1/* 2 * Copyright © 2012 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#include <errno.h> 25 26#include "program/prog_instruction.h" 27 28#include "blorp_priv.h" 29#include "brw_compiler.h" 30#include "brw_nir.h" 31 32void 33blorp_init(struct blorp_context *blorp, void *driver_ctx, 34 struct isl_device *isl_dev) 35{ 36 blorp->driver_ctx = driver_ctx; 37 blorp->isl_dev = isl_dev; 38} 39 40void 41blorp_finish(struct blorp_context *blorp) 42{ 43 blorp->driver_ctx = NULL; 44} 45 46void 47blorp_batch_init(struct blorp_context *blorp, 48 struct blorp_batch *batch, void *driver_batch, 49 enum blorp_batch_flags flags) 50{ 51 batch->blorp = blorp; 52 batch->driver_batch = driver_batch; 53 batch->flags = flags; 54} 55 56void 57blorp_batch_finish(struct blorp_batch *batch) 58{ 59 batch->blorp = NULL; 60} 61 62void 63brw_blorp_surface_info_init(struct blorp_context *blorp, 64 struct brw_blorp_surface_info *info, 65 const struct blorp_surf *surf, 66 unsigned int level, unsigned int layer, 67 enum isl_format format, bool is_render_target) 68{ 69 info->enabled = true; 70 71 if (format == ISL_FORMAT_UNSUPPORTED) 72 format = surf->surf->format; 73 74 if (format == ISL_FORMAT_R24_UNORM_X8_TYPELESS) { 75 /* Unfortunately, ISL_FORMAT_R24_UNORM_X8_TYPELESS it isn't supported as 76 * a render target, which would prevent us from blitting to 24-bit 77 * depth. The miptree consists of 32 bits per pixel, arranged as 24-bit 78 * depth values interleaved with 8 "don't care" bits. Since depth 79 * values don't require any blending, it doesn't matter how we interpret 80 * the bit pattern as long as we copy the right amount of data, so just 81 * map it as 8-bit BGRA. 82 */ 83 format = ISL_FORMAT_B8G8R8A8_UNORM; 84 } else if (surf->surf->usage & ISL_SURF_USAGE_STENCIL_BIT) { 85 assert(surf->surf->format == ISL_FORMAT_R8_UINT); 86 /* Prior to Broadwell, we can't render to R8_UINT */ 87 if (blorp->isl_dev->info->gen < 8) 88 format = ISL_FORMAT_R8_UNORM; 89 } 90 91 info->surf = *surf->surf; 92 info->addr = surf->addr; 93 94 info->aux_usage = surf->aux_usage; 95 if (info->aux_usage != ISL_AUX_USAGE_NONE) { 96 info->aux_surf = *surf->aux_surf; 97 info->aux_addr = surf->aux_addr; 98 } 99 100 info->clear_color = surf->clear_color; 101 102 info->view = (struct isl_view) { 103 .usage = is_render_target ? ISL_SURF_USAGE_RENDER_TARGET_BIT : 104 ISL_SURF_USAGE_TEXTURE_BIT, 105 .format = format, 106 .base_level = level, 107 .levels = 1, 108 .swizzle = ISL_SWIZZLE_IDENTITY, 109 }; 110 111 info->view.array_len = MAX2(info->surf.logical_level0_px.depth, 112 info->surf.logical_level0_px.array_len); 113 114 if (!is_render_target && 115 (info->surf.dim == ISL_SURF_DIM_3D || 116 info->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY)) { 117 /* 3-D textures don't support base_array layer and neither do 2-D 118 * multisampled textures on IVB so we need to pass it through the 119 * sampler in those cases. These are also two cases where we are 120 * guaranteed that we won't be doing any funny surface hacks. 121 */ 122 info->view.base_array_layer = 0; 123 info->z_offset = layer; 124 } else { 125 info->view.base_array_layer = layer; 126 127 assert(info->view.array_len >= info->view.base_array_layer); 128 info->view.array_len -= info->view.base_array_layer; 129 info->z_offset = 0; 130 } 131 132 /* Sandy Bridge has a limit of a maximum of 512 layers for layered 133 * rendering. 134 */ 135 if (is_render_target && blorp->isl_dev->info->gen == 6) 136 info->view.array_len = MIN2(info->view.array_len, 512); 137} 138 139 140void 141blorp_params_init(struct blorp_params *params) 142{ 143 memset(params, 0, sizeof(*params)); 144 params->num_samples = 1; 145 params->num_draw_buffers = 1; 146 params->num_layers = 1; 147} 148 149void 150brw_blorp_init_wm_prog_key(struct brw_wm_prog_key *wm_key) 151{ 152 memset(wm_key, 0, sizeof(*wm_key)); 153 wm_key->nr_color_regions = 1; 154 for (int i = 0; i < MAX_SAMPLERS; i++) 155 wm_key->tex.swizzles[i] = SWIZZLE_XYZW; 156} 157 158const unsigned * 159blorp_compile_fs(struct blorp_context *blorp, void *mem_ctx, 160 struct nir_shader *nir, 161 const struct brw_wm_prog_key *wm_key, 162 bool use_repclear, 163 struct brw_wm_prog_data *wm_prog_data, 164 unsigned *program_size) 165{ 166 