1//===--- StringMap.cpp - String Hash table map implementation -------------===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This file implements the StringMap class.
11//
12//===----------------------------------------------------------------------===//
13
14#include "llvm/ADT/StringMap.h"
15#include "llvm/ADT/StringExtras.h"
16#include "llvm/Support/Compiler.h"
17#include "llvm/Support/MathExtras.h"
18#include <cassert>
19
20using namespace llvm;
21
22/// Returns the number of buckets to allocate to ensure that the DenseMap can
23/// accommodate \p NumEntries without need to grow().
24static unsigned getMinBucketToReserveForEntries(unsigned NumEntries) {
25  // Ensure that "NumEntries * 4 < NumBuckets * 3"
26  if (NumEntries == 0)
27    return 0;
28  // +1 is required because of the strict equality.
29  // For example if NumEntries is 48, we need to return 401.
30  return NextPowerOf2(NumEntries * 4 / 3 + 1);
31}
32
33StringMapImpl::StringMapImpl(unsigned InitSize, unsigned itemSize) {
34  ItemSize = itemSize;
35
36  // If a size is specified, initialize the table with that many buckets.
37  if (InitSize) {
38    // The table will grow when the number of entries reach 3/4 of the number of
39    // buckets. To guarantee that "InitSize" number of entries can be inserted
40    // in the table without growing, we allocate just what is needed here.
41    init(getMinBucketToReserveForEntries(InitSize));
42    return;
43  }
44
45  // Otherwise, initialize it with zero buckets to avoid the allocation.
46  TheTable = nullptr;
47  NumBuckets = 0;
48  NumItems = 0;
49  NumTombstones = 0;
50}
51
52void StringMapImpl::init(unsigned InitSize) {
53  assert((InitSize & (InitSize-1)) == 0 &&
54         "Init Size must be a power of 2 or zero!");
55  NumBuckets = InitSize ? InitSize : 16;
56  NumItems = 0;
57  NumTombstones = 0;
58
59  TheTable = (StringMapEntryBase **)calloc(NumBuckets+1,
60                                           sizeof(StringMapEntryBase **) +
61                                           sizeof(unsigned));
62
63  // Allocate one extra bucket, set it to look filled so the iterators stop at
64  // end.
65  TheTable[NumBuckets] = (StringMapEntryBase*)2;
66}
67
68/// LookupBucketFor - Look up the bucket that the specified string should end
69/// up in.  If it already exists as a key in the map, the Item pointer for the
70/// specified bucket will be non-null.  Otherwise, it will be null.  In either
71/// case, the FullHashValue field of the bucket will be set to the hash value
72/// of the string.
73unsigned StringMapImpl::LookupBucketFor(StringRef Name) {
74  unsigned HTSize = NumBuckets;
75  if (HTSize == 0) {  // Hash table unallocated so far?
76    init(16);
77    HTSize = NumBuckets;
78  }
79  unsigned FullHashValue = HashString(Name);
80  unsigned BucketNo = FullHashValue & (HTSize-1);
81  unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1);
82
83  unsigned ProbeAmt = 1;
84  int FirstTombstone = -1;
85  while (true) {
86    StringMapEntryBase *BucketItem = TheTable[BucketNo];
87    // If we found an empty bucket, this key isn't in the table yet, return it.
88    if (LLVM_LIKELY(!BucketItem)) {
89      // If we found a tombstone, we want to reuse the tombstone instead of an
90      // empty bucket.  This reduces probing.
91      if (FirstTombstone != -1) {
92        HashTable[FirstTombstone] = FullHashValue;
93        return FirstTombstone;
94      }
95
96      HashTable[BucketNo] = FullHashValue;
97      return BucketNo;
98    }
99
100    if (BucketItem == getTombstoneVal()) {
101      // Skip over tombstones.  However, remember the first one we see.
102      if (FirstTombstone == -1) FirstTombstone = BucketNo;
103    } else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) {
104      // If the full hash value matches, check deeply for a match.  The common
105      // case here is that we are only looking at the buckets (for item info
106      // being non-null and for the full hash value) not at the items.  This
107      // is important for cache locality.
108
109      // Do the comparison like this because Name isn't necessarily
110      // null-terminated!
111      char *ItemStr = (char*)BucketItem+ItemSize;
112      if (Name == StringRef(ItemStr, BucketItem->getKeyLength())) {
113        // We found a match!
114        return BucketNo;
115      }
116    }
117
118    // Okay, we didn't find the item.  Probe to the next bucket.
119    BucketNo = (BucketNo+ProbeAmt) & (HTSize-1);
120
121    // Use quadratic probing, it has fewer clumping artifacts than linear
122    // probing and has good cache behavior in the common case.
123    ++ProbeAmt;
124  }
125}
126
127/// FindKey - Look up the bucket that contains the specified key. If it exists
128/// in the map, return the bucket number of the key.  Otherwise return -1.
129/// This does not modify the map.
130int StringMapImpl::FindKey(StringRef Key) const {
131  unsigned HTSize = NumBuckets;
132  if (HTSize == 0) return -1;  // Really empty table?
