1/* WARNING: This is auto-generated file. Do not modify, since changes will
2 * be lost! Modify the generating script instead.
3 *
4 * Generated from Khronos GL API description (gl.xml) revision 7ac9c857db1e3a6065485e4e2144151f48a4f1c4.
5 */
6gl->activeShaderProgram					= &glActiveShaderProgram;
7gl->activeTexture						= &glActiveTexture;
8gl->attachShader						= &glAttachShader;
9gl->beginQuery							= &glBeginQuery;
10gl->beginTransformFeedback				= &glBeginTransformFeedback;
11gl->bindAttribLocation					= &glBindAttribLocation;
12gl->bindBuffer							= &glBindBuffer;
13gl->bindBufferBase						= &glBindBufferBase;
14gl->bindBufferRange						= &glBindBufferRange;
15gl->bindFramebuffer						= &glBindFramebuffer;
16gl->bindImageTexture					= &glBindImageTexture;
17gl->bindProgramPipeline					= &glBindProgramPipeline;
18gl->bindRenderbuffer					= &glBindRenderbuffer;
19gl->bindSampler							= &glBindSampler;
20gl->bindTexture							= &glBindTexture;
21gl->bindTransformFeedback				= &glBindTransformFeedback;
22gl->bindVertexArray						= &glBindVertexArray;
23gl->bindVertexBuffer					= &glBindVertexBuffer;
24gl->blendColor							= &glBlendColor;
25gl->blendEquation						= &glBlendEquation;
26gl->blendEquationSeparate				= &glBlendEquationSeparate;
27gl->blendFunc							= &glBlendFunc;
28gl->blendFuncSeparate					= &glBlendFuncSeparate;
29gl->blitFramebuffer						= &glBlitFramebuffer;
30gl->bufferData							= &glBufferData;
31gl->bufferSubData						= &glBufferSubData;
32gl->checkFramebufferStatus				= &glCheckFramebufferStatus;
33gl->clear								= &glClear;
34gl->clearBufferfi						= &glClearBufferfi;
35gl->clearBufferfv						= &glClearBufferfv;
36gl->clearBufferiv						= &glClearBufferiv;
37gl->clearBufferuiv						= &glClearBufferuiv;
38gl->clearColor							= &glClearColor;
39gl->clearDepthf							= &glClearDepthf;
40gl->clearStencil						= &glClearStencil;
41gl->clientWaitSync						= &glClientWaitSync;
42gl->colorMask							= &glColorMask;
43gl->compileShader						= &glCompileShader;
44gl->compressedTexImage2D				= &glCompressedTexImage2D;
45gl->compressedTexImage3D				= &glCompressedTexImage3D;
46gl->compressedTexSubImage2D				= &glCompressedTexSubImage2D;
47gl->compressedTexSubImage3D				= &glCompressedTexSubImage3D;
48gl->copyBufferSubData					= &glCopyBufferSubData;
49gl->copyTexImage2D						= &glCopyTexImage2D;
50gl->copyTexSubImage2D					= &glCopyTexSubImage2D;
51gl->copyTexSubImage3D					= &glCopyTexSubImage3D;
52gl->createProgram						= &glCreateProgram;
53gl->createShader						= &glCreateShader;
54gl->createShaderProgramv				= &glCreateShaderProgramv;
55gl->cullFace							= &glCullFace;
56gl->deleteBuffers						= &glDeleteBuffers;
57gl->deleteFramebuffers					= &glDeleteFramebuffers;
58gl->deleteProgram						= &glDeleteProgram;
59gl->deleteProgramPipelines				= &glDeleteProgramPipelines;
60gl->deleteQueries						= &glDeleteQueries;
61gl->deleteRenderbuffers					= &glDeleteRenderbuffers;
62gl->deleteSamplers						= &glDeleteSamplers;
63gl->deleteShader						= &glDeleteShader;
64gl->deleteSync							= &glDeleteSync;
65gl->deleteTextures						= &glDeleteTextures;
66gl->deleteTransformFeedbacks			= &glDeleteTransformFeedbacks;
