1// Copyright 2016 Google Inc. All Rights Reserved.
2//
3// Use of this source code is governed by a BSD-style license
4// that can be found in the COPYING file in the root of the source
5// tree. An additional intellectual property rights grant can be found
6// in the file PATENTS. All contributing project authors may
7// be found in the AUTHORS file in the root of the source tree.
8// -----------------------------------------------------------------------------
9//
10// MSA variant of methods for lossless decoder
11//
12// Author: Prashant Patil (prashant.patil@imgtec.com)
13
14#include "./dsp.h"
15
16#if defined(WEBP_USE_MSA)
17
18#include "./lossless.h"
19#include "./msa_macro.h"
20
21//------------------------------------------------------------------------------
22// Colorspace conversion functions
23
24#define CONVERT16_BGRA_XXX(psrc, pdst, m0, m1, m2) do {    \
25  v16u8 src0, src1, src2, src3, dst0, dst1, dst2;          \
26  LD_UB4(psrc, 16, src0, src1, src2, src3);                \
27  VSHF_B2_UB(src0, src1, src1, src2, m0, m1, dst0, dst1);  \
28  dst2 = VSHF_UB(src2, src3, m2);                          \
29  ST_UB2(dst0, dst1, pdst, 16);                            \
30  ST_UB(dst2, pdst + 32);                                  \
31} while (0)
32
33#define CONVERT12_BGRA_XXX(psrc, pdst, m0, m1, m2) do {    \
34  uint32_t pix_w;                                          \
35  v16u8 src0, src1, src2, dst0, dst1, dst2;                \
36  LD_UB3(psrc, 16, src0, src1, src2);                      \
37  VSHF_B2_UB(src0, src1, src1, src2, m0, m1, dst0, dst1);  \
38  dst2 = VSHF_UB(src2, src2, m2);                          \
39  ST_UB2(dst0, dst1, pdst, 16);                            \
40  pix_w = __msa_copy_s_w((v4i32)dst2, 0);                  \
41  SW(pix_w, pdst + 32);                                    \
42} while (0)
43
44#define CONVERT8_BGRA_XXX(psrc, pdst, m0, m1) do {         \
45  uint64_t pix_d;                                          \
46  v16u8 src0, src1, src2, dst0, dst1;                      \
47  LD_UB2(psrc, 16, src0, src1);                            \
48  VSHF_B2_UB(src0, src1, src1, src2, m0, m1, dst0, dst1);  \
49  ST_UB(dst0, pdst);                                       \
50  pix_d = __msa_copy_s_d((v2i64)dst1, 0);                  \
51  SD(pix_d, pdst + 16);                                    \
52} while (0)
53
54#define CONVERT4_BGRA_XXX(psrc, pdst, m) do {       \
55  const v16u8 src0 = LD_UB(psrc);                   \
56  const v16u8 dst0 = VSHF_UB(src0, src0, m);        \
57  uint64_t pix_d = __msa_copy_s_d((v2i64)dst0, 0);  \
58  uint32_t pix_w = __msa_copy_s_w((v4i32)dst0, 2);  \
59  SD(pix_d, pdst + 0);                              \
60  SW(pix_w, pdst + 8);                              \
61} while (0)
62
63#define CONVERT1_BGRA_BGR(psrc, pdst) do {  \
64  const int32_t b = (psrc)[0];              \
65  const int32_t g = (psrc)[1];              \
66  const int32_t r = (psrc)[2];              \
67  (pdst)[0] = b;                            \
68  (pdst)[1] = g;                            \
69  (pdst)[2] = r;                            \
70} while (0)
71
72#define CONVERT1_BGRA_RGB(psrc, pdst) do {  \
73  const int32_t b = (psrc)[0];              \
74  const int32_t g = (psrc)[1];              \
75  const int32_t r = (psrc)[2];              \
76  (pdst)[0] = r;                            \
77  (pdst)[1] = g;                            \
78  (pdst)[2] = b;                            \
