5ceedefd6c32fa31e6a35831a8a7a315e009ccc3 |
|
09-Nov-2016 |
Timothy Arceri <timothy.arceri@collabora.com> |
mesa/glsl: remove hack to reset sampler units to zero Now that we have the is_arb_asm flag we can just skip the initialisation. V2: remove hack from standalone compiler where it was never needed since it only compiles glsl shaders. Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/program/program.c
|
f584f3821426955b94f36c77191edcfe1b1cc7d5 |
|
09-Nov-2016 |
Timothy Arceri <timothy.arceri@collabora.com> |
st/mesa/glsl: add new is_arb_asm flag in gl_program Set the flag via the _mesa_init_gl_program() and NewProgram() helpers. In i965 we currently check for the existance of gl_shader_program to decide if this is an ARB assembly style program or not. Adding a flag makes the code clearer and will help removes a dependency on gl_shader_program in the i965 codegen functions. Also this will allow use to skip initialising sampler units for linked shaders, we currently memset it to zero again during linking. Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/program/program.c
|
68245aa6f5f832ba3066fb65050ff79ad3e5531c |
|
20-Dec-2016 |
Timothy Arceri <timothy.arceri@collabora.com> |
glsl/mesa: add reference to gl_shader_program_data from gl_program We also add the stubs for the standalone compiler in this change. By adding a reference here we can now refactor some code to use gl_program where we were previously awkwardly using gl_shader_program. Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/program/program.c
|
0de6f6223ab917ec532e3fe3afd14f8f5cd3b87b |
|
31-Oct-2016 |
Timothy Arceri <timothy.arceri@collabora.com> |
mesa/compiler: add stage to shader_info This will allow us to simplify the current program logic for SSO. Also since we aim to detach shader_info from nir_shader this will come in handy avoiding passing nir_shader around just to keep track of the stage we are dealing with. V2: set stage for arb asm programs also. Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/program/program.c
|
c3df65c123c6392b0b116900395a89fd3dbb9b85 |
|
17-Nov-2016 |
Timothy Arceri <timothy.arceri@collabora.com> |
st/mesa/r200/i915/i965: move ARB program fields into a union It's common for games to compile 2000 programs or more so at 32bits x 2000 programs x 22 fields x 2 (at least) stages This should give us something like 352 kilobytes in savings once we add some more glsl only fields. Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
/external/mesa3d/src/mesa/program/program.c
|
0ad69e6b51b06c483db37c3b7eeb1da1a95d0629 |
|
05-Nov-2016 |
Timothy Arceri <timothy.arceri@collabora.com> |
mesa: make use of ralloc when creating ARB asm gl_program fields This will allow us to move the ARB asm fields in gl_program into a union as we will be able call ralloc_free() on the entire struct when destroying the context. In this change we switch over to using ralloc for the Instructions, String and LocalParams fields of gl_program. Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
/external/mesa3d/src/mesa/program/program.c
|
cc6aa1d161280f10ded7834d1ec2413bc97589fe |
|
02-Nov-2016 |
Timothy Arceri <timothy.arceri@collabora.com> |
st/mesa/r200/i915/i965: use rzalloc() to create gl_program This allows us to use ralloc_parent() to see which data structure owns shader_info which allows us to fix a regression in nir_sweep(). This will also allow us to move some fields from gl_linked_shader to gl_program, which will allow us to do some clean-ups like storing gl_program directly in the CurrentProgram array in gl_pipeline_object enabling some small validation optimisations at draw time. Also it is error prone to depend on the gl_linked_shader for programs in current use because a failed linking attempt will free infomation about the current program. In i965 we could be trying to recompile a shader variant but may have lost some required fields. Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/program/program.c
|
4016f08854a41b50d7636fc5e3cf0dfab5029cab |
|
20-Oct-2016 |
Timothy Arceri <timothy.arceri@collabora.com> |
glsl/st/mesa: use common system values read field And set system values read directly in shader_info. st/mesa changes where: Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
/external/mesa3d/src/mesa/program/program.c
|
3423488d55b9c483fcdb3996eb89b424c1031d24 |
|
19-Oct-2016 |
Timothy Arceri <timothy.arceri@collabora.com> |
st/mesa/r200/i915/i965: eliminate gl_fragment_program Here we move OriginUpperLeft and PixelCenterInteger into gl_program all other fields have been replace by shader_info. V2: Don't use anonymous union/structs to hold vertex/fragment fields suggested by Ian. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
/external/mesa3d/src/mesa/program/program.c
|
17e28a1571b6141368fefc84cc8b0a3b4e52f8ee |
|
19-Oct-2016 |
Timothy Arceri <timothy.arceri@collabora.com> |
