int n, const deUint32* arrays);
224	void			glGenVertexArrays						(int n, deUint32* arrays);
225	deBool			glIsVertexArray							(deUint32 array);
226	void			glGetIntegeri_v							(deUint32 target, deUint32 index, int* data);
227	void			glBeginTransformFeedback				(deUint32 primitiveMode);
228	void			glEndTransformFeedback					();
229	void			glBindBufferRange						(deUint32 target, deUint32 index, deUint32 buffer, deIntptr offset, deIntptr size);
230	void			glBindBufferBase						(deUint32 target, deUint32 index, deUint32 buffer);
231	void			glTransformFeedbackVaryings				(deUint32 program, int count, const char* const* varyings, deUint32 bufferMode);
232	void			glGetTransformFeedbackVarying			(deUint32 program, deUint32 index, int bufSize, int* length, int* size, deUint32* type, char* name);
233	void			glVertexAttribIPointer					(deUint32 index, int size, deUint32 type, int stride, const void* pointer);
234	void			glGetVertexAttribIiv					(deUint32 index, deUint32 pname, int* params);
235	void			glGetVertexAttribIuiv					(deUint32 index, deUint32 pname, deUint32* params);
236	void			glVertexAttribI4i						(deUint32 index, int x, int y, int z, int w);
237	void			glVertexAttribI4ui						(deUint32 index, deUint32 x, deUint32 y, deUint32 z, deUint32 w);
238	void			glVertexAttribI4iv						(deUint32 index, const int* v);
239	void			glVertexAttribI4uiv						(deUint32 index, const deUint32* v);
240	void			glGetUniformuiv							(deUint32 program, int location, deUint32* params);
241	int				glGetFragDataLocation					(deUint32 program, const char* name);
242	void			glUniform1ui							(int location, deUint32 v0);
243	void			glUniform2ui							(int location, deUint32 v0, deUint32 v1);
244	void			glUniform3ui							(int location, deUint32 v0, deUint32 v1, deUint32 v2);
245	void			glUniform4ui							(int location, deUint32 v0, deUint32 v1, deUint32 v2, deUint32 v3);
246	void			glUniform1uiv							(int location, int count, const deUint32* value);
247	void			glUniform2uiv							(int location, int count, const deUint32* value);
248	void			glUniform3uiv							(int location, int count, const deUint32* value);
249	void			glUniform4uiv							(int location, int count, const deUint32* value);
250	void			glClearBufferiv							(deUint32 buffer, int drawbuffer, const int* value);
251	void			glClearBufferuiv						(deUint32 buffer, int drawbuffer, const deUint32* value);
252	void			glClearBufferfv							(deUint32 buffer, int drawbuffer, const float* value);
253	void			glClearBufferfi							(deUint32 buffer, int drawbuffer, float depth, int stencil);
254	const deUint8*	glGetStringi							(deUint32 name, deUint32 index);
255	void			glCopyBufferSubData						(deUint32 readTarget, deUint32 writeTarget, deIntptr readOffset, deIntptr writeOffset, deIntptr size);
256	void			glGetUniformIndices						(deUint32 program, int uniformCount, const char* const* uniformNames, deUint32* uniformIndices);
257	void			glGetActiveUniformsiv					(deUint32 program, int uniformCount, const deUint32* uniformIndices, deUint32 pname, int* params);
258	deUint32		glGetUniformBlockIndex					(deUint32 program, const char* uniformBlockName);
259	void			glGetActiveUniformBlockiv				(deUint32 program, deUint32 uniformBlockIndex, deUint32 pname, int* params);
260	void			glGetActiveUniformBlockName				(deUint32 program, deUint32 uniformBlockIndex, int bufSize, int* length, char* uniformBlockName);
261	void			glUniformBlockBinding					(deUint32 program, deUint32 uniformBlockIndex, deUint32 uniformBlockBinding);
262	void			glDrawArraysInstanced					(deUint32 mode, int first, int count, int primcount);
263	void			glDrawElementsInstanced					(deUint32 mode, int count, deUint32 type, const void* indices, int primcount);
264	void*			glFenceSync								(deUint32 condition, deUint32 flags);
265	deBool			glIsSync								(void* sync);
266	void			glDeleteSync							(void* sync);
267	deUint32		glClientWaitSync						(void* sync, deUint32 flags, deUint64 timeout);
268	void			glWaitSync								(void* sync, deUint32 flags, deUint64 timeout);
269	void			glGetInteger64v							(deUint32 pname, deInt64* params);
270	void			glGetSynciv								(void* sync, deUint32 pname, int bufSize, int* length, int* values);
271	void			glGetInteger64i_v						(deUint32 target, deUint32 index, deInt64* data);
272	void			glGetBufferParameteri64v				(deUint32 target, deUint32 pname, deInt64* params);
273	void			glGenSamplers							(int count, deUint32* samplers);
274	void			glDeleteSamplers						(int count, const deUint32* samplers);
275	deBool			glIsSampler								(deUint32 sampler);
276	void			glBindSampler							(deUint32 unit, deUint32 sampler);
277	void			glSamplerParameteri						(deUint32 sampler, deUint32 pname, int param);
278	void			glSamplerParameteriv					(deUint32 sampler, deUint32 pname, const int* param);
279	void			glSamplerParameterf						(deUint32 sampler, deUint32 pname, float param);
280	void			glSamplerParameterfv					(deUint32 sampler, deUint32 pname, const float* param);
281	void			glGetSamplerParameteriv					(deUint32 sampler, deUint32 pname, int* params);
282	void			glGetSamplerParameterfv					(deUint32 sampler, deUint32 pname, float* params);
283	void			glVertexAttribDivisor					(deUint32 index, deUint32 divisor);
284	void			glBindTransformFeedback					(deUint32 target, deUint32 id);
285	void			glDeleteTransformFeedbacks				(int n, const deUint32* ids);
286	void			glGenTransformFeedbacks					(int n, deUint32* ids);
287	deBool			glIsTransformFeedback					(deUint32 id);
288	void			glPauseTransformFeedback				();
289	void			glResumeTransformFeedback				();
290	void			glGetProgramBinary						(deUint32 program, int bufSize, int* length, deUint32* binaryFormat, void* binary);
291	void			glProgramBinary							(deUint32 program, deUint32 binaryFormat, const void* binary, int length);
292	void			glProgramParameteri						(deUint32 program, deUint32 pname, int value);
293	void			glInvalidateFramebuffer					(deUint32 target, int numAttachments, const deUint32* attachments);
294	void			glInvalidateSubFramebuffer				(deUint32 target, int numAttachments, const deUint32* attachments, int x, int y, int width, int height);
295	void			glTexStorage2D							(deUint32 target, int levels, deUint32 internalformat, int width, int height);
296	void			glTexStorage3D							(deUint32 target, int levels, deUint32 internalformat, int width, int height, int depth);
297	void			glGetInternalformativ					(deUint32 target, deUint32 internalformat, deUint32 pname, int bufSize, int* params);
298
299private:
300	Context*		m_curCtx;
301};
302
303} // sglr
304
305#endif // _SGLRCONTEXTWRAPPER_HPP
306