1/* 2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 22 23#ifndef _NINE_BASETEXTURE9_H_ 24#define _NINE_BASETEXTURE9_H_ 25 26#include "device9.h" 27#include "resource9.h" 28#include "util/u_inlines.h" 29#include "util/list.h" 30 31struct NineBaseTexture9 32{ 33 struct NineResource9 base; 34 struct list_head list; /* for update_textures */ 35 struct list_head list2; /* for managed_textures */ 36 37 /* g3d */ 38 struct pipe_sampler_view *view[2]; /* linear and sRGB */ 39 40 D3DFORMAT format; 41 42 int16_t bind_count; /* to Device9->state.texture */ 43 44 boolean shadow; 45 uint8_t pstype; /* 0: 2D, 1: 1D, 2: CUBE, 3: 3D */ 46 47 boolean dirty_mip; 48 D3DTEXTUREFILTERTYPE mipfilter; 49 50 /* Specific to managed textures */ 51 struct { 52 boolean dirty; 53 DWORD lod; 54 DWORD lod_resident; 55 } managed; 56}; 57static inline struct NineBaseTexture9 * 58NineBaseTexture9( void *data ) 59{ 60 return (struct NineBaseTexture9 *)data; 61} 62 63HRESULT 64NineBaseTexture9_ctor( struct NineBaseTexture9 *This, 65 struct NineUnknownParams *pParams, 66 struct pipe_resource *initResource, 67 D3DRESOURCETYPE Type, 68 D3DFORMAT format, 69 D3DPOOL Pool, 70 DWORD Usage); 71 72void 73NineBaseTexture9_dtor( struct NineBaseTexture9 *This ); 74 75DWORD NINE_WINAPI 76NineBaseTexture9_SetLOD( struct NineBaseTexture9 *This, 77 DWORD LODNew ); 78 79DWORD NINE_WINAPI 80NineBaseTexture9_GetLOD( struct NineBaseTexture9 *This ); 81 82DWORD NINE_WINAPI 83NineBaseTexture9_GetLevelCount( struct NineBaseTexture9 *This ); 84 85HRESULT NINE_WINAPI 86NineBaseTexture9_SetAutoGenFilterType( struct NineBaseTexture9 *This, 87 D3DTEXTUREFILTERTYPE FilterType ); 88 89D3DTEXTUREFILTERTYPE NINE_WINAPI 90NineBaseTexture9_GetAutoGenFilterType( struct NineBaseTexture9 *This ); 91 92void NINE_WINAPI 93NineBaseTexture9_GenerateMipSubLevels( struct NineBaseTexture9 *This ); 94 95void NINE_WINAPI 96NineBaseTexture9_PreLoad( struct NineBaseTexture9 *This ); 97 98void 99NineBaseTexture9_UnLoad( struct NineBaseTexture9 *This ); 100 101/* For D3DPOOL_MANAGED only (after SetLOD change): */ 102HRESULT 103NineBaseTexture9_CreatePipeResource( struct NineBaseTexture9 *This, 104 BOOL CopyData ); 105 106/* For D3DPOOL_MANAGED only: */ 107HRESULT 108NineBaseTexture9_UploadSelf( struct NineBaseTexture9 *This ); 109 110HRESULT 111NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This, 112 const int sRGB ); 113 114static inline void 115NineBaseTexture9_Validate( struct NineBaseTexture9 *This ) 116{ 117 DBG_FLAG(DBG_BASETEXTURE, "This=%p dirty=%i dirty_mip=%i lod=%u/%u\n", 118 This, This->managed.dirty, This->dirty_mip, This->managed.lod, This->managed.lod_resident); 119 if ((This->base.pool == D3DPOOL_MANAGED) && 120 (This->managed.dirty || This->managed.lod != This->managed.lod_resident)) 121 NineBaseTexture9_UploadSelf(This); 122 if (This->dirty_mip) 123 NineBaseTexture9_GenerateMipSubLevels(This); 124} 125 126static inline struct pipe_sampler_view * 127NineBaseTexture9_GetSamplerView( struct NineBaseTexture9 *This, const int sRGB ) 128{ 129 if (!This->view[sRGB]) 130 NineBaseTexture9_UpdateSamplerView(This, sRGB); 131 return This->view[sRGB]; 132} 133 134static void inline 135NineBindTextureToDevice( struct NineDevice9 *device, 136 struct NineBaseTexture9 **slot, 137 struct NineBaseTexture9 *tex ) 138{ 139 struct NineBaseTexture9 *old = *slot; 140 141 if (tex) { 142 if ((tex->managed.dirty | tex->dirty_mip) && LIST_IS_EMPTY(&tex->list)) 143 list_add(&tex->list, &device->update_textures); 144 145 tex->bind_count++; 146 } 147 if (old) 148 old->bind_count--; 149 150 nine_bind(slot, tex); 151} 152 153#ifdef DEBUG 154void 155NineBaseTexture9_Dump( struct NineBaseTexture9 *This ); 156#else 157static inline void 158NineBaseTexture9_Dump( struct NineBaseTexture9 *This ) { } 159#endif 160 161#define BASETEX_REGISTER_UPDATE(t) do { \ 162 if (((t)->managed.dirty | ((t)->dirty_mip)) && (t)->bind_count) \ 163 if (LIST_IS_EMPTY(&(t)->list)) \ 164 list_add(&(t)->list, &(t)->base.base.device->update_textures); \ 165 } while(0) 166 167#endif /* _NINE_BASETEXTURE9_H_ */ 168