program.c revision b7ef7903b8f582438172ef1bdc72788be3aa0860
1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * \file program.c
27 * Vertex and fragment program support functions.
28 * \author Brian Paul
29 */
30
31
32#include "main/glheader.h"
33#include "main/context.h"
34#include "main/hash.h"
35#include "main/macros.h"
36#include "program.h"
37#include "prog_cache.h"
38#include "prog_parameter.h"
39#include "prog_instruction.h"
40#include "util/ralloc.h"
41
42
43/**
44 * A pointer to this dummy program is put into the hash table when
45 * glGenPrograms is called.
46 */
47struct gl_program _mesa_DummyProgram;
48
49
50/**
51 * Init context's vertex/fragment program state
52 */
53void
54_mesa_init_program(struct gl_context *ctx)
55{
56   /*
57    * If this assertion fails, we need to increase the field
58    * size for register indexes (see INST_INDEX_BITS).
59    */
60   assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4
61          <= (1 << INST_INDEX_BITS));
62   assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4
63          <= (1 << INST_INDEX_BITS));
64
65   assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxTemps <= (1 << INST_INDEX_BITS));
66   assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= (1 << INST_INDEX_BITS));
67   assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTemps <= (1 << INST_INDEX_BITS));
68   assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= (1 << INST_INDEX_BITS));
69
70   assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents <= 4 * MAX_UNIFORMS);
71   assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents <= 4 * MAX_UNIFORMS);
72
73   assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxAddressOffset <= (1 << INST_INDEX_BITS));
74   assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAddressOffset <= (1 << INST_INDEX_BITS));
75
76   /* If this fails, increase prog_instruction::TexSrcUnit size */
77   STATIC_ASSERT(MAX_TEXTURE_UNITS <= (1 << 5));
78
79   /* If this fails, increase prog_instruction::TexSrcTarget size */
80   STATIC_ASSERT(NUM_TEXTURE_TARGETS <= (1 << 4));
81
82   ctx->Program.ErrorPos = -1;
83   ctx->Program.ErrorString = strdup("");
84
85   ctx->VertexProgram.Enabled = GL_FALSE;
86   ctx->VertexProgram.PointSizeEnabled =
87      (ctx->API == API_OPENGLES2) ? GL_TRUE : GL_FALSE;
88   ctx->VertexProgram.TwoSideEnabled = GL_FALSE;
89   _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
90                            ctx->Shared->DefaultVertexProgram);
91   assert(ctx->VertexProgram.Current);
92   ctx->VertexProgram.Cache = _mesa_new_program_cache();
93
94   ctx->FragmentProgram.Enabled = GL_FALSE;
95   _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
96                            ctx->Shared->DefaultFragmentProgram);
97   assert(ctx->FragmentProgram.Current);
98   ctx->FragmentProgram.Cache = _mesa_new_program_cache();
99
100   /* XXX probably move this stuff */
101   ctx->ATIFragmentShader.Enabled = GL_FALSE;
102   ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader;
103   assert(ctx->ATIFragmentShader.Current);
104   ctx->ATIFragmentShader.Current->RefCount++;
105}
106
107
108/**
109 * Free a context's vertex/fragment program state
110 */
111void
112_mesa_free_program_data(struct gl_context *ctx)
113{
114   _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
115   _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
116   _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
117   _mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache);
118
119   /* XXX probably move this stuff */
120   if (ctx->ATIFragmentShader.Current) {
121      ctx->ATIFragmentShader.Current->RefCount--;
122      if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
123         free(ctx->ATIFragmentShader.Current);
124      }
125   }
126
127   free((void *) ctx->Program.ErrorString);
128}
129
130
131/**
132 * Update the default program objects in the given context to reference those
133 * specified in the shared state and release those referencing the old
134 * shared state.
135 */
136void
137_mesa_update_default_objects_program(struct gl_context *ctx)
138{
139   _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
140                            ctx->Shared->DefaultVertexProgram);
141   assert(ctx->VertexProgram.Current);
142
143   _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
144                            ctx->Shared->DefaultFragmentProgram);
145   assert(ctx->FragmentProgram.Current);
146
147   /* XXX probably move this stuff */
148   if (ctx->ATIFragmentShader.Current) {
149      ctx->ATIFragmentShader.Current->RefCount--;
150      if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
151         free(ctx->ATIFragmentShader.Current);
152      }
153   }
154   ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
155   assert(ctx->ATIFragmentShader.Current);
156   ctx->ATIFragmentShader.Current->RefCount++;
157}
158
159
160/**
161 * Set the vertex/fragment program error state (position and error string).
