program.c revision 009250a096cdf2babc8d87defa05309e96b8bba2
1/*
2 * Mesa 3-D graphics library
3 * Version:  6.5.3
4 *
5 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * \file program.c
27 * Vertex and fragment program support functions.
28 * \author Brian Paul
29 */
30
31
32#include "main/glheader.h"
33#include "main/context.h"
34#include "main/hash.h"
35#include "main/mfeatures.h"
36#include "program.h"
37#include "prog_cache.h"
38#include "prog_parameter.h"
39#include "prog_instruction.h"
40
41
42/**
43 * A pointer to this dummy program is put into the hash table when
44 * glGenPrograms is called.
45 */
46struct gl_program _mesa_DummyProgram;
47
48
49/**
50 * Init context's vertex/fragment program state
51 */
52void
53_mesa_init_program(struct gl_context *ctx)
54{
55   GLuint i;
56
57   /*
58    * If this assertion fails, we need to increase the field
59    * size for register indexes (see INST_INDEX_BITS).
60    */
61   ASSERT(ctx->Const.VertexProgram.MaxUniformComponents / 4
62          <= (1 << INST_INDEX_BITS));
63   ASSERT(ctx->Const.FragmentProgram.MaxUniformComponents / 4
64          <= (1 << INST_INDEX_BITS));
65
66   ASSERT(ctx->Const.VertexProgram.MaxTemps <= (1 << INST_INDEX_BITS));
67   ASSERT(ctx->Const.VertexProgram.MaxLocalParams <= (1 << INST_INDEX_BITS));
68   ASSERT(ctx->Const.FragmentProgram.MaxTemps <= (1 << INST_INDEX_BITS));
69   ASSERT(ctx->Const.FragmentProgram.MaxLocalParams <= (1 << INST_INDEX_BITS));
70
71   ASSERT(ctx->Const.VertexProgram.MaxUniformComponents <= 4 * MAX_UNIFORMS);
72   ASSERT(ctx->Const.FragmentProgram.MaxUniformComponents <= 4 * MAX_UNIFORMS);
73
74   ASSERT(ctx->Const.VertexProgram.MaxAddressOffset <= (1 << INST_INDEX_BITS));
75   ASSERT(ctx->Const.FragmentProgram.MaxAddressOffset <= (1 << INST_INDEX_BITS));
76
77   /* If this fails, increase prog_instruction::TexSrcUnit size */
78   ASSERT(MAX_TEXTURE_UNITS <= (1 << 5));
79
80   /* If this fails, increase prog_instruction::TexSrcTarget size */
81   ASSERT(NUM_TEXTURE_TARGETS <= (1 << 4));
82
83   ctx->Program.ErrorPos = -1;
84   ctx->Program.ErrorString = _mesa_strdup("");
85
86#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
87   ctx->VertexProgram.Enabled = GL_FALSE;
88   ctx->VertexProgram.PointSizeEnabled =
89      (ctx->API == API_OPENGLES2) ? GL_TRUE : GL_FALSE;
90   ctx->VertexProgram.TwoSideEnabled = GL_FALSE;
91   _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
92                            ctx->Shared->DefaultVertexProgram);
93   assert(ctx->VertexProgram.Current);
94   for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) {
95      ctx->VertexProgram.TrackMatrix[i] = GL_NONE;
96      ctx->VertexProgram.TrackMatrixTransform[i] = GL_IDENTITY_NV;
97   }
98   ctx->VertexProgram.Cache = _mesa_new_program_cache();
99#endif
100
101#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
102   ctx->FragmentProgram.Enabled = GL_FALSE;
103   _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
104                            ctx->Shared->DefaultFragmentProgram);
105   assert(ctx->FragmentProgram.Current);
106   ctx->FragmentProgram.Cache = _mesa_new_program_cache();
107#endif
108
109#if FEATURE_ARB_geometry_shader4
110   ctx->GeometryProgram.Enabled = GL_FALSE;
111   /* right now by default we don't have a geometry program */
112   _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
113                            NULL);
114   ctx->GeometryProgram.Cache = _mesa_new_program_cache();
115#endif
116
117   /* XXX probably move this stuff */
118#if FEATURE_ATI_fragment_shader
119   ctx->ATIFragmentShader.Enabled = GL_FALSE;
120   ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader;
121   assert(ctx->ATIFragmentShader.Current);
122   ctx->ATIFragmentShader.Current->RefCount++;
123#endif
124}
125
126
127/**
128 * Free a context's vertex/fragment program state
129 */
130void
131_mesa_free_program_data(struct gl_context *ctx)
132{
133#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
134   _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
135   _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
136#endif
137#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
138   _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
139   _mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache);
140#endif
141#if FEATURE_ARB_geometry_shader4
142   _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL);
143   _mesa_delete_program_cache(ctx, ctx->GeometryProgram.Cache);
144#endif
145   /* XXX probably move this stuff */
146#if FEATURE_ATI_fragment_shader
147   if (ctx->ATIFragmentShader.Current) {
148      ctx->ATIFragmentShader.Current->RefCount--;
149      if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
150         free(ctx->ATIFragmentShader.Current);
151      }
152   }
153#endif
154   free((void *) ctx->Program.ErrorString);
155}
156
157
158/**
159 * Update the default program objects in the given context to reference those
160 * specified in the shared state and release those referencing the old
161 * shared state.
