1/*
2 *  Copyright 2004 The WebRTC Project Authors. All rights reserved.
3 *
4 *  Use of this source code is governed by a BSD-style license
5 *  that can be found in the LICENSE file in the root of the source
6 *  tree. An additional intellectual property rights grant can be found
7 *  in the file PATENTS.  All contributing project authors may
8 *  be found in the AUTHORS file in the root of the source tree.
9 */
10
11#ifndef WEBRTC_P2P_BASE_PORT_H_
12#define WEBRTC_P2P_BASE_PORT_H_
13
14#include <map>
15#include <set>
16#include <string>
17#include <vector>
18
19#include "webrtc/p2p/base/candidate.h"
20#include "webrtc/p2p/base/packetsocketfactory.h"
21#include "webrtc/p2p/base/portinterface.h"
22#include "webrtc/p2p/base/stun.h"
23#include "webrtc/p2p/base/stunrequest.h"
24#include "webrtc/p2p/base/transport.h"
25#include "webrtc/base/asyncpacketsocket.h"
26#include "webrtc/base/network.h"
27#include "webrtc/base/proxyinfo.h"
28#include "webrtc/base/ratetracker.h"
29#include "webrtc/base/sigslot.h"
30#include "webrtc/base/socketaddress.h"
31#include "webrtc/base/thread.h"
32
33namespace cricket {
34
35class Connection;
36class ConnectionRequest;
37
38extern const char LOCAL_PORT_TYPE[];
39extern const char STUN_PORT_TYPE[];
40extern const char PRFLX_PORT_TYPE[];
41extern const char RELAY_PORT_TYPE[];
42
43extern const char UDP_PROTOCOL_NAME[];
44extern const char TCP_PROTOCOL_NAME[];
45extern const char SSLTCP_PROTOCOL_NAME[];
46
47// RFC 6544, TCP candidate encoding rules.
48extern const int DISCARD_PORT;
49extern const char TCPTYPE_ACTIVE_STR[];
50extern const char TCPTYPE_PASSIVE_STR[];
51extern const char TCPTYPE_SIMOPEN_STR[];
52
53// The minimum time we will wait before destroying a connection after creating
54// it.
55const uint32_t MIN_CONNECTION_LIFETIME = 10 * 1000;  // 10 seconds.
56
57// A connection will be declared dead if it has not received anything for this
58// long.
59const uint32_t DEAD_CONNECTION_RECEIVE_TIMEOUT = 30 * 1000;  // 30 seconds.
60
61// The timeout duration when a connection does not receive anything.
62const uint32_t WEAK_CONNECTION_RECEIVE_TIMEOUT = 2500;  // 2.5 seconds
63
64// The length of time we wait before timing out writability on a connection.
65const uint32_t CONNECTION_WRITE_TIMEOUT = 15 * 1000;  // 15 seconds
66
67// The length of time we wait before we become unwritable.
68const uint32_t CONNECTION_WRITE_CONNECT_TIMEOUT = 5 * 1000;  // 5 seconds
69
70// The number of pings that must fail to respond before we become unwritable.
71const uint32_t CONNECTION_WRITE_CONNECT_FAILURES = 5;
72
73// This is the length of time that we wait for a ping response to come back.
74const int CONNECTION_RESPONSE_TIMEOUT = 5 * 1000;   // 5 seconds
75
76enum RelayType {
77  RELAY_GTURN,   // Legacy google relay service.
78  RELAY_TURN     // Standard (TURN) relay service.
79};
80
81enum IcePriorityValue {
82  // The reason we are choosing Relay preference 2 is because, we can run
83  // Relay from client to server on UDP/TCP/TLS. To distinguish the transport
84  // protocol, we prefer UDP over TCP over TLS.
85  // For UDP ICE_TYPE_PREFERENCE_RELAY will be 2.
86  // For TCP ICE_TYPE_PREFERENCE_RELAY will be 1.
87  // For TLS ICE_TYPE_PREFERENCE_RELAY will be 0.
88  // Check turnport.cc for setting these values.
