1#ifndef __NVC0_CONTEXT_H__ 2#define __NVC0_CONTEXT_H__ 3 4#include "pipe/p_context.h" 5#include "pipe/p_defines.h" 6#include "pipe/p_state.h" 7 8#include "util/u_memory.h" 9#include "util/u_math.h" 10#include "util/u_inlines.h" 11#include "util/u_dynarray.h" 12 13#include "nvc0/nvc0_winsys.h" 14#include "nvc0/nvc0_stateobj.h" 15#include "nvc0/nvc0_screen.h" 16#include "nvc0/nvc0_program.h" 17#include "nvc0/nvc0_resource.h" 18#include "nvc0/nvc0_query.h" 19 20#include "nv50/nv50_transfer.h" 21 22#include "nouveau_context.h" 23#include "nouveau_debug.h" 24 25#include "nv50/nv50_3ddefs.xml.h" 26#include "nvc0/nvc0_3d.xml.h" 27#include "nv50/nv50_2d.xml.h" 28#include "nvc0/nvc0_m2mf.xml.h" 29#include "nvc0/nve4_p2mf.xml.h" 30#include "nvc0/nvc0_compute.xml.h" 31#include "nvc0/nvc0_macros.h" 32 33/* NOTE: must keep NVC0_NEW_3D_...PROG in consecutive bits in this order */ 34#define NVC0_NEW_3D_BLEND (1 << 0) 35#define NVC0_NEW_3D_RASTERIZER (1 << 1) 36#define NVC0_NEW_3D_ZSA (1 << 2) 37#define NVC0_NEW_3D_VERTPROG (1 << 3) 38#define NVC0_NEW_3D_TCTLPROG (1 << 4) 39#define NVC0_NEW_3D_TEVLPROG (1 << 5) 40#define NVC0_NEW_3D_GMTYPROG (1 << 6) 41#define NVC0_NEW_3D_FRAGPROG (1 << 7) 42#define NVC0_NEW_3D_BLEND_COLOUR (1 << 8) 43#define NVC0_NEW_3D_STENCIL_REF (1 << 9) 44#define NVC0_NEW_3D_CLIP (1 << 10) 45#define NVC0_NEW_3D_SAMPLE_MASK (1 << 11) 46#define NVC0_NEW_3D_FRAMEBUFFER (1 << 12) 47#define NVC0_NEW_3D_STIPPLE (1 << 13) 48#define NVC0_NEW_3D_SCISSOR (1 << 14) 49#define NVC0_NEW_3D_VIEWPORT (1 << 15) 50#define NVC0_NEW_3D_ARRAYS (1 << 16) 51#define NVC0_NEW_3D_VERTEX (1 << 17) 52#define NVC0_NEW_3D_CONSTBUF (1 << 18) 53#define NVC0_NEW_3D_TEXTURES (1 << 19) 54#define NVC0_NEW_3D_SAMPLERS (1 << 20) 55#define NVC0_NEW_3D_TFB_TARGETS (1 << 21) 56#define NVC0_NEW_3D_IDXBUF (1 << 22) 57#define NVC0_NEW_3D_SURFACES (1 << 23) 58#define NVC0_NEW_3D_MIN_SAMPLES (1 << 24) 59#define NVC0_NEW_3D_TESSFACTOR (1 << 25) 60#define NVC0_NEW_3D_BUFFERS (1 << 26) 61#define NVC0_NEW_3D_DRIVERCONST (1 << 27) 62#define NVC0_NEW_3D_WINDOW_RECTS (1 << 28) 63 64#define NVC0_NEW_CP_PROGRAM (1 << 0) 65#define NVC0_NEW_CP_SURFACES (1 << 1) 66#define NVC0_NEW_CP_TEXTURES (1 << 2) 67#define NVC0_NEW_CP_SAMPLERS (1 << 3) 68#define NVC0_NEW_CP_CONSTBUF (1 << 4) 69#define NVC0_NEW_CP_GLOBALS (1 << 5) 70#define NVC0_NEW_CP_DRIVERCONST (1 << 6) 71#define NVC0_NEW_CP_BUFFERS (1 << 7) 72 73/* 3d bufctx (during draw_vbo, blit_3d) */ 74#define NVC0_BIND_3D_FB 0 75#define NVC0_BIND_3D_VTX 1 76#define NVC0_BIND_3D_VTX_TMP 2 77#define NVC0_BIND_3D_IDX 3 78#define NVC0_BIND_3D_TEX(s, i) ( 4 + 32 * (s) + (i)) 79#define NVC0_BIND_3D_CB(s, i) (164 + 16 * (s) + (i)) 80#define NVC0_BIND_3D_TFB 244 81#define NVC0_BIND_3D_SUF 245 82#define NVC0_BIND_3D_BUF 246 83#define NVC0_BIND_3D_SCREEN 247 84#define NVC0_BIND_3D_TLS 249 85#define NVC0_BIND_3D_TEXT 250 86#define NVC0_BIND_3D_COUNT 251 87 88/* compute bufctx (during launch_grid) */ 89#define NVC0_BIND_CP_CB(i) ( 