162 * This is generally called from within the parsers.
163 */
164void
165_mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string)
166{
167   ctx->Program.ErrorPos = pos;
168   free((void *) ctx->Program.ErrorString);
169   if (!string)
170      string = "";
171   ctx->Program.ErrorString = strdup(string);
172}
173
174
175/**
176 * Find the line number and column for 'pos' within 'string'.
177 * Return a copy of the line which contains 'pos'.  Free the line with
178 * free().
179 * \param string  the program string
180 * \param pos     the position within the string
181 * \param line    returns the line number corresponding to 'pos'.
182 * \param col     returns the column number corresponding to 'pos'.
183 * \return copy of the line containing 'pos'.
184 */
185const GLubyte *
186_mesa_find_line_column(const GLubyte *string, const GLubyte *pos,
187                       GLint *line, GLint *col)
188{
189   const GLubyte *lineStart = string;
190   const GLubyte *p = string;
191   GLubyte *s;
192   int len;
193
194   *line = 1;
195
196   while (p != pos) {
197      if (*p == (GLubyte) '\n') {
198         (*line)++;
199         lineStart = p + 1;
200      }
201      p++;
202   }
203
204   *col = (pos - lineStart) + 1;
205
206   /* return copy of this line */
207   while (*p != 0 && *p != '\n')
208      p++;
209   len = p - lineStart;
210   s = malloc(len + 1);
211   memcpy(s, lineStart, len);
212   s[len] = 0;
213
214   return s;
215}
216
217
218/**
219 * Initialize a new gl_program object.
220 */
221static void
222init_program_struct(struct gl_program *prog, GLenum target, GLuint id)
223{
224   GLuint i;
225
226   assert(prog);
227
228   memset(prog, 0, sizeof(*prog));
229   prog->Id = id;
230   prog->Target = target;
231   prog->RefCount = 1;
232   prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
233
234   /* default mapping from samplers to texture units */
235   for (i = 0; i < MAX_SAMPLERS; i++)
236      prog->SamplerUnits[i] = i;
237}
238
239
240/**
241 * Initialize a new fragment program object.
242 */
243struct gl_program *
244_mesa_init_fragment_program(struct gl_context *ctx,
245                            struct gl_fragment_program *prog,
246                            GLenum target, GLuint id)
247{
248   if (prog) {
249      init_program_struct(&prog->Base, target, id);
250      return &prog->Base;
251   }
252   return NULL;
253}
254
255
256/**
257 * Initialize a new vertex program object.
258 */
259struct gl_program *
260_mesa_init_vertex_program(struct gl_context *ctx,
261                          struct gl_vertex_program *prog,
262                          GLenum target, GLuint id)
263{
264   if (prog) {
265      init_program_struct(&prog->Base, target, id);
266      return &prog->Base;
267   }
268   return NULL;
269}
270
271
272/**
273 * Initialize a new compute program object.
274 */
275struct gl_program *
276_mesa_init_compute_program(struct gl_context *ctx,
277                           struct gl_compute_program *prog,
278                           GLenum target, GLuint id)
279{
280   if (prog) {
281      init_program_struct(&prog->Base, target, id);
282      return &prog->Base;
283   }
284   return NULL;
285}
286
287
288/**
289 * Initialize a new geometry program object.
290 */
291struct gl_program *
292_mesa_init_geometry_program(struct gl_context *ctx,
293                            struct gl_geometry_program *prog,
294                            GLenum target, GLuint id)
295{
296   if (prog) {
297      init_program_struct(&prog->Base, target, id);
298      return &prog->Base;
299   }
300   return NULL;
301}
302
303
304/**
305 * Allocate and initialize a new fragment/vertex program object but
306 * don't put it into the program hash table.  Called via
307 * ctx->Driver.NewProgram.  May be overridden (ie. replaced) by a
308 * device driver function to implement OO deriviation with additional
309 * types not understood by this function.
310 *
311 * \param ctx  context
312 * \param id   program id/number
313 * \param target  program target/type
314 * \return  pointer to new program object
315 */
316struct gl_program *
317_mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id)
318{
319   struct gl_program *prog;
320   switch (target) {
321   case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
322      prog = _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program),
323                                       target, id );
324      break;
325   case GL_FRAGMENT_PROGRAM_NV:
326   case GL_FRAGMENT_PROGRAM_ARB:
327      prog =_mesa_init_fragment_program(ctx,
328                                         CALLOC_STRUCT(gl_fragment_program),
329                                         target, id );
330      break;
331   case MESA_GEOMETRY_PROGRAM:
332      prog = _mesa_init_geometry_program(ctx,
333                                         CALLOC_STRUCT(gl_geometry_program),
334                                         target, id);
335      break;
336   case GL_COMPUTE_PROGRAM_NV:
337      prog = _mesa_init_compute_program(ctx,
338                                        CALLOC_STRUCT(gl_compute_program),
339                                        target, id);
340      break;
341   default:
342      _mesa_problem(ctx, "bad target in _mesa_new_program");
343      prog = NULL;
344   }
345   return prog;
346}
347
348
349/**
350 * Delete a program and remove it from the hash table, ignoring the
351 * reference count.
