1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package com.android.gallery3d.common;
18
19import android.content.Context;
20import android.hardware.SensorManager;
21import android.util.Log;
22import android.view.ViewConfiguration;
23import android.view.animation.AnimationUtils;
24import android.view.animation.Interpolator;
25
26/**
27 * This class encapsulates scrolling with the ability to overshoot the bounds
28 * of a scrolling operation. This class is a drop-in replacement for
29 * {@link android.widget.Scroller} in most cases.
30 */
31public class OverScroller {
32    private int mMode;
33
34    private final SplineOverScroller mScrollerX;
35    private final SplineOverScroller mScrollerY;
36
37    private Interpolator mInterpolator;
38
39    private final boolean mFlywheel;
40
41    private static final int DEFAULT_DURATION = 250;
42    private static final int SCROLL_MODE = 0;
43    private static final int FLING_MODE = 1;
44
45    /**
46     * Creates an OverScroller with a viscous fluid scroll interpolator and flywheel.
47     * @param context
48     */
49    public OverScroller(Context context) {
50        this(context, null);
51    }
52
53    /**
54     * Creates an OverScroller with flywheel enabled.
55     * @param context The context of this application.
56     * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will
57     * be used.
58     */
59    public OverScroller(Context context, Interpolator interpolator) {
60        this(context, interpolator, true);
61    }
62
63    /**
64     * Creates an OverScroller.
65     * @param context The context of this application.
66     * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will
67     * be used.
68     * @param flywheel If true, successive fling motions will keep on increasing scroll speed.
69     * @hide
70     */
71    public OverScroller(Context context, Interpolator interpolator, boolean flywheel) {
72        mInterpolator = interpolator;
73        mFlywheel = flywheel;
74        mScrollerX = new SplineOverScroller();
75        mScrollerY = new SplineOverScroller();
76
77        SplineOverScroller.initFromContext(context);
78    }
79
80    /**
81     * Creates an OverScroller with flywheel enabled.
82     * @param context The context of this application.
83     * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will
84     * be used.
85     * @param bounceCoefficientX A value between 0 and 1 that will determine the proportion of the
86     * velocity which is preserved in the bounce when the horizontal edge is reached. A null value
87     * means no bounce. This behavior is no longer supported and this coefficient has no effect.
88     * @param bounceCoefficientY Same as bounceCoefficientX but for the vertical direction. This
89     * behavior is no longer supported and this coefficient has no effect.
90     * !deprecated Use {!link #OverScroller(Context, Interpolator, boolean)} instead.
91     */
92    public OverScroller(Context context, Interpolator interpolator,
93            float bounceCoefficientX, float bounceCoefficientY) {
94        this(context, interpolator, true);
95    }
96
97    /**
98     * Creates an OverScroller.
99     * @param context The context of this application.
100     * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will
101     * be used.
102     * @param bounceCoefficientX A value between 0 and 1 that will determine the proportion of the
103     * velocity which is preserved in the bounce when the horizontal edge is reached. A null value
104     * means no bounce. This behavior is no longer supported and this coefficient has no effect.
105     * @param bounceCoefficientY Same as bounceCoefficientX but for the vertical direction. This
106     * behavior is no longer supported and this coefficient has no effect.
107     * @param flywheel If true, successive fling motions will keep on increasing scroll speed.
108     * !deprecated Use {!link OverScroller(Context, Interpolator, boolean)} instead.
109     */
110    public OverScroller(Context context, Interpolator interpolator,
111            float bounceCoefficientX, float bounceCoefficientY, boolean flywheel) {
112        this(context, interpolator, flywheel);
113    }
114
115    void setInterpolator(Interpolator interpolator) {
116        mInterpolator = interpolator;
117    }
118
119    /**
120     * The amount of friction applied to flings. The default value
121     * is {@link ViewConfiguration#getScrollFriction}.
122     *
123     * @param friction A scalar dimension-less value representing the coefficient of
124     *         friction.
125     */
126    public final void setFriction(float friction) {
127        mScrollerX.setFriction(friction);
128        mScrollerY.setFriction(friction);
129    }
130
131    /**
132     *
133     * Returns whether the scroller has finished scrolling.
134     *
135     * @return True if the scroller has finished scrolling, false otherwise.
