1/*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24#ifndef BLORP_GENX_EXEC_H
25#define BLORP_GENX_EXEC_H
26
27#include "blorp_priv.h"
28#include "common/gen_device_info.h"
29#include "common/gen_sample_positions.h"
30#include "intel_aub.h"
31
32/**
33 * This file provides the blorp pipeline setup and execution functionality.
34 * It defines the following function:
35 *
36 * static void
37 * blorp_exec(struct blorp_context *blorp, void *batch_data,
38 *            const struct blorp_params *params);
39 *
40 * It is the job of whoever includes this header to wrap this in something
41 * to get an externally visible symbol.
42 *
43 * In order for the blorp_exec function to work, the driver must provide
44 * implementations of the following static helper functions.
45 */
46
47static void *
48blorp_emit_dwords(struct blorp_batch *batch, unsigned n);
49
50static uint64_t
51blorp_emit_reloc(struct blorp_batch *batch,
52                 void *location, struct blorp_address address, uint32_t delta);
53
54static void *
55blorp_alloc_dynamic_state(struct blorp_batch *batch,
56                          enum aub_state_struct_type type,
57                          uint32_t size,
58                          uint32_t alignment,
59                          uint32_t *offset);
60static void *
61blorp_alloc_vertex_buffer(struct blorp_batch *batch, uint32_t size,
62                          struct blorp_address *addr);
63
64static void
65blorp_alloc_binding_table(struct blorp_batch *batch, unsigned num_entries,
66                          unsigned state_size, unsigned state_alignment,
67                          uint32_t *bt_offset, uint32_t *surface_offsets,
68                          void **surface_maps);
69
70static void
71blorp_flush_range(struct blorp_batch *batch, void *start, size_t size);
72
73static void
74blorp_surface_reloc(struct blorp_batch *batch, uint32_t ss_offset,
75                    struct blorp_address address, uint32_t delta);
76
77static void
78blorp_emit_urb_config(struct blorp_batch *batch, unsigned vs_entry_size);
79
80/***** BEGIN blorp_exec implementation ******/
81
82#include "genxml/gen_macros.h"
83
84static uint64_t
85_blorp_combine_address(struct blorp_batch *batch, void *location,
86                       struct blorp_address address, uint32_t delta)
87{
88   if (address.buffer == NULL) {
89      return address.offset + delta;
90   } else {
91      return blorp_emit_reloc(batch, location, address, delta);
92   }
93}
94
95#define __gen_address_type struct blorp_address
96#define __gen_user_data struct blorp_batch
97#define __gen_combine_address _blorp_combine_address
98
99#include "genxml/genX_pack.h"
100
101#define _blorp_cmd_length(cmd) cmd ## _length
102#define _blorp_cmd_length_bias(cmd) cmd ## _length_bias
103#define _blorp_cmd_header(cmd) cmd ## _header
104#define _blorp_cmd_pack(cmd) cmd ## _pack
105
106#define blorp_emit(batch, cmd, name)                              \
107   for (struct cmd name = { _blorp_cmd_header(cmd) },             \
108        *_dst = blorp_emit_dwords(batch, _blorp_cmd_length(cmd)); \
109        __builtin_expect(_dst != NULL, 1);                        \
110        _blorp_cmd_pack(cmd)(batch, (void *)_dst, &name),         \
111        _dst = NULL)
112
113#define blorp_emitn(batch, cmd, n) ({                    \
114      uint32_t *_dw = blorp_emit_dwords(batch, n);       \
115      struct cmd template = {                            \
116         _blorp_cmd_header(cmd),                         \
117         .DWordLength = n - _blorp_cmd_length_bias(cmd), \
118      };                                                 \
119      _blorp_cmd_pack(cmd)(batch, _dw, &template);       \
120      _dw + 1; /* Array starts at dw[1] */               \
121   })
122
123/* 3DSTATE_URB
124 * 3DSTATE_URB_VS
125 * 3DSTATE_URB_HS
126 * 3DSTATE_URB_DS
127 * 3DSTATE_URB_GS
128 *
129 * Assign the entire URB to the VS. Even though the VS disabled, URB space
130 * is still needed because the clipper loads the VUE's from the URB. From
131 * the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE,
132 * Dword 1.15:0 "VS Number of URB Entries":
133 *     This field is always used (even if VS Function Enable is DISABLED).
134 *
135 * The warning below appears in the PRM (Section 3DSTATE_URB), but we can
136 * safely ignore it because this batch contains only one draw call.
137 *     Because of URB corruption caused by allocating a previous GS unit
138 *     URB entry to the VS unit, software is required to send a “GS NULL
139 *     Fence” (Send URB fence with VS URB size == 1 and GS URB size == 0)
140 *     plus a dummy DRAW call before any case where VS will be taking over
141 *     GS URB space.
142 *
143 * If the 3DSTATE_URB_VS is emitted, than the others must be also.
144 * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS:
145 *
146 *     3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
147 *     programmed in order for the programming of this state to be
148 *     valid.
149 */
150static void
151emit_urb_config(struct blorp_batch *batch,
152                const struct blorp_params *params)
153{
154   /* Once vertex fetcher has written full VUE entries with complete
155    * header the space requirement is as follows per vertex (in bytes):
156    *
157    *     Header    Position    Program constants
158    *   +--------+------------+-------------------+
159    *   |   16   |     16     |      n x 16       |
160    *   +--------+------------+-------------------+
161    *
162    * where 'n' stands for number of varying inputs expressed as vec4s.
163    */
164    const unsigned num_varyings =
165       params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
166    const unsigned total_needed = 16 + 16 + num_varyings * 16;
167
168   /* The URB size is expressed in units of 64 bytes (512 bits) */
169   const unsigned vs_entry_size = DIV_ROUND_UP(total_needed, 64);
170
171   blorp_emit_urb_config(batch, vs_entry_size);
172}
173
174static void
175blorp_emit_vertex_data(struct blorp_batch *batch,
176                       const struct blorp_params *params,
177                       struct blorp_address *addr,
178                       uint32_t *size)
179{
180   const float vertices[] = {
181      /* v0 */ (float)params->x1, (float)params->y1, params->z,
182      /* v1 */ (float)params->x0, (float)params->y1, params->z,
183      /* v2 */ (float)params->x0, (float)params->y0, params->z,
184   };
185
186   void *data = blorp_alloc_vertex_buffer(batch, sizeof(vertices), addr);
187   memcpy(data, vertices, sizeof(vertices));
188   *size = sizeof(vertices);
189   blorp_flush_range(batch, data, *size);
190}
191
192static void
193blorp_emit_input_varying_data(struct blorp_batch *batch,
194                              const struct blorp_params *params,
195                              struct blorp_address *addr,
196                              uint32_t *size)
197{
198   const unsigned vec4_size_in_bytes = 4 * sizeof(float);
199   const unsigned max_num_varyings =
200      DIV_ROUND_UP(sizeof(params->wm_inputs), vec4_size_in_bytes);
201   const unsigned num_varyings =
202      params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
203
204   *size = 16 + num_varyings * vec4_size_in_bytes;
205
206   const uint32_t *const inputs_src = (const uint32_t *)&params->wm_inputs;
207   void *data = blorp_alloc_vertex_buffer(batch, *size, addr);
208   uint32_t *inputs = data;
209
210   /* Copy in the VS inputs */
211   assert(sizeof(params->vs_inputs) == 16);
212   memcpy(inputs, &params->vs_inputs, sizeof(params->vs_inputs));
213   inputs += 4;
214
215   if (params->wm_prog_data) {
216      /* Walk over the attribute slots, determine if the attribute is used by
217       * the program and when necessary copy the values from the input storage
218       * to the vertex data buffer.