162 */
163void
164_mesa_update_default_objects_program(struct gl_context *ctx)
165{
166#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
167   _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
168                            ctx->Shared->DefaultVertexProgram);
169   assert(ctx->VertexProgram.Current);
170#endif
171
172#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
173   _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
174                            ctx->Shared->DefaultFragmentProgram);
175   assert(ctx->FragmentProgram.Current);
176#endif
177
178#if FEATURE_ARB_geometry_shader4
179   _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
180                      ctx->Shared->DefaultGeometryProgram);
181#endif
182
183   /* XXX probably move this stuff */
184#if FEATURE_ATI_fragment_shader
185   if (ctx->ATIFragmentShader.Current) {
186      ctx->ATIFragmentShader.Current->RefCount--;
187      if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
188         free(ctx->ATIFragmentShader.Current);
189      }
190   }
191   ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
192   assert(ctx->ATIFragmentShader.Current);
193   ctx->ATIFragmentShader.Current->RefCount++;
194#endif
195}
196
197
198/**
199 * Set the vertex/fragment program error state (position and error string).
200 * This is generally called from within the parsers.
201 */
202void
203_mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string)
204{
205   ctx->Program.ErrorPos = pos;
206   free((void *) ctx->Program.ErrorString);
207   if (!string)
208      string = "";
209   ctx->Program.ErrorString = _mesa_strdup(string);
210}
211
212
213/**
214 * Find the line number and column for 'pos' within 'string'.
215 * Return a copy of the line which contains 'pos'.  Free the line with
216 * free().
217 * \param string  the program string
218 * \param pos     the position within the string
219 * \param line    returns the line number corresponding to 'pos'.
220 * \param col     returns the column number corresponding to 'pos'.
221 * \return copy of the line containing 'pos'.
222 */
223const GLubyte *
224_mesa_find_line_column(const GLubyte *string, const GLubyte *pos,
225                       GLint *line, GLint *col)
226{
227   const GLubyte *lineStart = string;
228   const GLubyte *p = string;
229   GLubyte *s;
230   int len;
231
232   *line = 1;
233
234   while (p != pos) {
235      if (*p == (GLubyte) '\n') {
236         (*line)++;
237         lineStart = p + 1;
238      }
239      p++;
240   }
241
242   *col = (pos - lineStart) + 1;
243
244   /* return copy of this line */
245   while (*p != 0 && *p != '\n')
246      p++;
247   len = p - lineStart;
248   s = malloc(len + 1);
249   memcpy(s, lineStart, len);
250   s[len] = 0;
251
252   return s;
253}
254
255
256/**
257 * Initialize a new vertex/fragment program object.
258 */
259static struct gl_program *
260_mesa_init_program_struct( struct gl_context *ctx, struct gl_program *prog,
261                           GLenum target, GLuint id)
262{
263   (void) ctx;
264   if (prog) {
265      GLuint i;
266      memset(prog, 0, sizeof(*prog));
267      prog->Id = id;
268      prog->Target = target;
269      prog->Resident = GL_TRUE;
270      prog->RefCount = 1;
271      prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
272
273      /* default mapping from samplers to texture units */
274      for (i = 0; i < MAX_SAMPLERS; i++)
275         prog->SamplerUnits[i] = i;
276   }
277
278   return prog;
279}
280
281
282/**
283 * Initialize a new fragment program object.
284 */
285struct gl_program *
286_mesa_init_fragment_program( struct gl_context *ctx, struct gl_fragment_program *prog,
287                             GLenum target, GLuint id)
288{
289   if (prog)
290      return _mesa_init_program_struct( ctx, &prog->Base, target, id );
291   else
292      return NULL;
293}
294
295
296/**
297 * Initialize a new vertex program object.
