GrCCPRPathProcessor.cpp revision 1a325d25b941ef801b3e9b2c0342da43cf35cdba
1/* 2 * Copyright 2017 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#include "GrCCPRPathProcessor.h" 9 10#include "GrOnFlushResourceProvider.h" 11#include "GrTexture.h" 12#include "glsl/GrGLSLFragmentShaderBuilder.h" 13#include "glsl/GrGLSLGeometryProcessor.h" 14#include "glsl/GrGLSLProgramBuilder.h" 15#include "glsl/GrGLSLVarying.h" 16 17// Slightly undershoot an AA bloat radius of 0.5 so vertices that fall on integer boundaries don't 18// accidentally reach into neighboring path masks within the atlas. 19constexpr float kAABloatRadius = 0.491111f; 20 21// Paths are drawn as octagons. Each point on the octagon is the intersection of two lines: one edge 22// from the path's bounding box and one edge from its 45-degree bounding box. The below inputs 23// define a vertex by the two edges that need to be intersected. Normals point out of the octagon, 24// and the bounding boxes are sent in as instance attribs. 25static constexpr float kOctoEdgeNorms[8 * 4] = { 26 // bbox // bbox45 27 -1, 0, -1,+1, 28 -1, 0, -1,-1, 29 0,-1, -1,-1, 30 0,-1, +1,-1, 31 +1, 0, +1,-1, 32 +1, 0, +1,+1, 33 0,+1, +1,+1, 34 0,+1, -1,+1, 35}; 36 37GR_DECLARE_STATIC_UNIQUE_KEY(gVertexBufferKey); 38 39// Index buffer for the octagon defined above. 40static uint16_t kOctoIndices[GrCCPRPathProcessor::kPerInstanceIndexCount] = { 41 0, 4, 2, 42 0, 6, 4, 43 0, 2, 1, 44 2, 4, 3, 45 4, 6, 5, 46 6, 0, 7, 47}; 48 49GR_DECLARE_STATIC_UNIQUE_KEY(gIndexBufferKey); 50 51GrCCPRPathProcessor::GrCCPRPathProcessor(GrResourceProvider* rp, sk_sp<GrTextureProxy> atlas, 52 SkPath::FillType fillType, const GrShaderCaps& shaderCaps) 53 : fFillType(fillType) { 54 this->addInstanceAttrib("devbounds", kVec4f_GrVertexAttribType, kHigh_GrSLPrecision); 55 this->addInstanceAttrib("devbounds45", kVec4f_GrVertexAttribType, kHigh_GrSLPrecision); 56 this->addInstanceAttrib("view_matrix", kVec4f_GrVertexAttribType, kHigh_GrSLPrecision); 57 this->addInstanceAttrib("view_translate", kVec2f_GrVertexAttribType, kHigh_GrSLPrecision); 58 // FIXME: this could be a vector of two shorts if it were supported by Ganesh. 59 this->addInstanceAttrib("atlas_offset", kVec2i_GrVertexAttribType, kHigh_GrSLPrecision); 60 this->addInstanceAttrib("color", kVec4ub_GrVertexAttribType, kLow_GrSLPrecision); 61 62 SkASSERT(offsetof(Instance, fDevBounds) == 63 this->getInstanceAttrib(InstanceAttribs::kDevBounds).fOffsetInRecord); 64 SkASSERT(offsetof(Instance, fDevBounds45) == 65 this->getInstanceAttrib(InstanceAttribs::kDevBounds45).fOffsetInRecord); 66 SkASSERT(offsetof(Instance, fViewMatrix) == 67 this->getInstanceAttrib(InstanceAttribs::kViewMatrix).fOffsetInRecord); 68 SkASSERT(offsetof(Instance, fViewTranslate) == 69 this->getInstanceAttrib(InstanceAttribs::kViewTranslate).fOffsetInRecord); 70 SkASSERT(offsetof(Instance, fAtlasOffset) == 71 this->getInstanceAttrib(InstanceAttribs::kAtlasOffset).fOffsetInRecord); 72 SkASSERT(offsetof(Instance, fColor) == 73 this->getInstanceAttrib(InstanceAttribs::kColor).fOffsetInRecord); 