136     */
137    public final boolean isFinished() {
138        return mScrollerX.mFinished && mScrollerY.mFinished;
139    }
140
141    /**
142     * Force the finished field to a particular value. Contrary to
143     * {@link #abortAnimation()}, forcing the animation to finished
144     * does NOT cause the scroller to move to the final x and y
145     * position.
146     *
147     * @param finished The new finished value.
148     */
149    public final void forceFinished(boolean finished) {
150        mScrollerX.mFinished = mScrollerY.mFinished = finished;
151    }
152
153    /**
154     * Returns the current X offset in the scroll.
155     *
156     * @return The new X offset as an absolute distance from the origin.
157     */
158    public final int getCurrX() {
159        return mScrollerX.mCurrentPosition;
160    }
161
162    /**
163     * Returns the current Y offset in the scroll.
164     *
165     * @return The new Y offset as an absolute distance from the origin.
166     */
167    public final int getCurrY() {
168        return mScrollerY.mCurrentPosition;
169    }
170
171    /**
172     * Returns the absolute value of the current velocity.
173     *
174     * @return The original velocity less the deceleration, norm of the X and Y velocity vector.
175     */
176    public float getCurrVelocity() {
177        return (float) Math.hypot(mScrollerX.mCurrVelocity, mScrollerY.mCurrVelocity);
178    }
179
180    /**
181     * Returns the start X offset in the scroll.
182     *
183     * @return The start X offset as an absolute distance from the origin.
184     */
185    public final int getStartX() {
186        return mScrollerX.mStart;
187    }
188
189    /**
190     * Returns the start Y offset in the scroll.
191     *
192     * @return The start Y offset as an absolute distance from the origin.
193     */
194    public final int getStartY() {
195        return mScrollerY.mStart;
196    }
197
198    /**
199     * Returns where the scroll will end. Valid only for "fling" scrolls.
200     *
201     * @return The final X offset as an absolute distance from the origin.
202     */
203    public final int getFinalX() {
204        return mScrollerX.mFinal;
205    }
206
207    /**
208     * Returns where the scroll will end. Valid only for "fling" scrolls.
209     *
210     * @return The final Y offset as an absolute distance from the origin.
211     */
212    public final int getFinalY() {
213        return mScrollerY.mFinal;
214    }
215
216    /**
217     * Returns how long the scroll event will take, in milliseconds.
218     *
219     * @return The duration of the scroll in milliseconds.
220     *
221     * @hide Pending removal once nothing depends on it
222     * @deprecated OverScrollers don't necessarily have a fixed duration.
223     *             This function will lie to the best of its ability.
224     */
225    @Deprecated
226    public final int getDuration() {
227        return Math.max(mScrollerX.mDuration, mScrollerY.mDuration);
228    }
229
230    /**
231     * Extend the scroll animation. This allows a running animation to scroll
232     * further and longer, when used with {@link #setFinalX(int)} or {@link #setFinalY(int)}.
233     *
234     * @param extend Additional time to scroll in milliseconds.
235     * @see #setFinalX(int)
236     * @see #setFinalY(int)
237     *
238     * @hide Pending removal once nothing depends on it
239     * @deprecated OverScrollers don't necessarily have a fixed duration.
240     *             Instead of setting a new final position and extending
241     *             the duration of an existing scroll, use startScroll
242     *             to begin a new animation.
243     */
244    @Deprecated
245    public void extendDuration(int extend) {
246        mScrollerX.extendDuration(extend);
247        mScrollerY.extendDuration(extend);
248    }
249
250    /**
251     * Sets the final position (X) for this scroller.
252     *
253     * @param newX The new X offset as an absolute distance from the origin.
254     * @see #extendDuration(int)
255     * @see #setFinalY(int)
256     *
257     * @hide Pending removal once nothing depends on it
258     * @deprecated OverScroller's final position may change during an animation.
259     *             Instead of setting a new final position and extending
260     *             the duration of an existing scroll, use startScroll
261     *             to begin a new animation.
262     */
263    @Deprecated
264    public void setFinalX(int newX) {
265        mScrollerX.setFinalPosition(newX);
266    }
267
268    /**
269     * Sets the final position (Y) for this scroller.
270     *
271     * @param newY The new Y offset as an absolute distance from the origin.