0 + (i)) 90#define NVC0_BIND_CP_TEX(i) ( 16 + (i)) 91#define NVC0_BIND_CP_SUF 48 92#define NVC0_BIND_CP_GLOBAL 49 93#define NVC0_BIND_CP_DESC 50 94#define NVC0_BIND_CP_SCREEN 51 95#define NVC0_BIND_CP_QUERY 52 96#define NVC0_BIND_CP_BUF 53 97#define NVC0_BIND_CP_TEXT 54 98#define NVC0_BIND_CP_COUNT 55 99 100/* bufctx for other operations */ 101#define NVC0_BIND_2D 0 102#define NVC0_BIND_M2MF 0 103#define NVC0_BIND_FENCE 1 104 105/* 6 user uniform buffers, at 64K each */ 106#define NVC0_CB_USR_INFO(s) (s << 16) 107#define NVC0_CB_USR_SIZE (6 << 16) 108/* 6 driver constbuts, at 2K each */ 109#define NVC0_CB_AUX_INFO(s) NVC0_CB_USR_SIZE + (s << 11) 110#define NVC0_CB_AUX_SIZE (1 << 11) 111/* XXX: Figure out what this UNK data is. */ 112#define NVC0_CB_AUX_UNK_INFO 0x000 113#define NVC0_CB_AUX_UNK_SIZE (8 * 4) 114/* 40 textures handles (8 for GM107+ images only), at 1 32-bits integer each */ 115#define NVC0_CB_AUX_TEX_INFO(i) 0x020 + (i) * 4 116#define NVC0_CB_AUX_TEX_SIZE (40 * 4) 117/* 8 sets of 32-bits coordinate offsets */ 118#define NVC0_CB_AUX_MS_INFO 0x0c0 119#define NVC0_CB_AUX_MS_SIZE (8 * 2 * 4) 120/* block/grid size, at 3 32-bits integers each, gridid and work_dim */ 121#define NVC0_CB_AUX_GRID_INFO(i) 0x100 + (i) * 4 /* CP */ 122#define NVC0_CB_AUX_GRID_SIZE (8 * 4) 123/* FB texture handle */ 124#define NVC0_CB_AUX_FB_TEX_INFO 0x100 /* FP */ 125#define NVC0_CB_AUX_FB_TEX_SIZE (4) 126/* 8 user clip planes, at 4 32-bits floats each */ 127#define NVC0_CB_AUX_UCP_INFO 0x120 128#define NVC0_CB_AUX_UCP_SIZE (PIPE_MAX_CLIP_PLANES * 4 * 4) 129/* 13 ubos, at 4 32-bits integer each */ 130#define NVC0_CB_AUX_UBO_INFO(i) 0x120 + (i) * 4 * 4 /* CP */ 131#define NVC0_CB_AUX_UBO_SIZE ((NVC0_MAX_PIPE_CONSTBUFS - 1) * 4 * 4) 132/* 8 sets of 32-bits integer pairs sample offsets */ 133#define NVC0_CB_AUX_SAMPLE_INFO 0x1a0 /* FP */ 134#define NVC0_CB_AUX_SAMPLE_SIZE (8 * 4 * 2) 135/* draw parameters (index bais, base instance, drawid) */ 136#define NVC0_CB_AUX_DRAW_INFO 0x1a0 /* VP */ 137/* 32 user buffers, at 4 32-bits integers each */ 138#define NVC0_CB_AUX_BUF_INFO(i) 0x220 + (i) * 4 * 4 139#define NVC0_CB_AUX_BUF_SIZE (NVC0_MAX_BUFFERS * 4 * 4) 140/* 8 surfaces, at 16 32-bits integers each */ 141#define NVC0_CB_AUX_SU_INFO(i) 0x420 + (i) * 16 * 4 142#define NVC0_CB_AUX_SU_SIZE (NVC0_MAX_IMAGES * 16 * 4) 143/* 1 64-bits address and 1 32-bits sequence */ 144#define NVC0_CB_AUX_MP_INFO 0x620 145#define NVC0_CB_AUX_MP_SIZE 3 * 4 146/* 4 32-bits floats for the vertex runout, put at the end */ 147#define NVC0_CB_AUX_RUNOUT_INFO NVC0_CB_USR_SIZE + (NVC0_CB_AUX_SIZE * 6) 148 149struct nvc0_blitctx; 150 151bool nvc0_blitctx_create(struct nvc0_context *); 152void nvc0_blitctx_destroy(struct nvc0_context *); 153 154struct nvc0_context { 155 struct nouveau_context base; 156 157 struct nouveau_bufctx *bufctx_3d; 158 struct nouveau_bufctx *bufctx; 159 struct nouveau_bufctx *bufctx_cp; 160 161 struct nvc0_screen *screen; 162 