i965/mesa/st/swrast: set fs shader_info directly and switch to using it Note we access shader_info from the program struct rather than the nir_shader pointer because shader cache won't create a nir_shader. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
/external/mesa3d/src/mesa/program/program.c
|
9605b98a078654f6f76e85221599e5fa8c073de6 |
|
18-Oct-2016 |
Timothy Arceri <timothy.arceri@collabora.com> |
i965/mesa/st: eliminate gl_compute_program Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
/external/mesa3d/src/mesa/program/program.c
|
81faead818a0b2fde131df019f5dfb0baef49273 |
|
18-Oct-2016 |
Timothy Arceri <timothy.arceri@collabora.com> |
mesa/i965/i915/r200: eliminate gl_vertex_program Here we move the only field in gl_vertex_program to the ARB program fields in gl_program. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
/external/mesa3d/src/mesa/program/program.c
|
92f77e9c01085c6babe6ce80dfe4e0e7abab61a1 |
|
19-Oct-2016 |
Timothy Arceri <timothy.arceri@collabora.com> |
i965/mesa/st: eliminate gl_geometry_program We now get all the gs metadata from shader_info. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
/external/mesa3d/src/mesa/program/program.c
|
67c2d80a839614e4638d6cff390627122f8148ca |
|
19-Oct-2016 |
Timothy Arceri <timothy.arceri@collabora.com> |
i965/mesa/st: eliminate gl_tess_eval_program We now get all the tes metadata from shader_info. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
/external/mesa3d/src/mesa/program/program.c
|
64d9773cfebded42691a70e3b233cadf896e53ba |
|
19-Oct-2016 |
Timothy Arceri <timothy.arceri@collabora.com> |
i965/mesa/st: eliminate gl_tess_ctrl_program We now get all the tcs metadata from shader_info. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
/external/mesa3d/src/mesa/program/program.c
|
de2ef0401b197f176998e10848dc0822b8a047d7 |
|
02-Mar-2016 |
Matt Turner <mattst88@gmail.com> |
program: Drop GL_FRAGMENT_PROGRAM_NV from switch statement.
/external/mesa3d/src/mesa/program/program.c
|
beac7b1b8b0a74bbf0ef76e681a31c98e9250e55 |
|
31-Jan-2016 |
Ilia Mirkin <imirkin@alum.mit.edu> |
mesa: use geometric helper for computing min samples In case we have a draw buffer without attachments, we should be looking at the default number of samples. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
/external/mesa3d/src/mesa/program/program.c
|
bcb56c2c69dd1695d7828d831d71c957e7e497c6 |
|
13-Oct-2015 |
Emil Velikov <emil.l.velikov@gmail.com> |
program: convert _mesa_init_gl_program() to take struct gl_program * Rather than accepting a void pointer, only to down and up cast around it, convert the function to take the base (struct gl_program) pointer. Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
/external/mesa3d/src/mesa/program/program.c
|
9abbf65d0ae8bd3e1e50d4bdfdf0d80191ace9aa |
|
14-Oct-2015 |
Brian Paul <brianp@vmware.com> |
mesa: remove unused functions in program.c replace_registers() and adjust_param_indexes() were unused. Reviewed-by: Matt Turner <mattst88@gmail.com>
/external/mesa3d/src/mesa/program/program.c
|
d695c676ea61f48f121969462ece708b739a02c0 |
|
05-Oct-2015 |
Marek Olšák <marek.olsak@amd.com> |
program: remove _mesa_init_*_program wrappers They didn't do anything useful. Reviewed-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/program/program.c
|
092f0427dcc15e36666f24c817957727632ed377 |
|
05-Oct-2015 |
Marek Olšák <marek.olsak@amd.com> |
program: remove other unused functions Reviewed-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/program/program.c
|
5042a3eef8d4e4314d0463b83d267875fd3dd910 |
|
05-Oct-2015 |
Marek Olšák <marek.olsak@amd.com> |
program: remove unused cloning and combining functions Reviewed-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/program/program.c
|
c947a3a4c4fbd210fd19a78d7b07ccfdd6f03812 |
|
05-Oct-2015 |
Marek Olšák <marek.olsak@amd.com> |
program: remove unused function _mesa_find_line_column Reviewed-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/program/program.c
|
1dd943d7fb5bd374e871436ccf6546327687c761 |
|
30-Jul-2015 |
Matt Turner <mattst88@gmail.com> |
mesa: Add locking to programs. Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/program/program.c
|
d4b0e0b717b698682700bf1cd9d448043a57701d |
|
10-Jun-2015 |
Matt Turner <mattst88@gmail.com> |
mesa: Remove debugging code from _mesa_reference_*. Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/program/program.c
|
a894ed82931840713aac25634ed469ac65889bfa |
|
10-Mar-2014 |
Fabian Bieler <fabianbieler@fastmail.fm> |
mesa: add misc tessellation shader support Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/program/program.c
|
78d3054980edd1a12e56ad0362e889915cff335b |
|
07-Mar-2014 |
Fabian Bieler <fabianbieler@fastmail.fm> |
mesa: add tessellation shader init functions. Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/program/program.c
|
4312b4f5704ddd88e27b3bf2c17eaf054567f067 |
|
28-May-2015 |
Marek Olšák <marek.olsak@amd.com> |