352 * Called via ctx->Driver.DeleteProgram.  May be wrapped (OO deriviation)
353 * by a device driver function.
354 */
355void
356_mesa_delete_program(struct gl_context *ctx, struct gl_program *prog)
357{
358   (void) ctx;
359   assert(prog);
360   assert(prog->RefCount==0);
361
362   if (prog == &_mesa_DummyProgram)
363      return;
364
365   free(prog->String);
366   free(prog->LocalParams);
367
368   if (prog->Instructions) {
369      _mesa_free_instructions(prog->Instructions, prog->NumInstructions);
370   }
371   if (prog->Parameters) {
372      _mesa_free_parameter_list(prog->Parameters);
373   }
374
375   if (prog->nir) {
376      ralloc_free(prog->nir);
377   }
378
379   free(prog);
380}
381
382
383/**
384 * Return the gl_program object for a given ID.
385 * Basically just a wrapper for _mesa_HashLookup() to avoid a lot of
386 * casts elsewhere.
387 */
388struct gl_program *
389_mesa_lookup_program(struct gl_context *ctx, GLuint id)
390{
391   if (id)
392      return (struct gl_program *) _mesa_HashLookup(ctx->Shared->Programs, id);
393   else
394      return NULL;
395}
396
397
398/**
399 * Reference counting for vertex/fragment programs
400 * This is normally only called from the _mesa_reference_program() macro
401 * when there's a real pointer change.
402 */
403void
404_mesa_reference_program_(struct gl_context *ctx,
405                         struct gl_program **ptr,
406                         struct gl_program *prog)
407{
408#ifndef NDEBUG
409   assert(ptr);
410   if (*ptr && prog) {
411      /* sanity check */
412      if ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB)
413         assert(prog->Target == GL_VERTEX_PROGRAM_ARB);
414      else if ((*ptr)->Target == GL_FRAGMENT_PROGRAM_ARB)
415         assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB ||
416                prog->Target == GL_FRAGMENT_PROGRAM_NV);
417      else if ((*ptr)->Target == MESA_GEOMETRY_PROGRAM)
418         assert(prog->Target == MESA_GEOMETRY_PROGRAM);
419   }
420#endif
421
422   if (*ptr) {
423      GLboolean deleteFlag;
424
425      /*mtx_lock(&(*ptr)->Mutex);*/
426#if 0
427      printf("Program %p ID=%u Target=%s  Refcount-- to %d\n",
428             *ptr, (*ptr)->Id,
429             ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB ? "VP" :
430              ((*ptr)->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")),
431             (*ptr)->RefCount - 1);
432#endif
433      assert((*ptr)->RefCount > 0);
434      (*ptr)->RefCount--;
435
436      deleteFlag = ((*ptr)->RefCount == 0);
437      /*mtx_lock(&(*ptr)->Mutex);*/
438
439      if (deleteFlag) {
440         assert(ctx);
441         ctx->Driver.DeleteProgram(ctx, *ptr);
442      }
443
444      *ptr = NULL;
445   }
446
447   assert(!*ptr);
448   if (prog) {
449      /*mtx_lock(&prog->Mutex);*/
450      prog->RefCount++;
451#if 0
452      printf("Program %p ID=%u Target=%s  Refcount++ to %d\n",
453             prog, prog->Id,
454             (prog->Target == GL_VERTEX_PROGRAM_ARB ? "VP" :
455              (prog->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")),
456             prog->RefCount);
457#endif
458      /*mtx_unlock(&prog->Mutex);*/
459   }
460
461   *ptr = prog;
462}
463
464
465/**
466 * Return a copy of a program.
467 * XXX Problem here if the program object is actually OO-derivation
468 * made by a device driver.