272     * @see #extendDuration(int)
273     * @see #setFinalX(int)
274     *
275     * @hide Pending removal once nothing depends on it
276     * @deprecated OverScroller's final position may change during an animation.
277     *             Instead of setting a new final position and extending
278     *             the duration of an existing scroll, use startScroll
279     *             to begin a new animation.
280     */
281    @Deprecated
282    public void setFinalY(int newY) {
283        mScrollerY.setFinalPosition(newY);
284    }
285
286    /**
287     * Call this when you want to know the new location. If it returns true, the
288     * animation is not yet finished.
289     */
290    public boolean computeScrollOffset() {
291        if (isFinished()) {
292            return false;
293        }
294
295        switch (mMode) {
296            case SCROLL_MODE:
297                long time = AnimationUtils.currentAnimationTimeMillis();
298                // Any scroller can be used for time, since they were started
299                // together in scroll mode. We use X here.
300                final long elapsedTime = time - mScrollerX.mStartTime;
301
302                final int duration = mScrollerX.mDuration;
303                if (elapsedTime < duration) {
304                    float q = (float) (elapsedTime) / duration;
305
306                    if (mInterpolator == null) {
307                        q = Scroller.viscousFluid(q);
308                    } else {
309                        q = mInterpolator.getInterpolation(q);
310                    }
311
312                    mScrollerX.updateScroll(q);
313                    mScrollerY.updateScroll(q);
314                } else {
315                    abortAnimation();
316                }
317                break;
318
319            case FLING_MODE:
320                if (!mScrollerX.mFinished) {
321                    if (!mScrollerX.update()) {
322                        if (!mScrollerX.continueWhenFinished()) {
323                            mScrollerX.finish();
324                        }
325                    }
326                }
327
328                if (!mScrollerY.mFinished) {
329                    if (!mScrollerY.update()) {
330                        if (!mScrollerY.continueWhenFinished()) {
331                            mScrollerY.finish();
332                        }
333                    }
334                }
335
336                break;
337        }
338
339        return true;
340    }
341
342    /**
343     * Start scrolling by providing a starting point and the distance to travel.
344     * The scroll will use the default value of 250 milliseconds for the
345     * duration.
346     *
347     * @param startX Starting horizontal scroll offset in pixels. Positive
348     *        numbers will scroll the content to the left.
349     * @param startY Starting vertical scroll offset in pixels. Positive numbers
350     *        will scroll the content up.
351     * @param dx Horizontal distance to travel. Positive numbers will scroll the
352     *        content to the left.
353     * @param dy Vertical distance to travel. Positive numbers will scroll the
354     *        content up.
355     */
356    public void startScroll(int startX, int startY, int dx, int dy) {
357        startScroll(startX, startY, dx, dy, DEFAULT_DURATION);
358    }
359
360    /**
361     * Start scrolling by providing a starting point and the distance to travel.
362     *
363     * @param startX Starting horizontal scroll offset in pixels. Positive
364     *        numbers will scroll the content to the left.
365     * @param startY Starting vertical scroll offset in pixels. Positive numbers
366     *        will scroll the content up.
367     * @param dx Horizontal distance to travel. Positive numbers will scroll the
368     *        content to the left.
369     * @param dy Vertical distance to travel. Positive numbers will scroll the
370     *        content up.
371     * @param duration Duration of the scroll in milliseconds.
372     */
373    public void startScroll(int startX, int startY, int dx, int dy, int duration) {
374        mMode = SCROLL_MODE;
375        mScrollerX.startScroll(startX, dx, duration);
376        mScrollerY.startScroll(startY, dy, duration);
377    }
378
379    /**
380     * Call this when you want to 'spring back' into a valid coordinate range.
381     *
382     * @param startX Starting X coordinate
383     * @param startY Starting Y coordinate
384     * @param minX Minimum valid X value
385     * @param maxX Maximum valid X value
386     * @param minY Minimum valid Y value
387     * @param maxY Minimum valid Y value
388     * @return true if a springback was initiated, false if startX and startY were
389     *          already within the valid range.
390     */
391    public boolean springBack(int startX, int startY, int minX, int maxX, int minY, int maxY) {
392        mMode = FLING_MODE;
393
394        // Make sure both methods are called.