219       */
220      for (unsigned i = 0; i < max_num_varyings; i++) {
221         const gl_varying_slot attr = VARYING_SLOT_VAR0 + i;
222
223         const int input_index = params->wm_prog_data->urb_setup[attr];
224         if (input_index < 0)
225            continue;
226
227         memcpy(inputs, inputs_src + i * 4, vec4_size_in_bytes);
228
229         inputs += 4;
230      }
231   }
232
233   blorp_flush_range(batch, data, *size);
234}
235
236static void
237blorp_emit_vertex_buffers(struct blorp_batch *batch,
238                          const struct blorp_params *params)
239{
240   struct GENX(VERTEX_BUFFER_STATE) vb[2];
241   memset(vb, 0, sizeof(vb));
242
243   uint32_t size;
244   blorp_emit_vertex_data(batch, params, &vb[0].BufferStartingAddress, &size);
245   vb[0].VertexBufferIndex = 0;
246   vb[0].BufferPitch = 3 * sizeof(float);
247   vb[0].VertexBufferMOCS = batch->blorp->mocs.vb;
248#if GEN_GEN >= 7
249   vb[0].AddressModifyEnable = true;
250#endif
251#if GEN_GEN >= 8
252   vb[0].BufferSize = size;
253#else
254   vb[0].BufferAccessType = VERTEXDATA;
255   vb[0].EndAddress = vb[0].BufferStartingAddress;
256   vb[0].EndAddress.offset += size - 1;
257#endif
258
259   blorp_emit_input_varying_data(batch, params,
260                                 &vb[1].BufferStartingAddress, &size);
261   vb[1].VertexBufferIndex = 1;
262   vb[1].BufferPitch = 0;
263   vb[1].VertexBufferMOCS = batch->blorp->mocs.vb;
264#if GEN_GEN >= 7
265   vb[1].AddressModifyEnable = true;
266#endif
267#if GEN_GEN >= 8
268   vb[1].BufferSize = size;
269#else
270   vb[1].BufferAccessType = INSTANCEDATA;
271   vb[1].EndAddress = vb[1].BufferStartingAddress;
272   vb[1].EndAddress.offset += size - 1;
273#endif
274
275   const unsigned num_dwords = 1 + GENX(VERTEX_BUFFER_STATE_length) * 2;
276   uint32_t *dw = blorp_emitn(batch, GENX(3DSTATE_VERTEX_BUFFERS), num_dwords);
277
278   for (unsigned i = 0; i < 2; i++) {
279      GENX(VERTEX_BUFFER_STATE_pack)(batch, dw, &vb[i]);
280      dw += GENX(VERTEX_BUFFER_STATE_length);
281   }
282}
283
284static void
285blorp_emit_vertex_elements(struct blorp_batch *batch,
286                           const struct blorp_params *params)
287{
288   const unsigned num_varyings =
289      params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
290   const unsigned num_elements = 2 + num_varyings;
291
292   struct GENX(VERTEX_ELEMENT_STATE) ve[num_elements];
293   memset(ve, 0, num_elements * sizeof(*ve));
294
295   /* Setup VBO for the rectangle primitive..
296    *
297    * A rectangle primitive (3DPRIM_RECTLIST) consists of only three
298    * vertices. The vertices reside in screen space with DirectX
299    * coordinates (that is, (0, 0) is the upper left corner).
300    *
301    *   v2 ------ implied
302    *    |        |
303    *    |        |
304    *   v1 ----- v0
305    *
306    * Since the VS is disabled, the clipper loads each VUE directly from
307    * the URB. This is controlled by the 3DSTATE_VERTEX_BUFFERS and
308    * 3DSTATE_VERTEX_ELEMENTS packets below. The VUE contents are as follows:
309    *   dw0: Reserved, MBZ.
310    *   dw1: Render Target Array Index. Below vertex fetcher gets programmed
311    *        to assign this with primitive instance identifier which will be
312    *        used for layered clears. All other renders have only one instance
313    *        and therefore the value will be effectively zero.
314    *   dw2: Viewport Index. The HiZ op disables viewport mapping and
315    *        scissoring, so set the dword to 0.
316    *   dw3: Point Width: The HiZ op does not emit the POINTLIST primitive,
317    *        so set the dword to 0.
318    *   dw4: Vertex Position X.
319    *   dw5: Vertex Position Y.
320    *   dw6: Vertex Position Z.
321    *   dw7: Vertex Position W.
322    *
323    *   dw8: Flat vertex input 0
324    *   dw9: Flat vertex input 1
325    *   ...
326    *   dwn: Flat vertex input n - 8
327    *
328    * For details, see the Sandybridge PRM, Volume 2, Part 1, Section 1.5.1
329    * "Vertex URB Entry (VUE) Formats".
330    *
331    * Only vertex position X and Y are going to be variable, Z is fixed to
332    * zero and W to one. Header words dw0,2,3 are zero. There is no need to
333    * include the fixed values in the vertex buffer. Vertex fetcher can be
334    * instructed to fill vertex elements with constant values of one and zero
335    * instead of reading them from the buffer.
336    * Flat inputs are program constants that are not interpolated. Moreover
337    * their values will be the same between vertices.
338    *
339    * See the vertex element setup below.
340    */
341   ve[0].VertexBufferIndex = 1;
342   ve[0].Valid = true;
343   ve[0].SourceElementFormat = ISL_FORMAT_R32G32B32A32_FLOAT;
344   ve[0].SourceElementOffset = 0;
345   ve[0].Component0Control = VFCOMP_STORE_SRC;
346
347   /* From Gen8 onwards hardware is no more instructed to overwrite components
348    * using an element specifier. Instead one has separate 3DSTATE_VF_SGVS
349    * (System Generated Value Setup) state packet for it.
350    */
351#if GEN_GEN >= 8
352   ve[0].Component1Control = VFCOMP_STORE_0;
353#else
354   ve[0].Component1Control = VFCOMP_STORE_IID;
355#endif
356   ve[0].Component2Control = VFCOMP_STORE_SRC;
357   ve[0].Component3Control = VFCOMP_STORE_SRC;
358
359   ve[1].VertexBufferIndex = 0;
360   ve[1].Valid = true;
361   ve[1].SourceElementFormat = ISL_FORMAT_R32G32B32_FLOAT;
362   ve[1].SourceElementOffset = 0;
363   ve[1].Component0Control = VFCOMP_STORE_SRC;
364   ve[1].Component1Control = VFCOMP_STORE_SRC;
365   ve[1].Component2Control = VFCOMP_STORE_SRC;
366   ve[1].Component3Control = VFCOMP_STORE_1_FP;
367
368   for (unsigned i = 0; i < num_varyings; ++i) {
369      ve[i + 2].VertexBufferIndex = 1;
370      ve[i + 2].Valid = true;
371      ve[i + 2].SourceElementFormat = ISL_FORMAT_R32G32B32A32_FLOAT;
372      ve[i + 2].SourceElementOffset = 16 + i * 4 * sizeof(float);
373      ve[i + 2].Component0Control = VFCOMP_STORE_SRC;
374      ve[i + 2].Component1Control = VFCOMP_STORE_SRC;
375      ve[i + 2].Component2Control = VFCOMP_STORE_SRC;
376      ve[i + 2].Component3Control = VFCOMP_STORE_SRC;
377   }
378
379   const unsigned num_dwords =
380      1 + GENX(VERTEX_ELEMENT_STATE_length) * num_elements;
381   uint32_t *dw = blorp_emitn(batch, GENX(3DSTATE_VERTEX_ELEMENTS), num_dwords);
382
383   for (unsigned i = 0; i < num_elements; i++) {
384      GENX(VERTEX_ELEMENT_STATE_pack)(batch, dw, &ve[i]);
385      dw += GENX(VERTEX_ELEMENT_STATE_length);
386   }
387
388#if GEN_GEN >= 8
389   /* Overwrite Render Target Array Index (2nd dword) in the VUE header with
390    * primitive instance identifier. This is used for layered clears.