298 */
299struct gl_program *
300_mesa_init_vertex_program( struct gl_context *ctx, struct gl_vertex_program *prog,
301                           GLenum target, GLuint id)
302{
303   if (prog)
304      return _mesa_init_program_struct( ctx, &prog->Base, target, id );
305   else
306      return NULL;
307}
308
309
310/**
311 * Initialize a new geometry program object.
312 */
313struct gl_program *
314_mesa_init_geometry_program( struct gl_context *ctx, struct gl_geometry_program *prog,
315                             GLenum target, GLuint id)
316{
317   if (prog)
318      return _mesa_init_program_struct( ctx, &prog->Base, target, id );
319   else
320      return NULL;
321}
322
323
324/**
325 * Allocate and initialize a new fragment/vertex program object but
326 * don't put it into the program hash table.  Called via
327 * ctx->Driver.NewProgram.  May be overridden (ie. replaced) by a
328 * device driver function to implement OO deriviation with additional
329 * types not understood by this function.
330 *
331 * \param ctx  context
332 * \param id   program id/number
333 * \param target  program target/type
334 * \return  pointer to new program object
335 */
336struct gl_program *
337_mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id)
338{
339   struct gl_program *prog;
340   switch (target) {
341   case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
342   case GL_VERTEX_STATE_PROGRAM_NV:
343      prog = _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program),
344                                       target, id );
345      break;
346   case GL_FRAGMENT_PROGRAM_NV:
347   case GL_FRAGMENT_PROGRAM_ARB:
348      prog =_mesa_init_fragment_program(ctx,
349                                         CALLOC_STRUCT(gl_fragment_program),
350                                         target, id );
351      break;
352   case MESA_GEOMETRY_PROGRAM:
353      prog = _mesa_init_geometry_program(ctx,
354                                         CALLOC_STRUCT(gl_geometry_program),
355                                         target, id);
356      break;
357   default:
358      _mesa_problem(ctx, "bad target in _mesa_new_program");
359      prog = NULL;
360   }
361   return prog;
362}
363
364
365/**
366 * Delete a program and remove it from the hash table, ignoring the
367 * reference count.
368 * Called via ctx->Driver.DeleteProgram.  May be wrapped (OO deriviation)
369 * by a device driver function.
370 */
371void
372_mesa_delete_program(struct gl_context *ctx, struct gl_program *prog)
373{
374   (void) ctx;
375   ASSERT(prog);
376   ASSERT(prog->RefCount==0);
377
378   if (prog == &_mesa_DummyProgram)
379      return;
380
381   free(prog->String);
382
383   if (prog->Instructions) {
384      _mesa_free_instructions(prog->Instructions, prog->NumInstructions);
385   }
386   if (prog->Parameters) {
387      _mesa_free_parameter_list(prog->Parameters);
388   }
389
390   free(prog);
391}
392
393
394/**
395 * Return the gl_program object for a given ID.
396 * Basically just a wrapper for _mesa_HashLookup() to avoid a lot of
397 * casts elsewhere.
398 */
399struct gl_program *
400_mesa_lookup_program(struct gl_context *ctx, GLuint id)
401{
402   if (id)
403      return (struct gl_program *) _mesa_HashLookup(ctx->Shared->Programs, id);
404   else
405      return NULL;
406}
407
408
409/**
410 * Reference counting for vertex/fragment programs
411 * This is normally only called from the _mesa_reference_program() macro
412 * when there's a real pointer change.
413 */
414void
415_mesa_reference_program_(struct gl_context *ctx,
416                         struct gl_program **ptr,
417                         struct gl_program *prog)
418{
419#ifndef NDEBUG
420   assert(ptr);
421   if (*ptr && prog) {
422      /* sanity check */
423      if ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB)
424         ASSERT(prog->Target == GL_VERTEX_PROGRAM_ARB);
425      else if ((*ptr)->Target == GL_FRAGMENT_PROGRAM_ARB)
426         ASSERT(prog->Target == GL_FRAGMENT_PROGRAM_ARB ||
427                prog->Target == GL_FRAGMENT_PROGRAM_NV);
428      else if ((*ptr)->Target == MESA_GEOMETRY_PROGRAM)
429         ASSERT(prog->Target == MESA_GEOMETRY_PROGRAM);
430   }
431#endif
432
433   if (*ptr) {
434      GLboolean deleteFlag;
435
436      /*_glthread_LOCK_MUTEX((*ptr)->Mutex);*/
437#if 0
438      printf("Program %p ID=%u Target=%s  Refcount-- to %d\n",
439             *ptr, (*ptr)->Id,
440             ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB ? "VP" :
441              ((*ptr)->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")),
442             (*ptr)->RefCount - 1);
443#endif
444      ASSERT((*ptr)->RefCount > 0);
445      (*ptr)->RefCount--;
446
447      deleteFlag = ((*ptr)->RefCount == 0);
448      /*_glthread_UNLOCK_MUTEX((*ptr)->Mutex);*/
449
450      if (deleteFlag) {
451         ASSERT(ctx);
452         ctx->Driver.DeleteProgram(ctx, *ptr);
453      }
454
455      *ptr = NULL;
456   }
457
458   assert(!*ptr);
459   if (prog) {
460      /*_glthread_LOCK_MUTEX(prog->Mutex);*/
461      prog->RefCount++;
462#if 0
463      printf("Program %p ID=%u Target=%s  Refcount++ to %d\n",
464             prog, prog->Id,
465             (prog->Target == GL_VERTEX_PROGRAM_ARB ? "VP" :
466              (prog->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")),
467             prog->RefCount);
468#endif
469      /*_glthread_UNLOCK_MUTEX(prog->Mutex);*/
470   }
471
472   *ptr = prog;
473}
474
475
476/**
477 * Return a copy of a program.