395        final boolean spingbackX = mScrollerX.springback(startX, minX, maxX);
396        final boolean spingbackY = mScrollerY.springback(startY, minY, maxY);
397        return spingbackX || spingbackY;
398    }
399
400    public void fling(int startX, int startY, int velocityX, int velocityY,
401            int minX, int maxX, int minY, int maxY) {
402        fling(startX, startY, velocityX, velocityY, minX, maxX, minY, maxY, 0, 0);
403    }
404
405    /**
406     * Start scrolling based on a fling gesture. The distance traveled will
407     * depend on the initial velocity of the fling.
408     *
409     * @param startX Starting point of the scroll (X)
410     * @param startY Starting point of the scroll (Y)
411     * @param velocityX Initial velocity of the fling (X) measured in pixels per
412     *            second.
413     * @param velocityY Initial velocity of the fling (Y) measured in pixels per
414     *            second
415     * @param minX Minimum X value. The scroller will not scroll past this point
416     *            unless overX > 0. If overfling is allowed, it will use minX as
417     *            a springback boundary.
418     * @param maxX Maximum X value. The scroller will not scroll past this point
419     *            unless overX > 0. If overfling is allowed, it will use maxX as
420     *            a springback boundary.
421     * @param minY Minimum Y value. The scroller will not scroll past this point
422     *            unless overY > 0. If overfling is allowed, it will use minY as
423     *            a springback boundary.
424     * @param maxY Maximum Y value. The scroller will not scroll past this point
425     *            unless overY > 0. If overfling is allowed, it will use maxY as
426     *            a springback boundary.
427     * @param overX Overfling range. If > 0, horizontal overfling in either
428     *            direction will be possible.
429     * @param overY Overfling range. If > 0, vertical overfling in either
430     *            direction will be possible.
431     */
432    public void fling(int startX, int startY, int velocityX, int velocityY,
433            int minX, int maxX, int minY, int maxY, int overX, int overY) {
434        // Continue a scroll or fling in progress
435        if (mFlywheel && !isFinished()) {
436            float oldVelocityX = mScrollerX.mCurrVelocity;
437            float oldVelocityY = mScrollerY.mCurrVelocity;
438            if (Math.signum(velocityX) == Math.signum(oldVelocityX) &&
439                    Math.signum(velocityY) == Math.signum(oldVelocityY)) {
440                velocityX += oldVelocityX;
441                velocityY += oldVelocityY;
442            }
443        }
444
445        mMode = FLING_MODE;
446        mScrollerX.fling(startX, velocityX, minX, maxX, overX);
447        mScrollerY.fling(startY, velocityY, minY, maxY, overY);
448    }
449
450    /**
451     * Notify the scroller that we've reached a horizontal boundary.
452     * Normally the information to handle this will already be known
453     * when the animation is started, such as in a call to one of the
454     * fling functions. However there are cases where this cannot be known
455     * in advance. This function will transition the current motion and
456     * animate from startX to finalX as appropriate.
457     *
458     * @param startX Starting/current X position
459     * @param finalX Desired final X position
460     * @param overX Magnitude of overscroll allowed. This should be the maximum
461     *              desired distance from finalX. Absolute value - must be positive.
462     */
463    public void notifyHorizontalEdgeReached(int startX, int finalX, int overX) {
464        mScrollerX.notifyEdgeReached(startX, finalX, overX);
465    }
466
467    /**
468     * Notify the scroller that we've reached a vertical boundary.
469     * Normally the information to handle this will already be known
470     * when the animation is started, such as in a call to one of the
471     * fling functions. However there are cases where this cannot be known
472     * in advance. This function will animate a parabolic motion from
473     * startY to finalY.
474     *
475     * @param startY Starting/current Y position
476     * @param finalY Desired final Y position
477     * @param overY Magnitude of overscroll allowed. This should be the maximum
478     *              desired distance from finalY. Absolute value - must be positive.
479     */
480    public void notifyVerticalEdgeReached(int startY, int finalY, int overY) {
481        mScrollerY.notifyEdgeReached(startY, finalY, overY);
482    }
483
484    /**
485     * Returns whether the current Scroller is currently returning to a valid position.
486     * Valid bounds were provided by the
487     * {@link #fling(int, int, int, int, int, int, int, int, int, int)} method.