89  ICE_TYPE_PREFERENCE_RELAY = 2,
90  ICE_TYPE_PREFERENCE_HOST_TCP = 90,
91  ICE_TYPE_PREFERENCE_SRFLX = 100,
92  ICE_TYPE_PREFERENCE_PRFLX = 110,
93  ICE_TYPE_PREFERENCE_HOST = 126
94};
95
96const char* ProtoToString(ProtocolType proto);
97bool StringToProto(const char* value, ProtocolType* proto);
98
99struct ProtocolAddress {
100  rtc::SocketAddress address;
101  ProtocolType proto;
102  bool secure;
103
104  ProtocolAddress(const rtc::SocketAddress& a, ProtocolType p)
105      : address(a), proto(p), secure(false) { }
106  ProtocolAddress(const rtc::SocketAddress& a, ProtocolType p, bool sec)
107      : address(a), proto(p), secure(sec) { }
108};
109
110typedef std::set<rtc::SocketAddress> ServerAddresses;
111
112// Represents a local communication mechanism that can be used to create
113// connections to similar mechanisms of the other client.  Subclasses of this
114// one add support for specific mechanisms like local UDP ports.
115class Port : public PortInterface, public rtc::MessageHandler,
116             public sigslot::has_slots<> {
117 public:
118  Port(rtc::Thread* thread,
119       rtc::PacketSocketFactory* factory,
120       rtc::Network* network,
121       const rtc::IPAddress& ip,
122       const std::string& username_fragment,
123       const std::string& password);
124  Port(rtc::Thread* thread,
125       const std::string& type,
126       rtc::PacketSocketFactory* factory,
127       rtc::Network* network,
128       const rtc::IPAddress& ip,
129       uint16_t min_port,
130       uint16_t max_port,
131       const std::string& username_fragment,
132       const std::string& password);
133  virtual ~Port();
134
135  virtual const std::string& Type() const { return type_; }
136  virtual rtc::Network* Network() const { return network_; }
137
138  // Methods to set/get ICE role and tiebreaker values.
139  IceRole GetIceRole() const { return ice_role_; }
140  void SetIceRole(IceRole role) { ice_role_ = role; }
141
142  void SetIceTiebreaker(uint64_t tiebreaker) { tiebreaker_ = tiebreaker; }
143  uint64_t IceTiebreaker() const { return tiebreaker_; }
144
145  virtual bool SharedSocket() const { return shared_socket_; }
146  void ResetSharedSocket() { shared_socket_ = false; }
147
148  // The thread on which this port performs its I/O.
149  rtc::Thread* thread() { return thread_; }
150
151  // The factory used to create the sockets of this port.
152  rtc::PacketSocketFactory* socket_factory() const { return factory_; }
153  void set_socket_factory(rtc::PacketSocketFactory* factory) {
154    factory_ = factory;
155  }
156
157  // For debugging purposes.
158  const std::string& content_name() const { return content_name_; }
159  void set_content_name(const std::string& content_name) {
160    content_name_ = content_name;
161  }
162
163  int component() const { return component_; }
164  void set_component(int component) { component_ = component; }
165
166  bool send_retransmit_count_attribute() const {
167    return send_retransmit_count_attribute_;
168  }
169  void set_send_retransmit_count_attribute(bool enable) {
170    send_retransmit_count_attribute_ = enable;
171  }
172
173  // Identifies the generation that this port was created in.
174  uint32_t generation() { return generation_; }
175  void set_generation(uint32_t generation) { generation_ = generation; }
176
177  // ICE requires a single username/password per content/media line. So the
178  // |ice_username_fragment_| of the ports that belongs to the same content will
179  // be the same. However this causes a small complication with our relay
180  // server, which expects different username for RTP and RTCP.
181  //
182  // To resolve this problem, we implemented the username_fragment(),
183  // which returns a different username (calculated from
184  // |ice_username_fragment_|) for RTCP in the case of ICEPROTO_GOOGLE. And the
185  // username_fragment() simply returns |ice_username_fragment_| when running
186  // in ICEPROTO_RFC5245.
187  //
188  // As a result the ICEPROTO_GOOGLE will use different usernames for RTP and
189  // RTCP. And the ICEPROTO_RFC5245 will use same username for both RTP and
190  // RTCP.
191  const std::string username_fragment() const;
192  const std::string& password() const { return password_; }
193
194  // Fired when candidates are discovered by the port. When all candidates
195  // are discovered that belong to port SignalAddressReady is fired.
196  sigslot::signal2<Port*, const Candidate&> SignalCandidateReady;
197
198  // Provides all of the above information in one handy object.
199  virtual const std::vector<Candidate>& Candidates() const {
200    return candidates_;
201  }
202
203  // SignalPortComplete is sent when port completes the task of candidates
204  // allocation.