469 */
470struct gl_program *
471_mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog)
472{
473   struct gl_program *clone;
474
475   clone = ctx->Driver.NewProgram(ctx, prog->Target, prog->Id);
476   if (!clone)
477      return NULL;
478
479   assert(clone->Target == prog->Target);
480   assert(clone->RefCount == 1);
481
482   clone->String = (GLubyte *) strdup((char *) prog->String);
483   clone->Format = prog->Format;
484   clone->Instructions = _mesa_alloc_instructions(prog->NumInstructions);
485   if (!clone->Instructions) {
486      _mesa_reference_program(ctx, &clone, NULL);
487      return NULL;
488   }
489   _mesa_copy_instructions(clone->Instructions, prog->Instructions,
490                           prog->NumInstructions);
491   clone->InputsRead = prog->InputsRead;
492   clone->OutputsWritten = prog->OutputsWritten;
493   clone->SamplersUsed = prog->SamplersUsed;
494   clone->ShadowSamplers = prog->ShadowSamplers;
495   memcpy(clone->TexturesUsed, prog->TexturesUsed, sizeof(prog->TexturesUsed));
496
497   if (prog->Parameters)
498      clone->Parameters = _mesa_clone_parameter_list(prog->Parameters);
499   if (prog->LocalParams) {
500      clone->LocalParams = malloc(MAX_PROGRAM_LOCAL_PARAMS *
501                                  sizeof(float[4]));
502      if (!clone->LocalParams) {
503         _mesa_reference_program(ctx, &clone, NULL);
504         return NULL;
505      }
506      memcpy(clone->LocalParams, prog->LocalParams,
507             MAX_PROGRAM_LOCAL_PARAMS * sizeof(float[4]));
508   }
509   clone->IndirectRegisterFiles = prog->IndirectRegisterFiles;
510   clone->NumInstructions = prog->NumInstructions;
511   clone->NumTemporaries = prog->NumTemporaries;
512   clone->NumParameters = prog->NumParameters;
513   clone->NumAttributes = prog->NumAttributes;
514   clone->NumAddressRegs = prog->NumAddressRegs;
515   clone->NumNativeInstructions = prog->NumNativeInstructions;
516   clone->NumNativeTemporaries = prog->NumNativeTemporaries;
517   clone->NumNativeParameters = prog->NumNativeParameters;
518   clone->NumNativeAttributes = prog->NumNativeAttributes;
519   clone->NumNativeAddressRegs = prog->NumNativeAddressRegs;
520   clone->NumAluInstructions = prog->NumAluInstructions;
521   clone->NumTexInstructions = prog->NumTexInstructions;
522   clone->NumTexIndirections = prog->NumTexIndirections;
523   clone->NumNativeAluInstructions = prog->NumNativeAluInstructions;
524   clone->NumNativeTexInstructions = prog->NumNativeTexInstructions;
525   clone->NumNativeTexIndirections = prog->NumNativeTexIndirections;
526
527   switch (prog->Target) {
528   case GL_VERTEX_PROGRAM_ARB:
529      {
530         const struct gl_vertex_program *vp = gl_vertex_program_const(prog);
531         struct gl_vertex_program *vpc = gl_vertex_program(clone);
532         vpc->IsPositionInvariant = vp->IsPositionInvariant;
533      }
534      break;
535   case GL_FRAGMENT_PROGRAM_ARB:
536      {
537         const struct gl_fragment_program *fp = gl_fragment_program_const(prog);
538         struct gl_fragment_program *fpc = gl_fragment_program(clone);
539         fpc->UsesKill = fp->UsesKill;
540         fpc->UsesDFdy = fp->UsesDFdy;
541         fpc->OriginUpperLeft = fp->OriginUpperLeft;
542         fpc->PixelCenterInteger = fp->PixelCenterInteger;
543      }
544      break;
545   case MESA_GEOMETRY_PROGRAM:
546      {
547         const struct gl_geometry_program *gp = gl_geometry_program_const(prog);
548         struct gl_geometry_program *gpc = gl_geometry_program(clone);
549         gpc->VerticesOut = gp->VerticesOut;
550         gpc->InputType = gp->InputType;
551         gpc->Invocations = gp->Invocations;
552         gpc->OutputType = gp->OutputType;
553         gpc->UsesEndPrimitive = gp->UsesEndPrimitive;
554         gpc->UsesStreams = gp->UsesStreams;
555      }
556      break;
557   default:
558      _mesa_problem(NULL, "Unexpected target in _mesa_clone_program");
559   }
560
561   return clone;
562}
563
564
565/**
566 * Insert 'count' NOP instructions at 'start' in the given program.
567 * Adjust branch targets accordingly.