488     *
489     * One should check this value before calling
490     * {@link #startScroll(int, int, int, int)} as the interpolation currently in progress
491     * to restore a valid position will then be stopped. The caller has to take into account
492     * the fact that the started scroll will start from an overscrolled position.
493     *
494     * @return true when the current position is overscrolled and in the process of
495     *         interpolating back to a valid value.
496     */
497    public boolean isOverScrolled() {
498        return ((!mScrollerX.mFinished &&
499                mScrollerX.mState != SplineOverScroller.SPLINE) ||
500                (!mScrollerY.mFinished &&
501                        mScrollerY.mState != SplineOverScroller.SPLINE));
502    }
503
504    /**
505     * Stops the animation. Contrary to {@link #forceFinished(boolean)},
506     * aborting the animating causes the scroller to move to the final x and y
507     * positions.
508     *
509     * @see #forceFinished(boolean)
510     */
511    public void abortAnimation() {
512        mScrollerX.finish();
513        mScrollerY.finish();
514    }
515
516    /**
517     * Returns the time elapsed since the beginning of the scrolling.
518     *
519     * @return The elapsed time in milliseconds.
520     *
521     * @hide
522     */
523    public int timePassed() {
524        final long time = AnimationUtils.currentAnimationTimeMillis();
525        final long startTime = Math.min(mScrollerX.mStartTime, mScrollerY.mStartTime);
526        return (int) (time - startTime);
527    }
528
529    /**
530     * @hide
531     */
532    public boolean isScrollingInDirection(float xvel, float yvel) {
533        final int dx = mScrollerX.mFinal - mScrollerX.mStart;
534        final int dy = mScrollerY.mFinal - mScrollerY.mStart;
535        return !isFinished() && Math.signum(xvel) == Math.signum(dx) &&
536                Math.signum(yvel) == Math.signum(dy);
537    }
538
539    static class SplineOverScroller {
540        // Initial position
541        private int mStart;
542
543        // Current position
544        private int mCurrentPosition;
545
546        // Final position
547        private int mFinal;
548
549        // Initial velocity
550        private int mVelocity;
551
552        // Current velocity
553        private float mCurrVelocity;
554
555        // Constant current deceleration
556        private float mDeceleration;
557
558        // Animation starting time, in system milliseconds
559        private long mStartTime;
560
561        // Animation duration, in milliseconds
562        private int mDuration;
563
564        // Duration to complete spline component of animation
565        private int mSplineDuration;
566
567        // Distance to travel along spline animation
568        private int mSplineDistance;
569
570        // Whether the animation is currently in progress
571        private boolean mFinished;
572
573        // The allowed overshot distance before boundary is reached.
574        private int mOver;
575
576        // Fling friction
577        private float mFlingFriction = ViewConfiguration.getScrollFriction();
578
579        // Current state of the animation.
580        private int mState = SPLINE;
581
582        // Constant gravity value, used in the deceleration phase.
583        private static final float GRAVITY = 2000.0f;
584
585        // A device specific coefficient adjusted to physical values.
586        private static float PHYSICAL_COEF;
587
588        private static float DECELERATION_RATE = (float) (Math.log(0.78) / Math.log(0.9));
589        private static final float INFLEXION = 0.35f; // Tension lines cross at (INFLEXION, 1)
590        private static final float START_TENSION = 0.5f;
591        private static final float END_TENSION = 1.0f;
592        private static final float P1 = START_TENSION * INFLEXION;
593        private static final float P2 = 1.0f - END_TENSION * (1.0f - INFLEXION);
594
595        private static final int NB_SAMPLES = 100;
596        private static final float[] SPLINE_POSITION = new float[NB_SAMPLES + 1];
597        private static final float[] SPLINE_TIME = new float[NB_SAMPLES + 1];
