1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17package com.replica.replicaisland; 18 19/** 20 * Simple container class for textures. Serves as a mapping between Android resource ids and 21 * OpenGL texture names, and also as a placeholder object for textures that may or may not have 22 * been loaded into vram. Objects can cache Texture objects but should *never* cache the texture 23 * name itself, as it may change at any time. 24 */ 25public class Texture extends AllocationGuard { 26 public int resource; 27 public int name; 28 public int width; 29 public int height; 30 public boolean loaded; 31 32 public Texture() { 33 super(); 34 reset(); 35 } 36 37 public void reset() { 38 resource = -1; 39 name = -1; 40 width = 0; 41 height = 0; 42 loaded = false; 43 } 44} 45