mesa: use GL_GEOMETRY_PROGRAM_NV instead of MESA_GEOMETRY_PROGRAM There's no reason to use our own definition. Tessellation will use the NV definitions too. Reviewed-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/program/program.c
|
b7ef7903b8f582438172ef1bdc72788be3aa0860 |
|
28-May-2015 |
Marek Olšák <marek.olsak@amd.com> |
mesa: remove useless gl_compute_program_state::Current This is for user assembly shaders only (not GLSL). We won't support those. Reviewed-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/program/program.c
|
e8b040477e271324a88d35c003775337848a500c |
|
28-May-2015 |
Marek Olšák <marek.olsak@amd.com> |
mesa: remove unused geometry shader variables These states are for GS assembly shaders only. We don't support those. Reviewed-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/program/program.c
|
abb049dab6155ee4994cf7df88b7913897078dff |
|
11-Jan-2014 |
Paul Berry <stereotype441@gmail.com> |
mesa/cs: Update program.c for compute shaders. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/program/program.c
|
89c1feb78d010bc457f5d02be84c955eebf3549f |
|
08-Apr-2015 |
Kenneth Graunke <kenneth@whitecape.org> |
i965: Create NIR during LinkShader() and ProgramStringNotify(). Previously, we translated into NIR and did all the optimizations and lowering as part of running fs_visitor. This meant that we did all of that work twice for fragment shaders - once for SIMD8, and again for SIMD16. We also had to redo it every time we hit a state based recompile. We now generate NIR once at link time. ARB programs don't have linking, so we instead generate it at ProgramStringNotify time. Mesa's fixed function vertex program handling doesn't bother to inform the driver about new programs at all (which is rather mean), so we generate NIR at the last minute, if it hasn't happened already. shader-db runs ~9.4% faster on my i7-5600U, with a release build. v2: Check NirOptions != NULL in ProgramStringNotify(). Don't bother using _mesa_program_enum_to_shader_stage as we already know it. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
/external/mesa3d/src/mesa/program/program.c
|
d7193ce42cedc4cc7839fc4522edf5724e954c80 |
|
07-Mar-2015 |
Brian Paul <brianp@vmware.com> |
mesa: use strdup() instead of _mesa_strdup() We were already using strdup() in various places in Mesa. Get rid of the _mesa_strdup() wrapper. All the callers pass a non-NULL argument so the NULL check isn't needed either. Reviewed-by: Jose Fonseca <jfonseca@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/program/program.c
|
bfcdb843830bba0190e00e35e3c5c18c4bdb5de1 |
|
21-Feb-2015 |
Matt Turner <mattst88@gmail.com> |
mesa: Use assert() instead of ASSERT wrapper. Acked-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/program/program.c
|
941269f89c147a606787a10e41959ede98da5df6 |
|
28-Aug-2014 |
Kenneth Graunke <kenneth@whitecape.org> |
mesa: Delete ctx->GeometryProgram.Cache. The VertexProgram and FragmentProgram have a Cache member for dealing with fixed function programs. There are no fixed function geometry programs, so this should never have existed, and was just copy and pasted. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/program/program.c
|
dd8f15a5533cf2847c8039b626cdc7ee18b1eccf |
|
08-Aug-2014 |
Brian Paul <brianp@vmware.com> |
mesa: whitespace, 80-column wrapping in program.c Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
/external/mesa3d/src/mesa/program/program.c
|
d8f7577d5f018d84e4f474df05b2a20cf70c0479 |
|
08-Aug-2014 |
Brian Paul <brianp@vmware.com> |
mesa: simplify/rename _mesa_init_program_struct() No need to return a value. Remove unused ctx parameter. Remove _mesa_ prefix since it's static. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
/external/mesa3d/src/mesa/program/program.c
|
6d3632c9c9c58f8fe1bae26871432342ccaaaf4b |
|
06-Jun-2014 |
Iago Toral Quiroga <itoral@igalia.com> |
glsl: Store info about geometry shaders that emit vertices to non-zero streams. On Intel hardware when a geometry shader outputs GL_POINTS primitives we only need to emit vertex control bits if it emits vertices to non-zero streams, so use a flag to track this. This flag will be set to TRUE when a geometry shader calls EmitStreamVertex() or EndStreamPrimitive() with a non-zero stream parameter in a later patch. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/program/program.c
|
96a95f48eaf8af2c6ace51531bdd5bfbcf71165e |
|
16-Jun-2014 |
Iago Toral Quiroga <itoral@igalia.com> |
mesa: Copy Geom.UsesEndPrimitive when cloning a geometry program. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
/external/mesa3d/src/mesa/program/program.c
|
d129ea7fa2e57288f64cd247a0ac6d876e1717d2 |
|
01-Mar-2014 |
Brian Paul <brianp@vmware.com> |
mesa: switch to c11 mutex functions Reviewed-by: José Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/mesa/program/program.c
|
86d6b5546b75ac7d5eedc26c14f579a4bfb40406 |
|
25-Jan-2014 |
Jordan Justen <jordan.l.justen@intel.com> |