391    */
392   blorp_emit(batch, GENX(3DSTATE_VF_SGVS), sgvs) {
393      sgvs.InstanceIDEnable = true;
394      sgvs.InstanceIDComponentNumber = COMP_1;
395      sgvs.InstanceIDElementOffset = 0;
396   }
397
398   for (unsigned i = 0; i < num_elements; i++) {
399      blorp_emit(batch, GENX(3DSTATE_VF_INSTANCING), vf) {
400         vf.VertexElementIndex = i;
401         vf.InstancingEnable = false;
402      }
403   }
404
405   blorp_emit(batch, GENX(3DSTATE_VF_TOPOLOGY), topo) {
406      topo.PrimitiveTopologyType = _3DPRIM_RECTLIST;
407   }
408#endif
409}
410
411static void
412blorp_emit_vs_config(struct blorp_batch *batch,
413                     const struct blorp_params *params)
414{
415   struct brw_vs_prog_data *vs_prog_data = params->vs_prog_data;
416
417   blorp_emit(batch, GENX(3DSTATE_VS), vs) {
418      if (vs_prog_data) {
419         vs.FunctionEnable = true;
420
421         vs.KernelStartPointer = params->vs_prog_kernel;
422
423         vs.DispatchGRFStartRegisterForURBData =
424            vs_prog_data->base.base.dispatch_grf_start_reg;
425         vs.VertexURBEntryReadLength =
426            vs_prog_data->base.urb_read_length;
427         vs.VertexURBEntryReadOffset = 0;
428
429         vs.MaximumNumberofThreads =
430            batch->blorp->isl_dev->info->max_vs_threads - 1;
431
432#if GEN_GEN >= 8
433         vs.SIMD8DispatchEnable =
434            vs_prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8;
435#endif
436      }
437   }
438}
439
440static void
441blorp_emit_sf_config(struct blorp_batch *batch,
442                     const struct blorp_params *params)
443{
444   const struct brw_wm_prog_data *prog_data = params->wm_prog_data;
445
446   /* 3DSTATE_SF
447    *
448    * Disable ViewportTransformEnable (dw2.1)
449    *
450    * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
451    * Primitives Overview":
452    *     RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
453    *     use of screen- space coordinates).
454    *
455    * A solid rectangle must be rendered, so set FrontFaceFillMode (dw2.4:3)
456    * and BackFaceFillMode (dw2.5:6) to SOLID(0).
457    *
458    * From the Sandy Bridge PRM, Volume 2, Part 1, Section
459    * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
460    *     SOLID: Any triangle or rectangle object found to be front-facing
461    *     is rendered as a solid object. This setting is required when
462    *     (rendering rectangle (RECTLIST) objects.
463    */
464
465#if GEN_GEN >= 8
466
467   blorp_emit(batch, GENX(3DSTATE_SF), sf);
468
469   blorp_emit(batch, GENX(3DSTATE_RASTER), raster) {
470      raster.CullMode = CULLMODE_NONE;
471   }
472
473   blorp_emit(batch, GENX(3DSTATE_SBE), sbe) {
474      sbe.VertexURBEntryReadOffset = 1;
475      if (prog_data) {
476         sbe.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
477         sbe.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data);
478         sbe.ConstantInterpolationEnable = prog_data->flat_inputs;
479      } else {
480         sbe.NumberofSFOutputAttributes = 0;
481         sbe.VertexURBEntryReadLength = 1;
482      }
483      sbe.ForceVertexURBEntryReadLength = true;
484      sbe.ForceVertexURBEntryReadOffset = true;
485
486#if GEN_GEN >= 9
487      for (unsigned i = 0; i < 32; i++)
488         sbe.AttributeActiveComponentFormat[i] = ACF_XYZW;
489#endif
490   }
491
492#elif GEN_GEN >= 7
493
494   blorp_emit(batch, GENX(3DSTATE_SF), sf) {
495      sf.FrontFaceFillMode = FILL_MODE_SOLID;
496      sf.BackFaceFillMode = FILL_MODE_SOLID;
497
498      sf.MultisampleRasterizationMode = params->num_samples > 1 ?
499         MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL;
500
501#if GEN_GEN == 7
502      sf.DepthBufferSurfaceFormat = params->depth_format;
503#endif
504   }
505
506   blorp_emit(batch, GENX(3DSTATE_SBE), sbe) {
507      sbe.VertexURBEntryReadOffset = 1;
508      if (prog_data) {
509         sbe.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
510         sbe.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data);
511         sbe.ConstantInterpolationEnable = prog_data->flat_inputs;
512      } else {
513         sbe.NumberofSFOutputAttributes = 0;
514         sbe.VertexURBEntryReadLength = 1;
515      }
516   }
517
518#else /* GEN_GEN <= 6 */
519
520   blorp_emit(batch, GENX(3DSTATE_SF), sf) {
521      sf.FrontFaceFillMode = FILL_MODE_SOLID;
522      sf.BackFaceFillMode = FILL_MODE_SOLID;
523
524      sf.MultisampleRasterizationMode = params->num_samples > 1 ?
525         MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL;
526
527      sf.VertexURBEntryReadOffset = 1;
528      if (prog_data) {
529         sf.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
530         sf.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data);
531         sf.ConstantInterpolationEnable = prog_data->flat_inputs;
532      } else {
533         sf.NumberofSFOutputAttributes = 0;
534         sf.VertexURBEntryReadLength = 1;
535      }
536   }
537
538#endif /* GEN_GEN */
539}
540
541static void
542blorp_emit_ps_config(struct blorp_batch *batch,
543                     const struct blorp_params *params)
544{
545   const struct brw_wm_prog_data *prog_data = params->wm_prog_data;
546
547   /* Even when thread dispatch is disabled, max threads (dw5.25:31) must be
548    * nonzero to prevent the GPU from hanging.  While the documentation doesn't
549    * mention this explicitly, it notes that the valid range for the field is
550    * [1,39] = [2,40] threads, which excludes zero.
551    *
552    * To be safe (and to minimize extraneous code) we go ahead and fully
553    * configure the WM state whether or not there is a WM program.
554    */
555
556#if GEN_GEN >= 8
557
558   blorp_emit(batch, GENX(3DSTATE_WM), wm);
559
560   blorp_emit(batch, GENX(3DSTATE_PS), ps) {
561      if (params->src.enabled) {
562         ps.SamplerCount = 1; /* Up to 4 samplers */
563         ps.BindingTableEntryCount = 2;
564      } else {
565         ps.BindingTableEntryCount = 1;
566      }
567
568      if (prog_data) {
569         ps.DispatchGRFStartRegisterForConstantSetupData0 =
570            prog_data->base.dispatch_grf_start_reg;
571         ps.DispatchGRFStartRegisterForConstantSetupData2 =
572            prog_data->dispatch_grf_start_reg_2;
573
574         ps._8PixelDispatchEnable = prog_data->dispatch_8;
575         ps._16PixelDispatchEnable = prog_data->dispatch_16;
576
577         ps.KernelStartPointer0 = params->wm_prog_kernel;
578         ps.KernelStartPointer2 =
579            params->wm_prog_kernel + prog_data->prog_offset_2;
580      }
581
582      /* 3DSTATE_PS expects the number of threads per PSD, which is always 64;
583       * it implicitly scales for different GT levels (which have some # of
584       * PSDs).