67gl->deleteVertexArrays					= &glDeleteVertexArrays;
68gl->depthFunc							= &glDepthFunc;
69gl->depthMask							= &glDepthMask;
70gl->depthRangef							= &glDepthRangef;
71gl->detachShader						= &glDetachShader;
72gl->disable								= &glDisable;
73gl->disableVertexAttribArray			= &glDisableVertexAttribArray;
74gl->dispatchCompute						= &glDispatchCompute;
75gl->dispatchComputeIndirect				= &glDispatchComputeIndirect;
76gl->drawArrays							= &glDrawArrays;
77gl->drawArraysIndirect					= &glDrawArraysIndirect;
78gl->drawArraysInstanced					= &glDrawArraysInstanced;
79gl->drawBuffers							= &glDrawBuffers;
80gl->drawElements						= &glDrawElements;
81gl->drawElementsIndirect				= &glDrawElementsIndirect;
82gl->drawElementsInstanced				= &glDrawElementsInstanced;
83gl->drawRangeElements					= &glDrawRangeElements;
84gl->enable								= &glEnable;
85gl->enableVertexAttribArray				= &glEnableVertexAttribArray;
86gl->endQuery							= &glEndQuery;
87gl->endTransformFeedback				= &glEndTransformFeedback;
88gl->fenceSync							= &glFenceSync;
89gl->finish								= &glFinish;
90gl->flush								= &glFlush;
91gl->flushMappedBufferRange				= &glFlushMappedBufferRange;
92gl->framebufferParameteri				= &glFramebufferParameteri;
93gl->framebufferRenderbuffer				= &glFramebufferRenderbuffer;
94gl->framebufferTexture2D				= &glFramebufferTexture2D;
95gl->framebufferTextureLayer				= &glFramebufferTextureLayer;
96gl->frontFace							= &glFrontFace;
97gl->genBuffers							= &glGenBuffers;
98gl->genFramebuffers						= &glGenFramebuffers;
99gl->genProgramPipelines					= &glGenProgramPipelines;
100gl->genQueries							= &glGenQueries;
101gl->genRenderbuffers					= &glGenRenderbuffers;
102gl->genSamplers							= &glGenSamplers;
103gl->genTextures							= &glGenTextures;
104gl->genTransformFeedbacks				= &glGenTransformFeedbacks;
105gl->genVertexArrays						= &glGenVertexArrays;
106gl->generateMipmap						= &glGenerateMipmap;
107gl->getActiveAttrib						= &glGetActiveAttrib;
108gl->getActiveUniform					= &glGetActiveUniform;
109gl->getActiveUniformBlockName			= &glGetActiveUniformBlockName;
110gl->getActiveUniformBlockiv				= &glGetActiveUniformBlockiv;
111gl->getActiveUniformsiv					= &glGetActiveUniformsiv;
112gl->getAttachedShaders					= &glGetAttachedShaders;
113gl->getAttribLocation					= &glGetAttribLocation;
114gl->getBooleani_v						= &glGetBooleani_v;
115gl->getBooleanv							= &glGetBooleanv;
116gl->getBufferParameteri64v				= &glGetBufferParameteri64v;
117gl->getBufferParameteriv				= &glGetBufferParameteriv;
118gl->getBufferPointerv					= &glGetBufferPointerv;
119gl->getError							= &glGetError;
120gl->getFloatv							= &glGetFloatv;
121gl->getFragDataLocation					= &glGetFragDataLocation;
122gl->getFramebufferAttachmentParameteriv	= &glGetFramebufferAttachmentParameteriv;
123gl->getFramebufferParameteriv			= &glGetFramebufferParameteriv;
124gl->getInteger64i_v						= &glGetInteger64i_v;
125gl->getInteger64v						= &glGetInteger64v;
126gl->getIntegeri_v						= &glGetIntegeri_v;
127gl->getIntegerv							= &glGetIntegerv;
128gl->getInternalformativ					= &glGetInternalformativ;
129gl->getMultisamplefv					= &glGetMultisamplefv;
130gl->getProgramBinary					= &glGetProgramBinary;