478 * XXX Problem here if the program object is actually OO-derivation
479 * made by a device driver.
480 */
481struct gl_program *
482_mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog)
483{
484   struct gl_program *clone;
485
486   clone = ctx->Driver.NewProgram(ctx, prog->Target, prog->Id);
487   if (!clone)
488      return NULL;
489
490   assert(clone->Target == prog->Target);
491   assert(clone->RefCount == 1);
492
493   clone->String = (GLubyte *) _mesa_strdup((char *) prog->String);
494   clone->Format = prog->Format;
495   clone->Instructions = _mesa_alloc_instructions(prog->NumInstructions);
496   if (!clone->Instructions) {
497      _mesa_reference_program(ctx, &clone, NULL);
498      return NULL;
499   }
500   _mesa_copy_instructions(clone->Instructions, prog->Instructions,
501                           prog->NumInstructions);
502   clone->InputsRead = prog->InputsRead;
503   clone->OutputsWritten = prog->OutputsWritten;
504   clone->SamplersUsed = prog->SamplersUsed;
505   clone->ShadowSamplers = prog->ShadowSamplers;
506   memcpy(clone->TexturesUsed, prog->TexturesUsed, sizeof(prog->TexturesUsed));
507
508   if (prog->Parameters)
509      clone->Parameters = _mesa_clone_parameter_list(prog->Parameters);
510   memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams));
511   memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams));
512   clone->IndirectRegisterFiles = prog->IndirectRegisterFiles;
513   clone->NumInstructions = prog->NumInstructions;
514   clone->NumTemporaries = prog->NumTemporaries;
515   clone->NumParameters = prog->NumParameters;
516   clone->NumAttributes = prog->NumAttributes;
517   clone->NumAddressRegs = prog->NumAddressRegs;
518   clone->NumNativeInstructions = prog->NumNativeInstructions;
519   clone->NumNativeTemporaries = prog->NumNativeTemporaries;
520   clone->NumNativeParameters = prog->NumNativeParameters;
521   clone->NumNativeAttributes = prog->NumNativeAttributes;
522   clone->NumNativeAddressRegs = prog->NumNativeAddressRegs;
523   clone->NumAluInstructions = prog->NumAluInstructions;
524   clone->NumTexInstructions = prog->NumTexInstructions;
525   clone->NumTexIndirections = prog->NumTexIndirections;
526   clone->NumNativeAluInstructions = prog->NumNativeAluInstructions;
527   clone->NumNativeTexInstructions = prog->NumNativeTexInstructions;
528   clone->NumNativeTexIndirections = prog->NumNativeTexIndirections;
529
530   switch (prog->Target) {
531   case GL_VERTEX_PROGRAM_ARB:
532      {
533         const struct gl_vertex_program *vp = gl_vertex_program_const(prog);
534         struct gl_vertex_program *vpc = gl_vertex_program(clone);
535         vpc->IsPositionInvariant = vp->IsPositionInvariant;
536         vpc->IsNVProgram = vp->IsNVProgram;
537      }
538      break;
539   case GL_FRAGMENT_PROGRAM_ARB:
540      {
541         const struct gl_fragment_program *fp = gl_fragment_program_const(prog);
542         struct gl_fragment_program *fpc = gl_fragment_program(clone);
543         fpc->UsesKill = fp->UsesKill;
544         fpc->UsesDFdy = fp->UsesDFdy;
545         fpc->OriginUpperLeft = fp->OriginUpperLeft;
546         fpc->PixelCenterInteger = fp->PixelCenterInteger;
547      }
548      break;
549   case MESA_GEOMETRY_PROGRAM:
550      {
551         const struct gl_geometry_program *gp = gl_geometry_program_const(prog);
552         struct gl_geometry_program *gpc = gl_geometry_program(clone);
553         gpc->VerticesOut = gp->VerticesOut;
554         gpc->InputType = gp->InputType;
555         gpc->OutputType = gp->OutputType;
556      }
557      break;
558   default:
559      _mesa_problem(NULL, "Unexpected target in _mesa_clone_program");
560   }
561
562   return clone;
563}
564
565
566/**
567 * Insert 'count' NOP instructions at 'start' in the given program.