163 void (*m2mf_copy_rect)(struct nvc0_context *, 164 const struct nv50_m2mf_rect *dst, 165 const struct nv50_m2mf_rect *src, 166 uint32_t nblocksx, uint32_t nblocksy); 167 168 uint32_t dirty_3d; /* dirty flags for 3d state */ 169 uint32_t dirty_cp; /* dirty flags for compute state */ 170 171 struct nvc0_graph_state state; 172 173 struct nvc0_blend_stateobj *blend; 174 struct nvc0_rasterizer_stateobj *rast; 175 struct nvc0_zsa_stateobj *zsa; 176 struct nvc0_vertex_stateobj *vertex; 177 178 struct nvc0_program *vertprog; 179 struct nvc0_program *tctlprog; 180 struct nvc0_program *tevlprog; 181 struct nvc0_program *gmtyprog; 182 struct nvc0_program *fragprog; 183 struct nvc0_program *compprog; 184 185 struct nvc0_program *tcp_empty; 186 187 struct nvc0_constbuf constbuf[6][NVC0_MAX_PIPE_CONSTBUFS]; 188 uint16_t constbuf_dirty[6]; 189 uint16_t constbuf_valid[6]; 190 uint16_t constbuf_coherent[6]; 191 bool cb_dirty; 192 193 struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS]; 194 unsigned num_vtxbufs; 195 uint32_t vtxbufs_coherent; 196 struct pipe_index_buffer idxbuf; 197 uint32_t constant_vbos; 198 uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */ 199 uint32_t vb_elt_first; /* from pipe_draw_info, for vertex upload */ 200 uint32_t vb_elt_limit; /* max - min element (count - 1) */ 201 uint32_t instance_off; /* current base vertex for instanced arrays */ 202 uint32_t instance_max; /* last instance for current draw call */ 203 204 struct pipe_sampler_view *textures[6][PIPE_MAX_SAMPLERS]; 205 unsigned num_textures[6]; 206 uint32_t textures_dirty[6]; 207 uint32_t textures_coherent[6]; 208 struct nv50_tsc_entry *samplers[6][PIPE_MAX_SAMPLERS]; 209 unsigned num_samplers[6]; 210 uint32_t samplers_dirty[6]; 211 bool seamless_cube_map; 212 struct pipe_sampler_view *fbtexture; 213 214 uint32_t tex_handles[6][PIPE_MAX_SAMPLERS]; /* for nve4 */ 215 216 struct pipe_framebuffer_state framebuffer; 217 struct pipe_blend_color blend_colour; 218 struct pipe_stencil_ref stencil_ref; 219 struct pipe_poly_stipple stipple; 220 struct pipe_scissor_state scissors[NVC0_MAX_VIEWPORTS]; 221 unsigned scissors_dirty; 222 struct pipe_viewport_state viewports[NVC0_MAX_VIEWPORTS]; 223 unsigned viewports_dirty; 224 struct pipe_clip_state clip; 225 struct nvc0_window_rect_stateobj window_rect; 226 227 unsigned sample_mask; 228 unsigned min_samples; 229 230 float default_tess_outer[4]; 231 float default_tess_inner[2]; 232 233 bool vbo_push_hint; 234 235 uint8_t tfbbuf_dirty; 236 struct pipe_stream_output_target *tfbbuf[4]; 237 unsigned num_tfbbufs; 238 239 struct pipe_query *cond_query; 240 bool cond_cond; /* inverted rendering condition */ 241 uint cond_mode; 242 uint32_t cond_condmode; /* the calculated condition */ 243 244 struct nvc0_blitctx *blit; 245 246 /* NOTE: some of these surfaces may reference buffers */ 247 struct pipe_surface *surfaces[2][NVC0_MAX_SURFACE_SLOTS]; 248 uint16_t surfaces_dirty[2]; 249 uint16_t surfaces_valid[2]; 