mesa: initialize gl_geometry_program Invocations field Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Paul Berry <stereotype441@gmail.com> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
/external/mesa3d/src/mesa/program/program.c
|
47d480e3e4850ef8934775570444feea503295d7 |
|
08-Jan-2014 |
Paul Berry <stereotype441@gmail.com> |
mesa/cs: Create the gl_compute_program struct, and the code to initialize it. Reviewed-by: Matt Turner <mattst88@gmail.com>
/external/mesa3d/src/mesa/program/program.c
|
3313cc269bd428ca96a132d86da5fddc0f27386a |
|
13-Jan-2014 |
Anuj Phogat <anuj.phogat@gmail.com> |
i965: Add an option to ignore sample qualifier This will be useful in my next patch which depends on a functionality of _mesa_get_min_invocations_per_fragment() to ignore the sample qualifier (prog->IsSample) based on a flag passed to it. Cc: mesa-stable@lists.freedesktop.org Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
/external/mesa3d/src/mesa/program/program.c
|
b539385789a95074cc53c9e16988d2384ec5c7de |
|
08-Jan-2014 |
Paul Berry <stereotype441@gmail.com> |
mesa: Index into ctx->Const.Program[] rather than using ad-hoc code. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/program/program.c
|
84732a982c3eeaca2e2809532c8422dc5f7045c1 |
|
08-Jan-2014 |
Paul Berry <stereotype441@gmail.com> |
mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array. These are replaced with ctx->Const.Program[MESA_SHADER_{VERTEX,FRAGMENT,GEOMETRY}]. In patches to follow, this will allow us to replace a lot of ad-hoc logic with a variable index into the array. With the exception of the changes to mtypes.h, this patch was generated entirely by the command: find src -type f '(' -iname '*.c' -o -iname '*.cpp' -o -iname '*.py' \ -o -iname '*.y' ')' -print0 | xargs -0 sed -i \ -e 's/Const\.VertexProgram/Const.Program[MESA_SHADER_VERTEX]/g' \ -e 's/Const\.GeometryProgram/Const.Program[MESA_SHADER_GEOMETRY]/g' \ -e 's/Const\.FragmentProgram/Const.Program[MESA_SHADER_FRAGMENT]/g' Suggested-by: Brian Paul <brianp@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/program/program.c
|
665b8d7b6d8eae03c9dc0ef1a744fe59d9cc6cb6 |
|
07-Jan-2014 |
Paul Berry <stereotype441@gmail.com> |
mesa: Clean up nomenclature for pipeline stages. Previously, we had an enum called gl_shader_type which represented pipeline stages in the order they occur in the pipeline (i.e. MESA_SHADER_VERTEX=0, MESA_SHADER_GEOMETRY=1, etc), and several inconsistently named functions for converting between it and other representations: - _mesa_shader_type_to_string: gl_shader_type -> string - _mesa_shader_type_to_index: GLenum (GL_*_SHADER) -> gl_shader_type - _mesa_program_target_to_index: GLenum (GL_*_PROGRAM) -> gl_shader_type - _mesa_shader_enum_to_string: GLenum (GL_*_{SHADER,PROGRAM}) -> string This patch tries to clean things up so that we use more consistent terminology: the enum is now called gl_shader_stage (to emphasize that it is in the order of pipeline stages), and the conversion functions are: - _mesa_shader_stage_to_string: gl_shader_stage -> string - _mesa_shader_enum_to_shader_stage: GLenum (GL_*_SHADER) -> gl_shader_stage - _mesa_program_enum_to_shader_stage: GLenum (GL_*_PROGRAM) -> gl_shader_stage - _mesa_progshader_enum_to_string: GLenum (GL_*_{SHADER,PROGRAM}) -> string In addition, MESA_SHADER_TYPES has been renamed to MESA_SHADER_STAGES, for consistency with the new name for the enum. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> v2: Also rename the "target" field of _mesa_glsl_parse_state and the "target" parameter of _mesa_shader_stage_to_string to "stage". Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/program/program.c
|
88dc24663079d3b7ae62a953a770887dc0b709da |
|
29-Nov-2013 |
Chris Forbes <chrisf@ijw.co.nz> |
mesa: Require per-sample shading if the `sample` qualifier is used. Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Francisco Jerez <currojerez@riseup.net>
/external/mesa3d/src/mesa/program/program.c
|
e5885c119de1e508099cc1111e1c9f8ff00fab88 |
|
20-Sep-2013 |
Eric Anholt <eric@anholt.net> |
mesa: Dynamically allocate the storage for program local parameters. The array was 64kb per struct gl_program, plus we statically stored a copy of one on disk for _mesa_DummyProgram. Given that most struct gl_programs we generate are for GLSL shaders that don't have local parameters, this was a waste. Since you can store and fetch parameters beyond what the program actually uses, we do have to do a late allocation if necessary at GetProgramLocalParameter time. Reduces peak memory usage in the dota2 trace I made by 76MB (4.5%) Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/program/program.c
|
bb1f0969756fbb827c4b2520c632daa15342b064 |
|
13-Nov-2013 |
Eric Anholt <eric@anholt.net> |
mesa: Remove PROGRAM_ENV_PARAM enum. This has been replaced with referring to env parameters using PROGRAM_STATE_VAR and _mesa_load_state_parameters. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/program/program.c