205  sigslot::signal1<Port*> SignalPortComplete;
206  // This signal sent when port fails to allocate candidates and this port
207  // can't be used in establishing the connections. When port is in shared mode
208  // and port fails to allocate one of the candidates, port shouldn't send
209  // this signal as other candidates might be usefull in establishing the
210  // connection.
211  sigslot::signal1<Port*> SignalPortError;
212
213  // Returns a map containing all of the connections of this port, keyed by the
214  // remote address.
215  typedef std::map<rtc::SocketAddress, Connection*> AddressMap;
216  const AddressMap& connections() { return connections_; }
217
218  // Returns the connection to the given address or NULL if none exists.
219  virtual Connection* GetConnection(
220      const rtc::SocketAddress& remote_addr);
221
222  // Called each time a connection is created.
223  sigslot::signal2<Port*, Connection*> SignalConnectionCreated;
224
225  // In a shared socket mode each port which shares the socket will decide
226  // to accept the packet based on the |remote_addr|. Currently only UDP
227  // port implemented this method.
228  // TODO(mallinath) - Make it pure virtual.
229  virtual bool HandleIncomingPacket(
230      rtc::AsyncPacketSocket* socket, const char* data, size_t size,
231      const rtc::SocketAddress& remote_addr,
232      const rtc::PacketTime& packet_time) {
233    ASSERT(false);
234    return false;
235  }
236
237  // Sends a response message (normal or error) to the given request.  One of
238  // these methods should be called as a response to SignalUnknownAddress.
239  // NOTE: You MUST call CreateConnection BEFORE SendBindingResponse.
240  virtual void SendBindingResponse(StunMessage* request,
241                                   const rtc::SocketAddress& addr);
242  virtual void SendBindingErrorResponse(
243      StunMessage* request, const rtc::SocketAddress& addr,
244      int error_code, const std::string& reason);
245
246  void set_proxy(const std::string& user_agent,
247                 const rtc::ProxyInfo& proxy) {
248    user_agent_ = user_agent;
249    proxy_ = proxy;
250  }
251  const std::string& user_agent() { return user_agent_; }
252  const rtc::ProxyInfo& proxy() { return proxy_; }
253
254  virtual void EnablePortPackets();
255
256  // Called if the port has no connections and is no longer useful.
257  void Destroy();
258
259  virtual void OnMessage(rtc::Message *pmsg);
260
261  // Debugging description of this port
262  virtual std::string ToString() const;
263  const rtc::IPAddress& ip() const { return ip_; }
264  uint16_t min_port() { return min_port_; }
265  uint16_t max_port() { return max_port_; }
266
267  // Timeout shortening function to speed up unit tests.
268  void set_timeout_delay(int delay) { timeout_delay_ = delay; }
269
270  // This method will return local and remote username fragements from the
271  // stun username attribute if present.
272  bool ParseStunUsername(const StunMessage* stun_msg,
273                         std::string* local_username,
274                         std::string* remote_username) const;
275  void CreateStunUsername(const std::string& remote_username,
276                          std::string* stun_username_attr_str) const;
277
278  bool MaybeIceRoleConflict(const rtc::SocketAddress& addr,
279                            IceMessage* stun_msg,
280                            const std::string& remote_ufrag);
281
282  // Called when a packet has been sent to the socket.
283  // This is made pure virtual to notify subclasses of Port that they MUST
284  // listen to AsyncPacketSocket::SignalSentPacket and then call
285  // PortInterface::OnSentPacket.
286  virtual void OnSentPacket(rtc::AsyncPacketSocket* socket,
287                            const rtc::SentPacket& sent_packet) = 0;
288
289  // Called when the socket is currently able to send.
290  void OnReadyToSend();
291
292  // Called when the Connection discovers a local peer reflexive candidate.
293  // Returns the index of the new local candidate.
294  size_t AddPrflxCandidate(const Candidate& local);
295
296  void set_candidate_filter(uint32_t candidate_filter) {
297    candidate_filter_ = candidate_filter;
298  }
299
300 protected:
301  enum {
302    MSG_DEAD = 0,
303    MSG_FIRST_AVAILABLE
304  };
305
306  void set_type(const std::string& type) { type_ = type; }
307
308  void AddAddress(const rtc::SocketAddress& address,
309                  const rtc::SocketAddress& base_address,
310                  const rtc::SocketAddress& related_address,
311                  const std::string& protocol,
312                  const std::string& relay_protocol,
313                  const std::string& tcptype,
314                  const std::string& type,
315                  uint32_t type_preference,
316                  uint32_t relay_preference,
317                  bool final);
318
319  // Adds the given connection to the list.  (Deleting removes them.)