598
599        private static final int SPLINE = 0;
600        private static final int CUBIC = 1;
601        private static final int BALLISTIC = 2;
602
603        static {
604            float x_min = 0.0f;
605            float y_min = 0.0f;
606            for (int i = 0; i < NB_SAMPLES; i++) {
607                final float alpha = (float) i / NB_SAMPLES;
608
609                float x_max = 1.0f;
610                float x, tx, coef;
611                while (true) {
612                    x = x_min + (x_max - x_min) / 2.0f;
613                    coef = 3.0f * x * (1.0f - x);
614                    tx = coef * ((1.0f - x) * P1 + x * P2) + x * x * x;
615                    if (Math.abs(tx - alpha) < 1E-5) break;
616                    if (tx > alpha) x_max = x;
617                    else x_min = x;
618                }
619                SPLINE_POSITION[i] = coef * ((1.0f - x) * START_TENSION + x) + x * x * x;
620
621                float y_max = 1.0f;
622                float y, dy;
623                while (true) {
624                    y = y_min + (y_max - y_min) / 2.0f;
625                    coef = 3.0f * y * (1.0f - y);
626                    dy = coef * ((1.0f - y) * START_TENSION + y) + y * y * y;
627                    if (Math.abs(dy - alpha) < 1E-5) break;
628                    if (dy > alpha) y_max = y;
629                    else y_min = y;
630                }
631                SPLINE_TIME[i] = coef * ((1.0f - y) * P1 + y * P2) + y * y * y;
632            }
633            SPLINE_POSITION[NB_SAMPLES] = SPLINE_TIME[NB_SAMPLES] = 1.0f;
634        }
635
636        static void initFromContext(Context context) {
637            final float ppi = context.getResources().getDisplayMetrics().density * 160.0f;
638            PHYSICAL_COEF = SensorManager.GRAVITY_EARTH // g (m/s^2)
639                    * 39.37f // inch/meter
640                    * ppi
641                    * 0.84f; // look and feel tuning
642        }
643
644        void setFriction(float friction) {
645            mFlingFriction = friction;
646        }
647
648        SplineOverScroller() {
649            mFinished = true;
650        }
651
652        void updateScroll(float q) {
653            mCurrentPosition = mStart + Math.round(q * (mFinal - mStart));
654        }
655
656        /*
657         * Get a signed deceleration that will reduce the velocity.
658         */
659        static private float getDeceleration(int velocity) {
660            return velocity > 0 ? -GRAVITY : GRAVITY;
661        }
662
663        /*
664         * Modifies mDuration to the duration it takes to get from start to newFinal using the
665         * spline interpolation. The previous duration was needed to get to oldFinal.
666         */
667        private void adjustDuration(int start, int oldFinal, int newFinal) {
668            final int oldDistance = oldFinal - start;
669            final int newDistance = newFinal - start;
670            final float x = Math.abs((float) newDistance / oldDistance);
671            final int index = (int) (NB_SAMPLES * x);
672            if (index < NB_SAMPLES) {
673                final float x_inf = (float) index / NB_SAMPLES;
674                final float x_sup = (float) (index + 1) / NB_SAMPLES;
675                final float t_inf = SPLINE_TIME[index];
676                final float t_sup = SPLINE_TIME[index + 1];
677                final float timeCoef = t_inf + (x - x_inf) / (x_sup - x_inf) * (t_sup - t_inf);
678                mDuration *= timeCoef;
679            }
680        }
681
682        void startScroll(int start, int distance, int duration) {
683            mFinished = false;
684
685            mStart = start;
686            mFinal = start + distance;
687
688            mStartTime = AnimationUtils.currentAnimationTimeMillis();
689            mDuration = duration;
690
691            // Unused
692            mDeceleration = 0.0f;
693            mVelocity = 0;
694        }
695
696        void finish() {
697            mCurrentPosition = mFinal;
698            // Not reset since WebView relies on this value for fast fling.
699            // TODO: restore when WebView uses the fast fling implemented in this class.