131gl->getProgramInfoLog					= &glGetProgramInfoLog;
132gl->getProgramInterfaceiv				= &glGetProgramInterfaceiv;
133gl->getProgramPipelineInfoLog			= &glGetProgramPipelineInfoLog;
134gl->getProgramPipelineiv				= &glGetProgramPipelineiv;
135gl->getProgramResourceIndex				= &glGetProgramResourceIndex;
136gl->getProgramResourceLocation			= &glGetProgramResourceLocation;
137gl->getProgramResourceName				= &glGetProgramResourceName;
138gl->getProgramResourceiv				= &glGetProgramResourceiv;
139gl->getProgramiv						= &glGetProgramiv;
140gl->getQueryObjectuiv					= &glGetQueryObjectuiv;
141gl->getQueryiv							= &glGetQueryiv;
142gl->getRenderbufferParameteriv			= &glGetRenderbufferParameteriv;
143gl->getSamplerParameterfv				= &glGetSamplerParameterfv;
144gl->getSamplerParameteriv				= &glGetSamplerParameteriv;
145gl->getShaderInfoLog					= &glGetShaderInfoLog;
146gl->getShaderPrecisionFormat			= &glGetShaderPrecisionFormat;
147gl->getShaderSource						= &glGetShaderSource;
148gl->getShaderiv							= &glGetShaderiv;
149gl->getString							= &glGetString;
150gl->getStringi							= &glGetStringi;
151gl->getSynciv							= &glGetSynciv;
152gl->getTexLevelParameterfv				= &glGetTexLevelParameterfv;
153gl->getTexLevelParameteriv				= &glGetTexLevelParameteriv;
154gl->getTexParameterfv					= &glGetTexParameterfv;
155gl->getTexParameteriv					= &glGetTexParameteriv;
156gl->getTransformFeedbackVarying			= &glGetTransformFeedbackVarying;
157gl->getUniformBlockIndex				= &glGetUniformBlockIndex;
158gl->getUniformIndices					= &glGetUniformIndices;
159gl->getUniformLocation					= &glGetUniformLocation;
160gl->getUniformfv						= &glGetUniformfv;
161gl->getUniformiv						= &glGetUniformiv;
162gl->getUniformuiv						= &glGetUniformuiv;
163gl->getVertexAttribIiv					= &glGetVertexAttribIiv;
164gl->getVertexAttribIuiv					= &glGetVertexAttribIuiv;
165gl->getVertexAttribPointerv				= &glGetVertexAttribPointerv;
166gl->getVertexAttribfv					= &glGetVertexAttribfv;
167gl->getVertexAttribiv					= &glGetVertexAttribiv;
168gl->hint								= &glHint;
169gl->invalidateFramebuffer				= &glInvalidateFramebuffer;
170gl->invalidateSubFramebuffer			= &glInvalidateSubFramebuffer;
171gl->isBuffer							= &glIsBuffer;
172gl->isEnabled							= &glIsEnabled;
173gl->isFramebuffer						= &glIsFramebuffer;
174gl->isProgram							= &glIsProgram;
175gl->isProgramPipeline					= &glIsProgramPipeline;
176gl->isQuery								= &glIsQuery;
177gl->isRenderbuffer						= &glIsRenderbuffer;
178gl->isSampler							= &glIsSampler;
179gl->isShader							= &glIsShader;
180gl->isSync								= &glIsSync;
181gl->isTexture							= &glIsTexture;
182gl->isTransformFeedback					= &glIsTransformFeedback;
183gl->isVertexArray						= &glIsVertexArray;
184gl->lineWidth							= &glLineWidth;
185gl->linkProgram							= &glLinkProgram;
186gl->mapBufferRange						= &glMapBufferRange;
187gl->memoryBarrier						= &glMemoryBarrier;
188gl->memoryBarrierByRegion				= &glMemoryBarrierByRegion;
189gl->pauseTransformFeedback				= &glPauseTransformFeedback;
190gl->pixelStorei							= &glPixelStorei;
191gl->polygonOffset						= &glPolygonOffset;
192gl->programBinary						= &glProgramBinary;