|
33b0455211019988fe418cca5dfac62c7902c861 |
|
13-Nov-2013 |
Eric Anholt <eric@anholt.net> |
mesa: Remove PROGRAM_LOCAL_PARAM enum. This has been replaced with referring to local parameters using PROGRAM_STATE_VAR and _mesa_load_state_parameters. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/program/program.c
|
627b2692e916060f1cb72d5e254b63927961687d |
|
17-Oct-2013 |
Anuj Phogat <anuj.phogat@gmail.com> |
mesa: Add a helper function _mesa_get_min_invocations_per_fragment() This function is used to test if we need to do per sample shading or per fragment shading. V2: Use MAX2() to make sure the function returns a number >= 1. Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Paul Berry <stereotype441@gmail.com>
/external/mesa3d/src/mesa/program/program.c
|
07572621bc4515c71c56754a2bd9c7c832653d2b |
|
20-Sep-2013 |
Eric Anholt <eric@anholt.net> |
mesa: Drop an extra copy-and-pasted copy in the program clone function. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@.intel.com>
/external/mesa3d/src/mesa/program/program.c
|
669b88eb12496dd5f1ba933a56c8311624245639 |
|
20-Sep-2013 |
Eric Anholt <eric@anholt.net> |
mesa: Convert some runtime asserts to static asserts. Noticed while grepping through the code for something else. v2: Don't convert really-runtime asserts to static asserts. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@.intel.com>
/external/mesa3d/src/mesa/program/program.c
|
3998cfa933dcd9134b75d9f0ae2c9cfcd6f2ee45 |
|
05-Jun-2013 |
Rico Schüller <kgbricola@web.de> |
mesa: remove outdated version lines in comments Signed-off-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/program/program.c
|
3d8d5b298a268b119d840bc9bae0ee9e0c9244a9 |
|
21-Apr-2013 |
Kenneth Graunke <kenneth@whitecape.org> |
mesa: Restore 78-column wrapping of license text in C-style comments. The previous commit introduced extra words, breaking the formatting. This text transformation was done automatically via the following shell command: $ git grep 'THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY' | sed 's/:.*$//' | xargs -I {} sh -c 'vim -e -s {} < vimscript where 'vimscript' is a file containing: /THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY/;/\*\// !fmt -w 78 -p ' * ' :wq Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/program/program.c
|
96ff2edc73ccf11d4d198ba3665507f73ae4a9f7 |
|
21-Apr-2013 |
Kenneth Graunke <kenneth@whitecape.org> |
mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability. This brings the license text in line with the MIT License as published on the Open Source Initiative website: http://opensource.org/licenses/mit-license.php Generated automatically be the following shell command: $ git grep 'THE AUTHORS BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/THE AUTHORS/THE AUTHORS OR COPYRIGHT HOLDERS/' {} This introduces some wrapping issues, to be fixed in the next commit. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/program/program.c
|
dd404bc94f78a1766527becee03f8ef6ae3a799b |
|
21-Apr-2013 |
Kenneth Graunke <kenneth@whitecape.org> |
mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text. Generated automatically be the following shell command: $ git grep 'BRIAN PAUL BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/BRIAN PAUL/THE AUTHORS/' {} The intention here is to protect all authors, not just Brian Paul. I believe that was already the sensible interpretation, but spelling it out is probably better. More practically, it also prevents people from accidentally copy & pasting the license into a new file which says Brian is not liable when he isn't even one of the authors. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/program/program.c
|
b76f6d9557ff27140e18cf8aa2b57db8876d5d4d |
|
17-Apr-2013 |
Brian Paul <brianp@vmware.com> |
mesa: remove #include "mfeatures.h" from numerous source files None of the remaining FEATURE_x symbols in mfeatures.h are used anymore. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
/external/mesa3d/src/mesa/program/program.c
|
eed6baf7621fa94e7888f8079b155fc67a08540c |
|
23-Feb-2013 |
Paul Berry <stereotype441@gmail.com> |
Replace gl_frag_attrib enum with gl_varying_slot. This patch makes the following search-and-replace changes: gl_frag_attrib -> gl_varying_slot FRAG_ATTRIB_* -> VARYING_SLOT_* FRAG_BIT_* -> VARYING_BIT_* Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net> Tested-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/program/program.c
|
a6d807c86f9972335048ad21c33277385eec08e8 |
|
23-Feb-2013 |
Paul Berry <stereotype441@gmail.com> |
Replace gl_geom_result enum with gl_varying_slot. This patch makes the following search-and-replace changes: gl_geom_result -> gl_varying_slot GEOM_RESULT_* -> VARYING_SLOT_* Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net> Tested-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/program/program.c
|
d7c60a4a4fa4a0680f243376367c297a66a73343 |
|
23-Feb-2013 |