320  void AddConnection(Connection* conn);
321
322  // Called when a packet is received from an unknown address that is not
323  // currently a connection.  If this is an authenticated STUN binding request,
324  // then we will signal the client.
325  void OnReadPacket(const char* data, size_t size,
326                    const rtc::SocketAddress& addr,
327                    ProtocolType proto);
328
329  // If the given data comprises a complete and correct STUN message then the
330  // return value is true, otherwise false. If the message username corresponds
331  // with this port's username fragment, msg will contain the parsed STUN
332  // message.  Otherwise, the function may send a STUN response internally.
333  // remote_username contains the remote fragment of the STUN username.
334  bool GetStunMessage(const char* data, size_t size,
335                      const rtc::SocketAddress& addr,
336                      IceMessage** out_msg, std::string* out_username);
337
338  // Checks if the address in addr is compatible with the port's ip.
339  bool IsCompatibleAddress(const rtc::SocketAddress& addr);
340
341  // Returns default DSCP value.
342  rtc::DiffServCodePoint DefaultDscpValue() const {
343    // No change from what MediaChannel set.
344    return rtc::DSCP_NO_CHANGE;
345  }
346
347  uint32_t candidate_filter() { return candidate_filter_; }
348
349 private:
350  void Construct();
351  // Called when one of our connections deletes itself.
352  void OnConnectionDestroyed(Connection* conn);
353
354  // Whether this port is dead, and hence, should be destroyed on the controlled
355  // side.
356  bool dead() const {
357    return ice_role_ == ICEROLE_CONTROLLED && connections_.empty();
358  }
359
360  rtc::Thread* thread_;
361  rtc::PacketSocketFactory* factory_;
362  std::string type_;
363  bool send_retransmit_count_attribute_;
364  rtc::Network* network_;
365  rtc::IPAddress ip_;
366  uint16_t min_port_;
367  uint16_t max_port_;
368  std::string content_name_;
369  int component_;
370  uint32_t generation_;
371  // In order to establish a connection to this Port (so that real data can be
372  // sent through), the other side must send us a STUN binding request that is
373  // authenticated with this username_fragment and password.
374  // PortAllocatorSession will provide these username_fragment and password.
375  //
376  // Note: we should always use username_fragment() instead of using
377  // |ice_username_fragment_| directly. For the details see the comment on
378  // username_fragment().
379  std::string ice_username_fragment_;
380  std::string password_;
381  std::vector<Candidate> candidates_;
382  AddressMap connections_;
383  int timeout_delay_;
384  bool enable_port_packets_;
385  IceRole ice_role_;
386  uint64_t tiebreaker_;
387  bool shared_socket_;
388  // Information to use when going through a proxy.
389  std::string user_agent_;
390  rtc::ProxyInfo proxy_;
391
392  // Candidate filter is pushed down to Port such that each Port could
393  // make its own decision on how to create candidates. For example,
394  // when IceTransportsType is set to relay, both RelayPort and
395  // TurnPort will hide raddr to avoid local address leakage.
396  uint32_t candidate_filter_;
397
398  friend class Connection;
399};
400
401// Represents a communication link between a port on the local client and a
402// port on the remote client.
403class Connection : public rtc::MessageHandler,
404    public sigslot::has_slots<> {
405 public:
406  struct SentPing {
407    SentPing(const std::string id, uint32_t sent_time)
408        : id(id), sent_time(sent_time) {}
409
410    std::string id;
411    uint32_t sent_time;
412  };
413
414  // States are from RFC 5245. http://tools.ietf.org/html/rfc5245#section-5.7.4
415  enum State {
416    STATE_WAITING = 0,  // Check has not been performed, Waiting pair on CL.
417    STATE_INPROGRESS,   // Check has been sent, transaction is in progress.
418    STATE_SUCCEEDED,    // Check already done, produced a successful result.
419    STATE_FAILED        // Check for this connection failed.
420  };
421
422  virtual ~Connection();
423
424  // The local port where this connection sends and receives packets.
425  Port* port() { return port_; }
426  const Port* port() const { return port_; }
427
428  // Returns the description of the local port
429  virtual const Candidate& local_candidate() const;
430
431  // Returns the description of the remote port to which we communicate.