700            // mCurrVelocity = 0.0f;
701            mFinished = true;
702        }
703
704        void setFinalPosition(int position) {
705            mFinal = position;
706            mFinished = false;
707        }
708
709        void extendDuration(int extend) {
710            final long time = AnimationUtils.currentAnimationTimeMillis();
711            final int elapsedTime = (int) (time - mStartTime);
712            mDuration = elapsedTime + extend;
713            mFinished = false;
714        }
715
716        boolean springback(int start, int min, int max) {
717            mFinished = true;
718
719            mStart = mFinal = start;
720            mVelocity = 0;
721
722            mStartTime = AnimationUtils.currentAnimationTimeMillis();
723            mDuration = 0;
724
725            if (start < min) {
726                startSpringback(start, min, 0);
727            } else if (start > max) {
728                startSpringback(start, max, 0);
729            }
730
731            return !mFinished;
732        }
733
734        private void startSpringback(int start, int end, int velocity) {
735            // mStartTime has been set
736            mFinished = false;
737            mState = CUBIC;
738            mStart = start;
739            mFinal = end;
740            final int delta = start - end;
741            mDeceleration = getDeceleration(delta);
742            // TODO take velocity into account
743            mVelocity = -delta; // only sign is used
744            mOver = Math.abs(delta);
745            mDuration = (int) (1000.0 * Math.sqrt(-2.0 * delta / mDeceleration));
746        }
747
748        void fling(int start, int velocity, int min, int max, int over) {
749            mOver = over;
750            mFinished = false;
751            mCurrVelocity = mVelocity = velocity;
752            mDuration = mSplineDuration = 0;
753            mStartTime = AnimationUtils.currentAnimationTimeMillis();
754            mCurrentPosition = mStart = start;
755
756            if (start > max || start < min) {
757                startAfterEdge(start, min, max, velocity);
758                return;
759            }
760
761            mState = SPLINE;
762            double totalDistance = 0.0;
763
764            if (velocity != 0) {
765                mDuration = mSplineDuration = getSplineFlingDuration(velocity);
766                totalDistance = getSplineFlingDistance(velocity);
767            }
768
769            mSplineDistance = (int) (totalDistance * Math.signum(velocity));
770            mFinal = start + mSplineDistance;
771
772            // Clamp to a valid final position
773            if (mFinal < min) {
774                adjustDuration(mStart, mFinal, min);
775                mFinal = min;
776            }
777
778            if (mFinal > max) {
779                adjustDuration(mStart, mFinal, max);
780                mFinal = max;
781            }
782        }
783
784        private double getSplineDeceleration(int velocity) {
785            return Math.log(INFLEXION * Math.abs(velocity) / (mFlingFriction * PHYSICAL_COEF));
786        }
787
788        private double getSplineFlingDistance(int velocity) {
789            final double l = getSplineDeceleration(velocity);
790            final double decelMinusOne = DECELERATION_RATE - 1.0;
791            return mFlingFriction * PHYSICAL_COEF * Math.exp(DECELERATION_RATE / decelMinusOne * l);
792        }
793
794        /* Returns the duration, expressed in milliseconds */
795        private int getSplineFlingDuration(int velocity) {
796            final double l = getSplineDeceleration(velocity);
797            final double decelMinusOne = DECELERATION_RATE - 1.0;
798            return (int) (1000.0 * Math.exp(l / decelMinusOne));
799        }
800
801        private void fitOnBounceCurve(int start, int end, int velocity) {
802            // Simulate a bounce that started from edge
803            final float durationToApex = - velocity / mDeceleration;
804            final float distanceToApex = velocity * velocity / 2.0f / Math.abs(mDeceleration);
805            final float distanceToEdge = Math.abs(end - start);
806            final float totalDuration = (float) Math.sqrt(
807                    2.0 * (distanceToApex + distanceToEdge) / Math.abs(mDeceleration));
808            mStartTime -= (int) (1000.0f * (totalDuration - durationToApex));
809            mStart = end;
810            mVelocity = (int) (- mDeceleration * totalDuration);
811        }
812
813        private void startBounceAfterEdge(int start, int end, int velocity) {
814            mDeceleration = getDeceleration(velocity == 0 ? start - end : velocity);
815            fitOnBounceCurve(start, end, velocity);
816            onEdgeReached();
817        }
818
819        private void startAfterEdge(int start, int min, int max, int velocity) {
820            if (start > min && start < max) {
821                Log.e("OverScroller", "startAfterEdge called from a valid position");
822                mFinished = true;
823                return;
824            }
825            final boolean positive = start > max;
826            final int edge = positive ? max : min;
827            final int overDistance = start - edge;
828            boolean keepIncreasing = overDistance * velocity >= 0;
829            if (keepIncreasing) {
830                // Will result in a bounce or a to_boundary depending on velocity.