585       *
586       * In Gen8 the format is U8-2 whereas in Gen9 it is U8-1.
587       */
588      if (GEN_GEN >= 9)
589         ps.MaximumNumberofThreadsPerPSD = 64 - 1;
590      else
591         ps.MaximumNumberofThreadsPerPSD = 64 - 2;
592
593      switch (params->fast_clear_op) {
594      case BLORP_FAST_CLEAR_OP_NONE:
595         break;
596#if GEN_GEN >= 9
597      case BLORP_FAST_CLEAR_OP_RESOLVE_PARTIAL:
598         ps.RenderTargetResolveType = RESOLVE_PARTIAL;
599         break;
600      case BLORP_FAST_CLEAR_OP_RESOLVE_FULL:
601         ps.RenderTargetResolveType = RESOLVE_FULL;
602         break;
603#else
604      case BLORP_FAST_CLEAR_OP_RESOLVE_FULL:
605         ps.RenderTargetResolveEnable = true;
606         break;
607#endif
608      case BLORP_FAST_CLEAR_OP_CLEAR:
609         ps.RenderTargetFastClearEnable = true;
610         break;
611      default:
612         unreachable("Invalid fast clear op");
613      }
614   }
615
616   blorp_emit(batch, GENX(3DSTATE_PS_EXTRA), psx) {
617      if (prog_data) {
618         psx.PixelShaderValid = true;
619         psx.AttributeEnable = prog_data->num_varying_inputs > 0;
620         psx.PixelShaderIsPerSample = prog_data->persample_dispatch;
621      }
622
623      if (params->src.enabled)
624         psx.PixelShaderKillsPixel = true;
625   }
626
627#elif GEN_GEN >= 7
628
629   blorp_emit(batch, GENX(3DSTATE_WM), wm) {
630      switch (params->hiz_op) {
631      case BLORP_HIZ_OP_DEPTH_CLEAR:
632         wm.DepthBufferClear = true;
633         break;
634      case BLORP_HIZ_OP_DEPTH_RESOLVE:
635         wm.DepthBufferResolveEnable = true;
636         break;
637      case BLORP_HIZ_OP_HIZ_RESOLVE:
638         wm.HierarchicalDepthBufferResolveEnable = true;
639         break;
640      case BLORP_HIZ_OP_NONE:
641         break;
642      default:
643         unreachable("not reached");
644      }
645
646      if (prog_data)
647         wm.ThreadDispatchEnable = true;
648
649      if (params->src.enabled)
650         wm.PixelShaderKillsPixel = true;
651
652      if (params->num_samples > 1) {
653         wm.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN;
654         wm.MultisampleDispatchMode =
655            (prog_data && prog_data->persample_dispatch) ?
656            MSDISPMODE_PERSAMPLE : MSDISPMODE_PERPIXEL;
657      } else {
658         wm.MultisampleRasterizationMode = MSRASTMODE_OFF_PIXEL;
659         wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;
660      }
661   }
662
663   blorp_emit(batch, GENX(3DSTATE_PS), ps) {
664      ps.MaximumNumberofThreads =
665         batch->blorp->isl_dev->info->max_wm_threads - 1;
666
667#if GEN_IS_HASWELL
668      ps.SampleMask = 1;
669#endif
670
671      if (prog_data) {
672         ps.DispatchGRFStartRegisterForConstantSetupData0 =
673            prog_data->base.dispatch_grf_start_reg;
674         ps.DispatchGRFStartRegisterForConstantSetupData2 =
675            prog_data->dispatch_grf_start_reg_2;
676
677         ps.KernelStartPointer0 = params->wm_prog_kernel;
678         ps.KernelStartPointer2 =
679            params->wm_prog_kernel + prog_data->prog_offset_2;
680
681         ps._8PixelDispatchEnable = prog_data->dispatch_8;
682         ps._16PixelDispatchEnable = prog_data->dispatch_16;
683
684         ps.AttributeEnable = prog_data->num_varying_inputs > 0;
685      } else {
686         /* Gen7 hardware gets angry if we don't enable at least one dispatch
687          * mode, so just enable 16-pixel dispatch if we don't have a program.
688          */
689         ps._16PixelDispatchEnable = true;
690      }
691
692      if (params->src.enabled)
693         ps.SamplerCount = 1; /* Up to 4 samplers */
694
695      switch (params->fast_clear_op) {
696      case BLORP_FAST_CLEAR_OP_NONE:
697         break;
698      case BLORP_FAST_CLEAR_OP_RESOLVE_FULL:
699         ps.RenderTargetResolveEnable = true;
700         break;
701      case BLORP_FAST_CLEAR_OP_CLEAR:
702         ps.RenderTargetFastClearEnable = true;
703         break;
704      default:
705         unreachable("Invalid fast clear op");
706      }
707   }
708
709#else /* GEN_GEN <= 6 */
710
711   blorp_emit(batch, GENX(3DSTATE_WM), wm) {
712      wm.MaximumNumberofThreads =
713         batch->blorp->isl_dev->info->max_wm_threads - 1;
714
715      switch (params->hiz_op) {
716      case BLORP_HIZ_OP_DEPTH_CLEAR:
717         wm.DepthBufferClear = true;
718         break;
719      case BLORP_HIZ_OP_DEPTH_RESOLVE:
720         wm.DepthBufferResolveEnable = true;
721         break;
722      case BLORP_HIZ_OP_HIZ_RESOLVE:
723         wm.HierarchicalDepthBufferResolveEnable = true;
724         break;
725      case BLORP_HIZ_OP_NONE:
726         break;
727      default:
728         unreachable("not reached");
729      }
730
731      if (prog_data) {
732         wm.ThreadDispatchEnable = true;
733
734         wm.DispatchGRFStartRegisterForConstantSetupData0 =
735            prog_data->base.dispatch_grf_start_reg;
736         wm.DispatchGRFStartRegisterForConstantSetupData2 =
737            prog_data->dispatch_grf_start_reg_2;
738
739         wm.KernelStartPointer0 = params->wm_prog_kernel;
740         wm.KernelStartPointer2 =
741            params->wm_prog_kernel + prog_data->prog_offset_2;
742
743         wm._8PixelDispatchEnable = prog_data->dispatch_8;
744         wm._16PixelDispatchEnable = prog_data->dispatch_16;
745
746         wm.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
747      }
748
749      if (params->src.enabled) {
750         wm.SamplerCount = 1; /* Up to 4 samplers */
751         wm.PixelShaderKillsPixel = true; /* TODO: temporarily smash on */
752      }
753
754      if (params->num_samples > 1) {
755         wm.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN;
756         wm.MultisampleDispatchMode =
757            (prog_data && prog_data->persample_dispatch) ?
758            MSDISPMODE_PERSAMPLE : MSDISPMODE_PERPIXEL;
759      } else {
760         wm.MultisampleRasterizationMode = MSRASTMODE_OFF_PIXEL;
761         wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;
762      }
763   }
764
765#endif /* GEN_GEN */
766}
767
768static const uint32_t isl_to_gen_ds_surftype [] = {
769#if GEN_GEN >= 9
770   /* From the SKL PRM, "3DSTATE_DEPTH_STENCIL::SurfaceType":
771    *
772    *    "If depth/stencil is enabled with 1D render target, depth/stencil
773    *    surface type needs to be set to 2D surface type and height set to 1.
774    *    Depth will use (legacy) TileY and stencil will use TileW. For this
775    *    case only, the Surface Type of the depth buffer can be 2D while the
776    *    Surface Type of the render target(s) are 1D, representing an
777    *    exception to a programming note above.