432  const Candidate& remote_candidate() const { return remote_candidate_; }
433
434  // Returns the pair priority.
435  uint64_t priority() const;
436
437  enum WriteState {
438    STATE_WRITABLE          = 0,  // we have received ping responses recently
439    STATE_WRITE_UNRELIABLE  = 1,  // we have had a few ping failures
440    STATE_WRITE_INIT        = 2,  // we have yet to receive a ping response
441    STATE_WRITE_TIMEOUT     = 3,  // we have had a large number of ping failures
442  };
443
444  WriteState write_state() const { return write_state_; }
445  bool writable() const { return write_state_ == STATE_WRITABLE; }
446  bool receiving() const { return receiving_; }
447
448  // Determines whether the connection has finished connecting.  This can only
449  // be false for TCP connections.
450  bool connected() const { return connected_; }
451  bool weak() const { return !(writable() && receiving() && connected()); }
452  bool active() const {
453    return write_state_ != STATE_WRITE_TIMEOUT;
454  }
455  // A connection is dead if it can be safely deleted.
456  bool dead(uint32_t now) const;
457
458  // Estimate of the round-trip time over this connection.
459  uint32_t rtt() const { return rtt_; }
460
461  size_t sent_total_bytes();
462  size_t sent_bytes_second();
463  // Used to track how many packets are discarded in the application socket due
464  // to errors.
465  size_t sent_discarded_packets();
466  size_t sent_total_packets();
467  size_t recv_total_bytes();
468  size_t recv_bytes_second();
469  sigslot::signal1<Connection*> SignalStateChange;
470
471  // Sent when the connection has decided that it is no longer of value.  It
472  // will delete itself immediately after this call.
473  sigslot::signal1<Connection*> SignalDestroyed;
474
475  // The connection can send and receive packets asynchronously.  This matches
476  // the interface of AsyncPacketSocket, which may use UDP or TCP under the
477  // covers.
478  virtual int Send(const void* data, size_t size,
479                   const rtc::PacketOptions& options) = 0;
480
481  // Error if Send() returns < 0
482  virtual int GetError() = 0;
483
484  sigslot::signal4<Connection*, const char*, size_t, const rtc::PacketTime&>
485      SignalReadPacket;
486
487  sigslot::signal1<Connection*> SignalReadyToSend;
488
489  // Called when a packet is received on this connection.
490  void OnReadPacket(const char* data, size_t size,
491                    const rtc::PacketTime& packet_time);
492
493  // Called when the socket is currently able to send.
494  void OnReadyToSend();
495
496  // Called when a connection is determined to be no longer useful to us.  We
497  // still keep it around in case the other side wants to use it.  But we can
498  // safely stop pinging on it and we can allow it to time out if the other
499  // side stops using it as well.
500  bool pruned() const { return pruned_; }
501  void Prune();
502
503  bool use_candidate_attr() const { return use_candidate_attr_; }
504  void set_use_candidate_attr(bool enable);
505
506  bool nominated() const { return nominated_; }
507  void set_nominated(bool nominated) { nominated_ = nominated; }
508
509  void set_remote_ice_mode(IceMode mode) {
510    remote_ice_mode_ = mode;
511  }
512
513  void set_receiving_timeout(uint32_t receiving_timeout_ms) {
514    receiving_timeout_ = receiving_timeout_ms;
515  }
516
517  // Makes the connection go away.
518  void Destroy();
519
520  // Makes the connection go away, in a failed state.
521  void FailAndDestroy();
522
523  // Checks that the state of this connection is up-to-date.  The argument is
524  // the current time, which is compared against various timeouts.
525  void UpdateState(uint32_t now);
526
527  // Called when this connection should try checking writability again.
528  uint32_t last_ping_sent() const { return last_ping_sent_; }
529  void Ping(uint32_t now);
530  void ReceivedPingResponse();
531  uint32_t last_ping_response_received() const {
532    return last_ping_response_received_;
533  }
534
535  // Called whenever a valid ping is received on this connection.  This is
536  // public because the connection intercepts the first ping for us.
537  uint32_t last_ping_received() const { return last_ping_received_; }
538  void ReceivedPing();
539  // Handles the binding request; sends a response if this is a valid request.
540  void HandleBindingRequest(IceMessage* msg);
541
542  // Debugging description of this connection
543  std::string ToDebugId() const;
544  std::string ToString() const;
545  std::string ToSensitiveString() const;
546  // Prints pings_since_last_response_ into a string.