const struct brw_compiler *compiler = blorp->compiler; 167 168 nir->options = 169 compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions; 170 171 memset(wm_prog_data, 0, sizeof(*wm_prog_data)); 172 173 assert(exec_list_is_empty(&nir->uniforms)); 174 wm_prog_data->base.nr_params = 0; 175 wm_prog_data->base.param = NULL; 176 177 /* BLORP always just uses the first two binding table entries */ 178 wm_prog_data->binding_table.render_target_start = BLORP_RENDERBUFFER_BT_INDEX; 179 wm_prog_data->base.binding_table.texture_start = BLORP_TEXTURE_BT_INDEX; 180 181 nir = brw_preprocess_nir(compiler, nir); 182 nir_remove_dead_variables(nir, nir_var_shader_in); 183 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)); 184 185 const unsigned *program = 186 brw_compile_fs(compiler, blorp->driver_ctx, mem_ctx, wm_key, 187 wm_prog_data, nir, NULL, -1, -1, false, use_repclear, 188 NULL, program_size, NULL); 189 190 return program; 191} 192 193const unsigned * 194blorp_compile_vs(struct blorp_context *blorp, void *mem_ctx, 195 struct nir_shader *nir, 196 struct brw_vs_prog_data *vs_prog_data, 197 unsigned *program_size) 198{ 199 const struct brw_compiler *compiler = blorp->compiler; 200 201 nir->options = 202 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions; 203 204 nir = brw_preprocess_nir(compiler, nir); 205 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)); 206 207 vs_prog_data->inputs_read = nir->info->inputs_read; 208 209 brw_compute_vue_map(compiler->devinfo, 210 &vs_prog_data->base.vue_map, 211 nir->info->outputs_written, 212 nir->info->separate_shader); 213 214 struct brw_vs_prog_key vs_key = { 0, }; 215 216 const unsigned *program = 217 brw_compile_vs(compiler, blorp->driver_ctx, mem_ctx, 218 &vs_key, vs_prog_data, nir, 219 NULL, false, -1, program_size, NULL); 220 221 return program; 222} 223 224void 225blorp_gen6_hiz_op(struct blorp_batch *batch, 226 struct blorp_surf *surf, unsigned level, unsigned layer, 227 enum blorp_hiz_op op) 228{ 229 struct blorp_params params; 230 blorp_params_init(¶ms); 231 232 params.hiz_op = op; 233 234 brw_blorp_surface_info_init(batch->blorp, ¶ms.depth, surf, level, layer, 235 surf->surf->format, true); 236 237 /* Align the rectangle primitive to 8x4 pixels. 238 * 239 * During fast depth clears, the emitted rectangle primitive must be 240 * aligned to 8x4 pixels. From the Ivybridge PRM, Vol 2 Part 1 Section 241 * 11.5.3.1 Depth Buffer Clear (and the matching section in the Sandybridge 242 * PRM): 243 * If Number of Multisamples is NUMSAMPLES_1, the rectangle must be 244 * aligned to an 8x4 pixel block relative to the upper left corner 245 * of the depth buffer [...] 246 * 247 * For hiz resolves, the rectangle must also be 8x4 aligned. Item 248 * WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the 249 * Ivybridge simulator require the alignment. 250 * 251 * To be safe, let's just align the rect for all hiz operations and all 252 * hardware generations. 253 * 254 * However, for some miptree slices of a Z24 texture, emitting an 8x4 255 * aligned rectangle that covers the slice may clobber adjacent slices if 256 * we strictly adhered to the texture alignments specified in the PRM. The 257 * Ivybridge PRM, Section "Alignment Unit Size", states that 258 * SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 surfaces, 259 * not 8. But commit 1f112cc increased the alignment from 4 to 8, which 260 * prevents the clobbering. 261 */ 262 params.x1 = minify(params.depth.surf.logical_level0_px.width, 263 params.depth.view.base_level); 264 params.y1 = minify(params.depth.surf.logical_level0_px.height, 265 params.depth.view.base_level); 266 params.x1 = ALIGN(params.x1, 8); 267 params.y1 = ALIGN(params.y1, 4); 268 269 if (params.depth.view.base_level == 0) { 270 /* TODO: What about MSAA? */ 271 params.depth.surf.logical_level0_px.width = params.x1; 272 params.depth.surf.logical_level0_px.height = params.y1; 273 } 274 275 params.dst.surf.samples = params.depth.surf.samples; 276 params.dst.surf.logical_level0_px = params.depth.surf.logical_level0_px; 277 params.depth_format = isl_format_get_depth_format(surf->surf->format, false); 278 params.num_samples = params.depth.surf.samples; 279 280 batch->blorp->exec(batch, ¶ms); 281} 282