568 */
569GLboolean
570_mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count)
571{
572   const GLuint origLen = prog->NumInstructions;
573   const GLuint newLen = origLen + count;
574   struct prog_instruction *newInst;
575   GLuint i;
576
577   /* adjust branches */
578   for (i = 0; i < prog->NumInstructions; i++) {
579      struct prog_instruction *inst = prog->Instructions + i;
580      if (inst->BranchTarget > 0) {
581         if ((GLuint)inst->BranchTarget >= start) {
582            inst->BranchTarget += count;
583         }
584      }
585   }
586
587   /* Alloc storage for new instructions */
588   newInst = _mesa_alloc_instructions(newLen);
589   if (!newInst) {
590      return GL_FALSE;
591   }
592
593   /* Copy 'start' instructions into new instruction buffer */
594   _mesa_copy_instructions(newInst, prog->Instructions, start);
595
596   /* init the new instructions */
597   _mesa_init_instructions(newInst + start, count);
598
599   /* Copy the remaining/tail instructions to new inst buffer */
600   _mesa_copy_instructions(newInst + start + count,
601                           prog->Instructions + start,
602                           origLen - start);
603
604   /* free old instructions */
605   _mesa_free_instructions(prog->Instructions, origLen);
606
607   /* install new instructions */
608   prog->Instructions = newInst;
609   prog->NumInstructions = newLen;
610
611   return GL_TRUE;
612}
613
614/**
615 * Delete 'count' instructions at 'start' in the given program.
616 * Adjust branch targets accordingly.
617 */
618GLboolean
619_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count)
620{
621   const GLuint origLen = prog->NumInstructions;
622   const GLuint newLen = origLen - count;
623   struct prog_instruction *newInst;
624   GLuint i;
625
626   /* adjust branches */
627   for (i = 0; i < prog->NumInstructions; i++) {
628      struct prog_instruction *inst = prog->Instructions + i;
629      if (inst->BranchTarget > 0) {
630         if (inst->BranchTarget > (GLint) start) {
631            inst->BranchTarget -= count;
632         }
633      }
634   }
635
636   /* Alloc storage for new instructions */
637   newInst = _mesa_alloc_instructions(newLen);
638   if (!newInst) {
639      return GL_FALSE;
640   }
641
642   /* Copy 'start' instructions into new instruction buffer */
643   _mesa_copy_instructions(newInst, prog->Instructions, start);
644
645   /* Copy the remaining/tail instructions to new inst buffer */
646   _mesa_copy_instructions(newInst + start,
647                           prog->Instructions + start + count,
648                           newLen - start);
649
650   /* free old instructions */
651   _mesa_free_instructions(prog->Instructions, origLen);
652
653   /* install new instructions */
654   prog->Instructions = newInst;
655   prog->NumInstructions = newLen;
656
657   return GL_TRUE;
658}
659
660
661/**
662 * Search instructions for registers that match (oldFile, oldIndex),
663 * replacing them with (newFile, newIndex).
664 */
665static void
666replace_registers(struct prog_instruction *inst, GLuint numInst,
667                  GLuint oldFile, GLuint oldIndex,
668                  GLuint newFile, GLuint newIndex)
669{
670   GLuint i, j;
671   for (i = 0; i < numInst; i++) {
672      /* src regs */
673      for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) {
674         if (inst[i].SrcReg[j].File == oldFile &&
675             inst[i].SrcReg[j].Index == oldIndex) {
676            inst[i].SrcReg[j].File = newFile;
677            inst[i].SrcReg[j].Index = newIndex;
678         }
679      }
680      /* dst reg */
681      if (inst[i].DstReg.File == oldFile && inst[i].DstReg.Index == oldIndex) {
682         inst[i].DstReg.File = newFile;
683         inst[i].DstReg.Index = newIndex;
684      }
685   }
686}
687
688
689/**
690 * Search instructions for references to program parameters.  When found,
691 * increment the parameter index by 'offset'.
692 * Used when combining programs.
693 */
694static void
695adjust_param_indexes(struct prog_instruction *inst, GLuint numInst,
696                     GLuint offset)
697{
698   GLuint i, j;
699   for (i = 0; i < numInst; i++) {
700      for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) {
701         GLuint f = inst[i].SrcReg[j].File;
702         if (f == PROGRAM_CONSTANT ||
703             f == PROGRAM_UNIFORM ||
704             f == PROGRAM_STATE_VAR) {
705            inst[i].SrcReg[j].Index += offset;
706         }
707      }
708   }
709}
710
711
712/**
713 * Combine two programs into one.  Fix instructions so the outputs of
714 * the first program go to the inputs of the second program.