547  void PrintPingsSinceLastResponse(std::string* pings, size_t max);
548
549  bool reported() const { return reported_; }
550  void set_reported(bool reported) { reported_ = reported;}
551
552  // This signal will be fired if this connection is nominated by the
553  // controlling side.
554  sigslot::signal1<Connection*> SignalNominated;
555
556  // Invoked when Connection receives STUN error response with 487 code.
557  void HandleRoleConflictFromPeer();
558
559  State state() const { return state_; }
560
561  IceMode remote_ice_mode() const { return remote_ice_mode_; }
562
563  // Update the ICE password of the remote candidate if |ice_ufrag| matches
564  // the candidate's ufrag, and the candidate's passwrod has not been set.
565  void MaybeSetRemoteIceCredentials(const std::string& ice_ufrag,
566                                    const std::string& ice_pwd);
567
568  // If |remote_candidate_| is peer reflexive and is equivalent to
569  // |new_candidate| except the type, update |remote_candidate_| to
570  // |new_candidate|.
571  void MaybeUpdatePeerReflexiveCandidate(const Candidate& new_candidate);
572
573  // Returns the last received time of any data, stun request, or stun
574  // response in milliseconds
575  uint32_t last_received() const;
576
577 protected:
578  enum { MSG_DELETE = 0, MSG_FIRST_AVAILABLE };
579
580  // Constructs a new connection to the given remote port.
581  Connection(Port* port, size_t index, const Candidate& candidate);
582
583  // Called back when StunRequestManager has a stun packet to send
584  void OnSendStunPacket(const void* data, size_t size, StunRequest* req);
585
586  // Callbacks from ConnectionRequest
587  virtual void OnConnectionRequestResponse(ConnectionRequest* req,
588                                           StunMessage* response);
589  void OnConnectionRequestErrorResponse(ConnectionRequest* req,
590                                        StunMessage* response);
591  void OnConnectionRequestTimeout(ConnectionRequest* req);
592  void OnConnectionRequestSent(ConnectionRequest* req);
593
594  // Changes the state and signals if necessary.
595  void set_write_state(WriteState value);
596  void set_receiving(bool value);
597  void set_state(State state);
598  void set_connected(bool value);
599
600  void OnMessage(rtc::Message *pmsg);
601
602  Port* port_;
603  size_t local_candidate_index_;
604  Candidate remote_candidate_;
605  WriteState write_state_;
606  bool receiving_;
607  bool connected_;
608  bool pruned_;
609  // By default |use_candidate_attr_| flag will be true,
610  // as we will be using aggressive nomination.
611  // But when peer is ice-lite, this flag "must" be initialized to false and
612  // turn on when connection becomes "best connection".
613  bool use_candidate_attr_;
614  // Whether this connection has been nominated by the controlling side via
615  // the use_candidate attribute.
616  bool nominated_;
617  IceMode remote_ice_mode_;
618  StunRequestManager requests_;
619  uint32_t rtt_;
620  uint32_t last_ping_sent_;      // last time we sent a ping to the other side
621  uint32_t last_ping_received_;  // last time we received a ping from the other
622                                 // side
623  uint32_t last_data_received_;
624  uint32_t last_ping_response_received_;
625  std::vector<SentPing> pings_since_last_response_;
626
627  rtc::RateTracker recv_rate_tracker_;
628  rtc::RateTracker send_rate_tracker_;
629  uint32_t sent_packets_discarded_;
630  uint32_t sent_packets_total_;
631
632 private:
633  void MaybeAddPrflxCandidate(ConnectionRequest* request,
634                              StunMessage* response);
635
636  bool reported_;
637  State state_;
638  // Time duration to switch from receiving to not receiving.
639  uint32_t receiving_timeout_;
640  uint32_t time_created_ms_;
641
642  friend class Port;
643  friend class ConnectionRequest;
644};
645
646// ProxyConnection defers all the interesting work to the port.
647class ProxyConnection : public Connection {
648 public:
649  ProxyConnection(Port* port, size_t index, const Candidate& remote_candidate);
650
651  int Send(const void* data,
652           size_t size,
653           const rtc::PacketOptions& options) override;
654  int GetError() override { return error_; }
655
656 private:
657  int error_ = 0;
658};
659
660}  // namespace cricket
661
662#endif  // WEBRTC_P2P_BASE_PORT_H_
663