74 SkASSERT(sizeof(Instance) == this->getInstanceStride()); 75 76 GR_STATIC_ASSERT(6 == kNumInstanceAttribs); 77 78 this->addVertexAttrib("edge_norms", kVec4f_GrVertexAttribType, kHigh_GrSLPrecision); 79 80 fAtlasAccess.reset(std::move(atlas), GrSamplerParams::FilterMode::kNone_FilterMode, 81 SkShader::TileMode::kClamp_TileMode, kFragment_GrShaderFlag); 82 fAtlasAccess.instantiate(rp); 83 this->addTextureSampler(&fAtlasAccess); 84 85 this->initClassID<GrCCPRPathProcessor>(); 86} 87 88void GrCCPRPathProcessor::getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const { 89 b->add32((fFillType << 16) | this->atlas()->origin()); 90} 91 92class GLSLPathProcessor : public GrGLSLGeometryProcessor { 93public: 94 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override; 95 96private: 97 void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& primProc, 98 FPCoordTransformIter&& transformIter) override { 99 const GrCCPRPathProcessor& proc = primProc.cast<GrCCPRPathProcessor>(); 100 pdman.set2f(fAtlasAdjustUniform, 1.0f / proc.atlas()->width(), 101 1.0f / proc.atlas()->height()); 102 this->setTransformDataHelper(SkMatrix::I(), pdman, &transformIter); 103 } 104 105 GrGLSLUniformHandler::UniformHandle fAtlasAdjustUniform; 106 107 typedef GrGLSLGeometryProcessor INHERITED; 108}; 109 110GrGLSLPrimitiveProcessor* GrCCPRPathProcessor::createGLSLInstance(const GrShaderCaps&) const { 111 return new GLSLPathProcessor(); 112} 113 114void GLSLPathProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { 115 using InstanceAttribs = GrCCPRPathProcessor::InstanceAttribs; 116 const GrCCPRPathProcessor& proc = args.fGP.cast<GrCCPRPathProcessor>(); 117 GrGLSLUniformHandler* uniHandler = args.fUniformHandler; 118 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; 119 120 const char* atlasAdjust; 121 fAtlasAdjustUniform = uniHandler->addUniform( 122 kVertex_GrShaderFlag, 123 kVec2f_GrSLType, kHigh_GrSLPrecision, "atlas_adjust", &atlasAdjust); 124 125 varyingHandler->emitAttributes(proc); 126 127 GrGLSLVertToFrag texcoord(kVec2f_GrSLType); 128 GrGLSLVertToFrag color(kVec4f_GrSLType); 129 varyingHandler->addVarying("texcoord", &texcoord, kHigh_GrSLPrecision); 130 varyingHandler->addFlatPassThroughAttribute(&proc.getInstanceAttrib(InstanceAttribs::kColor), 131 args.fOutputColor, kLow_GrSLPrecision); 132 133 // Vertex shader. 134 GrGLSLVertexBuilder* v = args.fVertBuilder; 135 136 // Find the intersections of (bloated) devBounds and devBounds45 in order to come up with an 137 // octagon that circumscribes the (bloated) path. A vertex is the intersection of two lines: 138 // one edge from the path's bounding box and one edge from its 45-degree bounding box. 139 v->codeAppendf("highp mat2 N = mat2(%s);", proc.getEdgeNormsAttrib().fName); 140 141 // N[0] is the normal for the edge we are intersecting from the regular bounding box, pointing 142 // out of the octagon. 