250 251 struct pipe_shader_buffer buffers[6][NVC0_MAX_BUFFERS]; 252 uint32_t buffers_dirty[6]; 253 uint32_t buffers_valid[6]; 254 255 struct pipe_image_view images[6][NVC0_MAX_IMAGES]; 256 struct pipe_sampler_view *images_tic[6][NVC0_MAX_IMAGES]; /* GM107+ */ 257 uint16_t images_dirty[6]; 258 uint16_t images_valid[6]; 259 260 struct util_dynarray global_residents; 261}; 262 263static inline struct nvc0_context * 264nvc0_context(struct pipe_context *pipe) 265{ 266 return (struct nvc0_context *)pipe; 267} 268 269static inline unsigned 270nvc0_shader_stage(unsigned pipe) 271{ 272 switch (pipe) { 273 case PIPE_SHADER_VERTEX: return 0; 274 case PIPE_SHADER_TESS_CTRL: return 1; 275 case PIPE_SHADER_TESS_EVAL: return 2; 276 case PIPE_SHADER_GEOMETRY: return 3; 277 case PIPE_SHADER_FRAGMENT: return 4; 278 case PIPE_SHADER_COMPUTE: return 5; 279 default: 280 assert(!"invalid PIPE_SHADER type"); 281 return 0; 282 } 283} 284 285 286/* nvc0_context.c */ 287struct pipe_context *nvc0_create(struct pipe_screen *, void *, unsigned flags); 288void nvc0_bufctx_fence(struct nvc0_context *, struct nouveau_bufctx *, 289 bool on_flush); 290void nvc0_default_kick_notify(struct nouveau_pushbuf *); 291const void *nvc0_get_sample_locations(unsigned); 292 293/* nvc0_draw.c */ 294extern struct draw_stage *nvc0_draw_render_stage(struct nvc0_context *); 295 296/* nvc0_program.c */ 297bool nvc0_program_translate(struct nvc0_program *, uint16_t chipset, 298 struct pipe_debug_callback *); 299bool nvc0_program_upload(struct nvc0_context *, struct nvc0_program *); 300void nvc0_program_destroy(struct nvc0_context *, struct nvc0_program *); 301void nvc0_program_library_upload(struct nvc0_context *); 302uint32_t nvc0_program_symbol_offset(const struct nvc0_program *, 303 uint32_t label); 304void nvc0_program_init_tcp_empty(struct nvc0_context *); 305 306/* nvc0_shader_state.c */ 307void nvc0_vertprog_validate(struct nvc0_context *); 308void nvc0_tctlprog_validate(struct nvc0_context *); 309void nvc0_tevlprog_validate(struct nvc0_context *); 310void nvc0_gmtyprog_validate(struct nvc0_context *); 311void nvc0_fragprog_validate(struct nvc0_context *); 312void nvc0_compprog_validate(struct nvc0_context *); 313 314void nvc0_tfb_validate(struct nvc0_context *); 315 316/* nvc0_state.c */ 317extern void nvc0_init_state_functions(struct nvc0_context *); 318 319/* nvc0_state_validate.c */ 320struct nvc0_state_validate { 321 void (*func)(struct nvc0_context *); 322 uint32_t states; 323}; 324 325bool nvc0_state_validate(struct nvc0_context *, uint32_t, 326 struct nvc0_state_validate *, int, uint32_t *, 327 struct nouveau_bufctx *); 328bool nvc0_state_validate_3d(struct nvc0_context *, uint32_t); 329 330/* nvc0_surface.c */ 331extern void nvc0_clear(struct pipe_context *, unsigned buffers, 332 const union pipe_color_union *color, 333 double depth, unsigned stencil); 334extern void nvc0_init_surface_functions(struct nvc0_context *); 335 336/* nvc0_tex.c */ 337bool nvc0_validate_tic(struct nvc0_context *nvc0, int s); 338bool nvc0_validate_tsc(struct nvc0_context *nvc0, int s); 339bool nve4_validate_tsc(struct nvc0_context *nvc0, int s); 340void nvc0_validate_suf(struct nvc0_context *nvc0, int s); 341void nvc0_validate_textures(struct nvc0_context *); 342void nvc0_validate_samplers(struct nvc0_context *); 343void nve4_set_tex_handles(struct nvc0_context *); 344void nvc0_validate_surfaces(struct nvc0_context *); 345void nve4_set_surface_info(struct nouveau_pushbuf *, struct pipe_image_view *, 346 struct nvc0_context *); 347void nvc0_mark_image_range_valid(const struct pipe_image_view *); 348void nvc0_update_tic(struct nvc0_context *, struct nv50_tic_entry *, 349 struct nv04_resource *); 350 351struct pipe_sampler_view * 352nvc0_create_texture_view(struct pipe_context *, 353 struct pipe_resource *, 354 const struct pipe_sampler_view *, 355 uint32_t flags, 356 enum pipe_texture_target); 357struct pipe_sampler_view * 358nvc0_create_sampler_view(struct pipe_context *, 359 struct pipe_resource *, 360 const struct pipe_sampler_view *); 361struct pipe_sampler_view * 362gm107_create_texture_view_from_image(struct pipe_context *, 363 const struct pipe_image_view *); 364 365/* nvc0_transfer.c */ 366void 367nvc0_init_transfer_functions(struct nvc0_context *); 368 369void 370nvc0_m2mf_push_linear(struct nouveau_context *nv, 371 struct nouveau_bo *dst, unsigned offset, unsigned domain, 372 unsigned size, const void *data); 373void 374nve4_p2mf_push_linear(struct nouveau_context *nv, 375 struct nouveau_bo *dst, unsigned offset, unsigned domain, 376 unsigned size, const void *data); 377void 378nvc0_cb_bo_push(struct nouveau_context *, 379 struct nouveau_bo *bo, unsigned domain, 380 unsigned base, unsigned size, 381 unsigned offset, unsigned words, const uint32_t *data); 382 383/* nvc0_vbo.c */ 384void nvc0_draw_vbo(struct pipe_context *, const struct pipe_draw_info *); 385 386void * 387nvc0_vertex_state_create(struct pipe_context *pipe, 388 unsigned num_elements, 389 const struct pipe_vertex_element *elements); 390void 391nvc0_vertex_state_delete(struct pipe_context *pipe, void *hwcso); 392 393void nvc0_vertex_arrays_validate(struct nvc0_context *); 394 395void nvc0_idxbuf_validate(struct nvc0_context *); 396 397/* nvc0_video.c */ 398struct pipe_video_codec * 399nvc0_create_decoder(struct pipe_context *context, 400 const struct pipe_video_codec *templ); 401 402struct pipe_video_buffer * 403nvc0_video_buffer_create(struct pipe_context *pipe, 404 const struct pipe_video_buffer *templat); 405 406/* nvc0_push.c */ 407void nvc0_push_vbo(struct nvc0_context *, const struct pipe_draw_info *); 408 409/* nve4_compute.c */ 410void nve4_launch_grid(struct pipe_context *, const struct pipe_grid_info *); 411 412/* nvc0_compute.c */ 413void nvc0_launch_grid(struct pipe_context *, const struct pipe_grid_info *); 414void nvc0_compute_validate_globals(struct nvc0_context *); 415 416#endif 417