715 */
716struct gl_program *
717_mesa_combine_programs(struct gl_context *ctx,
718                       const struct gl_program *progA,
719                       const struct gl_program *progB)
720{
721   struct prog_instruction *newInst;
722   struct gl_program *newProg;
723   const GLuint lenA = progA->NumInstructions - 1; /* omit END instr */
724   const GLuint lenB = progB->NumInstructions;
725   const GLuint numParamsA = _mesa_num_parameters(progA->Parameters);
726   const GLuint newLength = lenA + lenB;
727   GLboolean usedTemps[MAX_PROGRAM_TEMPS];
728   GLuint firstTemp = 0;
729   GLbitfield64 inputsB;
730   GLuint i;
731
732   assert(progA->Target == progB->Target);
733
734   newInst = _mesa_alloc_instructions(newLength);
735   if (!newInst)
736      return GL_FALSE;
737
738   _mesa_copy_instructions(newInst, progA->Instructions, lenA);
739   _mesa_copy_instructions(newInst + lenA, progB->Instructions, lenB);
740
741   /* adjust branch / instruction addresses for B's instructions */
742   for (i = 0; i < lenB; i++) {
743      newInst[lenA + i].BranchTarget += lenA;
744   }
745
746   newProg = ctx->Driver.NewProgram(ctx, progA->Target, 0);
747   newProg->Instructions = newInst;
748   newProg->NumInstructions = newLength;
749
750   /* find used temp regs (we may need new temps below) */
751   _mesa_find_used_registers(newProg, PROGRAM_TEMPORARY,
752                             usedTemps, MAX_PROGRAM_TEMPS);
753
754   if (newProg->Target == GL_FRAGMENT_PROGRAM_ARB) {
755      const struct gl_fragment_program *fprogA, *fprogB;
756      struct gl_fragment_program *newFprog;
757      GLbitfield64 progB_inputsRead = progB->InputsRead;
758      GLint progB_colorFile, progB_colorIndex;
759
760      fprogA = gl_fragment_program_const(progA);
761      fprogB = gl_fragment_program_const(progB);
762      newFprog = gl_fragment_program(newProg);
763
764      newFprog->UsesKill = fprogA->UsesKill || fprogB->UsesKill;
765      newFprog->UsesDFdy = fprogA->UsesDFdy || fprogB->UsesDFdy;
766
767      /* We'll do a search and replace for instances
768       * of progB_colorFile/progB_colorIndex below...
769       */
770      progB_colorFile = PROGRAM_INPUT;
771      progB_colorIndex = VARYING_SLOT_COL0;
772
773      /*
774       * The fragment program may get color from a state var rather than
775       * a fragment input (vertex output) if it's constant.
776       * See the texenvprogram.c code.
777       * So, search the program's parameter list now to see if the program
778       * gets color from a state var instead of a conventional fragment
779       * input register.
780       */
781      for (i = 0; i < progB->Parameters->NumParameters; i++) {
782         struct gl_program_parameter *p = &progB->Parameters->Parameters[i];
783         if (p->Type == PROGRAM_STATE_VAR &&
784             p->StateIndexes[0] == STATE_INTERNAL &&
785             p->StateIndexes[1] == STATE_CURRENT_ATTRIB &&
786             (int) p->StateIndexes[2] == (int) VERT_ATTRIB_COLOR0) {
787            progB_inputsRead |= VARYING_BIT_COL0;
788            progB_colorFile = PROGRAM_STATE_VAR;
789            progB_colorIndex = i;
790            break;
791         }
792      }
793
794      /* Connect color outputs of fprogA to color inputs of fprogB, via a
795       * new temporary register.
796       */
797      if ((progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) &&
798          (progB_inputsRead & VARYING_BIT_COL0)) {
799         GLint tempReg = _mesa_find_free_register(usedTemps, MAX_PROGRAM_TEMPS,
800                                                  firstTemp);
801         if (tempReg < 0) {
802            _mesa_problem(ctx, "No free temp regs found in "
803                          "_mesa_combine_programs(), using 31");
804            tempReg = 31;
805         }
806         firstTemp = tempReg + 1;
807
808         /* replace writes to result.color[0] with tempReg */
809         replace_registers(newInst, lenA,
810                           PROGRAM_OUTPUT, FRAG_RESULT_COLOR,
811                           PROGRAM_TEMPORARY, tempReg);
812         /* replace reads from the input color with tempReg */
813         replace_registers(newInst + lenA, lenB,
814                           progB_colorFile, progB_colorIndex, /* search for */
815                           PROGRAM_TEMPORARY, tempReg  /* replace with */ );
816      }
817
818      /* compute combined program's InputsRead */
819      inputsB = progB_inputsRead;
820      if (progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) {
821         inputsB &= ~(1 << VARYING_SLOT_COL0);
822      }
823      newProg->InputsRead = progA->InputsRead | inputsB;
824      newProg->OutputsWritten = progB->OutputsWritten;
825      newProg->SamplersUsed = progA->SamplersUsed | progB->SamplersUsed;
826   }
827   else {
828      /* vertex program */
829      assert(0);      /* XXX todo */
830   }
831
832   /*
833    * Merge parameters (uniforms, constants, etc)
834    */
835   newProg->Parameters = _mesa_combine_parameter_lists(progA->Parameters,
836                                                       progB->Parameters);
837
838   adjust_param_indexes(newInst + lenA, lenB, numParamsA);
839
840
841   return newProg;
842}
843
844
845/**
846 * Populate the 'used' array with flags indicating which registers (TEMPs,
847 * INPUTs, OUTPUTs, etc, are used by the given program.