568 * Adjust branch targets accordingly.
569 */
570GLboolean
571_mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count)
572{
573   const GLuint origLen = prog->NumInstructions;
574   const GLuint newLen = origLen + count;
575   struct prog_instruction *newInst;
576   GLuint i;
577
578   /* adjust branches */
579   for (i = 0; i < prog->NumInstructions; i++) {
580      struct prog_instruction *inst = prog->Instructions + i;
581      if (inst->BranchTarget > 0) {
582         if ((GLuint)inst->BranchTarget >= start) {
583            inst->BranchTarget += count;
584         }
585      }
586   }
587
588   /* Alloc storage for new instructions */
589   newInst = _mesa_alloc_instructions(newLen);
590   if (!newInst) {
591      return GL_FALSE;
592   }
593
594   /* Copy 'start' instructions into new instruction buffer */
595   _mesa_copy_instructions(newInst, prog->Instructions, start);
596
597   /* init the new instructions */
598   _mesa_init_instructions(newInst + start, count);
599
600   /* Copy the remaining/tail instructions to new inst buffer */
601   _mesa_copy_instructions(newInst + start + count,
602                           prog->Instructions + start,
603                           origLen - start);
604
605   /* free old instructions */
606   _mesa_free_instructions(prog->Instructions, origLen);
607
608   /* install new instructions */
609   prog->Instructions = newInst;
610   prog->NumInstructions = newLen;
611
612   return GL_TRUE;
613}
614
615/**
616 * Delete 'count' instructions at 'start' in the given program.
617 * Adjust branch targets accordingly.
618 */
619GLboolean
620_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count)
621{
622   const GLuint origLen = prog->NumInstructions;
623   const GLuint newLen = origLen - count;
624   struct prog_instruction *newInst;
625   GLuint i;
626
627   /* adjust branches */
628   for (i = 0; i < prog->NumInstructions; i++) {
629      struct prog_instruction *inst = prog->Instructions + i;
630      if (inst->BranchTarget > 0) {
631         if (inst->BranchTarget > (GLint) start) {
632            inst->BranchTarget -= count;
633         }
634      }
635   }
636
637   /* Alloc storage for new instructions */
638   newInst = _mesa_alloc_instructions(newLen);
639   if (!newInst) {
640      return GL_FALSE;
641   }
642
643   /* Copy 'start' instructions into new instruction buffer */
644   _mesa_copy_instructions(newInst, prog->Instructions, start);
645
646   /* Copy the remaining/tail instructions to new inst buffer */
647   _mesa_copy_instructions(newInst + start,
648                           prog->Instructions + start + count,
649                           newLen - start);
650
651   /* free old instructions */
652   _mesa_free_instructions(prog->Instructions, origLen);
653
654   /* install new instructions */
655   prog->Instructions = newInst;
656   prog->NumInstructions = newLen;
657
658   return GL_TRUE;
659}
660
661
662/**
663 * Search instructions for registers that match (oldFile, oldIndex),
664 * replacing them with (newFile, newIndex).
665 */
666static void
667replace_registers(struct prog_instruction *inst, GLuint numInst,
668                  GLuint oldFile, GLuint oldIndex,
669                  GLuint newFile, GLuint newIndex)
670{
671   GLuint i, j;
672   for (i = 0; i < numInst; i++) {
673      /* src regs */
674      for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) {
675         if (inst[i].SrcReg[j].File == oldFile &&
676             inst[i].SrcReg[j].Index == oldIndex) {
677            inst[i].SrcReg[j].File = newFile;
678            inst[i].SrcReg[j].Index = newIndex;
679         }
680      }
681      /* dst reg */
682      if (inst[i].DstReg.File == oldFile && inst[i].DstReg.Index == oldIndex) {
683         inst[i].DstReg.File = newFile;
684         inst[i].DstReg.Index = newIndex;
685      }
686   }
687}
688
689
690/**
691 * Search instructions for references to program parameters.  When found,
692 * increment the parameter index by 'offset'.
693 * Used when combining programs.