193gl->programParameteri					= &glProgramParameteri;
194gl->programUniform1f					= &glProgramUniform1f;
195gl->programUniform1fv					= &glProgramUniform1fv;
196gl->programUniform1i					= &glProgramUniform1i;
197gl->programUniform1iv					= &glProgramUniform1iv;
198gl->programUniform1ui					= &glProgramUniform1ui;
199gl->programUniform1uiv					= &glProgramUniform1uiv;
200gl->programUniform2f					= &glProgramUniform2f;
201gl->programUniform2fv					= &glProgramUniform2fv;
202gl->programUniform2i					= &glProgramUniform2i;
203gl->programUniform2iv					= &glProgramUniform2iv;
204gl->programUniform2ui					= &glProgramUniform2ui;
205gl->programUniform2uiv					= &glProgramUniform2uiv;
206gl->programUniform3f					= &glProgramUniform3f;
207gl->programUniform3fv					= &glProgramUniform3fv;
208gl->programUniform3i					= &glProgramUniform3i;
209gl->programUniform3iv					= &glProgramUniform3iv;
210gl->programUniform3ui					= &glProgramUniform3ui;
211gl->programUniform3uiv					= &glProgramUniform3uiv;
212gl->programUniform4f					= &glProgramUniform4f;
213gl->programUniform4fv					= &glProgramUniform4fv;
214gl->programUniform4i					= &glProgramUniform4i;
215gl->programUniform4iv					= &glProgramUniform4iv;
216gl->programUniform4ui					= &glProgramUniform4ui;
217gl->programUniform4uiv					= &glProgramUniform4uiv;
218gl->programUniformMatrix2fv				= &glProgramUniformMatrix2fv;
219gl->programUniformMatrix2x3fv			= &glProgramUniformMatrix2x3fv;
220gl->programUniformMatrix2x4fv			= &glProgramUniformMatrix2x4fv;
221gl->programUniformMatrix3fv				= &glProgramUniformMatrix3fv;
222gl->programUniformMatrix3x2fv			= &glProgramUniformMatrix3x2fv;
223gl->programUniformMatrix3x4fv			= &glProgramUniformMatrix3x4fv;
224gl->programUniformMatrix4fv				= &glProgramUniformMatrix4fv;
225gl->programUniformMatrix4x2fv			= &glProgramUniformMatrix4x2fv;
226gl->programUniformMatrix4x3fv			= &glProgramUniformMatrix4x3fv;
227gl->readBuffer							= &glReadBuffer;
228gl->readPixels							= &glReadPixels;
229gl->releaseShaderCompiler				= &glReleaseShaderCompiler;
230gl->renderbufferStorage					= &glRenderbufferStorage;
231gl->renderbufferStorageMultisample		= &glRenderbufferStorageMultisample;
232gl->resumeTransformFeedback				= &glResumeTransformFeedback;
233gl->sampleCoverage						= &glSampleCoverage;
234gl->sampleMaski							= &glSampleMaski;
235gl->samplerParameterf					= &glSamplerParameterf;
236gl->samplerParameterfv					= &glSamplerParameterfv;
237gl->samplerParameteri					= &glSamplerParameteri;
238gl->samplerParameteriv					= &glSamplerParameteriv;
239gl->scissor								= &glScissor;
240gl->shaderBinary						= &glShaderBinary;
241gl->shaderSource						= (glShaderSourceFunc)&glShaderSource;
242gl->stencilFunc							= &glStencilFunc;
243gl->stencilFuncSeparate					= &glStencilFuncSeparate;
244gl->stencilMask							= &glStencilMask;
245gl->stencilMaskSeparate					= &glStencilMaskSeparate;
246gl->stencilOp							= &glStencilOp;
247gl->stencilOpSeparate					= &glStencilOpSeparate;
248gl->texImage2D							= &glTexImage2D;
249gl->texImage3D							= &glTexImage3D;
250gl->texParameterf						= &glTexParameterf;
251gl->texParameterfv						= &glTexParameterfv;
252gl->texParameteri						= &glTexParameteri;