831                startBounceAfterEdge(start, edge, velocity);
832            } else {
833                final double totalDistance = getSplineFlingDistance(velocity);
834                if (totalDistance > Math.abs(overDistance)) {
835                    fling(start, velocity, positive ? min : start, positive ? start : max, mOver);
836                } else {
837                    startSpringback(start, edge, velocity);
838                }
839            }
840        }
841
842        void notifyEdgeReached(int start, int end, int over) {
843            // mState is used to detect successive notifications
844            if (mState == SPLINE) {
845                mOver = over;
846                mStartTime = AnimationUtils.currentAnimationTimeMillis();
847                // We were in fling/scroll mode before: current velocity is such that distance to
848                // edge is increasing. This ensures that startAfterEdge will not start a new fling.
849                startAfterEdge(start, end, end, (int) mCurrVelocity);
850            }
851        }
852
853        private void onEdgeReached() {
854            // mStart, mVelocity and mStartTime were adjusted to their values when edge was reached.
855            float distance = mVelocity * mVelocity / (2.0f * Math.abs(mDeceleration));
856            final float sign = Math.signum(mVelocity);
857
858            if (distance > mOver) {
859                // Default deceleration is not sufficient to slow us down before boundary
860                 mDeceleration = - sign * mVelocity * mVelocity / (2.0f * mOver);
861                 distance = mOver;
862            }
863
864            mOver = (int) distance;
865            mState = BALLISTIC;
866            mFinal = mStart + (int) (mVelocity > 0 ? distance : -distance);
867            mDuration = - (int) (1000.0f * mVelocity / mDeceleration);
868        }
869
870        boolean continueWhenFinished() {
871            switch (mState) {
872                case SPLINE:
873                    // Duration from start to null velocity
874                    if (mDuration < mSplineDuration) {
875                        // If the animation was clamped, we reached the edge
876                        mStart = mFinal;
877                        // TODO Better compute speed when edge was reached
878                        mVelocity = (int) mCurrVelocity;
879                        mDeceleration = getDeceleration(mVelocity);
880                        mStartTime += mDuration;
881                        onEdgeReached();
882                    } else {
883                        // Normal stop, no need to continue
884                        return false;
885                    }
886                    break;
887                case BALLISTIC:
888                    mStartTime += mDuration;
889                    startSpringback(mFinal, mStart, 0);
890                    break;
891                case CUBIC:
892                    return false;
893            }
894
895            update();
896            return true;
897        }
898
899        /*
900         * Update the current position and velocity for current time. Returns
901         * true if update has been done and false if animation duration has been
902         * reached.
903         */
904        boolean update() {
905            final long time = AnimationUtils.currentAnimationTimeMillis();
906            final long currentTime = time - mStartTime;
907
908            if (currentTime > mDuration) {
909                return false;
910            }
911
912            double distance = 0.0;
913            switch (mState) {
914                case SPLINE: {
915                    final float t = (float) currentTime / mSplineDuration;
916                    final int index = (int) (NB_SAMPLES * t);
917                    float distanceCoef = 1.f;
918                    float velocityCoef = 0.f;
919                    if (index < NB_SAMPLES) {
920                        final float t_inf = (float) index / NB_SAMPLES;
921                        final float t_sup = (float) (index + 1) / NB_SAMPLES;
922                        final float d_inf = SPLINE_POSITION[index];
923                        final float d_sup = SPLINE_POSITION[index + 1];
924                        velocityCoef = (d_sup - d_inf) / (t_sup - t_inf);
925                        distanceCoef = d_inf + (t - t_inf) * velocityCoef;
926                    }
927
928                    distance = distanceCoef * mSplineDistance;
929                    mCurrVelocity = velocityCoef * mSplineDistance / mSplineDuration * 1000.0f;
930                    break;
931                }
932
933                case BALLISTIC: {
934                    final float t = currentTime / 1000.0f;
935                    mCurrVelocity = mVelocity + mDeceleration * t;
936                    distance = mVelocity * t + mDeceleration * t * t / 2.0f;
937                    break;
938                }
939
940                case CUBIC: {
941                    final float t = (float) (currentTime) / mDuration;
942                    final float t2 = t * t;
943                    final float sign = Math.signum(mVelocity);
944                    distance = sign * mOver * (3.0f * t2 - 2.0f * t * t2);
945                    mCurrVelocity = sign * mOver * 6.0f * (- t + t2);
946                    break;
947                }
948            }
949
950            mCurrentPosition = mStart + (int) Math.round(distance);
951
952            return true;
953        }
954    }
955}
956