778    */
779   [ISL_SURF_DIM_1D] = SURFTYPE_2D,
780#else
781   [ISL_SURF_DIM_1D] = SURFTYPE_1D,
782#endif
783   [ISL_SURF_DIM_2D] = SURFTYPE_2D,
784   [ISL_SURF_DIM_3D] = SURFTYPE_3D,
785};
786
787static void
788blorp_emit_depth_stencil_config(struct blorp_batch *batch,
789                                const struct blorp_params *params)
790{
791#if GEN_GEN >= 7
792   const uint32_t mocs = 1; /* GEN7_MOCS_L3 */
793#else
794   const uint32_t mocs = 0;
795#endif
796
797   blorp_emit(batch, GENX(3DSTATE_DEPTH_BUFFER), db) {
798#if GEN_GEN >= 7
799      db.DepthWriteEnable = params->depth.enabled;
800      db.StencilWriteEnable = params->stencil.enabled;
801#endif
802
803#if GEN_GEN <= 6
804      db.SeparateStencilBufferEnable = true;
805#endif
806
807      if (params->depth.enabled) {
808         db.SurfaceFormat = params->depth_format;
809         db.SurfaceType = isl_to_gen_ds_surftype[params->depth.surf.dim];
810
811#if GEN_GEN <= 6
812         db.TiledSurface = true;
813         db.TileWalk = TILEWALK_YMAJOR;
814         db.MIPMapLayoutMode = MIPLAYOUT_BELOW;
815#endif
816
817         db.HierarchicalDepthBufferEnable =
818            params->depth.aux_usage == ISL_AUX_USAGE_HIZ;
819
820         db.Width = params->depth.surf.logical_level0_px.width - 1;
821         db.Height = params->depth.surf.logical_level0_px.height - 1;
822         db.RenderTargetViewExtent = db.Depth =
823            params->depth.view.array_len - 1;
824
825         db.LOD = params->depth.view.base_level;
826         db.MinimumArrayElement = params->depth.view.base_array_layer;
827
828         db.SurfacePitch = params->depth.surf.row_pitch - 1;
829#if GEN_GEN >= 8
830         db.SurfaceQPitch =
831            isl_surf_get_array_pitch_el_rows(&params->depth.surf) >> 2,
832#endif
833
834         db.SurfaceBaseAddress = params->depth.addr;
835         db.DepthBufferMOCS = mocs;
836      } else if (params->stencil.enabled) {
837         db.SurfaceFormat = D32_FLOAT;
838         db.SurfaceType = isl_to_gen_ds_surftype[params->stencil.surf.dim];
839
840         db.Width = params->stencil.surf.logical_level0_px.width - 1;
841         db.Height = params->stencil.surf.logical_level0_px.height - 1;
842         db.RenderTargetViewExtent = db.Depth =
843            params->stencil.view.array_len - 1;
844
845         db.LOD = params->stencil.view.base_level;
846         db.MinimumArrayElement = params->stencil.view.base_array_layer;
847      } else {
848         db.SurfaceType = SURFTYPE_NULL;
849         db.SurfaceFormat = D32_FLOAT;
850      }
851   }
852
853   blorp_emit(batch, GENX(3DSTATE_HIER_DEPTH_BUFFER), hiz) {
854      if (params->depth.aux_usage == ISL_AUX_USAGE_HIZ) {
855         hiz.SurfacePitch = params->depth.aux_surf.row_pitch - 1;
856         hiz.SurfaceBaseAddress = params->depth.aux_addr;
857         hiz.HierarchicalDepthBufferMOCS = mocs;
858#if GEN_GEN >= 8
859         hiz.SurfaceQPitch =
860            isl_surf_get_array_pitch_sa_rows(&params->depth.aux_surf) >> 2;
861#endif
862      }
863   }
864
865   blorp_emit(batch, GENX(3DSTATE_STENCIL_BUFFER), sb) {
866      if (params->stencil.enabled) {
867#if GEN_GEN >= 8 || GEN_IS_HASWELL
868         sb.StencilBufferEnable = true;
869#endif
870
871         sb.SurfacePitch = params->stencil.surf.row_pitch - 1,
872#if GEN_GEN >= 8
873         sb.SurfaceQPitch =
874            isl_surf_get_array_pitch_el_rows(&params->stencil.surf) >> 2,
875#endif
876
877         sb.SurfaceBaseAddress = params->stencil.addr;
878         sb.StencilBufferMOCS = batch->blorp->mocs.tex;
879      }
880   }
881
882   /* 3DSTATE_CLEAR_PARAMS
883    *
884    * From the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE_CLEAR_PARAMS:
885    *   [DevSNB] 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE
886    *   packet when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
887    */
888   blorp_emit(batch, GENX(3DSTATE_CLEAR_PARAMS), clear) {
889      clear.DepthClearValueValid = true;
890      clear.DepthClearValue = params->depth.clear_color.u32[0];
891   }
892}
893
894static uint32_t
895blorp_emit_blend_state(struct blorp_batch *batch,
896                       const struct blorp_params *params)
897{
898   struct GENX(BLEND_STATE) blend;
899   memset(&blend, 0, sizeof(blend));
900
901   for (unsigned i = 0; i < params->num_draw_buffers; ++i) {
902      blend.Entry[i].PreBlendColorClampEnable = true;
903      blend.Entry[i].PostBlendColorClampEnable = true;
904      blend.Entry[i].ColorClampRange = COLORCLAMP_RTFORMAT;
905
906      blend.Entry[i].WriteDisableRed = params->color_write_disable[0];
907      blend.Entry[i].WriteDisableGreen = params->color_write_disable[1];
908      blend.Entry[i].WriteDisableBlue = params->color_write_disable[2];
909      blend.Entry[i].WriteDisableAlpha = params->color_write_disable[3];
910   }
911
912   uint32_t offset;
913   void *state = blorp_alloc_dynamic_state(batch, AUB_TRACE_BLEND_STATE,
914                                           GENX(BLEND_STATE_length) * 4,
915                                           64, &offset);
916   GENX(BLEND_STATE_pack)(NULL, state, &blend);
917   blorp_flush_range(batch, state, GENX(BLEND_STATE_length) * 4);
918
919#if GEN_GEN >= 7
920   blorp_emit(batch, GENX(3DSTATE_BLEND_STATE_POINTERS), sp) {
921      sp.BlendStatePointer = offset;
922#if GEN_GEN >= 8
923      sp.BlendStatePointerValid = true;
924#endif
925   }
926#endif
927
928#if GEN_GEN >= 8
929   blorp_emit(batch, GENX(3DSTATE_PS_BLEND), ps_blend) {
930      ps_blend.HasWriteableRT = true;
931   }
932#endif
933
934   return offset;
935}
936
937static uint32_t
938blorp_emit_color_calc_state(struct blorp_batch *batch,
939                            const struct blorp_params *params)
940{
941   struct GENX(COLOR_CALC_STATE) cc = { 0 };
942
943#if GEN_GEN <= 8
944   cc.StencilReferenceValue = params->stencil_ref;
945#endif
946
947   uint32_t offset;
948   void *state = blorp_alloc_dynamic_state(batch, AUB_TRACE_CC_STATE,
949                                           GENX(COLOR_CALC_STATE_length) * 4,
950                                           64, &offset);
951   GENX(COLOR_CALC_STATE_pack)(NULL, state, &cc);
952   blorp_flush_range(batch, state, GENX(COLOR_CALC_STATE_length) * 4);
953
954#if GEN_GEN >= 7
955   blorp_emit(batch, GENX(3DSTATE_CC_STATE_POINTERS), sp) {
956      sp.ColorCalcStatePointer = offset;
957#if GEN_GEN >= 8
958      sp.ColorCalcStatePointerValid = true;
959#endif
960   }
961#endif
962
963   return offset;
964}
965
966static uint32_t
967blorp_emit_depth_stencil_state(struct blorp_batch *batch,
968                               const struct blorp_params *params)
969{
970#if GEN_GEN >= 8