694 */
695static void
696adjust_param_indexes(struct prog_instruction *inst, GLuint numInst,
697                     GLuint offset)
698{
699   GLuint i, j;
700   for (i = 0; i < numInst; i++) {
701      for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) {
702         GLuint f = inst[i].SrcReg[j].File;
703         if (f == PROGRAM_CONSTANT ||
704             f == PROGRAM_UNIFORM ||
705             f == PROGRAM_STATE_VAR) {
706            inst[i].SrcReg[j].Index += offset;
707         }
708      }
709   }
710}
711
712
713/**
714 * Combine two programs into one.  Fix instructions so the outputs of
715 * the first program go to the inputs of the second program.
716 */
717struct gl_program *
718_mesa_combine_programs(struct gl_context *ctx,
719                       const struct gl_program *progA,
720                       const struct gl_program *progB)
721{
722   struct prog_instruction *newInst;
723   struct gl_program *newProg;
724   const GLuint lenA = progA->NumInstructions - 1; /* omit END instr */
725   const GLuint lenB = progB->NumInstructions;
726   const GLuint numParamsA = _mesa_num_parameters(progA->Parameters);
727   const GLuint newLength = lenA + lenB;
728   GLboolean usedTemps[MAX_PROGRAM_TEMPS];
729   GLuint firstTemp = 0;
730   GLbitfield inputsB;
731   GLuint i;
732
733   ASSERT(progA->Target == progB->Target);
734
735   newInst = _mesa_alloc_instructions(newLength);
736   if (!newInst)
737      return GL_FALSE;
738
739   _mesa_copy_instructions(newInst, progA->Instructions, lenA);
740   _mesa_copy_instructions(newInst + lenA, progB->Instructions, lenB);
741
742   /* adjust branch / instruction addresses for B's instructions */
743   for (i = 0; i < lenB; i++) {
744      newInst[lenA + i].BranchTarget += lenA;
745   }
746
747   newProg = ctx->Driver.NewProgram(ctx, progA->Target, 0);
748   newProg->Instructions = newInst;
749   newProg->NumInstructions = newLength;
750
751   /* find used temp regs (we may need new temps below) */
752   _mesa_find_used_registers(newProg, PROGRAM_TEMPORARY,
753                             usedTemps, MAX_PROGRAM_TEMPS);
754
755   if (newProg->Target == GL_FRAGMENT_PROGRAM_ARB) {
756      const struct gl_fragment_program *fprogA, *fprogB;
757      struct gl_fragment_program *newFprog;
758      GLbitfield progB_inputsRead = progB->InputsRead;
759      GLint progB_colorFile, progB_colorIndex;
760
761      fprogA = gl_fragment_program_const(progA);
762      fprogB = gl_fragment_program_const(progB);
763      newFprog = gl_fragment_program(newProg);
764
765      newFprog->UsesKill = fprogA->UsesKill || fprogB->UsesKill;
766      newFprog->UsesDFdy = fprogA->UsesDFdy || fprogB->UsesDFdy;
767
768      /* We'll do a search and replace for instances
769       * of progB_colorFile/progB_colorIndex below...
770       */
771      progB_colorFile = PROGRAM_INPUT;
772      progB_colorIndex = FRAG_ATTRIB_COL0;
773
774      /*
775       * The fragment program may get color from a state var rather than
776       * a fragment input (vertex output) if it's constant.
777       * See the texenvprogram.c code.
778       * So, search the program's parameter list now to see if the program
779       * gets color from a state var instead of a conventional fragment
780       * input register.
781       */
782      for (i = 0; i < progB->Parameters->NumParameters; i++) {
783         struct gl_program_parameter *p = &progB->Parameters->Parameters[i];
784         if (p->Type == PROGRAM_STATE_VAR &&
785             p->StateIndexes[0] == STATE_INTERNAL &&
786             p->StateIndexes[1] == STATE_CURRENT_ATTRIB &&
787             (int) p->StateIndexes[2] == (int) VERT_ATTRIB_COLOR0) {
788            progB_inputsRead |= FRAG_BIT_COL0;
789            progB_colorFile = PROGRAM_STATE_VAR;
790            progB_colorIndex = i;
791            break;
792         }
793      }
794
795      /* Connect color outputs of fprogA to color inputs of fprogB, via a
796       * new temporary register.