848 * \param file  type of register to scan for
849 * \param used  returns true/false flags for in use / free
850 * \param usedSize  size of the 'used' array
851 */
852void
853_mesa_find_used_registers(const struct gl_program *prog,
854                          gl_register_file file,
855                          GLboolean used[], GLuint usedSize)
856{
857   GLuint i, j;
858
859   memset(used, 0, usedSize);
860
861   for (i = 0; i < prog->NumInstructions; i++) {
862      const struct prog_instruction *inst = prog->Instructions + i;
863      const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
864
865      if (inst->DstReg.File == file) {
866         assert(inst->DstReg.Index < usedSize);
867         if(inst->DstReg.Index < usedSize)
868            used[inst->DstReg.Index] = GL_TRUE;
869      }
870
871      for (j = 0; j < n; j++) {
872         if (inst->SrcReg[j].File == file) {
873            assert(inst->SrcReg[j].Index < (GLint) usedSize);
874            if (inst->SrcReg[j].Index < (GLint) usedSize)
875               used[inst->SrcReg[j].Index] = GL_TRUE;
876         }
877      }
878   }
879}
880
881
882/**
883 * Scan the given 'used' register flag array for the first entry
884 * that's >= firstReg.
885 * \param used  vector of flags indicating registers in use (as returned
886 *              by _mesa_find_used_registers())
887 * \param usedSize  size of the 'used' array
888 * \param firstReg  first register to start searching at
889 * \return index of unused register, or -1 if none.
890 */
891GLint
892_mesa_find_free_register(const GLboolean used[],
893                         GLuint usedSize, GLuint firstReg)
894{
895   GLuint i;
896
897   assert(firstReg < usedSize);
898
899   for (i = firstReg; i < usedSize; i++)
900      if (!used[i])
901         return i;
902
903   return -1;
904}
905
906
907
908/**
909 * Check if the given register index is valid (doesn't exceed implementation-
910 * dependent limits).
911 * \return GL_TRUE if OK, GL_FALSE if bad index
912 */
913GLboolean
914_mesa_valid_register_index(const struct gl_context *ctx,
915                           gl_shader_stage shaderType,
916                           gl_register_file file, GLint index)
917{
918   const struct gl_program_constants *c;
919
920   assert(0 <= shaderType && shaderType < MESA_SHADER_STAGES);
921   c = &ctx->Const.Program[shaderType];
922
923   switch (file) {
924   case PROGRAM_UNDEFINED:
925      return GL_TRUE;  /* XXX or maybe false? */
926
927   case PROGRAM_TEMPORARY:
928      return index >= 0 && index < (GLint) c->MaxTemps;
929
930   case PROGRAM_UNIFORM:
931   case PROGRAM_STATE_VAR:
932      /* aka constant buffer */
933      return index >= 0 && index < (GLint) c->MaxUniformComponents / 4;
934
935   case PROGRAM_CONSTANT:
936      /* constant buffer w/ possible relative negative addressing */
937      return (index > (int) c->MaxUniformComponents / -4 &&
938              index < (int) c->MaxUniformComponents / 4);
939
940   case PROGRAM_INPUT:
941      if (index < 0)
942         return GL_FALSE;
943
944      switch (shaderType) {
945      case MESA_SHADER_VERTEX:
946         return index < VERT_ATTRIB_GENERIC0 + (GLint) c->MaxAttribs;
947      case MESA_SHADER_FRAGMENT:
948         return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
949      case MESA_SHADER_GEOMETRY:
950         return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
951      default:
952         return GL_FALSE;
953      }
954
955   case PROGRAM_OUTPUT:
956      if (index < 0)
957         return GL_FALSE;
958
959      switch (shaderType) {
960      case MESA_SHADER_VERTEX:
961         return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
962      case MESA_SHADER_FRAGMENT:
963         return index < FRAG_RESULT_DATA0 + (GLint) ctx->Const.MaxDrawBuffers;
964      case MESA_SHADER_GEOMETRY:
965         return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
966      default:
967         return GL_FALSE;
968      }
969
970   case PROGRAM_ADDRESS:
971      return index >= 0 && index < (GLint) c->MaxAddressRegs;
972
973   default:
974      _mesa_problem(ctx,
975                    "unexpected register file in _mesa_valid_register_index()");
976      return GL_FALSE;
977   }
978}
979
980
981
982/**
983 * "Post-process" a GPU program.  This is intended to be used for debugging.