971   struct GENX(3DSTATE_WM_DEPTH_STENCIL) ds = {
972      GENX(3DSTATE_WM_DEPTH_STENCIL_header),
973   };
974#else
975   struct GENX(DEPTH_STENCIL_STATE) ds = { 0 };
976#endif
977
978   if (params->depth.enabled) {
979      ds.DepthBufferWriteEnable = true;
980
981      switch (params->hiz_op) {
982      case BLORP_HIZ_OP_NONE:
983         ds.DepthTestEnable = true;
984         ds.DepthTestFunction = COMPAREFUNCTION_ALWAYS;
985         break;
986
987      /* See the following sections of the Sandy Bridge PRM, Volume 2, Part1:
988       *   - 7.5.3.1 Depth Buffer Clear
989       *   - 7.5.3.2 Depth Buffer Resolve
990       *   - 7.5.3.3 Hierarchical Depth Buffer Resolve
991       */
992      case BLORP_HIZ_OP_DEPTH_RESOLVE:
993         ds.DepthTestEnable = true;
994         ds.DepthTestFunction = COMPAREFUNCTION_NEVER;
995         break;
996
997      case BLORP_HIZ_OP_DEPTH_CLEAR:
998      case BLORP_HIZ_OP_HIZ_RESOLVE:
999         ds.DepthTestEnable = false;
1000         break;
1001      }
1002   }
1003
1004   if (params->stencil.enabled) {
1005      ds.StencilBufferWriteEnable = true;
1006      ds.StencilTestEnable = true;
1007      ds.DoubleSidedStencilEnable = false;
1008
1009      ds.StencilTestFunction = COMPAREFUNCTION_ALWAYS;
1010      ds.StencilPassDepthPassOp = STENCILOP_REPLACE;
1011
1012      ds.StencilWriteMask = params->stencil_mask;
1013#if GEN_GEN >= 9
1014      ds.StencilReferenceValue = params->stencil_ref;
1015#endif
1016   }
1017
1018#if GEN_GEN >= 8
1019   uint32_t offset = 0;
1020   uint32_t *dw = blorp_emit_dwords(batch,
1021                                    GENX(3DSTATE_WM_DEPTH_STENCIL_length));
1022   GENX(3DSTATE_WM_DEPTH_STENCIL_pack)(NULL, dw, &ds);
1023#else
1024   uint32_t offset;
1025   void *state = blorp_alloc_dynamic_state(batch, AUB_TRACE_DEPTH_STENCIL_STATE,
1026                                           GENX(DEPTH_STENCIL_STATE_length) * 4,
1027                                           64, &offset);
1028   GENX(DEPTH_STENCIL_STATE_pack)(NULL, state, &ds);
1029   blorp_flush_range(batch, state, GENX(DEPTH_STENCIL_STATE_length) * 4);
1030#endif
1031
1032#if GEN_GEN == 7
1033   blorp_emit(batch, GENX(3DSTATE_DEPTH_STENCIL_STATE_POINTERS), sp) {
1034      sp.PointertoDEPTH_STENCIL_STATE = offset;
1035   }
1036#endif
1037
1038   return offset;
1039}
1040
1041static void
1042blorp_emit_surface_state(struct blorp_batch *batch,
1043                         const struct brw_blorp_surface_info *surface,
1044                         void *state, uint32_t state_offset,
1045                         bool is_render_target)
1046{
1047   const struct isl_device *isl_dev = batch->blorp->isl_dev;
1048   struct isl_surf surf = surface->surf;
1049
1050   if (surf.dim == ISL_SURF_DIM_1D &&
1051       surf.dim_layout == ISL_DIM_LAYOUT_GEN4_2D) {
1052      assert(surf.logical_level0_px.height == 1);
1053      surf.dim = ISL_SURF_DIM_2D;
1054   }
1055
1056   /* Blorp doesn't support HiZ in any of the blit or slow-clear paths */
1057   enum isl_aux_usage aux_usage = surface->aux_usage;
1058   if (aux_usage == ISL_AUX_USAGE_HIZ)
1059      aux_usage = ISL_AUX_USAGE_NONE;
1060
1061   const uint32_t mocs =
1062      is_render_target ? batch->blorp->mocs.rb : batch->blorp->mocs.tex;
1063
1064   isl_surf_fill_state(batch->blorp->isl_dev, state,
1065                       .surf = &surf, .view = &surface->view,
1066                       .aux_surf = &surface->aux_surf, .aux_usage = aux_usage,
1067                       .mocs = mocs, .clear_color = surface->clear_color);
1068
1069   blorp_surface_reloc(batch, state_offset + isl_dev->ss.addr_offset,
1070                       surface->addr, 0);
1071
1072   if (aux_usage != ISL_AUX_USAGE_NONE) {
1073      /* On gen7 and prior, the bottom 12 bits of the MCS base address are
1074       * used to store other information.  This should be ok, however, because
1075       * surface buffer addresses are always 4K page alinged.
1076       */
1077      assert((surface->aux_addr.offset & 0xfff) == 0);
1078      uint32_t *aux_addr = state + isl_dev->ss.aux_addr_offset;
1079      blorp_surface_reloc(batch, state_offset + isl_dev->ss.aux_addr_offset,
1080                          surface->aux_addr, *aux_addr);
1081   }
1082
1083   blorp_flush_range(batch, state, GENX(RENDER_SURFACE_STATE_length) * 4);
1084}
1085
1086static void
1087blorp_emit_null_surface_state(struct blorp_batch *batch,
1088                              const struct brw_blorp_surface_info *surface,
1089                              uint32_t *state)
1090{
1091   struct GENX(RENDER_SURFACE_STATE) ss = {
1092      .SurfaceType = SURFTYPE_NULL,
1093      .SurfaceFormat = ISL_FORMAT_R8G8B8A8_UNORM,
1094      .Width = surface->surf.logical_level0_px.width - 1,
1095      .Height = surface->surf.logical_level0_px.height - 1,
1096      .MIPCountLOD = surface->view.base_level,
1097      .MinimumArrayElement = surface->view.base_array_layer,
1098      .Depth = surface->view.array_len - 1,
1099      .RenderTargetViewExtent = surface->view.array_len - 1,
1100      .NumberofMultisamples = ffs(surface->surf.samples) - 1,
1101
1102#if GEN_GEN >= 7
1103      .SurfaceArray = surface->surf.dim != ISL_SURF_DIM_3D,
1104#endif
1105
1106#if GEN_GEN >= 8
1107      .TileMode = YMAJOR,
1108#else
1109      .TiledSurface = true,
1110#endif
1111   };
1112
1113   GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &ss);
1114
1115   blorp_flush_range(batch, state, GENX(RENDER_SURFACE_STATE_length) * 4);
1116}
1117
1118static void
1119blorp_emit_surface_states(struct blorp_batch *batch,
1120                          const struct blorp_params *params)
1121{
1122   const struct isl_device *isl_dev = batch->blorp->isl_dev;
1123   uint32_t bind_offset, surface_offsets[2];
1124   void *surface_maps[2];
1125
1126   if (params->use_pre_baked_binding_table) {
1127      bind_offset = params->pre_baked_binding_table_offset;
1128   } else {
1129      unsigned num_surfaces = 1 + params->src.enabled;
1130      blorp_alloc_binding_table(batch, num_surfaces,
1131                                isl_dev->ss.size, isl_dev->ss.align,
1132                                &bind_offset, surface_offsets, surface_maps);
1133
1134      if (params->dst.enabled) {
1135         blorp_emit_surface_state(batch, &params->dst,
1136                                  surface_maps[BLORP_RENDERBUFFER_BT_INDEX],
1137                                  surface_offsets[BLORP_RENDERBUFFER_BT_INDEX],
1138                                  true);
1139      } else {
1140         assert(params->depth.enabled || params->stencil.enabled);
1141         const struct brw_blorp_surface_info *surface =
1142            params->depth.enabled ? &params->depth : &params->stencil;