797       */
798      if ((progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) &&
799          (progB_inputsRead & FRAG_BIT_COL0)) {
800         GLint tempReg = _mesa_find_free_register(usedTemps, MAX_PROGRAM_TEMPS,
801                                                  firstTemp);
802         if (tempReg < 0) {
803            _mesa_problem(ctx, "No free temp regs found in "
804                          "_mesa_combine_programs(), using 31");
805            tempReg = 31;
806         }
807         firstTemp = tempReg + 1;
808
809         /* replace writes to result.color[0] with tempReg */
810         replace_registers(newInst, lenA,
811                           PROGRAM_OUTPUT, FRAG_RESULT_COLOR,
812                           PROGRAM_TEMPORARY, tempReg);
813         /* replace reads from the input color with tempReg */
814         replace_registers(newInst + lenA, lenB,
815                           progB_colorFile, progB_colorIndex, /* search for */
816                           PROGRAM_TEMPORARY, tempReg  /* replace with */ );
817      }
818
819      /* compute combined program's InputsRead */
820      inputsB = progB_inputsRead;
821      if (progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) {
822         inputsB &= ~(1 << FRAG_ATTRIB_COL0);
823      }
824      newProg->InputsRead = progA->InputsRead | inputsB;
825      newProg->OutputsWritten = progB->OutputsWritten;
826      newProg->SamplersUsed = progA->SamplersUsed | progB->SamplersUsed;
827   }
828   else {
829      /* vertex program */
830      assert(0);      /* XXX todo */
831   }
832
833   /*
834    * Merge parameters (uniforms, constants, etc)
835    */
836   newProg->Parameters = _mesa_combine_parameter_lists(progA->Parameters,
837                                                       progB->Parameters);
838
839   adjust_param_indexes(newInst + lenA, lenB, numParamsA);
840
841
842   return newProg;
843}
844
845
846/**
847 * Populate the 'used' array with flags indicating which registers (TEMPs,
848 * INPUTs, OUTPUTs, etc, are used by the given program.
849 * \param file  type of register to scan for
850 * \param used  returns true/false flags for in use / free
851 * \param usedSize  size of the 'used' array
852 */
853void
854_mesa_find_used_registers(const struct gl_program *prog,
855                          gl_register_file file,
856                          GLboolean used[], GLuint usedSize)
857{
858   GLuint i, j;
859
860   memset(used, 0, usedSize);
861
862   for (i = 0; i < prog->NumInstructions; i++) {
863      const struct prog_instruction *inst = prog->Instructions + i;
864      const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
865
866      if (inst->DstReg.File == file) {
867         ASSERT(inst->DstReg.Index < usedSize);
868         if(inst->DstReg.Index < usedSize)
869            used[inst->DstReg.Index] = GL_TRUE;
870      }
871
872      for (j = 0; j < n; j++) {
873         if (inst->SrcReg[j].File == file) {
874            ASSERT(inst->SrcReg[j].Index < usedSize);
875            if(inst->SrcReg[j].Index < usedSize)
876               used[inst->SrcReg[j].Index] = GL_TRUE;
877         }
878      }
879   }
880}
881
882
883/**
884 * Scan the given 'used' register flag array for the first entry
885 * that's >= firstReg.
886 * \param used  vector of flags indicating registers in use (as returned
887 *              by _mesa_find_used_registers())
888 * \param usedSize  size of the 'used' array
889 * \param firstReg  first register to start searching at
890 * \return index of unused register, or -1 if none.
891 */
892GLint
893_mesa_find_free_register(const GLboolean used[],
894                         GLuint usedSize, GLuint firstReg)
895{
896   GLuint i;
897
898   assert(firstReg < usedSize);
899
900   for (i = firstReg; i < usedSize; i++)
901      if (!used[i])
902         return i;
903
904   return -1;
905}
906
907
908
909/**
910 * Check if the given register index is valid (doesn't exceed implementation-
911 * dependent limits).