79} while (0)
80
81#define TRANSFORM_COLOR_INVERSE_8(src0, src1, dst0, dst1,     \
82                                  c0, c1, mask0, mask1) do {  \
83  v8i16 g0, g1, t0, t1, t2, t3;                               \
84  v4i32 t4, t5;                                               \
85  VSHF_B2_SH(src0, src0, src1, src1, mask0, mask0, g0, g1);   \
86  DOTP_SB2_SH(g0, g1, c0, c0, t0, t1);                        \
87  SRAI_H2_SH(t0, t1, 5);                                      \
88  t0 = __msa_addv_h(t0, (v8i16)src0);                         \
89  t1 = __msa_addv_h(t1, (v8i16)src1);                         \
90  t4 = __msa_srli_w((v4i32)t0, 16);                           \
91  t5 = __msa_srli_w((v4i32)t1, 16);                           \
92  DOTP_SB2_SH(t4, t5, c1, c1, t2, t3);                        \
93  SRAI_H2_SH(t2, t3, 5);                                      \
94  ADD2(t0, t2, t1, t3, t0, t1);                               \
95  VSHF_B2_UB(src0, t0, src1, t1, mask1, mask1, dst0, dst1);   \
96} while (0)
97
98#define TRANSFORM_COLOR_INVERSE_4(src, dst, c0, c1, mask0, mask1) do {  \
99  const v16i8 g0 = VSHF_SB(src, src, mask0);                            \
100  v8i16 t0 = __msa_dotp_s_h(c0, g0);                                    \
101  v8i16 t1;                                                             \
102  v4i32 t2;                                                             \
103  t0 = SRAI_H(t0, 5);                                                   \
104  t0 = __msa_addv_h(t0, (v8i16)src);                                    \
105  t2 = __msa_srli_w((v4i32)t0, 16);                                     \
106  t1 = __msa_dotp_s_h(c1, (v16i8)t2);                                   \
107  t1 = SRAI_H(t1, 5);                                                   \
108  t0 = t0 + t1;                                                         \
109  dst = VSHF_UB(src, t0, mask1);                                        \
110} while (0)
111
112static void ConvertBGRAToRGBA(const uint32_t* src,
113                              int num_pixels, uint8_t* dst) {
114  int i;
115  const uint8_t* ptemp_src = (const uint8_t*)src;
116  uint8_t* ptemp_dst = (uint8_t*)dst;
117  v16u8 src0, dst0;
118  const v16u8 mask = { 2, 1, 0, 3, 6, 5, 4, 7, 10, 9, 8, 11, 14, 13, 12, 15 };
119
120  while (num_pixels >= 8) {
121    v16u8 src1, dst1;
122    LD_UB2(ptemp_src, 16, src0, src1);
123    VSHF_B2_UB(src0, src0, src1, src1, mask, mask, dst0, dst1);
124    ST_UB2(dst0, dst1, ptemp_dst, 16);
125    ptemp_src += 32;
126    ptemp_dst += 32;
127    num_pixels -= 8;
128  }
129  if (num_pixels > 0) {
130    if (num_pixels >= 4) {
131      src0 = LD_UB(ptemp_src);
132      dst0 = VSHF_UB(src0, src0, mask);
133      ST_UB(dst0, ptemp_dst);
134      ptemp_src += 16;
135      ptemp_dst += 16;
136      num_pixels -= 4;
137    }
138    for (i = 0; i < num_pixels; i++) {
139      const uint8_t b = ptemp_src[2];
140      const uint8_t g = ptemp_src[1];
141      const uint8_t r = ptemp_src[0];
142      const uint8_t a = ptemp_src[3];
143      ptemp_dst[0] = b;
144      ptemp_dst[1] = g;
145      ptemp_dst[2] = r;
146      ptemp_dst[3] = a;
147      ptemp_src += 4;
148      ptemp_dst += 4;
149    }
150  }
151}
152
153static void ConvertBGRAToBGR(const uint32_t* src,
154                             int num_pixels, uint8_t* dst) {
155  const uint8_t* ptemp_src = (const uint8_t*)src;
156  uint8_t* ptemp_dst = (uint8_t*)dst;
157  const v16u8 mask0 = { 0, 1, 2, 4, 5, 6, 8, 9, 10, 12, 13, 14,