1143         blorp_emit_null_surface_state(batch, surface,
1144                                       surface_maps[BLORP_RENDERBUFFER_BT_INDEX]);
1145      }
1146
1147      if (params->src.enabled) {
1148         blorp_emit_surface_state(batch, &params->src,
1149                                  surface_maps[BLORP_TEXTURE_BT_INDEX],
1150                                  surface_offsets[BLORP_TEXTURE_BT_INDEX], false);
1151      }
1152   }
1153
1154#if GEN_GEN >= 7
1155   blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_VS), bt);
1156   blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_HS), bt);
1157   blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_DS), bt);
1158   blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_GS), bt);
1159
1160   blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_PS), bt) {
1161      bt.PointertoPSBindingTable = bind_offset;
1162   }
1163#else
1164   blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS), bt) {
1165      bt.PSBindingTableChange = true;
1166      bt.PointertoPSBindingTable = bind_offset;
1167   }
1168#endif
1169}
1170
1171static void
1172blorp_emit_sampler_state(struct blorp_batch *batch,
1173                         const struct blorp_params *params)
1174{
1175   struct GENX(SAMPLER_STATE) sampler = {
1176      .MipModeFilter = MIPFILTER_NONE,
1177      .MagModeFilter = MAPFILTER_LINEAR,
1178      .MinModeFilter = MAPFILTER_LINEAR,
1179      .MinLOD = 0,
1180      .MaxLOD = 0,
1181      .TCXAddressControlMode = TCM_CLAMP,
1182      .TCYAddressControlMode = TCM_CLAMP,
1183      .TCZAddressControlMode = TCM_CLAMP,
1184      .MaximumAnisotropy = RATIO21,
1185      .RAddressMinFilterRoundingEnable = true,
1186      .RAddressMagFilterRoundingEnable = true,
1187      .VAddressMinFilterRoundingEnable = true,
1188      .VAddressMagFilterRoundingEnable = true,
1189      .UAddressMinFilterRoundingEnable = true,
1190      .UAddressMagFilterRoundingEnable = true,
1191      .NonnormalizedCoordinateEnable = true,
1192   };
1193
1194   uint32_t offset;
1195   void *state = blorp_alloc_dynamic_state(batch, AUB_TRACE_SAMPLER_STATE,
1196                                           GENX(SAMPLER_STATE_length) * 4,
1197                                           32, &offset);
1198   GENX(SAMPLER_STATE_pack)(NULL, state, &sampler);
1199   blorp_flush_range(batch, state, GENX(SAMPLER_STATE_length) * 4);
1200
1201#if GEN_GEN >= 7
1202   blorp_emit(batch, GENX(3DSTATE_SAMPLER_STATE_POINTERS_PS), ssp) {
1203      ssp.PointertoPSSamplerState = offset;
1204   }
1205#else
1206   blorp_emit(batch, GENX(3DSTATE_SAMPLER_STATE_POINTERS), ssp) {
1207      ssp.VSSamplerStateChange = true;
1208      ssp.GSSamplerStateChange = true;
1209      ssp.PSSamplerStateChange = true;
1210      ssp.PointertoPSSamplerState = offset;
1211   }
1212#endif
1213}
1214
1215static void
1216blorp_emit_3dstate_multisample(struct blorp_batch *batch,
1217                               const struct blorp_params *params)
1218{
1219   blorp_emit(batch, GENX(3DSTATE_MULTISAMPLE), ms) {
1220      ms.NumberofMultisamples       = __builtin_ffs(params->num_samples) - 1;
1221
1222#if GEN_GEN >= 8
1223      /* The PRM says that this bit is valid only for DX9:
1224       *
1225       *    SW can choose to set this bit only for DX9 API. DX10/OGL API's
1226       *    should not have any effect by setting or not setting this bit.
1227       */
1228      ms.PixelPositionOffsetEnable  = false;
1229      ms.PixelLocation              = CENTER;
1230#elif GEN_GEN >= 7
1231      ms.PixelLocation              = PIXLOC_CENTER;
1232
1233      switch (params->num_samples) {
1234      case 1:
1235         GEN_SAMPLE_POS_1X(ms.Sample);
1236         break;
1237      case 2:
1238         GEN_SAMPLE_POS_2X(ms.Sample);
1239         break;
1240      case 4:
1241         GEN_SAMPLE_POS_4X(ms.Sample);
1242         break;
1243      case 8:
1244         GEN_SAMPLE_POS_8X(ms.Sample);
1245         break;
1246      default:
1247         break;
1248      }
1249#else
1250      ms.PixelLocation              = PIXLOC_CENTER;
1251      GEN_SAMPLE_POS_4X(ms.Sample);
1252#endif
1253   }
1254}
1255
1256#if GEN_GEN >= 8
1257/* Emits the Optimized HiZ sequence specified in the BDW+ PRMs. The
1258 * depth/stencil buffer extents are ignored to handle APIs which perform
1259 * clearing operations without such information.
1260 * */
1261static void
1262blorp_emit_gen8_hiz_op(struct blorp_batch *batch,
1263                       const struct blorp_params *params)
1264{
1265   /* We should be performing an operation on a depth or stencil buffer.
1266    */
1267   assert(params->depth.enabled || params->stencil.enabled);
1268
1269   /* The stencil buffer should only be enabled if a fast clear operation is
1270    * requested.
1271    */
1272   if (params->stencil.enabled)
1273      assert(params->hiz_op == BLORP_HIZ_OP_DEPTH_CLEAR);
1274
1275   /* If we can't alter the depth stencil config and multiple layers are
1276    * involved, the HiZ op will fail. This is because the op requires that a
1277    * new config is emitted for each additional layer.
1278    */
1279   if (batch->flags & BLORP_BATCH_NO_EMIT_DEPTH_STENCIL) {
1280      assert(params->num_layers <= 1);
1281   } else {
1282      blorp_emit_depth_stencil_config(batch, params);
1283   }
1284
1285   blorp_emit(batch, GENX(3DSTATE_WM_HZ_OP), hzp) {
1286      switch (params->hiz_op) {
1287      case BLORP_HIZ_OP_DEPTH_CLEAR:
1288         hzp.StencilBufferClearEnable = params->stencil.enabled;
1289         hzp.DepthBufferClearEnable = params->depth.enabled;
1290         hzp.StencilClearValue = params->stencil_ref;
1291         break;
1292      case BLORP_HIZ_OP_DEPTH_RESOLVE:
1293         hzp.DepthBufferResolveEnable = true;
1294         break;
1295      case BLORP_HIZ_OP_HIZ_RESOLVE:
1296         hzp.HierarchicalDepthBufferResolveEnable = true;
1297         break;
1298      case BLORP_HIZ_OP_NONE:
1299         unreachable("Invalid HIZ op");
1300      }
1301
1302      hzp.NumberofMultisamples = ffs(params->num_samples) - 1;
1303      hzp.SampleMask = 0xFFFF;
1304
1305      /* Due to a hardware issue, this bit MBZ */
1306      assert(hzp.ScissorRectangleEnable == false);
1307
1308      /* Contrary to the HW docs both fields are inclusive */
1309      hzp.ClearRectangleXMin = params->x0;
1310      hzp.ClearRectangleYMin = params->y0;
1311
1312      /* Contrary to the HW docs both fields are exclusive */
1313      hzp.ClearRectangleXMax = params->x1;
1314      hzp.ClearRectangleYMax = params->y1;
1315   }
1316
1317   /* PIPE_CONTROL w/ all bits clear except for “Post-Sync Operation” must set
1318    * to “Write Immediate Data” enabled.