Paul Berry <stereotype441@gmail.com> |
Replace gl_geom_attrib enum with gl_varying_slot. This patch makes the following search-and-replace changes: gl_geom_attrib -> gl_varying_slot GEOM_ATTRIB_* -> VARYING_SLOT_* GEOM_BIT_* -> VARYING_BIT_* Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net> Tested-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/program/program.c
|
36b252e94724b2512ea941eff2b3a3abeb80be79 |
|
23-Feb-2013 |
Paul Berry <stereotype441@gmail.com> |
Replace gl_vert_result enum with gl_varying_slot. This patch makes the following search-and-replace changes: gl_vert_result -> gl_varying_slot VERT_RESULT_* -> VARYING_SLOT_* Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net> Tested-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/program/program.c
|
ccbb479f4090948ed3765495192332ebc4cf1f4f |
|
23-Jan-2013 |
Brian Paul <brianp@vmware.com> |
mesa: use GLbitfield64 when copying program inputs Note: This is a candidate for the 9.0 branch. Reviewed-by: José Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/mesa/program/program.c
|
701a0f6a769ed257057be365cbe88e9f114bc05d |
|
23-Jan-2013 |
Brian Paul <brianp@vmware.com> |
mesa: add some casts to silence MSVC warnings Reviewed-by: José Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/mesa/program/program.c
|
8d418d16165624a59b2049d4097b4ab0dc82ffa9 |
|
15-Oct-2012 |
Kenneth Graunke <kenneth@whitecape.org> |
mesa: Remove support for named parameters. These were only part of NV_fragment_program, so we can kill them. The fact that PROGRAM_NAMED_PARAM appears in r200_vertprog.c is rather comedic, but also demonstrates that people just spam the various types of parameters everywhere because they're confusing. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/program/program.c
|
9dc2c28983b68f290558d070806b236c202b3744 |
|
15-Oct-2012 |
Kenneth Graunke <kenneth@whitecape.org> |
mesa: Remove the gl_program::Resident flag. It apparently was only used for NV programs. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/program/program.c
|
8b2fe73897b1d50fd99de3f66bf78fe3fc44bfee |
|
10-Oct-2012 |
Eric Anholt <eric@anholt.net> |
mesa: Remove miscellaneous remains of NV_vertex_program. v2: Rebase on top of get.c changes. Reviewed-by: Brian Paul <brianp@vmware.com> (v1)
/external/mesa3d/src/mesa/program/program.c
|
cc763f0f3f5558c4ce055e54da6ebd2279009322 |
|
10-Oct-2012 |
Eric Anholt <eric@anholt.net> |
mesa: Remove support for GL_VERTEX_STATE_PROGRAMs and their execution. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/program/program.c
|
6ab9c0476992752ff3ac0c80b6952075a4679aeb |
|
10-Oct-2012 |
Eric Anholt <eric@anholt.net> |
mesa: Remove support for NV_vertex_program's tracked matrices. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/program/program.c
|
961fcc45adab2e803e45c4e1d8e5b9f1a36b4b18 |
|
11-Sep-2012 |
Oliver McFadden <oliver.mcfadden@linux.intel.com> |
mesa: remove FEATURE_ATI_fragment_shader define. Signed-off-by: Oliver McFadden <oliver.mcfadden@linux.intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/program/program.c
|
b7d15977f66bb3de9c475e3138c56ab1d4151382 |
|
11-Sep-2012 |
Oliver McFadden <oliver.mcfadden@linux.intel.com> |
mesa: remove FEATURE_NV_(fragment|vertex)_program defines. Signed-off-by: Oliver McFadden <oliver.mcfadden@linux.intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/program/program.c
|
528f48432e58579d28a374581b1e6c7e64055381 |
|
11-Sep-2012 |
Oliver McFadden <oliver.mcfadden@linux.intel.com> |
mesa: remove FEATURE_ARB_shader_objects and related defines. Signed-off-by: Oliver McFadden <oliver.mcfadden@linux.intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/program/program.c
|
009250a096cdf2babc8d87defa05309e96b8bba2 |
|
11-Sep-2012 |
Oliver McFadden <oliver.mcfadden@linux.intel.com> |
mesa: remove FEATURE_es2_glsl and related defines. Signed-off-by: Oliver McFadden <oliver.mcfadden@linux.intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/program/program.c
|
5067506ea6ada5eeae33b1acf1c916e00121c12a |
|
04-Sep-2012 |
Matt Turner <mattst88@gmail.com> |
Remove useless checks for NULL before freeing This patch has been generated by the following Coccinelle semantic patch: // Remove useless checks for NULL before freeing // // free (NULL) is a no-op, so there is no need to avoid it @@ expression E; @@ + free (E); + E = NULL; - if (unlikely (E != NULL)) { - free(E); ( - E = NULL; | - E = 0; ) ... - } @@ expression E; type T; @@ + free ((T) E); + E = NULL; - if (unlikely (E != NULL)) { - free((T) E); ( - E = NULL; | - E = 0; ) ... - } @@ expression E; @@ + free (E); - if (unlikely (E != NULL)) { - free (E); - } @@ expression E; type T; @@ + free ((T) E); - if (unlikely (E != NULL)) { - free ((T) E); - } Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/program/program.c
|
2b7a972e3f36bfcdc6fbe2b59d7ffdcde49c9405 |
|
04-Sep-2012 |
Matt Turner <mattst88@gmail.com> |