143 v->codeAppendf("highp vec2 refpt = (min(N[0].x, N[0].y) < 0) ? %s.xy : %s.zw;", 144 proc.getInstanceAttrib(InstanceAttribs::kDevBounds).fName, 145 proc.getInstanceAttrib(InstanceAttribs::kDevBounds).fName); 146 v->codeAppendf("refpt += N[0] * %f;", kAABloatRadius); // bloat for AA. 147 148 // N[1] is the normal for the edge we are intersecting from the 45-degree bounding box, pointing 149 // out of the octagon. 150 v->codeAppendf("highp vec2 refpt45 = (N[1].x < 0) ? %s.xy : %s.zw;", 151 proc.getInstanceAttrib(InstanceAttribs::kDevBounds45).fName, 152 proc.getInstanceAttrib(InstanceAttribs::kDevBounds45).fName); 153 v->codeAppendf("refpt45 *= mat2(.5,.5,-.5,.5);"); // transform back to device space. 154 v->codeAppendf("refpt45 += N[1] * %f;", kAABloatRadius); // bloat for AA. 155 156 v->codeAppend ("highp vec2 K = vec2(dot(N[0], refpt), dot(N[1], refpt45));"); 157 v->codeAppendf("highp vec2 octocoord = K * inverse(N);"); 158 159 gpArgs->fPositionVar.set(kVec2f_GrSLType, "octocoord"); 160 161 // Convert to atlas coordinates in order to do our texture lookup. 162 v->codeAppendf("highp vec2 atlascoord = octocoord + vec2(%s);", 163 proc.getInstanceAttrib(InstanceAttribs::kAtlasOffset).fName); 164 if (kTopLeft_GrSurfaceOrigin == proc.atlas()->origin()) { 165 v->codeAppendf("%s = atlascoord * %s;", texcoord.vsOut(), atlasAdjust); 166 } else { 167 SkASSERT(kBottomLeft_GrSurfaceOrigin == proc.atlas()->origin()); 168 v->codeAppendf("%s = vec2(atlascoord.x * %s.x, 1 - atlascoord.y * %s.y);", 169 texcoord.vsOut(), atlasAdjust, atlasAdjust); 170 } 171 172 // Convert to (local) path cordinates. 173 v->codeAppendf("highp vec2 pathcoord = inverse(mat2(%s)) * (octocoord - %s);", 174 proc.getInstanceAttrib(InstanceAttribs::kViewMatrix).fName, 175 proc.getInstanceAttrib(InstanceAttribs::kViewTranslate).fName); 176 177 this->emitTransforms(v, varyingHandler, uniHandler, gpArgs->fPositionVar, "pathcoord", 178 args.fFPCoordTransformHandler); 179 180 // Fragment shader. 181 GrGLSLPPFragmentBuilder* f = args.fFragBuilder; 182 183 f->codeAppend ("mediump float coverage_count = "); 184 f->appendTextureLookup(args.fTexSamplers[0], texcoord.fsIn(), kVec2f_GrSLType); 185 f->codeAppend (".a;"); 186 187 if (SkPath::kWinding_FillType == proc.fillType()) { 188 f->codeAppendf("%s = vec4(min(abs(coverage_count), 1));", args.fOutputCoverage); 189 } else { 190 SkASSERT(SkPath::kEvenOdd_FillType == proc.fillType()); 191 f->codeAppend ("mediump float t = mod(abs(coverage_count), 2);"); 192 f->codeAppendf("%s = vec4(1 - abs(t - 1));", args.fOutputCoverage); 193 } 194} 195 196sk_sp<GrBuffer> GrCCPRPathProcessor::FindOrMakeIndexBuffer(GrOnFlushResourceProvider* onFlushRP) { 197 GR_DEFINE_STATIC_UNIQUE_KEY(gIndexBufferKey); 198 return onFlushRP->findOrMakeStaticBuffer(gIndexBufferKey, kIndex_GrBufferType, 199 sizeof(kOctoIndices), kOctoIndices); 200} 201 202sk_sp<GrBuffer> GrCCPRPathProcessor::FindOrMakeVertexBuffer(GrOnFlushResourceProvider* onFlushRP) { 203 GR_DEFINE_STATIC_UNIQUE_KEY(gVertexBufferKey); 204 return onFlushRP->findOrMakeStaticBuffer(gVertexBufferKey, kVertex_GrBufferType, 205 sizeof(kOctoEdgeNorms), kOctoEdgeNorms); 206} 207