158                        16, 17, 18, 20 };
159  const v16u8 mask1 = { 5, 6, 8, 9, 10, 12, 13, 14, 16, 17, 18, 20,
160                        21, 22, 24, 25 };
161  const v16u8 mask2 = { 10, 12, 13, 14, 16, 17, 18, 20, 21, 22, 24, 25,
162                        26, 28, 29, 30 };
163
164  while (num_pixels >= 16) {
165    CONVERT16_BGRA_XXX(ptemp_src, ptemp_dst, mask0, mask1, mask2);
166    ptemp_src += 64;
167    ptemp_dst += 48;
168    num_pixels -= 16;
169  }
170  if (num_pixels > 0) {
171    if (num_pixels >= 12) {
172      CONVERT12_BGRA_XXX(ptemp_src, ptemp_dst, mask0, mask1, mask2);
173      ptemp_src += 48;
174      ptemp_dst += 36;
175      num_pixels -= 12;
176    } else if (num_pixels >= 8) {
177      CONVERT8_BGRA_XXX(ptemp_src, ptemp_dst, mask0, mask1);
178      ptemp_src += 32;
179      ptemp_dst += 24;
180      num_pixels -= 8;
181    } else if (num_pixels >= 4) {
182      CONVERT4_BGRA_XXX(ptemp_src, ptemp_dst, mask0);
183      ptemp_src += 16;
184      ptemp_dst += 12;
185      num_pixels -= 4;
186    }
187    if (num_pixels == 3) {
188      CONVERT1_BGRA_BGR(ptemp_src + 0, ptemp_dst + 0);
189      CONVERT1_BGRA_BGR(ptemp_src + 4, ptemp_dst + 3);
190      CONVERT1_BGRA_BGR(ptemp_src + 8, ptemp_dst + 6);
191    } else if (num_pixels == 2) {
192      CONVERT1_BGRA_BGR(ptemp_src + 0, ptemp_dst + 0);
193      CONVERT1_BGRA_BGR(ptemp_src + 4, ptemp_dst + 3);
194    } else if (num_pixels == 1) {
195      CONVERT1_BGRA_BGR(ptemp_src, ptemp_dst);
196    }
197  }
198}
199
200static void ConvertBGRAToRGB(const uint32_t* src,
201                             int num_pixels, uint8_t* dst) {
202  const uint8_t* ptemp_src = (const uint8_t*)src;
203  uint8_t* ptemp_dst = (uint8_t*)dst;
204  const v16u8 mask0 = { 2, 1, 0, 6, 5, 4, 10, 9, 8, 14, 13, 12,
205                        18, 17, 16, 22 };
206  const v16u8 mask1 = { 5, 4, 10, 9, 8, 14, 13, 12, 18, 17, 16, 22,
207                        21, 20, 26, 25 };
208  const v16u8 mask2 = { 8, 14, 13, 12, 18, 17, 16, 22, 21, 20, 26, 25,
209                        24, 30, 29, 28 };
210
211  while (num_pixels >= 16) {
212    CONVERT16_BGRA_XXX(ptemp_src, ptemp_dst, mask0, mask1, mask2);
213    ptemp_src += 64;
214    ptemp_dst += 48;
215    num_pixels -= 16;
216  }
217  if (num_pixels) {
218    if (num_pixels >= 12) {
219      CONVERT12_BGRA_XXX(ptemp_src, ptemp_dst, mask0, mask1, mask2);
220      ptemp_src += 48;
221      ptemp_dst += 36;
222      num_pixels -= 12;
223    } else if (num_pixels >= 8) {
224      CONVERT8_BGRA_XXX(ptemp_src, ptemp_dst, mask0, mask1);
225      ptemp_src += 32;
226      ptemp_dst += 24;
227      num_pixels -= 8;
228    } else if (num_pixels >= 4) {
229      CONVERT4_BGRA_XXX(ptemp_src, ptemp_dst, mask0);
230      ptemp_src += 16;
231      ptemp_dst += 12;
232      num_pixels -= 4;
233    }
234    if (num_pixels == 3) {
235      CONVERT1_BGRA_RGB(ptemp_src + 0, ptemp_dst + 0);
236      CONVERT1_BGRA_RGB(ptemp_src + 4, ptemp_dst + 3);
237      CONVERT1_BGRA_RGB(ptemp_src + 8, ptemp_dst + 6);
238    } else if (num_pixels == 2) {
239      CONVERT1_BGRA_RGB(ptemp_src + 0, ptemp_dst + 0);
240      CONVERT1_BGRA_RGB(ptemp_src + 4, ptemp_dst + 3);
241    } else if (num_pixels == 1) {
242      CONVERT1_BGRA_RGB(ptemp_src, ptemp_dst);
243    }
244  }
245}
246
247static void AddGreenToBlueAndRed(const uint32_t* const src, int num_pixels,
248                                 uint32_t* dst) {
249  int i;