Don't cast the return value of malloc/realloc This patch has been generated by the following Coccinelle semantic patch: // Don't cast the return value of malloc/realloc. // // Casting the return value of malloc/realloc only stands to hide // errors. @@ type T; expression E1, E2; @@ - (T) ( _mesa_align_calloc(E1, E2) | _mesa_align_malloc(E1, E2) | calloc(E1, E2) | malloc(E1) | realloc(E1, E2) )
/external/mesa3d/src/mesa/program/program.c
|
5e310e9f8300a357d6bdaf098c72098518b564f3 |
|
20-Jun-2012 |
Paul Berry <stereotype441@gmail.com> |
mesa: Add UsesDFdy to struct gl_fragment_program. The i965 back-end needs to compile dFdy() differently for FBOs and window system framebuffers, because Y coordinates are flipped between the two (see commit 82d2596: i965: Compute dFdy() correctly for FBOs). This boolean will allow it to avoid unnecessarily recompiling shaders that don't use dFdy(). Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/program/program.c
|
e4f8d33aea7e0112dfbf3a38fdc36d11b2e7be10 |
|
18-Jul-2012 |
Brian Paul <brianp@vmware.com> |
mesa: use gl_program cast wrappers In a few cases, remove unneeded casts. And fix a few other const-correctness issues. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/program/program.c
|
1ab1b15e9d0da1c5215a20770735b5477f5313df |
|
23-Oct-2011 |
Chia-I Wu <olv@lunarg.com> |
mesa, i965: prepare for more than 8 texture targets 3-bit fields are used store texture target in several places. That will fail when TEXTURE_EXTERNAL_INDEX, which happends to be the 9th texture target, is added. Make them 4-bit fields. Reviewed-by: Brian Paul <brianp@vmware.com> Acked-by: Jakob Bornecrantz <jakob@vmware.com>
/external/mesa3d/src/mesa/program/program.c
|
7ec2b0d0d6b6a0f760e55ffdee0bdb385a3e900a |
|
01-Nov-2010 |
Eric Anholt <eric@anholt.net> |
mesa: Convert fixed function fragment program generator to GLSL IR. This is a step towards providing a direct route for drivers accepting GLSL IR for codegen. Perhaps more importantly, it runs the fixed function fragment program through the GLSL IR optimization. Having seen how easy it is to make ugly fixed function texenv code that can do unnecessary work, this may improve real applicatinos.
/external/mesa3d/src/mesa/program/program.c
|
35613afee3e038b70ada210b2dfbbc9abc883f4f |
|
19-Aug-2011 |
Ian Romanick <ian.d.romanick@intel.com> |
mesa: Remove unused gl_program::Attributes Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/program/program.c
|
cd76f114e608ffb93a03ac3ffc3e11876d6a057e |
|
16-Aug-2011 |
Ian Romanick <ian.d.romanick@intel.com> |
mesa: Remove unused field gl_program::Varying Lots of things set and copy this field around, but nothing uses it. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/program/program.c
|
4683529048ee133481b2d8f1cae1685aa1736f9a |
|
04-Aug-2011 |
Bryan Cain <bryancain3@gmail.com> |
Merge branch 'glsl-to-tgsi' Conflicts: src/mesa/state_tracker/st_atom_pixeltransfer.c src/mesa/state_tracker/st_program.c
|
6d89abadbcd68bbe9e08f041412549f8dc1fc73c |
|
18-May-2011 |
Bryan Cain <bryancain3@gmail.com> |
mesa: support boolean and integer-based parameters in prog_parameter The functionality is not used by anything yet, and the glUniform functions will need to be reworked before this can reach its full usefulness. It is nonetheless a step towards integer support in the state tracker and classic drivers.
/external/mesa3d/src/mesa/program/program.c
|
1e5fd8e480b661c1ab748c2ded587650ea7f3d20 |
|
30-Apr-2011 |
Bryan Cain <bryancain3@gmail.com> |
mesa: fix segfault when no Mesa IR is generated
/external/mesa3d/src/mesa/program/program.c
|
323e4bff799a657632c5777c8be6e306202953af |
|
14-Jul-2011 |
Dave Airlie <airlied@redhat.com> |
mesa: split _mesa_reference_program() into hot/cold paths. inline the hotpath of the reference remaining the same. This shouldn't penalise the slow path at all but improve the hot path so we don't have to jump to the function. It also moves some assert checks under an #ifndef NDEBUG. Minor clean-ups added by Brian. Signed-off-by: Dave Airlie <airlied@redhat.com> Signed-off-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/program/program.c
|
4d203a01e20dedcfaab09c18922e8ed9dcb39729 |
|
16-Apr-2011 |
Ian Romanick <ian.d.romanick@intel.com> |
mesa: Kill gl_fragment_program::FogOption with fire All drivers expect this to always be GL_NONE. Don't let there be any opportunity for a bad value to leak out and infect some unsuspecting driver. If any driver for hardware that had fixed-function per-fragment fog (i915 and perhaps some r300-ish) was ever going to add support, it would have done it by now. Reviewed-by: Eric Anholt <eric@anholt.net> Acked-by: Corbin Simpson <MostAwesomeDude@gmail.com> Acked-by: Alex Deucher <alexdeucher@gmail.com>
/external/mesa3d/src/mesa/program/program.c
|
874a2c0b7da62f4dd08dedcec221f55b22e40e95 |
|
06-Apr-2011 |
Brian Paul <brianp@vmware.com> |
mesa: core support for GL_ARB_texture_buffer_object No GLSL or driver support yet.