912 * \return GL_TRUE if OK, GL_FALSE if bad index
913 */
914GLboolean
915_mesa_valid_register_index(const struct gl_context *ctx,
916                           gl_shader_type shaderType,
917                           gl_register_file file, GLint index)
918{
919   const struct gl_program_constants *c;
920
921   switch (shaderType) {
922   case MESA_SHADER_VERTEX:
923      c = &ctx->Const.VertexProgram;
924      break;
925   case MESA_SHADER_FRAGMENT:
926      c = &ctx->Const.FragmentProgram;
927      break;
928   case MESA_SHADER_GEOMETRY:
929      c = &ctx->Const.GeometryProgram;
930      break;
931   default:
932      _mesa_problem(ctx,
933                    "unexpected shader type in _mesa_valid_register_index()");
934      return GL_FALSE;
935   }
936
937   switch (file) {
938   case PROGRAM_UNDEFINED:
939      return GL_TRUE;  /* XXX or maybe false? */
940
941   case PROGRAM_TEMPORARY:
942      return index >= 0 && index < c->MaxTemps;
943
944   case PROGRAM_ENV_PARAM:
945      return index >= 0 && index < c->MaxEnvParams;
946
947   case PROGRAM_LOCAL_PARAM:
948      return index >= 0 && index < c->MaxLocalParams;
949
950   case PROGRAM_NAMED_PARAM:
951      return index >= 0 && index < c->MaxParameters;
952
953   case PROGRAM_UNIFORM:
954   case PROGRAM_STATE_VAR:
955      /* aka constant buffer */
956      return index >= 0 && index < c->MaxUniformComponents / 4;
957
958   case PROGRAM_CONSTANT:
959      /* constant buffer w/ possible relative negative addressing */
960      return (index > (int) c->MaxUniformComponents / -4 &&
961              index < c->MaxUniformComponents / 4);
962
963   case PROGRAM_INPUT:
964      if (index < 0)
965         return GL_FALSE;
966
967      switch (shaderType) {
968      case MESA_SHADER_VERTEX:
969         return index < VERT_ATTRIB_GENERIC0 + c->MaxAttribs;
970      case MESA_SHADER_FRAGMENT:
971         return index < FRAG_ATTRIB_VAR0 + ctx->Const.MaxVarying;
972      case MESA_SHADER_GEOMETRY:
973         return index < GEOM_ATTRIB_VAR0 + ctx->Const.MaxVarying;
974      default:
975         return GL_FALSE;
976      }
977
978   case PROGRAM_OUTPUT:
979      if (index < 0)
980         return GL_FALSE;
981
982      switch (shaderType) {
983      case MESA_SHADER_VERTEX:
984         return index < VERT_RESULT_VAR0 + ctx->Const.MaxVarying;
985      case MESA_SHADER_FRAGMENT:
986         return index < FRAG_RESULT_DATA0 + ctx->Const.MaxDrawBuffers;
987      case MESA_SHADER_GEOMETRY:
988         return index < GEOM_RESULT_VAR0 + ctx->Const.MaxVarying;
989      default:
990         return GL_FALSE;
991      }
992
993   case PROGRAM_ADDRESS:
994      return index >= 0 && index < c->MaxAddressRegs;
995
996   default:
997      _mesa_problem(ctx,
998                    "unexpected register file in _mesa_valid_register_index()");
999      return GL_FALSE;
1000   }
1001}
1002
1003
1004
1005/**
1006 * "Post-process" a GPU program.  This is intended to be used for debugging.
1007 * Example actions include no-op'ing instructions or changing instruction
1008 * behaviour.
1009 */
1010void
1011_mesa_postprocess_program(struct gl_context *ctx, struct gl_program *prog)
1012{
1013   static const GLfloat white[4] = { 0.5, 0.5, 0.5, 0.5 };
1014   GLuint i;
1015   GLuint whiteSwizzle;
1016   GLint whiteIndex = _mesa_add_unnamed_constant(prog->Parameters,
1017                                                 (gl_constant_value *) white,
1018                                                 4, &whiteSwizzle);
1019
1020   (void) whiteIndex;
1021
1022   for (i = 0; i < prog->NumInstructions; i++) {
1023      struct prog_instruction *inst = prog->Instructions + i;
1024      const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
1025
1026      (void) n;
1027
1028      if (_mesa_is_tex_instruction(inst->Opcode)) {
1029#if 0
1030         /* replace TEX/TXP/TXB with MOV */
1031         inst->Opcode = OPCODE_MOV;
1032         inst->DstReg.WriteMask = WRITEMASK_XYZW;
1033         inst->SrcReg[0].Swizzle = SWIZZLE_XYZW;
1034         inst->SrcReg[0].Negate = NEGATE_NONE;
1035#endif
1036
1037#if 0
1038         /* disable shadow texture mode */
1039         inst->TexShadow = 0;
1040#endif
1041      }
1042
1043      if (inst->Opcode == OPCODE_TXP) {
1044#if 0
1045         inst->Opcode = OPCODE_MOV;
1046         inst->DstReg.WriteMask = WRITEMASK_XYZW;
1047         inst->SrcReg[0].File = PROGRAM_CONSTANT;
1048         inst->SrcReg[0].Index = whiteIndex;
1049         inst->SrcReg[0].Swizzle = SWIZZLE_XYZW;
1050         inst->SrcReg[0].Negate = NEGATE_NONE;
1051#endif
1052#if 0
1053         inst->TexShadow = 0;
1054#endif
1055#if 0
1056         inst->Opcode = OPCODE_TEX;
1057         inst->TexShadow = 0;
1058#endif
1059      }
1060
1061   }
1062}
1063