984 * Example actions include no-op'ing instructions or changing instruction
985 * behaviour.
986 */
987void
988_mesa_postprocess_program(struct gl_context *ctx, struct gl_program *prog)
989{
990   static const GLfloat white[4] = { 0.5, 0.5, 0.5, 0.5 };
991   GLuint i;
992   GLuint whiteSwizzle;
993   GLint whiteIndex = _mesa_add_unnamed_constant(prog->Parameters,
994                                                 (gl_constant_value *) white,
995                                                 4, &whiteSwizzle);
996
997   (void) whiteIndex;
998
999   for (i = 0; i < prog->NumInstructions; i++) {
1000      struct prog_instruction *inst = prog->Instructions + i;
1001      const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
1002
1003      (void) n;
1004
1005      if (_mesa_is_tex_instruction(inst->Opcode)) {
1006#if 0
1007         /* replace TEX/TXP/TXB with MOV */
1008         inst->Opcode = OPCODE_MOV;
1009         inst->DstReg.WriteMask = WRITEMASK_XYZW;
1010         inst->SrcReg[0].Swizzle = SWIZZLE_XYZW;
1011         inst->SrcReg[0].Negate = NEGATE_NONE;
1012#endif
1013
1014#if 0
1015         /* disable shadow texture mode */
1016         inst->TexShadow = 0;
1017#endif
1018      }
1019
1020      if (inst->Opcode == OPCODE_TXP) {
1021#if 0
1022         inst->Opcode = OPCODE_MOV;
1023         inst->DstReg.WriteMask = WRITEMASK_XYZW;
1024         inst->SrcReg[0].File = PROGRAM_CONSTANT;
1025         inst->SrcReg[0].Index = whiteIndex;
1026         inst->SrcReg[0].Swizzle = SWIZZLE_XYZW;
1027         inst->SrcReg[0].Negate = NEGATE_NONE;
1028#endif
1029#if 0
1030         inst->TexShadow = 0;
1031#endif
1032#if 0
1033         inst->Opcode = OPCODE_TEX;
1034         inst->TexShadow = 0;
1035#endif
1036      }
1037
1038   }
1039}
1040
1041/* Gets the minimum number of shader invocations per fragment.
1042 * This function is useful to determine if we need to do per
1043 * sample shading or per fragment shading.
1044 */
1045GLint
1046_mesa_get_min_invocations_per_fragment(struct gl_context *ctx,
1047                                       const struct gl_fragment_program *prog,
1048                                       bool ignore_sample_qualifier)
1049{
1050   /* From ARB_sample_shading specification:
1051    * "Using gl_SampleID in a fragment shader causes the entire shader
1052    *  to be evaluated per-sample."
1053    *
1054    * "Using gl_SamplePosition in a fragment shader causes the entire
1055    *  shader to be evaluated per-sample."
1056    *
1057    * "If MULTISAMPLE or SAMPLE_SHADING_ARB is disabled, sample shading
1058    *  has no effect."
1059    */
1060   if (ctx->Multisample.Enabled) {
1061      /* The ARB_gpu_shader5 specification says:
1062       *
1063       * "Use of the "sample" qualifier on a fragment shader input
1064       *  forces per-sample shading"
1065       */
1066      if (prog->IsSample && !ignore_sample_qualifier)
1067         return MAX2(ctx->DrawBuffer->Visual.samples, 1);
1068
1069      if (prog->Base.SystemValuesRead & (SYSTEM_BIT_SAMPLE_ID |
1070                                         SYSTEM_BIT_SAMPLE_POS))
1071         return MAX2(ctx->DrawBuffer->Visual.samples, 1);
1072      else if (ctx->Multisample.SampleShading)
1073         return MAX2(ceil(ctx->Multisample.MinSampleShadingValue *
1074                          ctx->DrawBuffer->Visual.samples), 1);
1075      else
1076         return 1;
1077   }
1078   return 1;
1079}
1080