/external/mesa3d/src/mesa/program/program.c
|
11150e4667ce11b056d98244754ce3f2a79599a6 |
|
15-Mar-2011 |
Brian Paul <brianp@vmware.com> |
mesa: use BITFIELD64_BIT() macro
/external/mesa3d/src/mesa/program/program.c
|
098f9c5325de16bfb5bf8b0e93e0ec1871db4a76 |
|
13-Mar-2011 |
Eric Anholt <eric@anholt.net> |
Revert "mesa: Convert fixed function fragment program generator to GLSL IR." This reverts commit 7cb87dffce2c7a37f960f3a865cf92fd193dd8c5. There were regressions (Bug #35244) and more review has been requested.
/external/mesa3d/src/mesa/program/program.c
|
7cb87dffce2c7a37f960f3a865cf92fd193dd8c5 |
|
01-Nov-2010 |
Eric Anholt <eric@anholt.net> |
mesa: Convert fixed function fragment program generator to GLSL IR. This is a step towards providing a direct route for drivers accepting GLSL IR for codegen. Perhaps more importantly, it runs the fixed function fragment program through the GLSL IR optimization. Having seen how easy it is to make ugly fixed function texenv code that can do unnecessary work, this may improve real applicatinos.
/external/mesa3d/src/mesa/program/program.c
|
8ad821df0a2d49964141f2ea4ef8179f4edc052f |
|
02-Mar-2011 |
Brian Paul <brianp@vmware.com> |
mesa: added gl_program_constants::MaxAddressOffset See https://bugs.freedesktop.org/show_bug.cgi?id=29418
/external/mesa3d/src/mesa/program/program.c
|
21750a2d9d2a4ed69308316b121fd53b0c873aea |
|
09-Jan-2011 |
Vinson Lee <vlee@vmware.com> |
mesa: Include mfeatures.h in program.c. Include mfeatures.h for feature tests.
/external/mesa3d/src/mesa/program/program.c
|
c628fd743ee3c3305e9beac7f0e6efacf6982115 |
|
23-Nov-2010 |
Brian Paul <brianp@vmware.com> |
mesa: replace #defines with new gl_shader_type enum
/external/mesa3d/src/mesa/program/program.c
|
512f840702d58b48607a9dca06dd939256c7afed |
|
23-Nov-2010 |
Brian Paul <brianp@vmware.com> |
mesa: _mesa_valid_register_index() to validate register indexes
/external/mesa3d/src/mesa/program/program.c
|
f72e4b306bb26b067b46f2d7561aabeb6f3f4be0 |
|
25-Oct-2010 |
Brian Paul <brianp@vmware.com> |
mesa: silence enum comparison warning http://bugs.freedesktop.org/show_bug.cgi?id=31069
/external/mesa3d/src/mesa/program/program.c
|
f9995b30756140724f41daf963fa06167912be7f |
|
12-Oct-2010 |
Kristian Høgsberg <krh@bitplanet.net> |
Drop GLcontext typedef and use struct gl_context instead
/external/mesa3d/src/mesa/program/program.c
|
029c1815717ea62bae28e86798c86dfa98cbc8a7 |
|
05-Sep-2010 |
Luca Barbieri <luca@luca-barbieri.com> |
mesa: don't smash the stack in _mesa_find_used_registers At some point this actually triggered, not sure if it still does. Give a meaningful assert and refuse to smash the stack anyway.
/external/mesa3d/src/mesa/program/program.c
|
4567b479531d2791ad2d6a598c9dd9e3730b0504 |
|
10-Aug-2010 |
Brian Paul <brianp@vmware.com> |
mesa: additional program limit assertions
/external/mesa3d/src/mesa/program/program.c
|
56643096f1eb01eefa1a532ac096b32d23b6b8ba |
|
30-Jul-2010 |
Brian Paul <brianp@vmware.com> |
mesa: added gl_program::IndirectRegisterFiles field Now drivers, etc. can know which register files are accessed with indirect addressing. Before we just checked gl_program::NumAddressRegs but didn't know if that was the constant buffer, temp regs, or what. The only user of this new field so far will be the gallium state tracker.
/external/mesa3d/src/mesa/program/program.c
|
da7bd6a90e1fee5c16327338fd251c0f6be34e36 |
|
28-Jun-2010 |
Zack Rusin <zackr@vmware.com> |
mesa: initial support for ARB_geometry_shader4 laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left.
/external/mesa3d/src/mesa/program/program.c
|
ec2b92f98c2e7f161521b447cc1d9a36bce3707c |
|
11-Jun-2010 |
Brian Paul <brianp@vmware.com> |
mesa: rename src/mesa/shader/ to src/mesa/program/
/external/mesa3d/src/mesa/program/program.c
|