253gl->texParameteriv						= &glTexParameteriv;
254gl->texStorage2D						= &glTexStorage2D;
255gl->texStorage2DMultisample				= &glTexStorage2DMultisample;
256gl->texStorage3D						= &glTexStorage3D;
257gl->texSubImage2D						= &glTexSubImage2D;
258gl->texSubImage3D						= &glTexSubImage3D;
259gl->transformFeedbackVaryings			= &glTransformFeedbackVaryings;
260gl->uniform1f							= &glUniform1f;
261gl->uniform1fv							= &glUniform1fv;
262gl->uniform1i							= &glUniform1i;
263gl->uniform1iv							= &glUniform1iv;
264gl->uniform1ui							= &glUniform1ui;
265gl->uniform1uiv							= &glUniform1uiv;
266gl->uniform2f							= &glUniform2f;
267gl->uniform2fv							= &glUniform2fv;
268gl->uniform2i							= &glUniform2i;
269gl->uniform2iv							= &glUniform2iv;
270gl->uniform2ui							= &glUniform2ui;
271gl->uniform2uiv							= &glUniform2uiv;
272gl->uniform3f							= &glUniform3f;
273gl->uniform3fv							= &glUniform3fv;
274gl->uniform3i							= &glUniform3i;
275gl->uniform3iv							= &glUniform3iv;
276gl->uniform3ui							= &glUniform3ui;
277gl->uniform3uiv							= &glUniform3uiv;
278gl->uniform4f							= &glUniform4f;
279gl->uniform4fv							= &glUniform4fv;
280gl->uniform4i							= &glUniform4i;
281gl->uniform4iv							= &glUniform4iv;
282gl->uniform4ui							= &glUniform4ui;
283gl->uniform4uiv							= &glUniform4uiv;
284gl->uniformBlockBinding					= &glUniformBlockBinding;
285gl->uniformMatrix2fv					= &glUniformMatrix2fv;
286gl->uniformMatrix2x3fv					= &glUniformMatrix2x3fv;
287gl->uniformMatrix2x4fv					= &glUniformMatrix2x4fv;
288gl->uniformMatrix3fv					= &glUniformMatrix3fv;
289gl->uniformMatrix3x2fv					= &glUniformMatrix3x2fv;
290gl->uniformMatrix3x4fv					= &glUniformMatrix3x4fv;
291gl->uniformMatrix4fv					= &glUniformMatrix4fv;
292gl->uniformMatrix4x2fv					= &glUniformMatrix4x2fv;
293gl->uniformMatrix4x3fv					= &glUniformMatrix4x3fv;
294gl->unmapBuffer							= &glUnmapBuffer;
295gl->useProgram							= &glUseProgram;
296gl->useProgramStages					= &glUseProgramStages;
297gl->validateProgram						= &glValidateProgram;
298gl->validateProgramPipeline				= &glValidateProgramPipeline;
299gl->vertexAttrib1f						= &glVertexAttrib1f;
300gl->vertexAttrib1fv						= &glVertexAttrib1fv;
301gl->vertexAttrib2f						= &glVertexAttrib2f;
302gl->vertexAttrib2fv						= &glVertexAttrib2fv;
303gl->vertexAttrib3f						= &glVertexAttrib3f;
304gl->vertexAttrib3fv						= &glVertexAttrib3fv;
305gl->vertexAttrib4f						= &glVertexAttrib4f;
306gl->vertexAttrib4fv						= &glVertexAttrib4fv;
307gl->vertexAttribBinding					= &glVertexAttribBinding;
308gl->vertexAttribDivisor					= &glVertexAttribDivisor;
309gl->vertexAttribFormat					= &glVertexAttribFormat;
310gl->vertexAttribI4i						= &glVertexAttribI4i;
311gl->vertexAttribI4iv					= &glVertexAttribI4iv;
312gl->vertexAttribI4ui					= &glVertexAttribI4ui;
313gl->vertexAttribI4uiv					= &glVertexAttribI4uiv;
314gl->vertexAttribIFormat					= &glVertexAttribIFormat;
315gl->vertexAttribIPointer				= &glVertexAttribIPointer;
316gl->vertexAttribPointer					= &glVertexAttribPointer;
317gl->vertexBindingDivisor				= &glVertexBindingDivisor;
318gl->viewport							= &glViewport;
319gl->waitSync							= &glWaitSync;
320