1319    */
1320   blorp_emit(batch, GENX(PIPE_CONTROL), pc) {
1321      pc.PostSyncOperation = WriteImmediateData;
1322   }
1323
1324   blorp_emit(batch, GENX(3DSTATE_WM_HZ_OP), hzp);
1325
1326   /* Perform depth clear specific flushing */
1327   if (params->hiz_op == BLORP_HIZ_OP_DEPTH_CLEAR && params->depth.enabled) {
1328      blorp_emit(batch, GENX(PIPE_CONTROL), pc) {
1329         pc.DepthStallEnable = true;
1330         pc.DepthCacheFlushEnable = true;
1331      }
1332   }
1333}
1334#endif
1335
1336/* 3DSTATE_VIEWPORT_STATE_POINTERS */
1337static void
1338blorp_emit_viewport_state(struct blorp_batch *batch,
1339                          const struct blorp_params *params)
1340{
1341   uint32_t cc_vp_offset;
1342
1343   void *state = blorp_alloc_dynamic_state(batch, AUB_TRACE_CC_VP_STATE,
1344                                           GENX(CC_VIEWPORT_length) * 4, 32,
1345                                           &cc_vp_offset);
1346
1347   GENX(CC_VIEWPORT_pack)(batch, state,
1348      &(struct GENX(CC_VIEWPORT)) {
1349         .MinimumDepth = 0.0,
1350         .MaximumDepth = 1.0,
1351      });
1352   blorp_flush_range(batch, state, GENX(CC_VIEWPORT_length) * 4);
1353
1354#if GEN_GEN >= 7
1355   blorp_emit(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC), vsp) {
1356      vsp.CCViewportPointer = cc_vp_offset;
1357   }
1358#else
1359   blorp_emit(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS), vsp) {
1360      vsp.CCViewportStateChange = true;
1361      vsp.PointertoCC_VIEWPORT = cc_vp_offset;
1362   }
1363#endif
1364}
1365
1366
1367/**
1368 * \brief Execute a blit or render pass operation.
1369 *
1370 * To execute the operation, this function manually constructs and emits a
1371 * batch to draw a rectangle primitive. The batchbuffer is flushed before
1372 * constructing and after emitting the batch.
1373 *
1374 * This function alters no GL state.
1375 */
1376static void
1377blorp_exec(struct blorp_batch *batch, const struct blorp_params *params)
1378{
1379   uint32_t blend_state_offset = 0;
1380   uint32_t color_calc_state_offset = 0;
1381   uint32_t depth_stencil_state_offset;
1382
1383#if GEN_GEN >= 8
1384   if (params->hiz_op != BLORP_HIZ_OP_NONE) {
1385      blorp_emit_gen8_hiz_op(batch, params);
1386      return;
1387   }
1388#endif
1389
1390   blorp_emit_vertex_buffers(batch, params);
1391   blorp_emit_vertex_elements(batch, params);
1392
1393   emit_urb_config(batch, params);
1394
1395   if (params->wm_prog_data) {
1396      blend_state_offset = blorp_emit_blend_state(batch, params);
1397   }
1398   color_calc_state_offset = blorp_emit_color_calc_state(batch, params);
1399   depth_stencil_state_offset = blorp_emit_depth_stencil_state(batch, params);
1400
1401#if GEN_GEN <= 6
1402   /* 3DSTATE_CC_STATE_POINTERS
1403    *
1404    * The pointer offsets are relative to
1405    * CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
1406    *
1407    * The HiZ op doesn't use BLEND_STATE or COLOR_CALC_STATE.
1408    *
1409    * The dynamic state emit helpers emit their own STATE_POINTERS packets on
1410    * gen7+.  However, on gen6 and earlier, they're all lumpped together in
1411    * one CC_STATE_POINTERS packet so we have to emit that here.
1412    */
1413   blorp_emit(batch, GENX(3DSTATE_CC_STATE_POINTERS), cc) {
1414      cc.BLEND_STATEChange = true;
1415      cc.COLOR_CALC_STATEChange = true;
1416      cc.DEPTH_STENCIL_STATEChange = true;
1417      cc.PointertoBLEND_STATE = blend_state_offset;
1418      cc.PointertoCOLOR_CALC_STATE = color_calc_state_offset;
1419      cc.PointertoDEPTH_STENCIL_STATE = depth_stencil_state_offset;
1420   }
1421#else
1422   (void)blend_state_offset;
1423   (void)color_calc_state_offset;
1424   (void)depth_stencil_state_offset;
1425#endif
1426
1427   blorp_emit(batch, GENX(3DSTATE_CONSTANT_VS), vs);
1428#if GEN_GEN >= 7
1429   blorp_emit(batch, GENX(3DSTATE_CONSTANT_HS), hs);
1430   blorp_emit(batch, GENX(3DSTATE_CONSTANT_DS), DS);
1431#endif
1432   blorp_emit(batch, GENX(3DSTATE_CONSTANT_GS), gs);
1433   blorp_emit(batch, GENX(3DSTATE_CONSTANT_PS), ps);
1434
1435   blorp_emit_surface_states(batch, params);
1436
1437   if (params->src.enabled)
1438      blorp_emit_sampler_state(batch, params);
1439
1440   blorp_emit_3dstate_multisample(batch, params);
1441
1442   blorp_emit(batch, GENX(3DSTATE_SAMPLE_MASK), mask) {
1443      mask.SampleMask = (1 << params->num_samples) - 1;
1444   }
1445
1446   /* From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State,
1447    * 3DSTATE_VS, Dword 5.0 "VS Function Enable":
1448    *
1449    *   [DevSNB] A pipeline flush must be programmed prior to a
1450    *   3DSTATE_VS command that causes the VS Function Enable to
1451    *   toggle. Pipeline flush can be executed by sending a PIPE_CONTROL
1452    *   command with CS stall bit set and a post sync operation.
1453    *
1454    * We've already done one at the start of the BLORP operation.
1455    */
1456   blorp_emit_vs_config(batch, params);
1457#if GEN_GEN >= 7
1458   blorp_emit(batch, GENX(3DSTATE_HS), hs);
1459   blorp_emit(batch, GENX(3DSTATE_TE), te);
1460   blorp_emit(batch, GENX(3DSTATE_DS), DS);
1461   blorp_emit(batch, GENX(3DSTATE_STREAMOUT), so);
1462#endif
1463   blorp_emit(batch, GENX(3DSTATE_GS), gs);
1464
1465   blorp_emit(batch, GENX(3DSTATE_CLIP), clip) {
1466      clip.PerspectiveDivideDisable = true;
1467   }
1468
1469   blorp_emit_sf_config(batch, params);
1470   blorp_emit_ps_config(batch, params);
1471
1472   blorp_emit_viewport_state(batch, params);
1473
1474   if (!(batch->flags & BLORP_BATCH_NO_EMIT_DEPTH_STENCIL))
1475      blorp_emit_depth_stencil_config(batch, params);
1476
1477   blorp_emit(batch, GENX(3DPRIMITIVE), prim) {
1478      prim.VertexAccessType = SEQUENTIAL;
1479      prim.PrimitiveTopologyType = _3DPRIM_RECTLIST;
1480      prim.VertexCountPerInstance = 3;
1481      prim.InstanceCount = params->num_layers;
1482   }
1483}
1484
1485#endif /* BLORP_GENX_EXEC_H */
1486