250  const uint8_t* in = (const uint8_t*)src;
251  uint8_t* out = (uint8_t*)dst;
252  v16u8 src0, dst0, tmp0;
253  const v16u8 mask = { 1, 255, 1, 255, 5, 255, 5, 255, 9, 255, 9, 255,
254                       13, 255, 13, 255 };
255
256  while (num_pixels >= 8) {
257    v16u8 src1, dst1, tmp1;
258    LD_UB2(in, 16, src0, src1);
259    VSHF_B2_UB(src0, src1, src1, src0, mask, mask, tmp0, tmp1);
260    ADD2(src0, tmp0, src1, tmp1, dst0, dst1);
261    ST_UB2(dst0, dst1, out, 16);
262    in += 32;
263    out += 32;
264    num_pixels -= 8;
265  }
266  if (num_pixels > 0) {
267    if (num_pixels >= 4) {
268      src0 = LD_UB(in);
269      tmp0 = VSHF_UB(src0, src0, mask);
270      dst0 = src0 + tmp0;
271      ST_UB(dst0, out);
272      in += 16;
273      out += 16;
274      num_pixels -= 4;
275    }
276    for (i = 0; i < num_pixels; i++) {
277      const uint8_t b = in[0];
278      const uint8_t g = in[1];
279      const uint8_t r = in[2];
280      out[0] = (b + g) & 0xff;
281      out[1] = g;
282      out[2] = (r + g) & 0xff;
283      out[4] = in[4];
284      out += 4;
285    }
286  }
287}
288
289static void TransformColorInverse(const VP8LMultipliers* const m,
290                                  const uint32_t* src, int num_pixels,
291                                  uint32_t* dst) {
292  v16u8 src0, dst0;
293  const v16i8 g2br = (v16i8)__msa_fill_w(m->green_to_blue_ |
294                                         (m->green_to_red_ << 16));
295  const v16i8 r2b = (v16i8)__msa_fill_w(m->red_to_blue_);
296  const v16u8 mask0 = { 1, 255, 1, 255, 5, 255, 5, 255, 9, 255, 9, 255,
297                        13, 255, 13, 255 };
298  const v16u8 mask1 = { 16, 1, 18, 3, 20, 5, 22, 7, 24, 9, 26, 11,
299                        28, 13, 30, 15 };
300
301  while (num_pixels >= 8) {
302    v16u8 src1, dst1;
303    LD_UB2(src, 4, src0, src1);
304    TRANSFORM_COLOR_INVERSE_8(src0, src1, dst0, dst1, g2br, r2b, mask0, mask1);
305    ST_UB2(dst0, dst1, dst, 4);
306    src += 8;
307    dst += 8;
308    num_pixels -= 8;
309  }
310  if (num_pixels > 0) {
311    if (num_pixels >= 4) {
312      src0 = LD_UB(src);
313      TRANSFORM_COLOR_INVERSE_4(src0, dst0, g2br, r2b, mask0, mask1);
314      ST_UB(dst0, dst);
315      src += 4;
316      dst += 4;
317      num_pixels -= 4;
318    }
319    if (num_pixels > 0) {
320      src0 = LD_UB(src);
321      TRANSFORM_COLOR_INVERSE_4(src0, dst0, g2br, r2b, mask0, mask1);
322      if (num_pixels == 3) {
323        const uint64_t pix_d = __msa_copy_s_d((v2i64)dst0, 0);
324        const uint32_t pix_w = __msa_copy_s_w((v4i32)dst0, 2);
325        SD(pix_d, dst + 0);
326        SW(pix_w, dst + 2);
327      } else if (num_pixels == 2) {
328        const uint64_t pix_d = __msa_copy_s_d((v2i64)dst0, 0);
329        SD(pix_d, dst);
330      } else {
331        const uint32_t pix_w = __msa_copy_s_w((v4i32)dst0, 0);
332        SW(pix_w, dst);
333      }
334    }
335  }
336}
337
338//------------------------------------------------------------------------------
339// Entry point
340
341extern void VP8LDspInitMSA(void);
342
343WEBP_TSAN_IGNORE_FUNCTION void VP8LDspInitMSA(void) {
344  VP8LConvertBGRAToRGBA = ConvertBGRAToRGBA;
345  VP8LConvertBGRAToBGR = ConvertBGRAToBGR;
346  VP8LConvertBGRAToRGB = ConvertBGRAToRGB;
347  VP8LAddGreenToBlueAndRed = AddGreenToBlueAndRed;
348  VP8LTransformColorInverse = TransformColorInverse;
349}
350
351#else  // !WEBP_USE_MSA
352
353WEBP_DSP_INIT_STUB(VP8LDspInitMSA)
354
355#endif  // WEBP_USE_MSA
356