133  unsigned FullHashValue = HashString(Key);
134  unsigned BucketNo = FullHashValue & (HTSize-1);
135  unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1);
136
137  unsigned ProbeAmt = 1;
138  while (true) {
139    StringMapEntryBase *BucketItem = TheTable[BucketNo];
140    // If we found an empty bucket, this key isn't in the table yet, return.
141    if (LLVM_LIKELY(!BucketItem))
142      return -1;
143
144    if (BucketItem == getTombstoneVal()) {
145      // Ignore tombstones.
146    } else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) {
147      // If the full hash value matches, check deeply for a match.  The common
148      // case here is that we are only looking at the buckets (for item info
149      // being non-null and for the full hash value) not at the items.  This
150      // is important for cache locality.
151
152      // Do the comparison like this because NameStart isn't necessarily
153      // null-terminated!
154      char *ItemStr = (char*)BucketItem+ItemSize;
155      if (Key == StringRef(ItemStr, BucketItem->getKeyLength())) {
156        // We found a match!
157        return BucketNo;
158      }
159    }
160
161    // Okay, we didn't find the item.  Probe to the next bucket.
162    BucketNo = (BucketNo+ProbeAmt) & (HTSize-1);
163
164    // Use quadratic probing, it has fewer clumping artifacts than linear
165    // probing and has good cache behavior in the common case.
166    ++ProbeAmt;
167  }
168}
169
170/// RemoveKey - Remove the specified StringMapEntry from the table, but do not
171/// delete it.  This aborts if the value isn't in the table.
172void StringMapImpl::RemoveKey(StringMapEntryBase *V) {
173  const char *VStr = (char*)V + ItemSize;
174  StringMapEntryBase *V2 = RemoveKey(StringRef(VStr, V->getKeyLength()));
175  (void)V2;
176  assert(V == V2 && "Didn't find key?");
177}
178
179/// RemoveKey - Remove the StringMapEntry for the specified key from the
180/// table, returning it.  If the key is not in the table, this returns null.
181StringMapEntryBase *StringMapImpl::RemoveKey(StringRef Key) {
182  int Bucket = FindKey(Key);
183  if (Bucket == -1) return nullptr;
184
185  StringMapEntryBase *Result = TheTable[Bucket];
186  TheTable[Bucket] = getTombstoneVal();
187  --NumItems;
188  ++NumTombstones;
189  assert(NumItems + NumTombstones <= NumBuckets);
190
191  return Result;
192}
193
194/// RehashTable - Grow the table, redistributing values into the buckets with
195/// the appropriate mod-of-hashtable-size.
196unsigned StringMapImpl::RehashTable(unsigned BucketNo) {
197  unsigned NewSize;
198  unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1);
199
200  // If the hash table is now more than 3/4 full, or if fewer than 1/8 of
201  // the buckets are empty (meaning that many are filled with tombstones),
202  // grow/rehash the table.
203  if (LLVM_UNLIKELY(NumItems * 4 > NumBuckets * 3)) {
204    NewSize = NumBuckets*2;
205  } else if (LLVM_UNLIKELY(NumBuckets - (NumItems + NumTombstones) <=
206                           NumBuckets / 8)) {
207    NewSize = NumBuckets;
208  } else {
209    return BucketNo;
210  }
211
212  unsigned NewBucketNo = BucketNo;
213  // Allocate one extra bucket which will always be non-empty.  This allows the
214  // iterators to stop at end.
215  StringMapEntryBase **NewTableArray =
216    (StringMapEntryBase **)calloc(NewSize+1, sizeof(StringMapEntryBase *) +
217                                             sizeof(unsigned));
218  unsigned *NewHashArray = (unsigned *)(NewTableArray + NewSize + 1);
219  NewTableArray[NewSize] = (StringMapEntryBase*)2;
220
221  // Rehash all the items into their new buckets.  Luckily :) we already have
222  // the hash values available, so we don't have to rehash any strings.
223  for (unsigned I = 0, E = NumBuckets; I != E; ++I) {
224    StringMapEntryBase *Bucket = TheTable[I];
225    if (Bucket && Bucket != getTombstoneVal()) {
226      // Fast case, bucket available.
227      unsigned FullHash = HashTable[I];
228      unsigned NewBucket = FullHash & (NewSize-1);
229      if (!NewTableArray[NewBucket]) {
230        NewTableArray[FullHash & (NewSize-1)] = Bucket;
231        NewHashArray[FullHash & (NewSize-1)] = FullHash;
232        if (I == BucketNo)
233          NewBucketNo = NewBucket;
234        continue;
235      }
236
237      // Otherwise probe for a spot.
238      unsigned ProbeSize = 1;
239      do {
240        NewBucket = (NewBucket + ProbeSize++) & (NewSize-1);
241      } while (NewTableArray[NewBucket]);
242
243      // Finally found a slot.  Fill it in.
244      NewTableArray[NewBucket] = Bucket;
245      NewHashArray[NewBucket] = FullHash;
246      if (I == BucketNo)
247        NewBucketNo = NewBucket;
248    }
249  }
250
251  free(TheTable);
252
253  TheTable = NewTableArray;
254  NumBuckets = NewSize;
255  NumTombstones = 0;
256  return NewBucketNo;
257}
258